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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-06-19 11:10:04 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-06-19 11:16:48 +0300
commit7266d6564c2d8ca45548ae9f0e625d0033106fe5 (patch)
tree566a8eea41f47ab39354f45c827f11310f4a66a4 /src/datavis3d/engine/bars3dcontroller.cpp
parent4f160767b41f230dc6f0be83869c74960c85e3b7 (diff)
Removed obsolete stuff
Change-Id: I550c2691c9067b97fb0e3cb92921aad7f07227b4 Change-Id: I550c2691c9067b97fb0e3cb92921aad7f07227b4 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/bars3dcontroller.cpp')
-rw-r--r--src/datavis3d/engine/bars3dcontroller.cpp29
1 files changed, 13 insertions, 16 deletions
diff --git a/src/datavis3d/engine/bars3dcontroller.cpp b/src/datavis3d/engine/bars3dcontroller.cpp
index 99b62c84..851586e6 100644
--- a/src/datavis3d/engine/bars3dcontroller.cpp
+++ b/src/datavis3d/engine/bars3dcontroller.cpp
@@ -53,9 +53,6 @@
#include "drawer_p.h"
#include <QMatrix4x4>
-#include <QOpenGLPaintDevice>
-#include <QPainter>
-#include <QScreen>
#include <QMouseEvent>
#include <QThread>
#include <qmath.h>
@@ -148,7 +145,7 @@ Bars3dController::Bars3dController(QRect rect)
m_scaleFactor(0),
m_maxSceneSize(40.0)
#ifdef DISPLAY_RENDER_SPEED
- ,m_isFirstFrame(true),
+ ,m_isFirstFrame(true),
m_numFrames(0)
#endif
@@ -266,8 +263,8 @@ void Bars3dController::initializeOpenGL()
// Set initial camera position
// X must be 0 for rotation to work - we can use "setCameraRotation" for setting it later
m_camera->setDefaultCameraOrientation(QVector3D(0.0f, 0.0f, 6.0f + zComp),
- QVector3D(0.0f, 0.0f, zComp),
- QVector3D(0.0f, 1.0f, 0.0f));
+ QVector3D(0.0f, 0.0f, zComp),
+ QVector3D(0.0f, 1.0f, 0.0f));
// Set view port
glViewport(m_zoomViewPort.x(), m_zoomViewPort.y(),
@@ -347,10 +344,10 @@ void Bars3dController::drawZoomScene()
#ifdef ROTATE_ZOOM_SELECTION
// Calculate view matrix
QMatrix4x4 viewMatrix = m_camera->calculateViewMatrix(m_mousePos,
- m_zoomLevel
- * m_zoomAdjustment,
- m_zoomViewPort.width(),
- m_zoomViewPort.height());
+ m_zoomLevel
+ * m_zoomAdjustment,
+ m_zoomViewPort.width(),
+ m_zoomViewPort.height());
// Get light position (rotate light with camera, a bit above it (as set in defaultLightPos))
lightPos = m_camera->calculateLightPosition(defaultLightPos);
@@ -562,11 +559,11 @@ void Bars3dController::drawScene(const GLuint defaultFboHandle)
// Calculate view matrix
QMatrix4x4 viewMatrix = m_camera->calculateViewMatrix(m_mousePos,
- m_zoomLevel
- * m_zoomAdjustment,
- m_sceneViewPort.width(),
- m_sceneViewPort.height(),
- m_negativeValues);
+ m_zoomLevel
+ * m_zoomAdjustment,
+ m_sceneViewPort.width(),
+ m_sceneViewPort.height(),
+ m_negativeValues);
// Calculate drawing order
// Draw order is reversed to optimize amount of drawing (ie. draw front objects first, depth test handles not needing to draw objects behind them)
@@ -1813,7 +1810,7 @@ void Bars3dController::setCameraPosition(GLfloat horizontal, GLfloat vertical, G
m_verticalRotation = qBound(0.0f, vertical, 90.0f);
m_zoomLevel = qBound(10, distance, 500);
m_camera->setCameraRotation(QPointF(m_horizontalRotation,
- m_verticalRotation));
+ m_verticalRotation));
//qDebug() << "camera rotation set to" << m_horizontalRotation << m_verticalRotation;
}