diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-06-19 11:10:04 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-06-19 11:16:48 +0300 |
commit | 7266d6564c2d8ca45548ae9f0e625d0033106fe5 (patch) | |
tree | 566a8eea41f47ab39354f45c827f11310f4a66a4 /src/datavis3d/engine/bars3dcontroller.cpp | |
parent | 4f160767b41f230dc6f0be83869c74960c85e3b7 (diff) |
Removed obsolete stuff
Change-Id: I550c2691c9067b97fb0e3cb92921aad7f07227b4
Change-Id: I550c2691c9067b97fb0e3cb92921aad7f07227b4
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/bars3dcontroller.cpp')
-rw-r--r-- | src/datavis3d/engine/bars3dcontroller.cpp | 29 |
1 files changed, 13 insertions, 16 deletions
diff --git a/src/datavis3d/engine/bars3dcontroller.cpp b/src/datavis3d/engine/bars3dcontroller.cpp index 99b62c84..851586e6 100644 --- a/src/datavis3d/engine/bars3dcontroller.cpp +++ b/src/datavis3d/engine/bars3dcontroller.cpp @@ -53,9 +53,6 @@ #include "drawer_p.h" #include <QMatrix4x4> -#include <QOpenGLPaintDevice> -#include <QPainter> -#include <QScreen> #include <QMouseEvent> #include <QThread> #include <qmath.h> @@ -148,7 +145,7 @@ Bars3dController::Bars3dController(QRect rect) m_scaleFactor(0), m_maxSceneSize(40.0) #ifdef DISPLAY_RENDER_SPEED - ,m_isFirstFrame(true), + ,m_isFirstFrame(true), m_numFrames(0) #endif @@ -266,8 +263,8 @@ void Bars3dController::initializeOpenGL() // Set initial camera position // X must be 0 for rotation to work - we can use "setCameraRotation" for setting it later m_camera->setDefaultCameraOrientation(QVector3D(0.0f, 0.0f, 6.0f + zComp), - QVector3D(0.0f, 0.0f, zComp), - QVector3D(0.0f, 1.0f, 0.0f)); + QVector3D(0.0f, 0.0f, zComp), + QVector3D(0.0f, 1.0f, 0.0f)); // Set view port glViewport(m_zoomViewPort.x(), m_zoomViewPort.y(), @@ -347,10 +344,10 @@ void Bars3dController::drawZoomScene() #ifdef ROTATE_ZOOM_SELECTION // Calculate view matrix QMatrix4x4 viewMatrix = m_camera->calculateViewMatrix(m_mousePos, - m_zoomLevel - * m_zoomAdjustment, - m_zoomViewPort.width(), - m_zoomViewPort.height()); + m_zoomLevel + * m_zoomAdjustment, + m_zoomViewPort.width(), + m_zoomViewPort.height()); // Get light position (rotate light with camera, a bit above it (as set in defaultLightPos)) lightPos = m_camera->calculateLightPosition(defaultLightPos); @@ -562,11 +559,11 @@ void Bars3dController::drawScene(const GLuint defaultFboHandle) // Calculate view matrix QMatrix4x4 viewMatrix = m_camera->calculateViewMatrix(m_mousePos, - m_zoomLevel - * m_zoomAdjustment, - m_sceneViewPort.width(), - m_sceneViewPort.height(), - m_negativeValues); + m_zoomLevel + * m_zoomAdjustment, + m_sceneViewPort.width(), + m_sceneViewPort.height(), + m_negativeValues); // Calculate drawing order // Draw order is reversed to optimize amount of drawing (ie. draw front objects first, depth test handles not needing to draw objects behind them) @@ -1813,7 +1810,7 @@ void Bars3dController::setCameraPosition(GLfloat horizontal, GLfloat vertical, G m_verticalRotation = qBound(0.0f, vertical, 90.0f); m_zoomLevel = qBound(10, distance, 500); m_camera->setCameraRotation(QPointF(m_horizontalRotation, - m_verticalRotation)); + m_verticalRotation)); //qDebug() << "camera rotation set to" << m_horizontalRotation << m_verticalRotation; } |