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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\qmlmodule QtCanvas3D 1.1
\title Qt Canvas 3D QML Types
\ingroup qmlmodules
\brief QML types for the Qt Canvas 3D API.
The Qt Canvas 3D functionality can be accessed via these QML types.
*/
/*!
\group qtcanvas3d-examples
\ingroup all-examples
\title Qt Canvas 3D Examples
\brief Examples for the Qt Canvas 3D module.
*/
/*!
\page qtcanvas3d-getting-started.html
\title Qt Canvas 3D Getting Started
\section1 Building Qt Canvas 3D
To build the Qt Canvas 3D module from source code, set up a command prompt
with an environment for building Qt applications, navigate to the
directory containing \c {qtcanvas3d.pro}, and configure the project with
qmake:
\badcode
qmake
\endcode
After running qmake, build the project with make:
\table
\header
\li OS \li Make command
\row
\li Linux \li make
\row
\li Windows (MinGw) \li mingw32-make
\row
\li Windows (MSVC) \li nmake
\row
\li OSX \li make
\endtable
The above generates the default makefiles for your configuration, which is
typically the release build if you are using precompiled binary Qt
distribution. To build both debug and release, or one specifically, use
one of the following qmake lines instead.
For debug builds:
\badcode
qmake CONFIG+=debug
make
\endcode
or
\badcode
qmake CONFIG+=debug_and_release
make debug
\endcode
For release builds:
\badcode
qmake CONFIG+=release
make
\endcode
or
\badcode
qmake CONFIG+=debug_and_release
make release
\endcode
For both builds (Windows/Mac only):
\badcode
qmake CONFIG+="debug_and_release build_all"
make
\endcode
After building, install the module to your Qt directory:
\badcode
make install
\endcode
If you want to uninstall the module:
\badcode
make uninstall
\endcode
To build a statically linked version of the QtCanvas3D module, give the
following commands:
\badcode
qmake CONFIG+=static
make
make install
\endcode
\section1 Running the Examples
Examples for Qt Canvas 3D are found under the \c examples/canvas3d
subdirectory. To build and run a single example, in this case
\c{interaction}, navigate to the example directory and enter the
following commands:
\badcode
qmake
make
./interaction
\endcode
\note On some platforms, such as Windows, the executable can be generated
under \c debug or \c release folders, depending on your build.
\section1 A Basic Example
For a simple Canvas3D example, see the \l {Lit and Textured Cube Example}.
For all examples, check out \l {Qt Canvas 3D Examples}.
\section1 Creating Qt Canvas 3D Project
For convenience, Qt Canvas 3D comes with a Qt Creator wizard template. The template is
provided with the source package and can be found under \e{creatortemplates} folder. The Qt
Canvas 3D wizard creates a project that includes QML and JavaScript files. It also has, by
default, code that draws a cube.
In order to use the wizard template it needs to be copied to the correct location. For more
details of the correct location, please see
\l {http://doc.qt.io/qtcreator/creator-project-wizards.html#locating-wizards}{Locating Wizards}.
*/
/*!
\page qtcanvas3d-logging.html
\title Qt Canvas 3D Logging
\brief The logging features in Qt Canvas 3D.
Qt Canvas 3D makes use of Qt's \l {QLoggingCategory}{categorized logging}.
The following categories are supported:
\table
\header \li Category \li Description
\row \li \c qt.canvas3d.info.debug
\li Logs on high level information about the OpenGL driver.
\row \li \c qt.canvas3d.rendering.debug
\li Logs all the method calls in Qt Canvas 3D.
\row \li \c qt.canvas3d.rendering.warning
\li Logs all warnings on from Qt Canvas 3D internal verifications
that happen before a OpenGL method call is made to the actual
graphics driver.
\row \li \c qt.canvas3d.glerrors.debug
\li Enables logging OpenGL driver level errors after each OpenGL command issued by the
application. This entails calling synchronous \c{glGetError()} after each OpenGL
call, which will cause a negative performance hit. Please use only when necessary
to find root causes of rendering errors. Also note that the detected OpenGL errors
are actually logged as warning messages instead of debug messages.
\row \li \c qt.canvas3d.glerrors.warning
\li Logs OpenGL driver level errors when executing synchronous OpenGL commands issued by
the application. If \c qt.canvas3d.glerrors.debug is also enabled, logs OpenGL errors
after all OpenGL calls issued by the application.
\endtable
*/
/*!
* \page qtcanvas3d-conformance-issues-html
* \title Qt Canvas 3D Known WebGL Conformance Issues
*
* \brief Known WebGL conformance issues
*
* \list
* \li No emulation for vertex attrib 0 arrays. Always have vertex attrib 0 array enabled.
* In desktop OpenGL on some platforms (for example \macos), nothing gets drawn if vertex attrib
* 0 is not array-enabled. You can use bindAttribLocation() to force a vertex attribute to use
* location 0, and use enableVertexAttribArray() to make it array-enabled.
*
* \li No special error detection for binding attributes to overlapping locations
* (i.e. attribute aliasing) when linking a shader program.
*
* \li The drawArrays and drawElements calls don't check for the validity of the enabled
* attributes or the buffers they point to.
*
* \li Enabling the stencil context attribute also forces the depth attribute to be enabled.
*
* \li Disabling alpha context attribute does not work on some platforms.
*
* \li Trying to set canvas size to MAX_VIEWPORT_DIMS may result in OUT_OF_MEMORY on some
* graphics cards.
*
* \li The following extra methods exist for contexts: objectNameChanged, nameChanged,
* canvasChanged, drawingBufferWidthChanged, and drawingBufferHeightChanged.
*
* \li Canvas3D doesn't have toDataUrl() method.
*
* \li Canvas3D item can't be given as a parameter to
* \l{Context2D::drawImage()}{Context2D.drawImage()}.
* \endlist
*/
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