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authorMika Salmela <mika.salmela@digia.com>2014-08-15 08:55:20 +0300
committerMika Salmela <mika.salmela@digia.com>2014-08-15 09:17:49 +0300
commitbe7bdaa8930caf15fcc58a480d223e0c2b8af6ed (patch)
tree65cf2369a7fabfebfb9141f29281d25cb6067fb5 /examples/datavisualization/texturesurface/doc
parent744609635867fdb673604b4128e62f7da6406632 (diff)
Documentation for textured surface example
Change-Id: I517b02a31e342dc3ae2c1c80805f811f9d9670ff Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'examples/datavisualization/texturesurface/doc')
-rw-r--r--examples/datavisualization/texturesurface/doc/src/texturesurface.qdoc83
1 files changed, 81 insertions, 2 deletions
diff --git a/examples/datavisualization/texturesurface/doc/src/texturesurface.qdoc b/examples/datavisualization/texturesurface/doc/src/texturesurface.qdoc
index ee93dd0a..a4aa219e 100644
--- a/examples/datavisualization/texturesurface/doc/src/texturesurface.qdoc
+++ b/examples/datavisualization/texturesurface/doc/src/texturesurface.qdoc
@@ -18,9 +18,88 @@
/*!
\example texturesurface
- \title Texture Surface Example
+ \title Textured Surface Example
\ingroup qtdatavisualization_examples
\brief Using texture with Q3DSurface.
- TODO
+ The textured surface example shows how to add an image as a texture for a surface. The example
+ shows also how to:
+
+ \list
+ \li Create a surface series from an image
+ \li Highlight an area of the surface
+ \li Use custom input handler to enable zooming and panning
+ \endlist
+
+ \image texturesurface-example.png
+
+ \section1 Texture to a surface series
+
+ The image to be set as a texture to a surface can be set using QSurface3DSeries::setTextureFile().
+ In this example we have added a check box to control if the texture is set or not. The
+ following code extract is for reacting to the check box selections. The image in this
+ example is read from the resource file where it is as a JPG file. Setting an empty file
+ with the method clears the texture, and the surface uses the gradients or colors from the theme.
+
+ \snippet texturesurface/surfacegraph.cpp 0
+
+ \section1 Topographic surface series
+
+ The topographic data for this example is obtained from National Land Survey of Finland. It
+ provides a product called \c{Elevation Model 2 m}, which was suitable for our needs. We selected
+ Levi fell to be shown. The accuracy of the data was well beyond our needs and therefore it
+ is compressed and encoded into a PNG file. The height value from the original ASCII data is
+ encoded into RGB format using a multiplier, which you will see later on a code extract.
+ The multiplier is calculated simply by dividing the largest 24 bit value with the highest point
+ in Finland.
+
+ Qt Data Visualization has a special proxy for height map image files, but it converts
+ only one byte values. So to utilize the bigger accuracy on the data from National Land
+ Survey of Finland, we read the data from the PNG file and decode it into QSurface3DSeries.
+ The following code samples show how this is done.
+
+ First the encoding multiplier.
+ \snippet texturesurface/topographicseries.cpp 0
+
+ And then the actual decoding.
+ \snippet texturesurface/topographicseries.cpp 1
+
+ \section1 Highlight an area of the surface
+
+ The main idea on creating a highlight on the surface is to create a copy of the series and add
+ a bit of offset to the y value. On this example the class \c HighlightSeries implements the
+ creation of the copy on its \c handlePositionChange method. Firstly the \c HighlightSeries
+ needs to get the pointer to the original series and then it starts to listen the
+ QSurface3DSeries::selectedPointChanged signal.
+
+ \snippet texturesurface/highlightseries.cpp 0
+
+ When the signal arrives, first thing is to check that the position is valid. Then the ranges
+ for the copied area are calculated and checked that they stay within the bounds. Finally
+ we simply fill the data array of the highlight series with the range from the data array of
+ topography series.
+
+ \snippet texturesurface/highlightseries.cpp 1
+
+ \section1 Use custom input handler to enable zooming and panning
+
+ For the panning the implementation is similar to the \l{Axis Range Dragging With Labels Example}.
+ The difference is that in this example we follow only dragging of X and Z axis and we don't
+ allow dragging the surface outside the graph. The control for this is very simple and done as
+ on the following example for the X axis.
+
+ \snippet texturesurface/custominputhandler.cpp 0
+
+ For the zooming we catch the \c wheelEvent and adjust the X and Y axis ranges according to delta
+ value on QWheelEvent. The Y axis is also adjusted so that the aspect ratio between Y axis and
+ XZ plane stays the same, and we don't get silly looking graph with height exaggerated too much.
+
+ \snippet texturesurface/custominputhandler.cpp 1
+
+ In this case we want to control the zoom level so that it won't get too near to or far from the
+ surface. For instance, if the value for the X axis gets below the allowed, i.e. zooming gets too
+ far, the value is set to the minimum allowed value. If the range is going to below the range
+ minimum, both ends of the axis are adjusted so that the range stays at the limit.
+
+ \snippet texturesurface/custominputhandler.cpp 2
*/