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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-08-26 06:43:40 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-08-26 06:46:38 +0300
commit774cd4c058cb08d213d236d4b1c10ac91999c2c9 (patch)
tree3625ff111aee87c41aca3ad233038ddb9f765d4c /src/datavis3d/engine/shaders
parent3e50cf11678fc7877d4dcdea3b19a04f0c679339 (diff)
Shadow shader compatibility fix
Change-Id: I52aeac571776ce4289696853e08063bd527414e3 Change-Id: I52aeac571776ce4289696853e08063bd527414e3 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavis3d/engine/shaders')
-rw-r--r--src/datavis3d/engine/shaders/shadow.frag32
-rw-r--r--src/datavis3d/engine/shaders/shadowNoTex.frag32
-rw-r--r--src/datavis3d/engine/shaders/shadowNoTexColorOnY.frag32
3 files changed, 48 insertions, 48 deletions
diff --git a/src/datavis3d/engine/shaders/shadow.frag b/src/datavis3d/engine/shaders/shadow.frag
index 304877b9..c299e25c 100644
--- a/src/datavis3d/engine/shaders/shadow.frag
+++ b/src/datavis3d/engine/shaders/shadow.frag
@@ -13,22 +13,22 @@ varying highp vec3 normal_cmr;
varying highp vec3 eyeDirection_cmr;
varying highp vec3 lightDirection_cmr;
-const highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
- vec2(0.94558609, -0.76890725),
- vec2(-0.094184101, -0.92938870),
- vec2(0.34495938, 0.29387760),
- vec2(-0.91588581, 0.45771432),
- vec2(-0.81544232, -0.87912464),
- vec2(-0.38277543, 0.27676845),
- vec2(0.97484398, 0.75648379),
- vec2(0.44323325, -0.97511554),
- vec2(0.53742981, -0.47373420),
- vec2(-0.26496911, -0.41893023),
- vec2(0.79197514, 0.19090188),
- vec2(-0.24188840, 0.99706507),
- vec2(-0.81409955, 0.91437590),
- vec2(0.19984126, 0.78641367),
- vec2(0.14383161, -0.14100790));
+highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
+ vec2(0.94558609, -0.76890725),
+ vec2(-0.094184101, -0.92938870),
+ vec2(0.34495938, 0.29387760),
+ vec2(-0.91588581, 0.45771432),
+ vec2(-0.81544232, -0.87912464),
+ vec2(-0.38277543, 0.27676845),
+ vec2(0.97484398, 0.75648379),
+ vec2(0.44323325, -0.97511554),
+ vec2(0.53742981, -0.47373420),
+ vec2(-0.26496911, -0.41893023),
+ vec2(0.79197514, 0.19090188),
+ vec2(-0.24188840, 0.99706507),
+ vec2(-0.81409955, 0.91437590),
+ vec2(0.19984126, 0.78641367),
+ vec2(0.14383161, -0.14100790));
/*float random(vec3 seed, int i) {
vec4 seed4 = vec4(seed, i);
diff --git a/src/datavis3d/engine/shaders/shadowNoTex.frag b/src/datavis3d/engine/shaders/shadowNoTex.frag
index edffc2cb..b63075de 100644
--- a/src/datavis3d/engine/shaders/shadowNoTex.frag
+++ b/src/datavis3d/engine/shaders/shadowNoTex.frag
@@ -13,22 +13,22 @@ varying highp vec3 normal_cmr;
varying highp vec3 eyeDirection_cmr;
varying highp vec3 lightDirection_cmr;
-const highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
- vec2(0.94558609, -0.76890725),
- vec2(-0.094184101, -0.92938870),
- vec2(0.34495938, 0.29387760),
- vec2(-0.91588581, 0.45771432),
- vec2(-0.81544232, -0.87912464),
- vec2(-0.38277543, 0.27676845),
- vec2(0.97484398, 0.75648379),
- vec2(0.44323325, -0.97511554),
- vec2(0.53742981, -0.47373420),
- vec2(-0.26496911, -0.41893023),
- vec2(0.79197514, 0.19090188),
- vec2(-0.24188840, 0.99706507),
- vec2(-0.81409955, 0.91437590),
- vec2(0.19984126, 0.78641367),
- vec2(0.14383161, -0.14100790));
+highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
+ vec2(0.94558609, -0.76890725),
+ vec2(-0.094184101, -0.92938870),
+ vec2(0.34495938, 0.29387760),
+ vec2(-0.91588581, 0.45771432),
+ vec2(-0.81544232, -0.87912464),
+ vec2(-0.38277543, 0.27676845),
+ vec2(0.97484398, 0.75648379),
+ vec2(0.44323325, -0.97511554),
+ vec2(0.53742981, -0.47373420),
+ vec2(-0.26496911, -0.41893023),
+ vec2(0.79197514, 0.19090188),
+ vec2(-0.24188840, 0.99706507),
+ vec2(-0.81409955, 0.91437590),
+ vec2(0.19984126, 0.78641367),
+ vec2(0.14383161, -0.14100790));
/*const highp vec2 poissonDisk[16] = vec2[](vec2(-0.25, -0.25),
vec2(0.25, -0.25),
diff --git a/src/datavis3d/engine/shaders/shadowNoTexColorOnY.frag b/src/datavis3d/engine/shaders/shadowNoTexColorOnY.frag
index 5600f4ac..cea83786 100644
--- a/src/datavis3d/engine/shaders/shadowNoTexColorOnY.frag
+++ b/src/datavis3d/engine/shaders/shadowNoTexColorOnY.frag
@@ -13,22 +13,22 @@ varying highp vec3 eyeDirection_cmr;
varying highp vec3 lightDirection_cmr;
varying highp vec2 coords_mdl;
-const highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
- vec2(0.94558609, -0.76890725),
- vec2(-0.094184101, -0.92938870),
- vec2(0.34495938, 0.29387760),
- vec2(-0.91588581, 0.45771432),
- vec2(-0.81544232, -0.87912464),
- vec2(-0.38277543, 0.27676845),
- vec2(0.97484398, 0.75648379),
- vec2(0.44323325, -0.97511554),
- vec2(0.53742981, -0.47373420),
- vec2(-0.26496911, -0.41893023),
- vec2(0.79197514, 0.19090188),
- vec2(-0.24188840, 0.99706507),
- vec2(-0.81409955, 0.91437590),
- vec2(0.19984126, 0.78641367),
- vec2(0.14383161, -0.14100790));
+highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
+ vec2(0.94558609, -0.76890725),
+ vec2(-0.094184101, -0.92938870),
+ vec2(0.34495938, 0.29387760),
+ vec2(-0.91588581, 0.45771432),
+ vec2(-0.81544232, -0.87912464),
+ vec2(-0.38277543, 0.27676845),
+ vec2(0.97484398, 0.75648379),
+ vec2(0.44323325, -0.97511554),
+ vec2(0.53742981, -0.47373420),
+ vec2(-0.26496911, -0.41893023),
+ vec2(0.79197514, 0.19090188),
+ vec2(-0.24188840, 0.99706507),
+ vec2(-0.81409955, 0.91437590),
+ vec2(0.19984126, 0.78641367),
+ vec2(0.14383161, -0.14100790));
/*float random(vec3 seed, int i) {
vec4 seed4 = vec4(seed, i);