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-rw-r--r--src/chartsqml2/declarativerendernode.cpp50
1 files changed, 24 insertions, 26 deletions
diff --git a/src/chartsqml2/declarativerendernode.cpp b/src/chartsqml2/declarativerendernode.cpp
index 583ddb7f..c11f6b00 100644
--- a/src/chartsqml2/declarativerendernode.cpp
+++ b/src/chartsqml2/declarativerendernode.cpp
@@ -1,23 +1,31 @@
-/******************************************************************************
+/****************************************************************************
**
-** Copyright (C) 2015 The Qt Company Ltd.
-** Contact: http://www.qt.io/licensing/
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
**
-** This file is part of the Qt Charts module.
-**
-** $QT_BEGIN_LICENSE:COMM$
+** This file is part of the Qt Charts module of the Qt Toolkit.
**
+** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
-******************************************************************************/
+****************************************************************************/
#include "declarativerendernode.h"
@@ -88,9 +96,10 @@ static const char *vertexSource =
"uniform highp vec2 min;\n"
"uniform highp vec2 delta;\n"
"uniform highp float pointSize;\n"
+ "uniform highp mat4 matrix;\n"
"void main() {\n"
" vec2 normalPoint = vec2(-1, -1) + ((points - min) / delta);\n"
- " gl_Position = vec4(normalPoint, 0, 1);\n"
+ " gl_Position = matrix * vec4(normalPoint, 0, 1);\n"
" gl_PointSize = pointSize;\n"
"}";
static const char *fragmentSource =
@@ -115,6 +124,7 @@ void DeclarativeRenderNode::initGL()
m_minUniformLoc = m_program->uniformLocation("min");
m_deltaUniformLoc = m_program->uniformLocation("delta");
m_pointSizeUniformLoc = m_program->uniformLocation("pointSize");
+ m_matrixUniformLoc = m_program->uniformLocation("matrix");
// Create a vertex array object. In OpenGL ES 2.0 and OpenGL 2.x
// implementations this is optional and support may not be present
@@ -175,13 +185,7 @@ void DeclarativeRenderNode::setSeriesData(bool mapDirty, const GLXYDataMap &data
const GLXYSeriesData *newData = i.value();
if (!data || newData->dirty) {
data = new GLXYSeriesData;
- data->array = newData->array;
- data->color = newData->color;
- data->dirty = newData->dirty;
- data->width = newData->width;
- data->type = newData->type;
- data->min = newData->min;
- data->delta = newData->delta;
+ *data = *newData;
}
m_xyDataMap.insert(i.key(), data);
}
@@ -200,15 +204,8 @@ void DeclarativeRenderNode::setSeriesData(bool mapDirty, const GLXYDataMap &data
const GLXYSeriesData *newData = i.value();
if (i.value()->dirty) {
GLXYSeriesData *data = m_xyDataMap.value(i.key());
- if (data) {
- data->array = newData->array;
- data->color = newData->color;
- data->dirty = newData->dirty;
- data->width = newData->width;
- data->type = newData->type;
- data->min = newData->min;
- data->delta = newData->delta;
- }
+ if (data)
+ *data = *newData;
}
}
}
@@ -238,6 +235,7 @@ void DeclarativeRenderNode::renderGL()
m_program->setUniformValue(m_colorUniformLoc, data->color);
m_program->setUniformValue(m_minUniformLoc, data->min);
m_program->setUniformValue(m_deltaUniformLoc, data->delta);
+ m_program->setUniformValue(m_matrixUniformLoc, data->matrix);
if (!vbo) {
vbo = new QOpenGLBuffer;