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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-09-04 08:24:21 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-09-04 08:28:42 +0300 |
commit | dd3a2d591cfd775311f54425220263b1aa2f3798 (patch) | |
tree | b8516337ef117a24826cb49106196a6965dd9699 /src/datavis3d/engine/scatter3drenderer.cpp | |
parent | bc1771d0ea20eb3b42beccddbe852541e107ab65 (diff) |
Remove maps
Change-Id: I4414919764f5c33242847d9ac873ae03845a00b4
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavis3d/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavis3d/engine/scatter3drenderer.cpp | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/src/datavis3d/engine/scatter3drenderer.cpp b/src/datavis3d/engine/scatter3drenderer.cpp index 9759d658..ee5a6cf2 100644 --- a/src/datavis3d/engine/scatter3drenderer.cpp +++ b/src/datavis3d/engine/scatter3drenderer.cpp @@ -241,48 +241,6 @@ void Scatter3DRenderer::drawScene(CameraHelper *camera, GLfloat heightScaler = 0.0f; GLfloat widthScaler = 0.0f; GLfloat depthScaler = 0.0f; - // switch (m_adjustDirection) { - // case Q3DMaps::AdjustHeight: - // widthMultiplier = 0.0f; - // heightMultiplier = 1.0f; - // depthMultiplier = 0.0f; - // widthScaler = m_barThickness.x() / m_scaleFactor; - // heightScaler = 0.0f; - // depthScaler = m_barThickness.z() / m_scaleFactor; - // break; - // case Q3DMaps::AdjustWidth: - // widthMultiplier = 1.0f; - // heightMultiplier = 0.0f; - // depthMultiplier = 0.0f; - // widthScaler = 0.0f; - // heightScaler = m_barThickness.y() / m_scaleFactor; - // depthScaler = m_barThickness.z() / m_scaleFactor; - // break; - // case Q3DMaps::AdjustDepth: - // widthMultiplier = 0.0f; - // heightMultiplier = 0.0f; - // depthMultiplier = 1.0f; - // widthScaler = m_barThickness.x() / m_scaleFactor; - // heightScaler = m_barThickness.y() / m_scaleFactor; - // depthScaler = 0.0f; - // break; - // case Q3DMaps::AdjustRadius: - // widthMultiplier = 1.0f; - // heightMultiplier = 0.0f; - // depthMultiplier = 1.0f; - // widthScaler = 0.0f; - // heightScaler = m_barThickness.y() / m_scaleFactor; - // depthScaler = 0.0f; - // break; - // case Q3DMaps::AdjustAll: - // widthMultiplier = 1.0f; - // heightMultiplier = 1.0f; - // depthMultiplier = 1.0f; - // widthScaler = 0.0f; - // heightScaler = 0.0f; - // depthScaler = 0.0f; - // break; - // } // Introduce regardless of shadow quality to simplify logic QMatrix4x4 depthViewMatrix; |