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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-30 06:37:31 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-30 10:11:57 +0300 |
commit | 0d3417870860efdffdeda0dd7a5d1f3e7203138b (patch) | |
tree | c311ab25d56ef09fb12016f08578d692f2546a22 /src/datavis3d/engine/engine.qrc | |
parent | 2973f99565bf469a8fb3cb799d35e930aedc5f4f (diff) |
Shaders renamed to use correct file name extensions
Now Qt Creator finds correct highlighters
Change-Id: I9a2ab9596d29efaaa3ff0b202ef89bfbca38c627
Change-Id: I9a2ab9596d29efaaa3ff0b202ef89bfbca38c627
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/engine.qrc')
-rw-r--r-- | src/datavis3d/engine/engine.qrc | 42 |
1 files changed, 20 insertions, 22 deletions
diff --git a/src/datavis3d/engine/engine.qrc b/src/datavis3d/engine/engine.qrc index 5ca041a4..e5760ea2 100644 --- a/src/datavis3d/engine/engine.qrc +++ b/src/datavis3d/engine/engine.qrc @@ -18,28 +18,26 @@ <file alias="negativeBackground">meshes/backgroudNegatives.obj</file> </qresource> <qresource prefix="/shaders"> - <file alias="fragment">shaders/fragmentShader</file> - <file alias="vertex">shaders/vertexShader</file> - <file alias="fragmentAmbient">shaders/fragmentShaderAmbient</file> - <file alias="fragmentColorOnY">shaders/fragmentShaderColorOnY</file> - <file alias="fragmentSelection">shaders/fragmentShaderSelection</file> - <file alias="vertexSelection">shaders/vertexShaderSelection</file> - <file alias="fragmentTexture">shaders/fragmentShaderTexture</file> - <file alias="vertexTexture">shaders/vertexShaderTexture</file> - <file alias="fragmentLabel">shaders/fragmentShaderLabel</file> - <file alias="vertexLabel">shaders/vertexShaderLabel</file> - <file alias="fragmentDepth">shaders/fragmentShaderDepth</file> - <file alias="vertexDepth">shaders/vertexShaderDepth</file> - <file alias="testDepthFrag">shaders/fragmentDepthTest</file> - <file alias="testDepthVert">shaders/vertexDepthTest</file> - <file alias="fragmentShadow">shaders/fragmentShadow</file> - <file alias="vertexShadow">shaders/vertexShadow</file> - <file alias="fragmentShadowNoTex">shaders/fragmentShadowNoTex</file> - <file alias="fragmentShadowNoTexColorOnY">shaders/fragmentShadowNoTexColorOnY</file> - <file alias="fragmentColorOnYES2">shaders/fragmentShaderColorOnYES2</file> - <file alias="fragmentES2">shaders/fragmentShaderES2</file> - <file alias="vertexES2">shaders/vertexShaderES2</file> - <file alias="fragmentTextureES2">shaders/fragmentShaderTextureES2</file> + <file alias="fragment">shaders/default.frag</file> + <file alias="vertex">shaders/default.vert</file> + <file alias="fragmentAmbient">shaders/ambient.frag</file> + <file alias="fragmentColorOnY">shaders/colorOnY.frag</file> + <file alias="fragmentSelection">shaders/selection.frag</file> + <file alias="vertexSelection">shaders/selection.vert</file> + <file alias="fragmentTexture">shaders/texture.frag</file> + <file alias="vertexTexture">shaders/texture.vert</file> + <file alias="fragmentLabel">shaders/label.frag</file> + <file alias="vertexLabel">shaders/label.vert</file> + <file alias="fragmentDepth">shaders/depth.frag</file> + <file alias="vertexDepth">shaders/depth.vert</file> + <file alias="fragmentShadow">shaders/shadow.frag</file> + <file alias="vertexShadow">shaders/shadow.vert</file> + <file alias="fragmentShadowNoTex">shaders/shadowNoTex.frag</file> + <file alias="fragmentShadowNoTexColorOnY">shaders/shadowNoTexColorOnY.frag</file> + <file alias="fragmentColorOnYES2">shaders/colorOnY_ES2.frag</file> + <file alias="fragmentES2">shaders/default_ES2.frag</file> + <file alias="vertexES2">shaders/default_ES2.vert</file> + <file alias="fragmentTextureES2">shaders/texture_ES2.frag</file> </qresource> <qresource prefix="/textures"/> </RCC> |