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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-01 14:45:05 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-02 09:11:56 +0300
commit3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 (patch)
treea808859fae11c73df396768f5783c10b66d16592 /examples/datavisualization/volumetric/volumetric.h
parenta20806dac74415f3d8cb6679c9eae86ce074ddae (diff)
Add option to use low definition volume shader.
Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'examples/datavisualization/volumetric/volumetric.h')
-rw-r--r--examples/datavisualization/volumetric/volumetric.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/datavisualization/volumetric/volumetric.h b/examples/datavisualization/volumetric/volumetric.h
index 497506ad..83af4b3c 100644
--- a/examples/datavisualization/volumetric/volumetric.h
+++ b/examples/datavisualization/volumetric/volumetric.h
@@ -60,6 +60,7 @@ public slots:
void setSliceSliders(QSlider *sliderX, QSlider *sliderY, QSlider *sliderZ);
void changeColorTable(int enabled);
void setPreserveOpacity(bool enabled);
+ void setUseHighDefShader(bool enabled);
void adjustAlphaMultiplier(int value);
private: