diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-08-26 06:43:40 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-08-26 06:46:38 +0300 |
commit | 774cd4c058cb08d213d236d4b1c10ac91999c2c9 (patch) | |
tree | 3625ff111aee87c41aca3ad233038ddb9f765d4c /src/datavis3d/engine/shaders | |
parent | 3e50cf11678fc7877d4dcdea3b19a04f0c679339 (diff) |
Shadow shader compatibility fix
Change-Id: I52aeac571776ce4289696853e08063bd527414e3
Change-Id: I52aeac571776ce4289696853e08063bd527414e3
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavis3d/engine/shaders')
-rw-r--r-- | src/datavis3d/engine/shaders/shadow.frag | 32 | ||||
-rw-r--r-- | src/datavis3d/engine/shaders/shadowNoTex.frag | 32 | ||||
-rw-r--r-- | src/datavis3d/engine/shaders/shadowNoTexColorOnY.frag | 32 |
3 files changed, 48 insertions, 48 deletions
diff --git a/src/datavis3d/engine/shaders/shadow.frag b/src/datavis3d/engine/shaders/shadow.frag index 304877b9..c299e25c 100644 --- a/src/datavis3d/engine/shaders/shadow.frag +++ b/src/datavis3d/engine/shaders/shadow.frag @@ -13,22 +13,22 @@ varying highp vec3 normal_cmr; varying highp vec3 eyeDirection_cmr; varying highp vec3 lightDirection_cmr; -const highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216), - vec2(0.94558609, -0.76890725), - vec2(-0.094184101, -0.92938870), - vec2(0.34495938, 0.29387760), - vec2(-0.91588581, 0.45771432), - vec2(-0.81544232, -0.87912464), - vec2(-0.38277543, 0.27676845), - vec2(0.97484398, 0.75648379), - vec2(0.44323325, -0.97511554), - vec2(0.53742981, -0.47373420), - vec2(-0.26496911, -0.41893023), - vec2(0.79197514, 0.19090188), - vec2(-0.24188840, 0.99706507), - vec2(-0.81409955, 0.91437590), - vec2(0.19984126, 0.78641367), - vec2(0.14383161, -0.14100790)); +highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216), + vec2(0.94558609, -0.76890725), + vec2(-0.094184101, -0.92938870), + vec2(0.34495938, 0.29387760), + vec2(-0.91588581, 0.45771432), + vec2(-0.81544232, -0.87912464), + vec2(-0.38277543, 0.27676845), + vec2(0.97484398, 0.75648379), + vec2(0.44323325, -0.97511554), + vec2(0.53742981, -0.47373420), + vec2(-0.26496911, -0.41893023), + vec2(0.79197514, 0.19090188), + vec2(-0.24188840, 0.99706507), + vec2(-0.81409955, 0.91437590), + vec2(0.19984126, 0.78641367), + vec2(0.14383161, -0.14100790)); /*float random(vec3 seed, int i) { vec4 seed4 = vec4(seed, i); diff --git a/src/datavis3d/engine/shaders/shadowNoTex.frag b/src/datavis3d/engine/shaders/shadowNoTex.frag index edffc2cb..b63075de 100644 --- a/src/datavis3d/engine/shaders/shadowNoTex.frag +++ b/src/datavis3d/engine/shaders/shadowNoTex.frag @@ -13,22 +13,22 @@ varying highp vec3 normal_cmr; varying highp vec3 eyeDirection_cmr; varying highp vec3 lightDirection_cmr; -const highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216), - vec2(0.94558609, -0.76890725), - vec2(-0.094184101, -0.92938870), - vec2(0.34495938, 0.29387760), - vec2(-0.91588581, 0.45771432), - vec2(-0.81544232, -0.87912464), - vec2(-0.38277543, 0.27676845), - vec2(0.97484398, 0.75648379), - vec2(0.44323325, -0.97511554), - vec2(0.53742981, -0.47373420), - vec2(-0.26496911, -0.41893023), - vec2(0.79197514, 0.19090188), - vec2(-0.24188840, 0.99706507), - vec2(-0.81409955, 0.91437590), - vec2(0.19984126, 0.78641367), - vec2(0.14383161, -0.14100790)); +highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216), + vec2(0.94558609, -0.76890725), + vec2(-0.094184101, -0.92938870), + vec2(0.34495938, 0.29387760), + vec2(-0.91588581, 0.45771432), + vec2(-0.81544232, -0.87912464), + vec2(-0.38277543, 0.27676845), + vec2(0.97484398, 0.75648379), + vec2(0.44323325, -0.97511554), + vec2(0.53742981, -0.47373420), + vec2(-0.26496911, -0.41893023), + vec2(0.79197514, 0.19090188), + vec2(-0.24188840, 0.99706507), + vec2(-0.81409955, 0.91437590), + vec2(0.19984126, 0.78641367), + vec2(0.14383161, -0.14100790)); /*const highp vec2 poissonDisk[16] = vec2[](vec2(-0.25, -0.25), vec2(0.25, -0.25), diff --git a/src/datavis3d/engine/shaders/shadowNoTexColorOnY.frag b/src/datavis3d/engine/shaders/shadowNoTexColorOnY.frag index 5600f4ac..cea83786 100644 --- a/src/datavis3d/engine/shaders/shadowNoTexColorOnY.frag +++ b/src/datavis3d/engine/shaders/shadowNoTexColorOnY.frag @@ -13,22 +13,22 @@ varying highp vec3 eyeDirection_cmr; varying highp vec3 lightDirection_cmr; varying highp vec2 coords_mdl; -const highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216), - vec2(0.94558609, -0.76890725), - vec2(-0.094184101, -0.92938870), - vec2(0.34495938, 0.29387760), - vec2(-0.91588581, 0.45771432), - vec2(-0.81544232, -0.87912464), - vec2(-0.38277543, 0.27676845), - vec2(0.97484398, 0.75648379), - vec2(0.44323325, -0.97511554), - vec2(0.53742981, -0.47373420), - vec2(-0.26496911, -0.41893023), - vec2(0.79197514, 0.19090188), - vec2(-0.24188840, 0.99706507), - vec2(-0.81409955, 0.91437590), - vec2(0.19984126, 0.78641367), - vec2(0.14383161, -0.14100790)); +highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216), + vec2(0.94558609, -0.76890725), + vec2(-0.094184101, -0.92938870), + vec2(0.34495938, 0.29387760), + vec2(-0.91588581, 0.45771432), + vec2(-0.81544232, -0.87912464), + vec2(-0.38277543, 0.27676845), + vec2(0.97484398, 0.75648379), + vec2(0.44323325, -0.97511554), + vec2(0.53742981, -0.47373420), + vec2(-0.26496911, -0.41893023), + vec2(0.79197514, 0.19090188), + vec2(-0.24188840, 0.99706507), + vec2(-0.81409955, 0.91437590), + vec2(0.19984126, 0.78641367), + vec2(0.14383161, -0.14100790)); /*float random(vec3 seed, int i) { vec4 seed4 = vec4(seed, i); |