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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-10-07 08:49:37 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-10-07 09:03:37 +0300
commit8d8a29d4e68116dfbb48c00a28b188fd8a1d9a1c (patch)
tree0ddff2735ed5c4400ca6b1ff6c63df9ff1e3f0dd
parent57f84a6683f6554b19a1463df1070603380f189e (diff)
QML bars slice mess fixed
Task-number: QTRD-2373 Change-Id: Ic256a432b7eb77880eb1b5ea47844b155fe51c2a Change-Id: Ic256a432b7eb77880eb1b5ea47844b155fe51c2a Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
-rw-r--r--src/datavisualization/engine/abstract3drenderer.cpp5
-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp12
2 files changed, 12 insertions, 5 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
index e1094813..ca2a9d38 100644
--- a/src/datavisualization/engine/abstract3drenderer.cpp
+++ b/src/datavisualization/engine/abstract3drenderer.cpp
@@ -108,6 +108,11 @@ void Abstract3DRenderer::render(const GLuint defaultFboHandle)
glDisable(GL_BLEND); // For QtQuick2 blending is enabled by default, but we don't want it to be
}
+ glViewport(m_cachedScene->viewport().x(),
+ m_cachedScene->viewport().y(),
+ m_cachedScene->viewport().width(),
+ m_cachedScene->viewport().height());
+
QVector3D clearColor = Utils::vectorFromColor(m_cachedTheme.m_windowColor);
glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index 360b346c..129ae924 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -223,13 +223,12 @@ void Bars3DRenderer::updateScene(Q3DScene *scene)
scene->setLightPositionRelativeToCamera(defaultLightPos);
Abstract3DRenderer::updateScene(scene);
+
+ updateSlicingActive(scene->isSlicingActive());
}
void Bars3DRenderer::render(GLuint defaultFboHandle)
{
- bool slicingActivated = m_cachedScene->isSlicingActive();
- updateSlicingActive(slicingActivated);
-
// Handle GL state setup for FBO buffers and clearing of the render surface
Abstract3DRenderer::render(defaultFboHandle);
@@ -241,7 +240,7 @@ void Bars3DRenderer::render(GLuint defaultFboHandle)
drawScene(defaultFboHandle);
// If slicing has been activated by this render pass, we need another render
- if (slicingActivated != m_cachedScene->isSlicingActive())
+ if (m_cachedIsSlicingActivated != m_cachedScene->isSlicingActive())
emit needRender();
}
@@ -1482,10 +1481,11 @@ void Bars3DRenderer::handleResize()
m_cachedBoundingRect.height() - m_cachedBoundingRect.height() / 5,
m_cachedBoundingRect.width() / 5,
m_cachedBoundingRect.height() / 5);
+ m_sliceViewPort = QRect(0, 0, m_cachedBoundingRect.width(), m_cachedBoundingRect.height());
} else {
m_mainViewPort = QRect(0, 0, m_cachedBoundingRect.width(), m_cachedBoundingRect.height());
+ m_sliceViewPort = QRect(0, 0, 0, 0);
}
- m_sliceViewPort = QRect(0, 0, m_cachedBoundingRect.width(), m_cachedBoundingRect.height());
Abstract3DRenderer::handleResize();
}
@@ -1724,6 +1724,7 @@ void Bars3DRenderer::updateSlicingActive(bool isSlicing)
if (isSlicing) {
m_mainViewPort = QRect(0, m_cachedBoundingRect.height() - m_cachedBoundingRect.height() / 5,
m_cachedBoundingRect.width() / 5, m_cachedBoundingRect.height() / 5);
+ m_sliceViewPort = QRect(0, 0, m_cachedBoundingRect.width(), m_cachedBoundingRect.height());
if (m_depthTexture) {
m_textureHelper->deleteTexture(&m_depthTexture);
m_depthTexture = 0;
@@ -1731,6 +1732,7 @@ void Bars3DRenderer::updateSlicingActive(bool isSlicing)
} else {
m_mainViewPort = QRect(0, 0, this->m_cachedBoundingRect.width(),
this->m_cachedBoundingRect.height());
+ m_sliceViewPort = QRect(0, 0, 0, 0);
initSelectionBuffer(); // We need to re-init selection buffer in case there has been a resize
#if !defined(QT_OPENGL_ES_2)
updateDepthBuffer(); // Re-init depth buffer as well