/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the documentation of the Qt local connectivty modules. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \ingroup technology-apis \title Qt Bluetooth Overview \page qtbluetooth-overview.html \brief The Qt Bluetooth API enables connectivity with other Bluetooth enabled devices. \tableofcontents With the Qt Bluetooth API typical use cases are: \list \li Retrieve information about the local Bluetooth device. \li Scan for other Bluetooth devices in range and retrieve information about them. \li Push files to remote devices using the OBEX Object Push Profile (OPP). \li Connect to remote devices through a RFCOMM channel using the Serial Port Profile (SPP). \li Create a RFCOMM server that allows incoming connections using SPP. \endlist The following sections describe how to use the Qt Bluetooth C++ API classes for the above use cases. \section1 Retrieving Local Device Information The Qt Bluetooth API has three main purposes. The first one is to obtain local and remote device information. The first steps in retrieving device information is to check if Bluetooth is available on the device and read the local device address and name. The QBluetoothLocalDevice is the one to provide all of this information. Additionally you can use it to turn Bluetooth on and off and set the visibility on the device. \snippet doc_src_qtbluetooth.cpp turningon \section1 Scanning for Bluetooth Devices Similar to the QBluetoothLocalDevice, the API offers QBluetoothDeviceInfo which provides that information for remote devices. Although you can just create QBluetoothDeviceInfo objects on your own and fill them with data, the easier way is to use the QBluetoothDeviceDiscoveryAgent to start an automated search for visible Bluetooth devices within the connectable range. \snippet doc_src_qtbluetooth.cpp discovery \section1 Pushing Files to Remote Devices Once the desired device is found, there are two main use cases provided by Qt Bluetooth. The simpler is to send files via the Obex Object Push Profile (OPP). As the name describes, this profile can only push files from one device to another, but not pull files or browse the remote file system. Because of this limitation, this profile does not require the two devices to be paired before exchanging data. To push files to remote devices, create a QBluetoothTransferRequest and ask the QBluetoothTransferManager to push the file contained in the request by calling the put() function. \snippet doc_src_qtbluetooth.cpp sendfile \section1 Exchanging Data Between Devices The more flexible approach for communication between two Bluetooth enabled devices, is to create a virtual serial port connection and freely exchange data over that connection. This can be done by the Serial Port Profile (SPP). The Serial Port Profile emulates a serial connection over the Bluetooth transport protocol RFCOMM. To be able to create SPP connections, you need to register a Server one one device by using QRfcommServer. \snippet btchat/chatserver.cpp Create the server Connect to this server from another device playing the client role by using a QBluetoothSocket. \snippet btchat/chatclient.cpp startClient Using such a connection allows to exchange any form of data in both directions. It is perfectly suited for gaming or for syncing the state between two instances of an application on two devices. For more detailed descriptions on how to configure the server and client, please refer to the detailed description sections in the QRfcommServer and QBluetoothSocket classes. A good example to start with SPP is the \l{btchat}{Bluetooth Chat} example. */