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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-10-11 08:38:57 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-10-11 09:10:55 +0300
commita4e9246ab8ac23b40984c65e55f2aa2184fc28f8 (patch)
tree2c8f5762b933ea74f3e81c860fadc30ee7813cd8 /examples/qmlscatter/qml/qmlscatter/main.qml
parentd52b1938dcfdb3a111ce1e0db1510ef87996a0be (diff)
Fix enum usage in qml examples
+remove some qdebugs Change-Id: Icf4e152958c4038d8586ecd2d07c1204f8ca635b Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'examples/qmlscatter/qml/qmlscatter/main.qml')
-rw-r--r--examples/qmlscatter/qml/qmlscatter/main.qml22
1 files changed, 11 insertions, 11 deletions
diff --git a/examples/qmlscatter/qml/qmlscatter/main.qml b/examples/qmlscatter/qml/qmlscatter/main.qml
index c8aebcc7..e5f1de62 100644
--- a/examples/qmlscatter/qml/qmlscatter/main.qml
+++ b/examples/qmlscatter/qml/qmlscatter/main.qml
@@ -53,8 +53,8 @@ Item {
//! [3]
font.family: "Lucida Handwriting"
font.pointSize: 40
- theme: Scatter3D.ThemeIsabelle
- shadowQuality: Scatter3D.ShadowQualitySoftLow
+ theme: AbstractGraph3D.ThemeIsabelle
+ shadowQuality: AbstractGraph3D.ShadowQualitySoftLow
//! [3]
//! [5]
dataProxy: graphData.proxy
@@ -80,11 +80,11 @@ Item {
width: parent.width / 6 // We're adding 6 buttons and want to divide them equally
text: "Hide Shadows"
onClicked: {
- if (scatterGraph.shadowQuality === Scatter3D.ShadowQualityNone) {
- scatterGraph.shadowQuality = Scatter3D.ShadowQualitySoftLow;
+ if (scatterGraph.shadowQuality === AbstractGraph3D.ShadowQualityNone) {
+ scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualitySoftLow;
text = "Hide Shadows";
} else {
- scatterGraph.shadowQuality = Scatter3D.ShadowQualityNone;
+ scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualityNone;
text = "Show Shadows";
}
}
@@ -113,10 +113,10 @@ Item {
text: "Change Camera Placement"
anchors.left: smoothToggle.right
onClicked: {
- if (scatterGraph.scene.activeCamera.cameraPreset === Scatter3D.CameraPresetFront) {
- scatterGraph.scene.activeCamera.cameraPreset = Scatter3D.CameraPresetIsometricRightHigh;
+ if (scatterGraph.scene.activeCamera.cameraPreset === AbstractGraph3D.CameraPresetFront) {
+ scatterGraph.scene.activeCamera.cameraPreset = AbstractGraph3D.CameraPresetIsometricRightHigh;
} else {
- scatterGraph.scene.activeCamera.cameraPreset = Scatter3D.CameraPresetFront;
+ scatterGraph.scene.activeCamera.cameraPreset = AbstractGraph3D.CameraPresetFront;
}
}
}
@@ -127,10 +127,10 @@ Item {
text: "Change Theme"
anchors.left: cameraToggle.right
onClicked: {
- if (scatterGraph.theme === Scatter3D.ThemeArmyBlue) {
- scatterGraph.theme = Scatter3D.ThemeIsabelle;
+ if (scatterGraph.theme === AbstractGraph3D.ThemeArmyBlue) {
+ scatterGraph.theme = AbstractGraph3D.ThemeIsabelle;
} else {
- scatterGraph.theme = Scatter3D.ThemeArmyBlue;
+ scatterGraph.theme = AbstractGraph3D.ThemeArmyBlue;
}
}
}