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authorMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-11-18 09:49:02 +0200
committerMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-11-18 10:59:39 +0200
commit11ed44c13c227c73d9b2ec416aed54b00bda2a0a (patch)
treed54bde658b37021d254167cc1de96d43c810f9f6 /dist
parentd22799efdb445a120c636bfe27ab55c11dc0f43b (diff)
Support larger custom meshes.
Vertex index was limited to unsigned short, meaning even slightly complex meshes couldn't be used. Changed to unsigned int. Also removed unused vertex indexer methods. Change-Id: Iebe62bd3a501dc79ee2857cca28ac0d05bd4a55e Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'dist')
-rw-r--r--dist/changes-1.2.01
1 files changed, 1 insertions, 0 deletions
diff --git a/dist/changes-1.2.0 b/dist/changes-1.2.0
index b23d83b1..c84608e2 100644
--- a/dist/changes-1.2.0
+++ b/dist/changes-1.2.0
@@ -64,6 +64,7 @@ General:
- Fixed a crash related to selection render buffer reuse.
- Fixed the flipped Z-coordinate for absolutely positioned custom items.
- Fixed shadows when viewing the graph directly from above or below.
+- Fixed problems using large custom meshes where vertex index count overflowed unsigned short.
New examples
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