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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-08-09 08:29:55 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-08-09 08:48:10 +0300
commitdde2aa073bc348b35b1148d3b25e914b4f9ce3d9 (patch)
treee3bd7f6d87d19dca4b938d136cd661caae69e325 /src/datavis3d/engine/scatter3drenderer_p.h
parent44871935507e215c9d7881911a1c9ade81cf5770 (diff)
Changed "tick" to "segment"
Talking about tick count was misleading, since we are counting the segments between ticks instead of ticks themselves. Changed the term accordingly to reduce confusion. Change-Id: Ic044b179a950083ba9116173a424b865ebb5785a Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavis3d/engine/scatter3drenderer_p.h')
-rw-r--r--src/datavis3d/engine/scatter3drenderer_p.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavis3d/engine/scatter3drenderer_p.h b/src/datavis3d/engine/scatter3drenderer_p.h
index ba6f8bff..830cd062 100644
--- a/src/datavis3d/engine/scatter3drenderer_p.h
+++ b/src/datavis3d/engine/scatter3drenderer_p.h
@@ -105,8 +105,8 @@ private:
// Internal state
ScatterRenderItem *m_selectedItem; // points to renderitem array
ScatterRenderItem *m_previouslySelectedItem; // points to renderitem array
- GLint m_tickCount;
- GLfloat m_tickStep;
+ GLint m_segmentCount;
+ GLfloat m_segmentStep;
bool m_xFlipped;
bool m_zFlipped;
QRect m_mainViewPort;
@@ -166,7 +166,7 @@ public slots:
void updateZoomLevel(int newZoomLevel);
void updateGridEnabled(bool enable);
void updateBackgroundEnabled(bool enable);
- void updateTickCount(GLint tickCount, GLfloat step, GLfloat minimum = 0.0f);
+ void updateSegmentCount(GLint segmentCount, GLfloat step, GLfloat minimum = 0.0f);
void updateMeshFileName(const QString &objFileName);
// Requests that upon next render pass the column and row under the given point is inspected for selection.