diff options
author | Keränen Pasi <pasi.keranen@digia.com> | 2013-06-14 09:31:51 +0300 |
---|---|---|
committer | Pasi Keränen <pasi.keranen@digia.com> | 2013-06-14 09:46:48 +0300 |
commit | 8129d95e6cd49f36274d3ccdc370b36dc5232161 (patch) | |
tree | 92222ee509a0a6deefd139f452f7635772f3c836 /src/datavis3d/engine/bars3dcontroller_p.h | |
parent | d7ebab1657fe8f1b0992a081ffd4047aad61a8e3 (diff) |
Rendering code placeholder added for 3D Bars.
Change-Id: I23d815dace8298d034c339c90e7bc0a0a4375d77
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavis3d/engine/bars3dcontroller_p.h')
-rw-r--r-- | src/datavis3d/engine/bars3dcontroller_p.h | 342 |
1 files changed, 342 insertions, 0 deletions
diff --git a/src/datavis3d/engine/bars3dcontroller_p.h b/src/datavis3d/engine/bars3dcontroller_p.h new file mode 100644 index 00000000..b02cec34 --- /dev/null +++ b/src/datavis3d/engine/bars3dcontroller_p.h @@ -0,0 +1,342 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the QtDataVis3D module. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. + +#ifndef Q3DBARSSHARED_p_H +#define Q3DBARSSHARED_p_H + +#include "QtDataVis3D/qdatavis3dglobal.h" +#include "QtDataVis3D/qdatavis3namespace.h" + +#include <QtCore/QSize> +#include <QtCore/QObject> +#include <QtGui/QOpenGLFunctions> +#include <QtGui/QFont> + +#include <QWindow> + +class QOpenGLPaintDevice; +class QPoint; +class QSizeF; +class QOpenGLShaderProgram; + +QT_DATAVIS3D_BEGIN_NAMESPACE + +class QDataItem; +class QDataRow; +class QDataSet; +class ShaderHelper; +class ObjectHelper; +class TextureHelper; +class Theme; +class Drawer; +class LabelItem; +class Bars3dController; +class Bars3dRenderer; + +class QT_DATAVIS3D_EXPORT Bars3dController : public QObject, public QOpenGLFunctions +{ + Q_OBJECT + +public: + enum SelectionType { + SelectionNone = 0, + SelectionBar, + SelectionRow, + SelectionColumn + }; + + enum MousePressType { + MouseNone = 0, + MouseOnScene, + MouseOnOverview, + MouseOnZoom, + MouseRotating, + MouseOnPinch + }; + + // TODO: Filter to the set of attributes to be moved to the model object. + // * All GL rendering only related attribs should be moved out of this public set. + // * All attribs that are modifiable from QML need to e in this set. + + // Interaction related parameters + MousePressType m_mousePressed; + QPoint m_mousePos; + SelectionMode m_selectionMode; + + // Visual parameters + QRect m_boundingRect; + QString m_objFile; + Theme *m_theme; + LabelTransparency m_labelTransparency; + QFont m_font; + bool m_gridEnabled; + bool m_bgrEnabled; + ShadowQuality m_shadowQuality; + + // Data parameters + QPair<int, int> m_sampleCount; + QDataItem *m_selectedBar; + QDataSet *m_dataSet; + QString m_axisLabelX; + QString m_axisLabelZ; + QString m_axisLabelY; + QDataRow *m_zoomSelection; + GLint m_tickCount; + GLfloat m_tickStep; + bool m_negativeValues; + + Bars3dRenderer *m_renderer; + +private: + + // Internal attributes purely related to how the scene is drawn with GL. + bool m_xFlipped; + bool m_zFlipped; + bool m_yFlipped; + QRect m_sceneViewPort; + QRect m_zoomViewPort; + bool m_zoomActivated; + QOpenGLPaintDevice *m_paintDevice; + bool m_updateLabels; + bool m_isInitialized; + ShaderHelper *m_barShader; + ShaderHelper *m_depthShader; + ShaderHelper *m_selectionShader; + ShaderHelper *m_backgroundShader; + ShaderHelper *m_labelShader; + ObjectHelper *m_barObj; + ObjectHelper *m_backgroundObj; + ObjectHelper *m_gridLineObj; + ObjectHelper *m_labelObj; + TextureHelper *m_textureHelper; + Drawer *m_drawer; + GLuint m_bgrTexture; + GLuint m_depthTexture; + GLuint m_selectionTexture; + GLuint m_depthFrameBuffer; + GLuint m_selectionFrameBuffer; + GLuint m_selectionDepthBuffer; + GLfloat m_shadowQualityToShader; + GLuint m_fbohandle; + GLint m_zoomLevel; + GLfloat m_zoomAdjustment; + GLfloat m_horizontalRotation; + GLfloat m_verticalRotation; + QSizeF m_barThickness; + QSizeF m_barSpacing; + GLfloat m_heightNormalizer; + GLfloat m_yAdjustment; + GLfloat m_rowWidth; + GLfloat m_columnDepth; + GLfloat m_maxDimension; + GLfloat m_scaleX; + GLfloat m_scaleZ; + GLfloat m_scaleFactor; + GLfloat m_maxSceneSize; + +public: + explicit Bars3dController(QRect rect, GLuint fbohandle=0); + ~Bars3dController(); + + void initializeOpenGL(); + void render(); + + // Add a row of data. Each new row is added to the front of the sample space, moving previous + // rows back (if sample space is more than one row deep) + void addDataRow(const QVector<GLfloat> &dataRow, + const QString &labelRow = QString(), + const QVector<QString> &labelsColumn = QVector<QString>()); + // ownership of dataItems is transferred + void addDataRow(const QVector<QDataItem*> &dataRow, + const QString &labelRow = QString(), + const QVector<QString> &labelsColumn = QVector<QString>()); + // ownership of dataRow is transferred + void