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authorTopi Reinio <topi.reinio@qt.io>2016-11-02 12:41:36 +0100
committerTopi Reiniƶ <topi.reinio@qt.io>2016-11-02 12:46:21 +0000
commit90aff7026205d71efde65f1783a06af82e528287 (patch)
tree649de23cdb82919e47880bbfd1dad55f3377ff53 /examples/datavisualization/volumetric/doc/src/volumetric.qdoc
parent8e59b4a63acc0d8f9f5e6d710788f3bfe5915ae3 (diff)
Doc: Use capitalization in section titles
Change-Id: I3ea9dde5f98813716d754d292af1f005d33ba98e Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Diffstat (limited to 'examples/datavisualization/volumetric/doc/src/volumetric.qdoc')
-rw-r--r--examples/datavisualization/volumetric/doc/src/volumetric.qdoc10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/datavisualization/volumetric/doc/src/volumetric.qdoc b/examples/datavisualization/volumetric/doc/src/volumetric.qdoc
index 69e0caf3..dad4bef9 100644
--- a/examples/datavisualization/volumetric/doc/src/volumetric.qdoc
+++ b/examples/datavisualization/volumetric/doc/src/volumetric.qdoc
@@ -38,7 +38,7 @@
\image volumetric-example.png
- \section1 Initializing volume item
+ \section1 Initializing Volume Item
The QCustom3DVolume items are special custom items (see QCustom3DItem), which can be used
to display volumetric data. The volume items are only supported with orthographic projection,
@@ -78,7 +78,7 @@
\snippet volumetric/volumetric.cpp 3
- \section1 Slicing into the volume
+ \section1 Slicing into the Volume
Unless the volume is largely transparent, you can only see the surface of it, which is often
not very helpful. One way to inspect the internal structure of the volume is to view the slices
@@ -99,7 +99,7 @@
\snippet volumetric/volumetric.cpp 9
- \section1 Adjusting volume transparency
+ \section1 Adjusting Volume Transparency
Sometimes viewing just the slices doesn't give you a good understanding of the volume's internal
structure. QCustom3DVolume provides two properties that can be used to adjust the volume
@@ -121,7 +121,7 @@
\snippet volumetric/volumetric.cpp 12
- \section1 High definition vs. low definition shader
+ \section1 High Definition vs. Low Definition Shader
By default the volume rendering uses the high definition shader. It accounts for each
voxel of the volume with correct weight when ray-tracing the volume contents,
@@ -136,5 +136,5 @@
\snippet volumetric/volumetric.cpp 13
- \section1 Example contents
+ \section1 Example Contents
*/