/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "ui_tennis.h" #include #include #include #include #include #include #include #include "board.h" #include "controller.h" #include QT_FORWARD_DECLARE_CLASS(QBluetoothServiceDiscoveryAgent) QT_USE_NAMESPACE static const QLatin1String serviceUuid("e8e10f95-1a70-4b27-9ccf-02010264e9c9"); class TennisServer; class TennisClient; //class Handover; //! [declaration] class Tennis : public QDialog { Q_OBJECT Q_PROPERTY(int paddlePos READ paddlePos WRITE setPaddlePos) public: Tennis(QWidget *parent = 0); ~Tennis(); int paddlePos() { return paddle_pos; } void setPaddlePos(int p); signals: void moveLeftPaddle(int y); void moveRightPaddle(int y); protected: void wheelEvent ( QWheelEvent * event ); void keyPressEvent ( QKeyEvent * event ); void resizeEvent(QResizeEvent *); private slots: void serverConnected(const QString &name); void serverDisconnected(); void clientConnected(const QString &name); void clientDisconnected(); void serviceDiscovered(const QBluetoothServiceInfo &serviceInfo); void discoveryFinished(); void startDiscovery(); void mouseMove(int x, int y); void lagReport(int ms); // void nearFieldHandover(); void fps(const QString &f); private: void moveUp(int px = 10); void moveDown(int px = 10); void move(int px); Ui_Tennis *ui; Board *board; Controller *controller; int paddle_pos; int endPaddlePos; bool isClient; bool isConnected; bool quickDiscovery; QBluetoothSocket *socket; TennisServer *server; TennisClient *client; QPropertyAnimation *paddleAnimation; QBluetoothServiceDiscoveryAgent *m_discoveryAgent; // Handover *m_handover; }; //! [declaration]