addDataRow(QDataRow *dataRow); + + // Add complete data set at a time, as a vector of data rows + void addDataSet(const QVector< QVector<GLfloat> > &data, + const QVector<QString> &labelsRow = QVector<QString>(), + const QVector<QString> &labelsColumn = QVector<QString>()); + + // ownership of dataItems is transferred + void addDataSet(const QVector< QVector<QDataItem*> > &data, + const QVector<QString> &labelsRow = QVector<QString>(), + const QVector<QString> &labelsColumn = QVector<QString>()); + // ownership of dataSet is transferred + void addDataSet(QDataSet* dataSet); + + // bar thickness, spacing between bars, and is spacing relative to thickness or absolute + // y -component sets the thickness/spacing of z -direction + // With relative 0.0f means side-to-side, 1.0f = one thickness in between + void setBarSpecs(QSizeF thickness = QSizeF(1.0f, 1.0f), + QSizeF spacing = QSizeF(1.0f, 1.0f), + bool relative = true); + + // bar type; bars (=cubes), pyramids, cones, cylinders, etc. + void setBarType(BarStyle style, bool smooth = false); + + // override bar type with own mesh + void setMeshFileName(const QString &objFileName); + + // how many samples per row and column, and names for axes + void setupSampleSpace(int samplesRow, int samplesColumn, + const QString &labelRow = QString(), + const QString &labelColumn = QString(), + const QString &labelHeight = QString()); + + // Select preset camera placement + void setCameraPreset(CameraPreset preset); + + // Set camera rotation if you don't want to use the presets (in horizontal (-180...180) and + // vertical (0...90) (or (-90...90) if there are negative values) angles and distance in + // percentage (10...500)) + void setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance = 100); + + // Set theme (bar colors, shaders, window color, background colors, light intensity and text + // colors are affected) + void setTheme(ColorTheme theme); + + // Set color if you don't want to use themes. Set uniform to false if you want the (height) + // color to change from bottom to top + void setBarColor(QColor baseColor, QColor heightColor, QColor depthColor, + bool uniform = true); + + // Set tick count and step. Note; tickCount * step should be the maximum possible value of data + // set. Minimum is the absolute minimum possible value a bar can have. This is especially + // important to set if values can be negative. + void setTickCount(GLint tickCount, GLfloat step, GLfloat minimum = 0.0f); + + // TODO: light placement API + + // Size + const QSize size(); + const QRect boundingRect(); + void setBoundingRect(const QRect boundingRect); + void setWidth(const int width); + int width(); + void setHeight(const int height); + int height(); + void setX(const int x); + int x(); + void setY(const int y); + int y(); + + // Change selection mode; single bar, bar and row, bar and column, or all + void setSelectionMode(SelectionMode mode); + SelectionMode selectionMode(); + + // Font size adjustment + void setFontSize(float fontsize); + float fontSize(); + + // Set font + void setFont(const QFont &font); + QFont font(); + + // Label transparency adjustment + void setLabelTransparency(LabelTransparency transparency); + LabelTransparency labelTransparency(); + + // Enable or disable background grid + void setGridEnabled(bool enable); + bool gridEnabled(); + + // Enable or disable background mesh + void setBackgroundEnabled(bool enable); + bool backgroundEnabled(); + + // Adjust shadow quality + void setShadowQuality(ShadowQuality quality); + ShadowQuality shadowQuality(); + +#if defined(Q_OS_ANDROID) + void mouseDoubleClickEvent(QMouseEvent *event); + void touchEvent(QTouchEvent *event); +#endif + void mousePressEvent(QMouseEvent *event); + void mouseReleaseEvent(QMouseEvent *event); + void mouseMoveEvent(QMouseEvent *event); + void wheelEvent(QWheelEvent *event); + void resizeNotify(); + + void loadBarMesh(); + void loadBackgroundMesh(); + void loadGridLineMesh(); + void loadLabelMesh(); + void initShaders(const QString &vertexShader, const QString &fragmentShader); + void initSelectionShader(); + void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); + void initLabelShaders(const QString &vertexShader, const QString &fragmentShader); + void initSelectionBuffer(); +#if !defined(QT_OPENGL_ES_2) + void initDepthShader(); + void initDepthBuffer(); +#endif + void updateTextures(); + void calculateSceneScalingFactors(); + void calculateHeightAdjustment(const QPair<GLfloat, GLfloat> &limits); + SelectionType isSelected(GLint row, GLint bar, const QVector3D &selection); + void handleLimitChange(); + void closeZoomMode(); + +private: + void drawZoomScene(); + void drawScene(); + Q_DISABLE_COPY(Bars3dController) + + friend class DeclarativeBars; + friend class DeclarativeBarsRenderer; +}; + + +QT_DATAVIS3D_END_NAMESPACE + +#endif |