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authorMika Salmela <mika.salmela@theqtcompany.com>2014-11-21 15:27:51 +0200
committerMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-11-21 15:31:31 +0200
commit9644652e37d13430e318332652288b05866a432f (patch)
tree0d117cb958839be9fb124a305e33614273a4f7cf
parent6939d7e10ab289abb5cbe8051ee1660fadcb34e7 (diff)
Once more crash fix on texture adding.
B2Qt device called uvs creation before array creation. Change-Id: Ia0cac175a3e0769f2571a0eadc7c764ae4092cc2 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
-rw-r--r--src/datavisualization/utils/surfaceobject.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/src/datavisualization/utils/surfaceobject.cpp b/src/datavisualization/utils/surfaceobject.cpp
index b3aa7126..c3c4c161 100644
--- a/src/datavisualization/utils/surfaceobject.cpp
+++ b/src/datavisualization/utils/surfaceobject.cpp
@@ -299,6 +299,9 @@ QVector3D SurfaceObject::createSmoothNormalUpperLineItem(int x, int y)
void SurfaceObject::smoothUVs(const QSurfaceDataArray &dataArray,
const QSurfaceDataArray &modelArray)
{
+ if (dataArray.size() == 0 || modelArray.size() == 0)
+ return;
+
int columns = dataArray.at(0)->size();
int rows = dataArray.size();
float xRangeNormalizer = dataArray.at(0)->at(columns - 1).x() - dataArray.at(0)->at(0).x();
@@ -601,6 +604,9 @@ void SurfaceObject::setUpData(const QSurfaceDataArray &dataArray, const QRect &s
void SurfaceObject::coarseUVs(const QSurfaceDataArray &dataArray,
const QSurfaceDataArray &modelArray)
{
+ if (dataArray.size() == 0 || modelArray.size() == 0)
+ return;
+
int columns = dataArray.at(0)->size();
int rows = dataArray.size();
float xRangeNormalizer = dataArray.at(0)->at(columns - 1).x() - dataArray.at(0)->at(0).x();
@@ -632,12 +638,14 @@ void SurfaceObject::coarseUVs(const QSurfaceDataArray &dataArray,
}
}
- glBindBuffer(GL_ARRAY_BUFFER, m_uvTextureBuffer);
- glBufferData(GL_ARRAY_BUFFER, uvs.size() * sizeof(QVector2D),
- &uvs.at(0), GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
+ if (uvs.size() > 0) {
+ glBindBuffer(GL_ARRAY_BUFFER, m_uvTextureBuffer);
+ glBufferData(GL_ARRAY_BUFFER, uvs.size() * sizeof(QVector2D),
+ &uvs.at(0), GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
- m_returnTextureBuffer = true;
+ m_returnTextureBuffer = true;
+ }
}
void SurfaceObject::updateCoarseRow(const QSurfaceDataArray &dataArray, int rowIndex, bool polar)