diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-08 12:46:49 +0300 |
---|---|---|
committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-08 13:30:48 +0300 |
commit | ee7f5d387934c46442ece1ea17566305ada94cef (patch) | |
tree | 90dd4d95ae2f83f66e2ee42608122a393f5be46c /src/datavis3d/engine | |
parent | 161232582e7f7e7e6e991def2fe87d78e668d08f (diff) |
Directory structure reorganized
Unnecessary subdirectory levels deleted from examples and src
Change-Id: I88892b4fc92784e706be2264eeb7d6208250a50f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavis3d/engine')
55 files changed, 0 insertions, 10297 deletions
diff --git a/src/datavis3d/engine/drawer.cpp b/src/datavis3d/engine/drawer.cpp deleted file mode 100644 index 722a54b8..00000000 --- a/src/datavis3d/engine/drawer.cpp +++ /dev/null @@ -1,300 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qdatavis3namespace.h" -#include "drawer_p.h" -#include "shaderhelper_p.h" -#include "objecthelper_p.h" -#include "camerahelper_p.h" -#include "qdataitem.h" -#include "qdataitem_p.h" -#include "utils_p.h" -#include "texturehelper_p.h" -#include <QMatrix4x4> -#include <qmath.h> - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -Drawer::Drawer(const Theme &theme, const QFont &font, LabelTransparency transparency) - : m_theme(theme), - m_font(font), - m_transparency(transparency), - m_textureHelper(new TextureHelper()) -{ - initializeOpenGLFunctions(); -} - -Drawer::~Drawer() -{ - -} - -void Drawer::setTheme(const Theme &theme) -{ - m_theme = theme; - emit drawerChanged(); -} - -void Drawer::setFont(const QFont &font) -{ - m_font = font; - emit drawerChanged(); -} - -void Drawer::setTransparency(LabelTransparency transparency) -{ - m_transparency = transparency; - emit drawerChanged(); -} - -void Drawer::drawObject(ShaderHelper *shader, ObjectHelper *object, GLuint textureId, - GLuint depthTextureId) -{ - if (textureId) { - // Activate texture - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, textureId); - shader->setUniformValue(shader->texture(), 0); - } - - if (depthTextureId) { - // Activate depth texture - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, depthTextureId); - shader->setUniformValue(shader->shadow(), 1); - } - - // 1st attribute buffer : vertices - glEnableVertexAttribArray(shader->posAtt()); - glBindBuffer(GL_ARRAY_BUFFER, object->vertexBuf()); - glVertexAttribPointer(shader->posAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void*)0); - - // 2nd attribute buffer : normals - glEnableVertexAttribArray(shader->normalAtt()); - glBindBuffer(GL_ARRAY_BUFFER, object->normalBuf()); - glVertexAttribPointer(shader->normalAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void*)0); - - if (textureId || depthTextureId) { - // 3rd attribute buffer : UVs - glEnableVertexAttribArray(shader->uvAtt()); - glBindBuffer(GL_ARRAY_BUFFER, object->uvBuf()); - glVertexAttribPointer(shader->uvAtt(), 2, GL_FLOAT, GL_FALSE, 0, (void*)0); - } - - // Index buffer - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->elementBuf()); - - // Draw the triangles - glDrawElements(GL_TRIANGLES, object->indexCount(), GL_UNSIGNED_SHORT, (void*)0); - - // Free buffers - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - - if (textureId || depthTextureId) { - glBindTexture(GL_TEXTURE_2D, 