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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-01 14:45:05 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-02 09:11:56 +0300 |
commit | 3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 (patch) | |
tree | a808859fae11c73df396768f5783c10b66d16592 /examples/datavisualization/volumetric/volumetric.h | |
parent | a20806dac74415f3d8cb6679c9eae86ce074ddae (diff) |
Add option to use low definition volume shader.
Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'examples/datavisualization/volumetric/volumetric.h')
-rw-r--r-- | examples/datavisualization/volumetric/volumetric.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/datavisualization/volumetric/volumetric.h b/examples/datavisualization/volumetric/volumetric.h index 497506ad..83af4b3c 100644 --- a/examples/datavisualization/volumetric/volumetric.h +++ b/examples/datavisualization/volumetric/volumetric.h @@ -60,6 +60,7 @@ public slots: void setSliceSliders(QSlider *sliderX, QSlider *sliderY, QSlider *sliderZ); void changeColorTable(int enabled); void setPreserveOpacity(bool enabled); + void setUseHighDefShader(bool enabled); void adjustAlphaMultiplier(int value); private: |