diff options
author | Heikkinen Miikka <miikka.heikkinen@digia.com> | 2013-09-05 11:56:47 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-09-05 12:33:32 +0300 |
commit | 8f1ad0ed8c88927fb44350de477200cf09c231fb (patch) | |
tree | b2ec3b65f4f3deb12ddf11aecd9e65ab46b7eecb /src/datavis3d/engine/scatter3drenderer.cpp | |
parent | 263f8a781050512382909c5173373a4ced21ae60 (diff) |
Fixing more Valgrind found problems
Change-Id: I11023faee65f7a660d63986bd2f7211fcd90964a
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavis3d/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavis3d/engine/scatter3drenderer.cpp | 21 |
1 files changed, 2 insertions, 19 deletions
diff --git a/src/datavis3d/engine/scatter3drenderer.cpp b/src/datavis3d/engine/scatter3drenderer.cpp index d28fc62c..ad78c3a0 100644 --- a/src/datavis3d/engine/scatter3drenderer.cpp +++ b/src/datavis3d/engine/scatter3drenderer.cpp @@ -88,7 +88,6 @@ Scatter3DRenderer::Scatter3DRenderer(Scatter3DController *controller) Scatter3DRenderer::~Scatter3DRenderer() { - //qDebug() << __FUNCTION__; m_textureHelper->glDeleteFramebuffers(1, &m_selectionFrameBuffer); m_textureHelper->glDeleteRenderbuffers(1, &m_selectionDepthBuffer); m_textureHelper->deleteTexture(&m_selectionTexture); @@ -98,9 +97,11 @@ Scatter3DRenderer::~Scatter3DRenderer() delete m_depthShader; delete m_selectionShader; delete m_backgroundShader; + delete m_labelShader; delete m_dotObj; delete m_backgroundObj; delete m_gridLineObj; + delete m_labelObj; } void Scatter3DRenderer::initializeOpenGL() @@ -161,8 +162,6 @@ void Scatter3DRenderer::updateDataModel(QScatterDataProxy *dataProxy) void Scatter3DRenderer::render(CameraHelper *camera, const GLuint defaultFboHandle) { - //qDebug() << __FUNCTION__; - // Handle GL state setup for FBO buffers and clearing of the render surface Abstract3DRenderer::render(camera, defaultFboHandle); @@ -181,7 +180,6 @@ void Scatter3DRenderer::render(CameraHelper *camera, const GLuint defaultFboHand void Scatter3DRenderer::drawScene(CameraHelper *camera, const GLuint defaultFboHandle) { - //qDebug() << __FUNCTION__; GLfloat backgroundRotation = 0; // Specify viewport @@ -1350,7 +1348,6 @@ void Scatter3DRenderer::updateSelectedItemIndex(int index) void Scatter3DRenderer::handleResize() { - //qDebug() << __FUNCTION__; if (m_cachedBoundingRect.width() == 0 || m_cachedBoundingRect.height() == 0) return; @@ -1412,7 +1409,6 @@ void Scatter3DRenderer::updateShadowQuality(QDataVis::ShadowQuality quality) void Scatter3DRenderer::loadMeshFile() { - //qDebug() << __FUNCTION__; QString objectFileName = m_cachedObjFile; if (m_dotObj) delete m_dotObj; @@ -1422,7 +1418,6 @@ void Scatter3DRenderer::loadMeshFile() void Scatter3DRenderer::loadBackgroundMesh() { - //qDebug() << __FUNCTION__; if (m_backgroundObj) delete m_backgroundObj; m_backgroundObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/background")); @@ -1431,7 +1426,6 @@ void Scatter3DRenderer::loadBackgroundMesh() void Scatter3DRenderer::loadGridLineMesh() { - //qDebug() << __FUNCTION__; if (m_gridLineObj) delete m_gridLineObj; m_gridLineObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/bar")); @@ -1440,7 +1434,6 @@ void Scatter3DRenderer::loadGridLineMesh() void Scatter3DRenderer::loadLabelMesh() { - //qDebug() << __FUNCTION__; if (m_labelObj) delete m_labelObj; m_labelObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/label")); @@ -1449,7 +1442,6 @@ void Scatter3DRenderer::loadLabelMesh() void Scatter3DRenderer::updateTextures() { - //qDebug() << __FUNCTION__; // Drawer has changed; this flag needs to be checked when checking if we need to update labels m_updateLabels = true; } @@ -1462,8 +1454,6 @@ void Scatter3DRenderer::updateAxisRange(Q3DAbstractAxis::AxisOrientation orienta void Scatter3DRenderer::calculateTranslation(ScatterRenderItem &item) { - //qDebug() << __FUNCTION__; - // Origin should be in the center of scene, ie. both positive and negative values are drawn // above background @@ -1487,13 +1477,11 @@ void Scatter3DRenderer::calculateSceneScalingFactors() QRect Scatter3DRenderer::mainViewPort() { - //qDebug() << __FUNCTION__; return m_mainViewPort; } void Scatter3DRenderer::initShaders(const QString &vertexShader, const QString &fragmentShader) { - //qDebug() << __FUNCTION__; if (m_dotShader) delete m_dotShader; m_dotShader = new ShaderHelper(this, vertexShader, fragmentShader); @@ -1502,7 +1490,6 @@ void Scatter3DRenderer::initShaders(const QString &vertexShader, const QString & void Scatter3DRenderer::initSelectionShader() { - //qDebug() << __FUNCTION__; if (m_selectionShader) delete m_selectionShader; m_selectionShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSelection"), @@ -1512,7 +1499,6 @@ void Scatter3DRenderer::initSelectionShader() void Scatter3DRenderer::initSelectionBuffer() { - //qDebug() << __FUNCTION__; if (m_selectionTexture) m_textureHelper->deleteTexture(&m_selectionTexture); @@ -1524,7 +1510,6 @@ void Scatter3DRenderer::initSelectionBuffer() #if !defined(QT_OPENGL_ES_2) void Scatter3DRenderer::initDepthShader() { - //qDebug() << __FUNCTION__; if (m_depthShader) delete m_depthShader; m_depthShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexDepth"), @@ -1587,7 +1572,6 @@ void Scatter3DRenderer::updateDepthBuffer() void Scatter3DRenderer::initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) { - //qDebug() << __FUNCTION__; if (m_backgroundShader) delete m_backgroundShader; m_backgroundShader = new ShaderHelper(this, vertexShader, fragmentShader); @@ -1596,7 +1580,6 @@ void Scatter3DRenderer::initBackgroundShaders(const QString &vertexShader, void Scatter3DRenderer::initLabelShaders(const QString &vertexShader, const QString &fragmentShader) { - //qDebug() << __FUNCTION__; if (m_labelShader) delete m_labelShader; m_labelShader = new ShaderHelper(this, vertexShader, fragmentShader); |