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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef BOARD_H
#define BOARD_H
#include <QObject>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsPixmapItem>
#include <QPixmap>
#include <QPropertyAnimation>
class Board : public QGraphicsView
{
Q_OBJECT
Q_PROPERTY(int connectRotation READ connectRotation WRITE setConnectRotation)
Q_PROPERTY(qreal connectOpacity READ connectOpacity WRITE setConnectOpacity)
public:
explicit Board(QWidget *parent = 0);
enum Edge {
Top = 1,
Bottom,
Left,
Right
};
enum BoardSize {
Width = 640,
Height = 360,
Paddle = 50
};
QGraphicsScene *getScene() {
return scene;
}
int connectRotation(){
return connectIcon->rotation();
}
qreal connectOpacity(){
return connectIcon->opacity();
}
void setConnectRotation(int rot);
void setConnectOpacity(qreal op);
signals:
void ballCollision(Board::Edge pos);
void scored(Board::Edge pos);
public slots:
void setBall(int x, int y);
void setLeftPaddle(int y);
void setRightPaddle(int y);
void setScore(int l, int r);
void setStatus(QString text, int opacity_start, int opacity_end);
void sceneChanged(const QList<QRectF> ®ion);
void animateConnect(bool start = true);
void fadeConnect(bool out = true);
private:
QGraphicsScene *scene;
QGraphicsRectItem *ball;
QGraphicsRectItem *topWall;
QGraphicsRectItem *bottomWall;
QGraphicsRectItem *leftPaddle;
QGraphicsRectItem *rightPaddle;
QGraphicsTextItem *leftScore;
QGraphicsTextItem *rightScore;
QGraphicsTextItem *status;
QPixmap icon;
QGraphicsPixmapItem *connectIcon;
QPropertyAnimation *connectAnimation;
void checkBall(int x, int y);
};
#endif // BOARD_H
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