0); - glDisableVertexAttribArray(shader->uvAtt()); - } - glDisableVertexAttribArray(shader->normalAtt()); - glDisableVertexAttribArray(shader->posAtt()); -} - -void Drawer::drawLabel(const QDataItem &item, const LabelItem &label, - const QMatrix4x4 &viewmatrix, const QMatrix4x4 &projectionmatrix, - const QVector3D &positionComp, const QVector3D &rotation, - GLfloat maxHeight, SelectionMode mode, - ShaderHelper *shader, ObjectHelper *object, bool useDepth, bool rotateAlong, - LabelPosition position, Qt::AlignmentFlag alignment) -{ - // Draw label - LabelItem labelItem = label; - if (!labelItem.textureId()) - return; // No texture, skip - - QSize textureSize = labelItem.size(); - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - GLfloat xPosition; - GLfloat yPosition; - GLfloat zPosition = positionComp.z(); - - switch (position) { - case LabelBelow: { - yPosition = -1.6f; // minus maximum negative height (+ some extra for label) - break; - } - case LabelLow: { - yPosition = -positionComp.y(); - break; - } - case LabelMid: { - // Use this for positioning with absolute item y position value - yPosition = item.d_ptr->translation().y(); - break; - } - case LabelHigh: { - // TODO: Fix this. Can't seem to get it right (if ok with positive-only bars, doesn't look good on +- and vice versa) - yPosition = item.d_ptr->translation().y() + (item.d_ptr->value() / maxHeight) / 2.0f; - break; - } - case LabelOver: { - float mod = 0.1f; - if (item.d_ptr->value() < 0) - mod = -0.1f; - yPosition = item.d_ptr->translation().y() - (positionComp.y() / 2.0f - 0.2f) - + (item.d_ptr->value() / maxHeight) + mod; - break; - } - case LabelBottom: { - yPosition = -1.95f; // TODO: Calculate from scene - xPosition = 0.0f; - break; - } - case LabelTop: { - yPosition = 1.95f; // TODO: Calculate from scene - xPosition = 0.0f; - break; - } - case LabelLeft: { - yPosition = 0.0f; - xPosition = -2.5f; // TODO: Calculate from scene - break; - } - case LabelRight: { - yPosition = 0.0f; - xPosition = 2.5f; // TODO: Calculate from scene - break; - } - } - - // Calculate scale factor to get uniform font size - GLfloat scaledFontSize = 0.05f + m_font.pointSizeF() / 500.0f; - GLfloat scaleFactor = scaledFontSize / (GLfloat)textureSize.height(); - - // Apply alignment - GLfloat xAlignment = 0.0f; - GLfloat zAlignment = 0.0f; - switch (alignment) { - case Qt::AlignLeft: { - xAlignment = (-(GLfloat)textureSize.width() * scaleFactor) - * qFabs(cos(rotation.y() * m_pi / 180.0f)); - zAlignment = ((GLfloat)textureSize.width() * scaleFactor) - * qFabs(sin(rotation.y() * m_pi / 180.0f)); - break; - } - case Qt::AlignRight: { - xAlignment = ((GLfloat)textureSize.width() * scaleFactor) - * qFabs(cos(rotation.y() * m_pi / 180.0f)); - zAlignment = (-(GLfloat)textureSize.width() * scaleFactor) - * qFabs(sin(rotation.y() * m_pi / 180.0f)); - break; - } - default: { - break; - } - } - - if (position < LabelBottom) { - xPosition = item.d_ptr->translation().x(); - if (useDepth) - zPosition = item.d_ptr->translation().z(); - else if (ModeZoomColumn == mode) - xPosition = -(item.d_ptr->translation().z()) + positionComp.z(); // flip first to left - } - - // Position label - modelMatrix.translate(xPosition + xAlignment, yPosition, zPosition + zAlignment); - - // Rotate - modelMatrix.rotate(rotation.z(), 0.0f, 0.0f, 1.0f); - modelMatrix.rotate(rotation.y(), 