| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTBUG-61392
Change-Id: Ie2173b57093db9285e8fc90dbec66f81b002f7c6
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I3822a6484e8f7a420330de1cb1aeb0c3d1cf41b7
Reviewed-by: Sergio Ahumada <sahumada@texla.cl>
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Re-order some declarations to make the example work on OS X.
Change-Id: I9e74ce7b19a3d749f6ba0f951c1ce013f42729f7
Reviewed-by: Alex Blasche <alexander.blasche@digia.com>
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1.) ElidedMiddle makes the text disappear on Debian and Ubuntu. Swapping
elide mode to wrap mode which serves the same purpose
2.) The server was started as rfcomm channel but the client used L2Cap
protocol. It may have worked anyway because rfcomm is based on l2cap.
In any case this shouldn't be relied upon especially since some
platforms don't support l2cap sockets as part of the public API offering.
This way the example becomes more widely usable.
Change-Id: Ibbcd7029d5843e86af0313037b6433017eb92c76
Reviewed-by: Timur Pocheptsov <Timur.Pocheptsov@digia.com>
Reviewed-by: Alex Blasche <alexander.blasche@digia.com>
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Conflicts:
.qmake.conf
src/bluetooth/qbluetoothlocaldevice_bluez.cpp
src/bluetooth/qbluetoothserver_p.h
src/bluetooth/qbluetoothsocket_qnx.cpp
Change-Id: I08792f10155f9b4e6af30066b70e24b48985ddd6
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-include a section about running the example (from qtbase/doc/global)
-added links to Qt Bluetooth or Qt NFC
-updated copyright year
-added markup to a string and other small corrections
-added \brief
Task-number: QTBUG-33597
Change-Id: Ia65821549a0e2e3fbf164188982114b4741be233
Reviewed-by: Alex Blasche <alexander.blasche@digia.com>
Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
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Change-Id: Ieec72048837abe70b0187086b265bcde96c7d6cd
Reviewed-by: Alex Blasche <alexander.blasche@digia.com>
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Example presents the socket communication between two Bluetooth
devices. The basic concept is the ping pong game, where coordinate
updates of the ball and pedals are sent via socket.
Change-Id: I61d8eb0baaa11c1485a923bb0a6ae6b89cd0e6a9
Reviewed-by: Alex Blasche <alexander.blasche@digia.com>
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