diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-04-02 13:36:57 +0300 |
---|---|---|
committer | Mika Salmela <mika.salmela@digia.com> | 2013-04-02 14:15:27 +0300 |
commit | e2ea7fdba364264802174532122f7486a2924db0 (patch) | |
tree | 0d2c2211034275b4d113c5cf066da4b1a85e206b /src/datavis3d/engine/shaders | |
parent | c10c2ae826ff4d2e6cf1872caf2ac65388922c83 (diff) |
Mac changes
Change-Id: I79f6ab9339e9f2b81190e19560794fbe322588af
Change-Id: I79f6ab9339e9f2b81190e19560794fbe322588af
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavis3d/engine/shaders')
-rw-r--r-- | src/datavis3d/engine/shaders/fragmentShader | 1 | ||||
-rw-r--r-- | src/datavis3d/engine/shaders/fragmentShaderAmbient | 1 | ||||
-rw-r--r-- | src/datavis3d/engine/shaders/vertexShader | 4 |
3 files changed, 4 insertions, 2 deletions
diff --git a/src/datavis3d/engine/shaders/fragmentShader b/src/datavis3d/engine/shaders/fragmentShader index 01e57fb9..ca747160 100644 --- a/src/datavis3d/engine/shaders/fragmentShader +++ b/src/datavis3d/engine/shaders/fragmentShader @@ -1,4 +1,5 @@ varying highp vec2 UV; +varying highp vec2 coords_mdl; varying highp vec3 position_wrld; varying highp vec3 normal_cmr; varying highp vec3 eyeDirection_cmr; diff --git a/src/datavis3d/engine/shaders/fragmentShaderAmbient b/src/datavis3d/engine/shaders/fragmentShaderAmbient index 7614570e..7f077902 100644 --- a/src/datavis3d/engine/shaders/fragmentShaderAmbient +++ b/src/datavis3d/engine/shaders/fragmentShaderAmbient @@ -1,4 +1,5 @@ varying highp vec2 UV; +varying highp vec2 coords_mdl; varying highp vec3 position_wrld; varying highp vec3 normal_cmr; varying highp vec3 eyeDirection_cmr; diff --git a/src/datavis3d/engine/shaders/vertexShader b/src/datavis3d/engine/shaders/vertexShader index 19f9d617..de03714b 100644 --- a/src/datavis3d/engine/shaders/vertexShader +++ b/src/datavis3d/engine/shaders/vertexShader @@ -6,7 +6,7 @@ uniform highp mat4 V; uniform highp mat4 M; uniform highp mat4 itM; uniform highp vec3 lightPosition_wrld; -varying highp vec2 UV; +//varying highp vec2 UV; varying highp vec3 position_wrld; varying highp vec3 normal_cmr; varying highp vec3 eyeDirection_cmr; @@ -21,5 +21,5 @@ void main() { vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz; lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr; normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; // Use modelMatrix's transposed inverse, as it's scaled - UV = vertexUV; + //UV = vertexUV; } |