/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "controller.h" #include #include #define FRAME_RATE 60 Controller::Controller(QObject *parent) : QObject(parent), timer(new QTimer), elapsed(new QTime), score_left(0), score_right(0), col_x(0), col_y(0), rightPaddleForce(0), leftPaddleForce(0), rightPaddleLast(0), leftPaddleLast(0), rightPowerUp(0), leftPowerUp(0) { qsrand(QDateTime::currentDateTime().time().msec()); timer->setInterval(1000/FRAME_RATE); // timer->setInterval(0); connect(timer, SIGNAL(timeout()), SLOT(tick())); srand(QDateTime::currentDateTime().time().msec()); fpscntr = new QTime; frames = 0; timer->start(); restart_ball(); } void Controller::tick() { if (col_x) col_x--; if (col_y) col_y--; // frames++; // if (fpscntr->elapsed() > 1000){ // int f = frames/(fpscntr->elapsed()/1000.0); // emit fps(QString("FPS %1").arg(f)); // frames = 0; // fpscntr->restart(); // } int msec = elapsed->elapsed(); elapsed->restart(); ball_x += speed_x*msec/1000; ball_y += speed_y*msec/1000; const int decay = 5; if (leftPaddleForce > decay) leftPaddleForce-=decay; else if (leftPaddleForce < -decay) leftPaddleForce+=decay; if (rightPaddleForce > decay) rightPaddleForce-=decay; else if (rightPaddleForce < -decay) rightPaddleForce+=decay; if (rightPaddleForce <= decay) rightPowerUp++; if (leftPaddleForce <= decay) leftPowerUp++; // ttf++; // if (msec > 1000/FRAME_RATE+2 || msec < 1000/FRAME_RATE-2) // dev++; // if (!(i++%120)) { // qDebug() << "powerUp: " << leftPowerUp << rightPowerUp << leftPaddleForce << rightPaddleForce << speed_x*msec/1000 << speed_y*msec/1000 << msec << dev; // ttf = dev =0; // } emit moveBall(ball_x, ball_y); } static inline int paddle_boost(int force){ if (force > 30) return -3*FRAME_RATE; else if (force > 20) return -2*FRAME_RATE; else if (force > 6) return -1*FRAME_RATE; else if (force < -30) return 3*FRAME_RATE; else if (force < -20) return 2*FRAME_RATE; else if (force < -6) return 1*FRAME_RATE; return 0; } void Controller::ballCollision(Board::Edge pos) { if ((pos == Board::Top || pos == Board::Bottom) && !col_y) { speed_y *= -1; col_y = 10; } if (pos == Board::Left && !col_x) { speed_x *= -1; speed_y += paddle_boost(leftPaddleForce); col_x = 10; if (leftPowerUp > 75 && speed_x < 8*FRAME_RATE){ speed_x *= 2; leftPowerUp = 0; } } else if (pos == Board::Right && !col_x) { speed_x *= -1; speed_y += paddle_boost(rightPaddleForce); col_x = 10; if (rightPowerUp > 75 && speed_x > -8*FRAME_RATE){ speed_x *= 2; rightPowerUp = 0; } } // tick(); // QMetaObject::invokeMethod(this, "moveBall", Qt::QueuedConnection, Q_ARG(int, ball_x), Q_ARG(int, ball_y)); // emit moveBall(ball_x, ball_y); } void Controller::scored(Board::Edge pos) { if (!timer->isActive()) return; if (pos == Board::Left) emit score(score_left, ++score_right); else if (pos == Board::Right) emit score(++score_left, score_right); restart_ball(); } void Controller::restart_ball() { if (!timer->isActive()) return; elapsed->start(); ball_x = Board::Width/2; ball_y = Board::Height/2; // ball_y = (qrand()%(Board::Height/2))+Board::Height/4; ball_y = (qrand()%(Board::Height-48))+24; // Speed in in pixels/second const int max = 4*FRAME_RATE; const int min_x = 2*FRAME_RATE; const int min_y = 1.5*FRAME_RATE; speed_y = min_y+qrand()%(max-min_y); if (speed_y%2) speed_y *= -1; speed_x = min_x+qrand()%(max-min_y); if (speed_x%2) speed_x *= -1; leftPowerUp = rightPowerUp = 0; emit moveBall(ball_x, ball_y); } void Controller::resetBoard() { if (!timer->isActive()) return; score_left = score_right = 0; restart_ball(); } void Controller::stop() { timer->stop(); } void Controller::start() { timer->start(); fpscntr->restart(); frames = 0; } void Controller::moveLeftPaddle(int y) { leftPaddleForce += leftPaddleLast-y; leftPaddleLast = y; leftPowerUp = 0; } void Controller::moveRightPaddle(int y) { rightPaddleForce += rightPaddleLast-y; rightPaddleLast =y; rightPowerUp = 0; } void Controller::refresh() { emit moveBall(ball_x, ball_y); emit score(score_left, score_right); }