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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-13 09:59:52 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-13 10:09:17 +0200
commit88cd10aa7b3559b092cf5575b0a17d002dc100ae (patch)
tree9d6e7efdec49419558bb4ef4a9bc02ae3cb1cfc4 /examples/qmlcustominput/doc/src/qmlcustominput.qdoc
parentecabd51692b476567dc42a745f51996ec665b385 (diff)
Fix examples installation
Had to add one folder to the examples structure so installation works correctly. Change-Id: Ic92dfe9997413a6243abcf5eeba12744ba9e938c Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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-/****************************************************************************
-**
-** Copyright (C) 2014 Digia Plc
-** All rights reserved.
-** For any questions to Digia, please use contact form at http://qt.digia.com
-**
-** This file is part of the QtDataVisualization module.
-**
-** Licensees holding valid Qt Enterprise licenses may use this file in
-** accordance with the Qt Enterprise License Agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia.
-**
-** If you have questions regarding the use of this file, please use
-** contact form at http://qt.digia.com
-**
-****************************************************************************/
-
-/*!
- \example qmlcustominput
- \title Qt Quick Custom Input Example
- \ingroup qtdatavisualization_examples
- \brief Customizing input in a Qt Quick application.
-
- The Qt Quick Custom Input example shows how to customize the 3D graph controls from Qt Quick using the MouseArea to capture and process mouse events in Qt Quick.
- Custom input handling code in this example shows how the camera is now controlled by using NumberAnimation to animate the camera and item selection
- is done on mouseover rather than clicking any mouse buttons. Also the code shows how to implement similar zoom with mouse wheel functionality as the default
- input handler implements.
-
- \image qmlcustominput-example.png
-
- \section1 Removing default input handling
-
- The default input handling mechanism is disabled by setting the inputHandler property to null.
-
- \snippet ../examples/qmlcustominput/qml/qmlcustominput/main.qml 0
- \dots 0
- \snippet ../examples/qmlcustominput/qml/qmlcustominput/main.qml 1
- \dots 0
-
- \section1 Implementing custom selection handling
-
- The on mouseover selection handling is implemented using standard MouseArea to capture the mouse events.
- The mouse area is configured to capture hover events and has two custom properties for \c mouseX and \c mouseY
- to store the last known mouse coordinates.
-
- \snippet ../examples/qmlcustominput/qml/qmlcustominput/main.qml 2
-
- Whenever a pointer movement related signal is received the code updates the \c mouseX and \c mouseY properties.
-
- \snippet ../examples/qmlcustominput/qml/qmlcustominput/main.qml 3
-
- As the selection is one shot, and is cleared each time a 3D frame is rendered, a timer is setup to retrigger selection so that the selection moves to the item
- currently under the mouse cursor as the camera animates around the graph even when the mouse cursor is not moving.
-
- \snippet ../examples/qmlcustominput/qml/qmlcustominput/main.qml 4
-
- \section1 Implementing custom zoom handling
-
- The camera has a zoom factor that represents amount of zoom in percentages. In this example the zoom range is limited
- between 10% and 500%. This range is then divided to four subranges where angleDelta is scaled to different amount of zoom change
- based on the current subrange.
-
- \dots
- \snippet ../examples/qmlcustominput/qml/qmlcustominput/main.qml 5
- \dots
-
- \section1 Implementing custom camera handling
-
- The camera is animated to constantly rotate around the graph with two animations. The rotation around the graph is done with
- a simple NumberAnimation that just increments during 20 seconds from 0 degrees to 360 degrees and sets the \l Q3DCamera::xRotation property.
-
- \snippet ../examples/qmlcustominput/qml/qmlcustominput/main.qml 6
-
- The camera movement up and down is implemented with a SequentialAnimation that varies the \l Q3DCamera::yRotation property of the camera
- from 5 degrees to 45 degrees and back with in and out easing.
-
- \snippet ../examples/qmlcustominput/qml/qmlcustominput/main.qml 7
-*/