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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-09-02 09:35:09 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-09-02 09:37:59 +0300 |
commit | 5299755440a19ab7c2e4fd2bc6ac0f39a7ee319b (patch) | |
tree | c71fa96578388a2a54fc064e751c1cdcc458c2a2 /src/datavis3d/engine/scatter3drenderer_p.h | |
parent | 15f8c86385a055d35b07519e4bf8c8f1aa915ea3 (diff) |
Option for softer shadows added
+ fixed a shadow shader bug that caused a little bit of shadowing always
Change-Id: Ia39ff5d92d2aca32e4f6c5a3bd6d68213564254a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/scatter3drenderer_p.h')
-rw-r--r-- | src/datavis3d/engine/scatter3drenderer_p.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/datavis3d/engine/scatter3drenderer_p.h b/src/datavis3d/engine/scatter3drenderer_p.h index 12fa7a04..50518a27 100644 --- a/src/datavis3d/engine/scatter3drenderer_p.h +++ b/src/datavis3d/engine/scatter3drenderer_p.h @@ -81,6 +81,7 @@ private: GLuint m_selectionFrameBuffer; GLuint m_selectionDepthBuffer; GLfloat m_shadowQualityToShader; + GLint m_shadowQualityMultiplier; GLfloat m_heightNormalizer; GLfloat m_scaleFactor; QVector3D m_selection; |