/*************************************************************************** ** ** Copyright (C) 2014 BlackBerry Limited. All rights reserved. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the QtBluetooth module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "pingpong.h" #include #include PingPong::PingPong() { m_timer = new QTimer(this); connect(m_timer, &QTimer::timeout, this, &PingPong::update); } PingPong::~PingPong() { m_timer->stop(); delete socket; delete discoveryAgent; } void PingPong::startGame() { m_resultLeft = m_resultRight = 0; emit resultChanged(); m_showDialog = false; emit showDialogChanged(); //! [Start the game] m_timer->start(10); //! [Start the game] } void PingPong::update() { QByteArray size; // Server is only updating the coordinates //! [Updating coordinates] if (m_role == 1) { checkBoundaries(); m_ballY += m_speedy; m_ballX += m_speedx; size.setNum(m_ballX); size.append(' '); QByteArray size1; size1.setNum(m_ballY); size.append(size1); size.append(' '); size1.setNum(m_leftBlockY); size.append(size1); size.append(" \n"); socket->write(size.constData()); emit ballChanged(); } else if (m_role == 2) { size.setNum(m_rightBlockY); size.append(" \n"); socket->write(size.constData()); } //! [Updating coordinates] } void PingPong::updateBall(const float &bX, const float &bY) { m_ballX = bX; m_ballY = bY; } void PingPong::updateLeftBlock(const float &lY) { m_leftBlockY = lY; } void PingPong::updateRightBlock(const float &rY) { m_rightBlockY = rY; } void PingPong::checkBoundaries() { float ballWidth = 1.f / 27; float blockSize = 1.f / 27; float blockHeight = 1.f / 5; float ballCenterY = m_ballY + ballWidth / 2.; //! [Checking the boundaries] if (((m_ballX + ballWidth) > (1. - blockSize)) && (ballCenterY < (m_rightBlockY + blockHeight)) && (ballCenterY > m_rightBlockY)) { // right paddle collision // simulating paddle surface to be a quarter of a circle float paddlecenter = m_rightBlockY + blockHeight / 2.; float relpos = (ballCenterY - paddlecenter) / (blockHeight / 2.); // [-1 : 1] float surfaceangle = M_PI_4 * relpos; // calculation of surface normal float normalx = -cos(surfaceangle); float normaly = sin(surfaceangle); // calculation of surface tangent float tangentx = sin(surfaceangle); float tangenty = cos(surfaceangle); // calculation of tangentialspeed float tangentialspeed = tangentx * m_speedx + tangenty * m_speedy; // calculation of normal speed float normalspeed = normalx * m_speedx + normaly * m_speedy; // speed increase of 10% normalspeed *= 1.1f; if (normalspeed < 0) { // if we are coming from the left. To avoid double reflections m_speedx = tangentialspeed * tangentx - normalspeed * normalx; m_speedy = tangentialspeed * tangenty - normalspeed * normaly; } } else if ((m_ballX < blockSize) && (ballCenterY < (m_leftBlockY + blockHeight)) && (ballCenterY > m_leftBlockY)) { // left paddle collision // simulating paddle surface to be a quarter of a circle float paddlecenter = m_leftBlockY + blockHeight / 2.; float relpos = (ballCenterY - paddlecenter) / (blockHeight / 2.); // [-1 : 1] float surfaceangle = M_PI_4 * relpos; // calculation of surface normal float normalx = cos(surfaceangle); float normaly = sin(surfaceangle); // calculation of surface tangent float tangentx = -sin(surfaceangle); float tangenty = cos(surfaceangle); // calculation of tangentialspeed float tangentialspeed = tangentx * m_speedx + tangenty * m_speedy; // calculation of normal speed float normalspeed = normalx * m_speedx + normaly * m_speedy; // speed increase of 10% normalspeed *= 1.1f; if (normalspeed < 0) { // if we are coming from the left. To avoid double reflections m_speedx = tangentialspeed * tangentx - normalspeed * normalx; m_speedy = tangentialspeed * tangenty - normalspeed * normaly; } } else if (m_ballY < 0) { m_speedy = std::abs(m_speedy); } else if (m_ballY + ballWidth > 1.f) { m_speedy = -std::abs(m_speedy); } //! [Checking the boundaries] else if ((m_ballX + ballWidth) > 1.f) { m_resultLeft++; m_speedx = -0.002f; m_speedy = -0.002f; m_ballX = 0.5f; m_ballY = 0.9f; checkResult(); QByteArray result; result.append("result "); QByteArray res; res.setNum(m_resultLeft); result.append(res); result.append(' '); res.setNum(m_resultRight); result.append(res); result.append(" \n"); socket->write(result); qDebug() << result; emit resultChanged(); } else if (m_ballX < 0) { m_resultRight++; m_speedx = 0.002f; m_speedy = -0.002f; m_ballX = 0.5f; m_ballY = 0.9f; checkResult(); QByteArray result; result.append("result "); QByteArray res; res.setNum(m_resultLeft); result.append(res); result.append(' '); res.setNum(m_resultRight); result.append(res); result.append(" \n"); socket->write(result); emit resultChanged(); } } void PingPong::checkResult() { if (m_resultRight < 10 && m_resultLeft < 10) return; if (m_resultRight == 10 && m_role == 2) { setMessage("Game over. You win! Next game starts in 10s"); } else if (m_resultRight == 10 && m_role == 1) { setMessage("Game over. You lose! Next game starts in 10s"); } else if (m_resultLeft == 10 && m_role == 1) { setMessage("Game over. You win! Next game starts in 10s"); } else if (m_resultLeft == 10 && m_role == 2) { setMessage("Game over. You lose! Next game starts in 10s"); } m_timer->stop(); QTimer::singleShot(10000, this, SLOT(startGame())); } void PingPong::startServer() { setMessage(QStringLiteral("Starting the server")); // make discoverable QBluetoothLocalDevice().setHostMode(QBluetoothLocalDevice::HostDiscoverable); //! [Starting the server] m_serverInfo = new QBluetoothServer(QBluetoothServiceInfo::RfcommProtocol, this); connect(m_serverInfo, &QBluetoothServer::newConnection, this, &PingPong::clientConnected); connect(m_serverInfo, &QBluetoothServer::errorOccurred, this, &PingPong::serverError); const QBluetoothUuid uuid(serviceUuid); m_serviceInfo = m_serverInfo->listen(uuid, QStringLiteral("PingPong server")); //! [Starting the server] if (m_serviceInfo.isValid()) { setMessage(QStringLiteral("Server started, waiting for the client." "You are the left player.")); } // m_role is set to 1 if it is a server m_role = 1; emit roleChanged(); } void PingPong::startClient() { //! [Searching for the service] discoveryAgent = new QBluetoothServiceDiscoveryAgent(QBluetoothAddress()); connect(discoveryAgent, &QBluetoothServiceDiscoveryAgent::serviceDiscovered, this, &PingPong::addService); connect(discoveryAgent, &QBluetoothServiceDiscoveryAgent::finished, this, &PingPong::done); connect(discoveryAgent, &QBluetoothServiceDiscoveryAgent::errorOccurred, this, &PingPong::serviceScanError); #ifdef Q_OS_ANDROID // QTBUG-61392 discoveryAgent->setUuidFilter(QBluetoothUuid(androidUuid)); #else discoveryAgent->setUuidFilter(QBluetoothUuid(serviceUuid)); #endif discoveryAgent->start(QBluetoothServiceDiscoveryAgent::FullDiscovery); //! [Searching for the service] if (discoveryAgent->error() == QBluetoothServiceDiscoveryAgent::NoError) setMessage(QStringLiteral("Starting server discovery. You are the right player")); // m_role is set to 2 if it is a client m_role = 2; emit roleChanged(); } void PingPong::clientConnected() { //! [Initiating server socket] if (!m_serverInfo->hasPendingConnections()) { setMessage("FAIL: expected pending server connection"); return; } socket = m_serverInfo->nextPendingConnection(); if (!socket) return; socket->setParent(this); connect(socket, &QBluetoothSocket::readyRead, this, &PingPong::readSocket); connect(socket, &QBluetoothSocket::disconnected, this, &PingPong::clientDisconnected); connect(socket, &QBluetoothSocket::errorOccurred, this, &PingPong::socketError); //! [Initiating server socket] setMessage(QStringLiteral("Client connected. Get ready!")); QTimer::singleShot(3000, this, SLOT(startGame())); } void PingPong::clientDisconnected() { setMessage(QStringLiteral("Client disconnected")); m_timer->stop(); } void PingPong::socketError(QBluetoothSocket::SocketError error) { Q_UNUSED(error); m_timer->stop(); } void PingPong::serverError(QBluetoothServer::Error error) { setMessage(QStringLiteral("Server error occurred: ") + QVariant::fromValue(error).toString()); m_timer->stop(); } void PingPong::done() { qDebug() << "Service scan done"; if (!m_serviceFound && discoveryAgent->error() == QBluetoothServiceDiscoveryAgent::NoError) setMessage("PingPong service not found"); } void PingPong::addService(const QBluetoothServiceInfo &service) { if (m_serviceFound) return; m_serviceFound = true; setMessage("Service found. Stopping discovery and creating connection..."); discoveryAgent->stop(); //! [Connecting the socket] socket = new QBluetoothSocket(QBluetoothServiceInfo::RfcommProtocol); socket->connectToService(service); connect(socket, &QBluetoothSocket::readyRead, this, &PingPong::readSocket); connect(socket, &QBluetoothSocket::connected, this, &PingPong::serverConnected); connect(socket, &QBluetoothSocket::disconnected, this, &PingPong::serverDisconnected); //! [Connecting the socket] } void PingPong::serviceScanError(QBluetoothServiceDiscoveryAgent::Error error) { Q_UNUSED(error); setMessage(QStringLiteral("Scanning error: ") + discoveryAgent->errorString()); } bool PingPong::showDialog() const { return m_showDialog; } QString PingPong::message() const { return m_message; } void PingPong::serverConnected() { setMessage("Server Connected. Get ready!"); QTimer::singleShot(3000, this, SLOT(startGame())); } void PingPong::serverDisconnected() { setMessage("Server Disconnected"); m_timer->stop(); } void PingPong::readSocket() { if (!socket) return; const char sep = ' '; QByteArray line; while (socket->canReadLine()) { line = socket->readLine(); //qDebug() << QString::fromUtf8(line.constData(), line.length()); if (line.contains("result")) { QList result = line.split(sep); if (result.size() > 2) { QByteArray leftSide = result.at(1); QByteArray rightSide = result.at(2); m_resultLeft = leftSide.toInt(); m_resultRight = rightSide.toInt(); emit resultChanged(); checkResult(); } } } if (m_role == 1) { QList boardSize = line.split(sep); if (boardSize.size() > 1) { QByteArray rightBlockY = boardSize.at(0); m_rightBlockY = rightBlockY.toFloat(); emit rightBlockChanged(); } } else if (m_role == 2) { QList boardSize = line.split(sep); if (boardSize.size() > 2) { QByteArray ballX = boardSize.at(0); QByteArray ballY = boardSize.at(1); QByteArray leftBlockY = boardSize.at(2); m_ballX = ballX.toFloat(); m_ballY = ballY.toFloat(); m_leftBlockY = leftBlockY.toFloat(); emit leftBlockChanged(); emit ballChanged(); } } } void PingPong::setMessage(const QString &message) { m_showDialog = true; m_message = message; emit showDialogChanged(); } int PingPong::role() const { return m_role; } int PingPong::leftResult() const { return m_resultLeft; } int PingPong::rightResult() const { return m_resultRight; } float PingPong::ballX() const { return m_ballX; } float PingPong::ballY() const { return m_ballY; } float PingPong::leftBlockY() const { return m_leftBlockY; } float PingPong::rightBlockY() const { return m_rightBlockY; }