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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-30 06:37:31 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-30 10:11:57 +0300 |
commit | 0d3417870860efdffdeda0dd7a5d1f3e7203138b (patch) | |
tree | c311ab25d56ef09fb12016f08578d692f2546a22 /src/datavis3d/engine/shaders/vertexShaderTexture | |
parent | 2973f99565bf469a8fb3cb799d35e930aedc5f4f (diff) |
Shaders renamed to use correct file name extensions
Now Qt Creator finds correct highlighters
Change-Id: I9a2ab9596d29efaaa3ff0b202ef89bfbca38c627
Change-Id: I9a2ab9596d29efaaa3ff0b202ef89bfbca38c627
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/shaders/vertexShaderTexture')
-rw-r--r-- | src/datavis3d/engine/shaders/vertexShaderTexture | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/src/datavis3d/engine/shaders/vertexShaderTexture b/src/datavis3d/engine/shaders/vertexShaderTexture deleted file mode 100644 index 01f922e0..00000000 --- a/src/datavis3d/engine/shaders/vertexShaderTexture +++ /dev/null @@ -1,26 +0,0 @@ -uniform highp mat4 MVP; -uniform highp mat4 V; -uniform highp mat4 M; -uniform highp mat4 itM; -uniform highp vec3 lightPosition_wrld; - -attribute highp vec3 vertexPosition_mdl; -attribute highp vec2 vertexUV; -attribute highp vec3 vertexNormal_mdl; - -varying highp vec2 UV; -varying highp vec3 position_wrld; -varying highp vec3 normal_cmr; -varying highp vec3 eyeDirection_cmr; -varying highp vec3 lightDirection_cmr; - -void main() { - gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); - position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz; - vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz; - eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr; - vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz; - lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr; - normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; - UV = vertexUV; -} |