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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-09-02 09:35:09 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-09-02 09:37:59 +0300
commit5299755440a19ab7c2e4fd2bc6ac0f39a7ee319b (patch)
treec71fa96578388a2a54fc064e751c1cdcc458c2a2 /src/datavis3d/engine/scatter3drenderer_p.h
parent15f8c86385a055d35b07519e4bf8c8f1aa915ea3 (diff)
Option for softer shadows added
+ fixed a shadow shader bug that caused a little bit of shadowing always Change-Id: Ia39ff5d92d2aca32e4f6c5a3bd6d68213564254a Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/scatter3drenderer_p.h')
-rw-r--r--src/datavis3d/engine/scatter3drenderer_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/datavis3d/engine/scatter3drenderer_p.h b/src/datavis3d/engine/scatter3drenderer_p.h
index 12fa7a04..50518a27 100644
--- a/src/datavis3d/engine/scatter3drenderer_p.h
+++ b/src/datavis3d/engine/scatter3drenderer_p.h
@@ -81,6 +81,7 @@ private:
GLuint m_selectionFrameBuffer;
GLuint m_selectionDepthBuffer;
GLfloat m_shadowQualityToShader;
+ GLint m_shadowQualityMultiplier;
GLfloat m_heightNormalizer;
GLfloat m_scaleFactor;
QVector3D m_selection;