diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-08-13 08:43:25 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-08-13 09:17:09 +0300 |
commit | cc10a5987d079eb8bb89c848ff1a2dd35aed3024 (patch) | |
tree | 00e87a071bdbbcc4f747a5fdf825d24c3f78ab8c /src/datavis3d/engine/q3dscatter.h | |
parent | f7a5b4362993b51ae6a0e959be6d7500e3141aa5 (diff) |
Const changes to public headers
Task-number: QTRD-2182
Change-Id: I93dd7a0788bed72fbcd7302aea8fafba0205106b
Change-Id: I93dd7a0788bed72fbcd7302aea8fafba0205106b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/q3dscatter.h')
-rw-r--r-- | src/datavis3d/engine/q3dscatter.h | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/datavis3d/engine/q3dscatter.h b/src/datavis3d/engine/q3dscatter.h index 685010a1..ec7044bd 100644 --- a/src/datavis3d/engine/q3dscatter.h +++ b/src/datavis3d/engine/q3dscatter.h @@ -110,40 +110,39 @@ public: // Change selection mode; single bar, bar and row, bar and column, or all void setSelectionMode(SelectionMode mode); - SelectionMode selectionMode(); + SelectionMode selectionMode() const; // Set window title void setWindowTitle(const QString &title); - QString windowTitle(); + QString windowTitle() const; // Font size adjustment void setFontSize(float fontsize); - float fontSize(); + float fontSize() const; // Set font void setFont(const QFont &font); - QFont font(); + QFont font() const; // Label transparency adjustment void setLabelTransparency(LabelTransparency transparency); - LabelTransparency labelTransparency(); + LabelTransparency labelTransparency() const; // Enable or disable background grid void setGridVisible(bool visible); - bool isGridVisible(); + bool isGridVisible() const; - // TODO: Do these need to be public? Where are they called from? // Size void setWidth(const int width); void setHeight(const int height); // Enable or disable background mesh void setBackgroundVisible(bool visible); - bool isBackgroundVisible(); + bool isBackgroundVisible() const; // Adjust shadow quality void setShadowQuality(ShadowQuality quality); - ShadowQuality shadowQuality(); + ShadowQuality shadowQuality() const; // Axes void setValueAxisX(QValueAxis *axis); |