diff options
author | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2015-10-29 14:44:13 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2015-10-29 14:45:19 +0200 |
commit | 3017f770cdb69726c81af0b783b52a25acf07acc (patch) | |
tree | e33a2f35decab875ad35a40e58d54a667ed29baf | |
parent | c6090dc08fbb6c88cc3a35482660839664eb46e7 (diff) | |
parent | 105faffbcba19e90545afcf6d9292c5dd2c7ac94 (diff) |
Merge branch 'develop'
Change-Id: I198fd13ce1975833d02db39bde5a718ea60be623
-rw-r--r-- | dist/changes-1.2.2 | 1 | ||||
-rw-r--r-- | src/datavisualization/engine/abstract3drenderer.cpp | 2 | ||||
-rw-r--r-- | src/datavisualization/engine/shaders/texture3dslice.frag | 2 |
3 files changed, 4 insertions, 1 deletions
diff --git a/dist/changes-1.2.2 b/dist/changes-1.2.2 index b815f1e8..1df684bd 100644 --- a/dist/changes-1.2.2 +++ b/dist/changes-1.2.2 @@ -6,3 +6,4 @@ Fixed issues - Compilation fixes for Qt 5.6 - Fixed OpenGL 3.x crash - Fixed renderer access synchronization in QML +- Fixed a framebuffer leak on graph resize diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp index 687a303f..3ee435bc 100644 --- a/src/datavisualization/engine/abstract3drenderer.cpp +++ b/src/datavisualization/engine/abstract3drenderer.cpp @@ -327,6 +327,8 @@ void Abstract3DRenderer::initCursorPositionShaders(const QString &vertexShader, void Abstract3DRenderer::initCursorPositionBuffer() { m_textureHelper->deleteTexture(&m_cursorPositionTexture); + m_textureHelper->glDeleteFramebuffers(1, &m_cursorPositionFrameBuffer); + m_cursorPositionFrameBuffer = 0; if (m_primarySubViewport.size().isEmpty()) return; diff --git a/src/datavisualization/engine/shaders/texture3dslice.frag b/src/datavisualization/engine/shaders/texture3dslice.frag index c555af98..63abf9ec 100644 --- a/src/datavisualization/engine/shaders/texture3dslice.frag +++ b/src/datavisualization/engine/shaders/texture3dslice.frag @@ -20,7 +20,7 @@ void main() { // Find out where ray intersects the slice planes vec3 normRayDir = normalize(rayDir); highp vec3 rayStart = pos; - highp float minT = 2.0f; + highp float minT = 2.0; if (normRayDir.x != 0.0 && normRayDir.y != 0.0 && normRayDir.z != 0.0) { highp vec3 boxBounds = vec3(1.0, 1.0, 1.0); highp vec3 invRayDir = 1.0 / normRayDir; |