0.0f, 1.0f, 0.0f); - modelMatrix.rotate(rotation.x(), 1.0f, 0.0f, 0.0f); - - if (useDepth && !rotateAlong) { - // Apply negative camera rotations to keep labels facing camera - QPointF camRotations = CameraHelper::getCameraRotations(); - modelMatrix.rotate(-camRotations.x(), 0.0f, 1.0f, 0.0f); - modelMatrix.rotate(-camRotations.y(), 1.0f, 0.0f, 0.0f); - } - - // Scale label based on text size - modelMatrix.scale(QVector3D((GLfloat)textureSize.width() * scaleFactor, - scaledFontSize, - 0.0f)); - - MVPMatrix = projectionmatrix * viewmatrix * modelMatrix; - - // Set shader bindings - shader->setUniformValue(shader->MVP(), MVPMatrix); - - // Draw the object - drawObject(shader, object, labelItem.textureId()); -} - -void Drawer::generateLabelTexture(QDataItem *item) -{ - LabelItem labelItem = item->d_ptr->label(); - generateLabelItem(&labelItem, item->d_ptr->valueStr()); - item->d_ptr->setLabel(labelItem); -} - -void Drawer::generateLabelItem(LabelItem *item, const QString &text) -{ - // Delete previous texture, if there is one - GLuint labelTexture = item->textureId(); - if (labelTexture) - glDeleteTextures(1, &labelTexture); - - // Create labels - // Print label into a QImage using QPainter - QImage label = Utils::printTextToImage(m_font, - text, - m_theme.m_textBackgroundColor, - m_theme.m_textColor, - m_transparency); - - // Set label size - item->setSize(label.size()); - // Insert text texture into label - item->setTextureId(m_textureHelper->create2DTexture(label, true, true)); -} - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE diff --git a/src/datavis3d/engine/drawer_p.h b/src/datavis3d/engine/drawer_p.h deleted file mode 100644 index 3b6a2c49..00000000 --- a/src/datavis3d/engine/drawer_p.h +++ /dev/null @@ -1,106 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. - -#ifndef DRAWER_P_H -#define DRAWER_P_H - -#include "QtDataVis3D/qdatavis3dglobal.h" -#include "QtDataVis3D/qdatavis3namespace.h" -#include "q3dbars.h" -#include "theme_p.h" -#include "labelitem_p.h" -#include <QFont> - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class QDataItem; -class ShaderHelper; -class ObjectHelper; -class TextureHelper; - -class Drawer : public QObject, protected QOpenGLFunctions -{ - Q_OBJECT - -public: - explicit Drawer(const Theme &theme, const QFont &font, LabelTransparency transparency); - ~Drawer(); - - void setTheme(const Theme &theme); - void setFont(const QFont &font); - void setTransparency(LabelTransparency transparency); - - void drawObject(ShaderHelper *shader, ObjectHelper *object, GLuint textureId = 0, - GLuint depthTextureId = 0); - void drawLabel(const QDataItem &item, const LabelItem &label, - const QMatrix4x4 &viewmatrix, const QMatrix4x4 &projectionmatrix, - const QVector3D &positionComp, const QVector3D &rotation, GLfloat maxHeight, - SelectionMode mode, ShaderHelper *shader, ObjectHelper *object, - bool useDepth = false, bool rotateAlong = false, - LabelPosition position = LabelOver, - Qt::AlignmentFlag alignment = Qt::AlignCenter); - - void generateLabelTexture(QDataItem *item); - void generateLabelItem(LabelItem *item, const QString &text); - -Q_SIGNALS: - void drawerChanged(); - -private: - Theme m_theme; - QFont m_font; - LabelTransparency m_transparency; - TextureHelper *m_textureHelper; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/engine.pri