diff options
author | Andreas Buhr <andreas@andreasbuhr.de> | 2021-03-02 15:31:02 +0100 |
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committer | Andreas Buhr <andreas@andreasbuhr.de> | 2021-03-11 09:14:21 +0100 |
commit | 61e2bab1d06f3f460f382f911bfd23edaef124e7 (patch) | |
tree | c672c917158737b2a8fb65ec8fdb65b342db1dc5 /examples/bluetooth/pingpong | |
parent | 87f6d3603bdcadb96dcce98e8eb46a25e5184767 (diff) |
Pingpong example: update documentation
This patch updates the documentation of the pingpong example
to the changes made.
Change-Id: I4ebe3848b71a8edb61fd359a8d8d2af9c05494c8
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
Diffstat (limited to 'examples/bluetooth/pingpong')
-rw-r--r-- | examples/bluetooth/pingpong/doc/src/pingpong.qdoc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/bluetooth/pingpong/doc/src/pingpong.qdoc b/examples/bluetooth/pingpong/doc/src/pingpong.qdoc index 259b6b97..5a050cec 100644 --- a/examples/bluetooth/pingpong/doc/src/pingpong.qdoc +++ b/examples/bluetooth/pingpong/doc/src/pingpong.qdoc @@ -39,9 +39,7 @@ \include examples-run.qdocinc At the beginning, the user selects the role. One device acts as a server and the second - one as a client. After selecting the role, adjustments to the screen size are done - (two devices might have different screen sizes). The server side starts a service named - "PingPong server". + one as a client. The server side starts a service named "PingPong server". \snippet pingpong/pingpong.cpp Starting the server @@ -63,7 +61,7 @@ \snippet pingpong/pingpong.cpp Start the game The server updates the ball direction and coordinates. The coordinates of pedals are sent - to each other every 50ms. + to each other every 10ms. \snippet pingpong/pingpong.cpp Updating coordinates @@ -74,7 +72,9 @@ \snippet pingpong/pingpong.cpp Checking the boundaries In the code above, it was shown how the server checks whether the ball has reached - the boundaries of the board. In the case of the goal, the server updates + the boundaries of the board. In case of a collision with a pedal, a convex surface + is simulated. The part of the velocity normal to the simulated surface is inverted + and increased by 10% to speed up the game. In the case of the goal, the server updates the results via its socket. \image intro1.png |