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author | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2014-11-18 09:49:02 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2014-11-18 10:59:39 +0200 |
commit | 11ed44c13c227c73d9b2ec416aed54b00bda2a0a (patch) | |
tree | d54bde658b37021d254167cc1de96d43c810f9f6 /dist | |
parent | d22799efdb445a120c636bfe27ab55c11dc0f43b (diff) |
Support larger custom meshes.
Vertex index was limited to unsigned short, meaning even slightly
complex meshes couldn't be used. Changed to unsigned int.
Also removed unused vertex indexer methods.
Change-Id: Iebe62bd3a501dc79ee2857cca28ac0d05bd4a55e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'dist')
-rw-r--r-- | dist/changes-1.2.0 | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/dist/changes-1.2.0 b/dist/changes-1.2.0 index b23d83b1..c84608e2 100644 --- a/dist/changes-1.2.0 +++ b/dist/changes-1.2.0 @@ -64,6 +64,7 @@ General: - Fixed a crash related to selection render buffer reuse. - Fixed the flipped Z-coordinate for absolutely positioned custom items. - Fixed shadows when viewing the graph directly from above or below. +- Fixed problems using large custom meshes where vertex index count overflowed unsigned short. New examples ------------ |