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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-04-16 11:24:34 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-04-16 11:37:27 +0300
commit30bb9a571d9bccba1fb45f07277a014b91ac043c (patch)
treedde7607bd1c2be6b959f81723fe449ea158a440e /src/datavis3d/engine/drawer.cpp
parentb228ba755311b8cb28e0253d9dbd111ae95ae90b (diff)
Object drawing and label generation moved to their own class
Change-Id: I3721b201dd83b471cb6d55f0dd7def908c4ab0be Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/drawer.cpp')
-rw-r--r--src/datavis3d/engine/drawer.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/src/datavis3d/engine/drawer.cpp b/src/datavis3d/engine/drawer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtDataVis3D module.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "drawer_p.h"
+#include "shaderhelper_p.h"
+#include "objecthelper_p.h"
+#include "qdataitem.h"
+#include "qdataitem_p.h"
+#include "utils_p.h"
+#include "texturehelper_p.h"
+
+QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
+
+Drawer::Drawer(const Theme &theme, const QFont &font, Q3DBars::LabelTransparency transparency)
+ : m_theme(theme),
+ m_font(font),
+ m_transparency(transparency),
+ m_textureHelper(new TextureHelper())
+{
+ initializeOpenGLFunctions();
+}
+
+Drawer::~Drawer()
+{
+
+}
+
+void Drawer::setTheme(const Theme &theme)
+{
+ m_theme = theme;
+}
+
+void Drawer::setFont(const QFont &font)
+{
+ m_font = font;
+}
+
+void Drawer::setTransparency(Q3DBars::LabelTransparency transparency)
+{
+ m_transparency = transparency;
+}
+
+void Drawer::drawObject(ShaderHelper *shader, ObjectHelper *object, bool textured,
+ GLuint textureId)
+{
+ if (textured) {
+ // Activate texture
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, textureId);
+ shader->setUniformValue(shader->texture(), 0);
+ }
+
+ // 1st attribute buffer : vertices
+ glEnableVertexAttribArray(shader->posAtt());
+ glBindBuffer(GL_ARRAY_BUFFER, object->vertexBuf());
+ glVertexAttribPointer(shader->posAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void*)0);
+
+ // 2nd attribute buffer : normals
+ glEnableVertexAttribArray(shader->normalAtt());
+ glBindBuffer(GL_ARRAY_BUFFER, object->normalBuf());
+ glVertexAttribPointer(shader->normalAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void*)0);
+
+ if (textured) {
+ // 3rd attribute buffer : UVs
+ glEnableVertexAttribArray(shader->uvAtt());
+ glBindBuffer(GL_ARRAY_BUFFER, object->uvBuf());
+ glVertexAttribPointer(shader->uvAtt(), 2, GL_FLOAT, GL_FALSE, 0, (void*)0);
+ }
+
+ // Index buffer
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->elementBuf());
+
+ // Draw the triangles
+ glDrawElements(GL_TRIANGLES, object->indexCount(), GL_UNSIGNED_SHORT, (void*)0);
+
+ // Free buffers
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ if (textured) {
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDisableVertexAttribArray(shader->uvAtt());
+ }
+ glDisableVertexAttribArray(shader->normalAtt());
+ glDisableVertexAttribArray(shader->posAtt());
+}
+
+void Drawer::generateLabelTexture(QDataItem *item)
+{
+ // Delete previous texture, if there is one
+ GLuint labelTexture = item->d_ptr->textureId();
+ if (labelTexture) {
+ // We have to do this, as we can't know if data is static or not;
+ // texture doesn't change with static data
+ // (basically we could create textures for all bars when data is added, but we
+ // may not need them -> better to do it here dynamically)
+ glDeleteTextures(1, &labelTexture);
+ item->d_ptr->setTextureId(0);
+ }
+
+ // Create labels
+ // Print label into a QImage using QPainter
+ QImage label = Utils::printTextToImage(m_font,
+ item->d_ptr->valueStr(),
+ m_theme.m_textBackgroundColor,
+ m_theme.m_textColor,
+ m_transparency);
+
+ // Set label size
+ item->d_ptr->setLabelSize(label.size());
+ // Insert text texture into label
+ item->d_ptr->setTextureId(m_textureHelper->create2DTexture(label, true, true));
+}
+
+GLuint Drawer::generateLabelTexture(const QString &text, QSize &labelSize)
+{
+ // Create labels
+ // Print label into a QImage using QPainter
+ QImage label = Utils::printTextToImage(m_font,
+ text,
+ m_theme.m_textBackgroundColor,
+ m_theme.m_textColor,
+ m_transparency);
+
+ // Set label size
+ labelSize = label.size();
+ // Insert text texture into label
+ return m_textureHelper->create2DTexture(label, true, true);
+}
+
+QTCOMMERCIALDATAVIS3D_END_NAMESPACE