diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-11-04 08:39:20 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-11-04 09:21:54 +0200 |
commit | a95495413e36e3f3770a69156e648a5018bf7d0e (patch) | |
tree | 7e688acff861d7ae8ff523550308503b44d4b551 | |
parent | 69b0c64460dba18589ba7ef813c5871b390cf023 (diff) |
Remove unnecessary render cycle for slicing mode.
Change-Id: I685352180bd7c17783c1f8a131b2d1877106622c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
-rw-r--r-- | src/datavisualization/engine/bars3drenderer.cpp | 7 | ||||
-rw-r--r-- | src/datavisualization/engine/surface3drenderer.cpp | 7 |
2 files changed, 0 insertions, 14 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp index 4f8d60b1..21be9da4 100644 --- a/src/datavisualization/engine/bars3drenderer.cpp +++ b/src/datavisualization/engine/bars3drenderer.cpp @@ -259,8 +259,6 @@ void Bars3DRenderer::updateScene(Q3DScene *scene) void Bars3DRenderer::render(GLuint defaultFboHandle) { - bool slicingChanged = m_cachedIsSlicingActivated != m_cachedScene->isSlicingActive(); - // Handle GL state setup for FBO buffers and clearing of the render surface Abstract3DRenderer::render(defaultFboHandle); @@ -270,11 +268,6 @@ void Bars3DRenderer::render(GLuint defaultFboHandle) // If slice selection is on, draw the sliced scene if (m_cachedIsSlicingActivated) drawSlicedScene(m_axisCacheX.titleItem(), m_axisCacheY.titleItem(), m_axisCacheZ.titleItem()); - - // Trigger another render always when slicing changes in general to ensure - // final draw is correct. - if (slicingChanged) - emit needRender(); } void Bars3DRenderer::drawSlicedScene(const LabelItem &xLabel, diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index 72f7db1d..063ddd7e 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -449,8 +449,6 @@ void Surface3DRenderer::updateInputState(QDataVis::InputState state) void Surface3DRenderer::render(GLuint defaultFboHandle) { - bool slicingChanged = m_cachedIsSlicingActivated != m_cachedScene->isSlicingActive(); - // Handle GL state setup for FBO buffers and clearing of the render surface Abstract3DRenderer::render(defaultFboHandle); @@ -466,11 +464,6 @@ void Surface3DRenderer::render(GLuint defaultFboHandle) && m_cachedSelectionMode.testFlag(QDataVis::SelectionItem)) { m_selectionPointer->render(defaultFboHandle); } - - // Trigger another render always when slicing changes in general to ensure - // final draw is correct. - if (slicingChanged) - emit needRender(); } void Surface3DRenderer::drawSlicedScene() |