path: root/config.tests/winrt_btle_no_pairing/
diff options
authorLauri Laanmets <>2018-01-29 16:10:05 +0200
committerOliver Wolff <>2018-10-08 05:34:50 +0000
commit6d610e2a2537048dd3908c53847d3bea4c8f2471 (patch)
treefbf4635b8dfb0d47bd0f3b5476ce28072a579fd7 /config.tests/winrt_btle_no_pairing/
parent09fce1ba38f6ceee9207785ff60ce59e3737110d (diff)
Don't require pairing when connecting to BLE on WinRT
If we are running on a Windows version with Creators Update or newer (>=15063) we can use new bluetooth low energy API that allows us to do device discovery without the requirement of having paired the device. Instead of connecting to the device and fetching its services, we can use UUIDs from advertisement packages to get an initial service list. By using that approach we can get rid of the pairing process in 'connectToDevice' and replace it with 'GetGattServicesAsync' if no services are yet available. The old behavior was kept as a fallback for the case where the device has already been paired. If the backend is built with an older Windows Kit or the machine running the application does not support the new API we fall back to the old implementation which still requires pairing. Task-number: QTBUG-58660 Change-Id: Ice262d4d993a0119efb8b6c8fe9a21830717569f Reviewed-by: Alex Blasche <>
Diffstat (limited to 'config.tests/winrt_btle_no_pairing/')
1 files changed, 3 insertions, 0 deletions
diff --git a/config.tests/winrt_btle_no_pairing/ b/config.tests/winrt_btle_no_pairing/
new file mode 100644
index 00000000..d60fd242
--- /dev/null
+++ b/config.tests/winrt_btle_no_pairing/
@@ -0,0 +1,3 @@
+SOURCES += main.cpp
+!winrt: LIBS += runtimeobject.lib