/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Charts module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // W A R N I N G // ------------- // // This file is not part of the Qt Chart API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef LEGENDMOVERESIZEHANDLER_P_H #define LEGENDMOVERESIZEHANDLER_P_H #include #include #include #include #include QT_BEGIN_NAMESPACE class QGraphicsSceneMouseEvent; class QGraphicsSceneHoverEvent; class Q_CHARTS_PRIVATE_EXPORT LegendMoveResizeHandler { public: LegendMoveResizeHandler(QLegend *legend); ~LegendMoveResizeHandler(); inline bool shouldShowMoveHint() const { return m_mode == MousePosition::Top; } void reset(); void handleMousePressEvent(QGraphicsSceneMouseEvent *event); void handleMouseMoveEvent(QGraphicsSceneMouseEvent *event); void handleMouseReleaseEvent(QGraphicsSceneMouseEvent *event); void handleHoverEnterEvent(QGraphicsSceneHoverEvent *event); void handleHoverMoveEvent(QGraphicsSceneHoverEvent *event); void handleHoverLeaveEvent(QGraphicsSceneHoverEvent *event); private: enum class Action { Idle = 0x00, Hovered = 0x01, Pressed = 0x02, Moving = 0x04, Resizing= 0x08 }; enum class MousePosition { Nowhere, TopLeft, BottomRight, BottomLeft, TopRight, Top, Bottom, Left, Right }; void setMouseCursor(); void setMouseCursor(MousePosition mpos); void determineMousePosition(QPointF fromPoint); QLegend *m_legend{nullptr}; QPointF m_moveOffset{0.0,0.0}; Action m_action{Action::Idle}; MousePosition m_mode{MousePosition::Nowhere}; qreal m_reattachThreshold{0.0}; }; QT_END_NAMESPACE #endif