b/src/datavis3d/engine/engine.pri deleted file mode 100644 index ba063186..00000000 --- a/src/datavis3d/engine/engine.pri +++ /dev/null @@ -1,27 +0,0 @@ -SOURCES += $$PWD/q3dwindow.cpp \ - $$PWD/q3dbars.cpp \ - $$PWD/q3dmaps.cpp \ - $$PWD/qdataitem.cpp \ - $$PWD/qdatarow.cpp \ - $$PWD/qdataset.cpp \ - $$PWD/theme.cpp \ - $$PWD/drawer.cpp \ - $$PWD/labelitem.cpp - -HEADERS += $$PWD/q3dwindow_p.h \ - $$PWD/q3dwindow.h \ - $$PWD/q3dbars.h \ - $$PWD/q3dbars_p.h \ - $$PWD/q3dmaps.h \ - $$PWD/q3dmaps_p.h \ - $$PWD/qdataitem.h \ - $$PWD/qdataitem_p.h \ - $$PWD/qdatarow.h \ - $$PWD/qdatarow_p.h \ - $$PWD/qdataset.h \ - $$PWD/qdataset_p.h \ - $$PWD/theme_p.h \ - $$PWD/drawer_p.h \ - $$PWD/labelitem_p.h - -RESOURCES += engine/engine.qrc diff --git a/src/datavis3d/engine/engine.qrc b/src/datavis3d/engine/engine.qrc deleted file mode 100644 index ca260915..00000000 --- a/src/datavis3d/engine/engine.qrc +++ /dev/null @@ -1,36 +0,0 @@ -<RCC> - <qresource prefix="/defaultMeshes"> - <file alias="cone">meshes/coneFlat.obj</file> - <file alias="coneSmooth">meshes/coneSmooth.obj</file> - <file alias="pyramid">meshes/pyramidFlat.obj</file> - <file alias="pyramidSmooth">meshes/pyramidSmooth.obj</file> - <file alias="bar">meshes/cubeFlat.obj</file> - <file alias="barSmooth">meshes/cubeSmooth.obj</file> - <file alias="cylinder">meshes/cylinderFlat.obj</file> - <file alias="cylinderSmooth">meshes/cylinderSmooth.obj</file> - <file alias="background">meshes/backgroudFlat.obj</file> - <file alias="backgroundSmooth">meshes/backgroudSmooth.obj</file> - <file alias="label">meshes/plane.obj</file> - <file alias="sphere">meshes/sphere.obj</file> - <file alias="sphereSmooth">meshes/sphereSmooth.obj</file> - </qresource> - <qresource prefix="/shaders"> - <file alias="fragment">shaders/fragmentShader</file> - <file alias="vertex">shaders/vertexShader</file> - <file alias="fragmentAmbient">shaders/fragmentShaderAmbient</file> - <file alias="fragmentColorOnY">shaders/fragmentShaderColorOnY</file> - <file alias="fragmentSelection">shaders/fragmentShaderSelection</file> - <file alias="vertexSelection">shaders/vertexShaderSelection</file> - <file alias="fragmentTexture">shaders/fragmentShaderTexture</file> - <file alias="vertexTexture">shaders/vertexShaderTexture</file> - <file alias="fragmentLabel">shaders/fragmentShaderLabel</file> - <file alias="vertexLabel">shaders/vertexShaderLabel</file> - <file alias="fragmentDepth">shaders/fragmentShaderDepth</file> - <file alias="vertexDepth">shaders/vertexShaderDepth</file> - <file alias="testDepthFrag">shaders/fragmentDepthTest</file> - <file alias="testDepthVert">shaders/vertexDepthTest</file> - <file alias="fragmentShadow">shaders/fragmentShadow</file> - <file alias="vertexShadow">shaders/vertexShadow</file> - </qresource> - <qresource prefix="/textures"/> -</RCC> diff --git a/src/datavis3d/engine/labelitem.cpp b/src/datavis3d/engine/labelitem.cpp deleted file mode 100644 index 6ce0663c..00000000 --- a/src/datavis3d/engine/labelitem.cpp +++ /dev/null @@ -1,76 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "labelitem_p.h" - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -LabelItem::LabelItem() - : m_size(QSize(0, 0)), - m_textureId(0) -{ -} - -LabelItem::~LabelItem() -{ -} - -void LabelItem::setSize(const QSize &size) -{ - m_size = size; -} - -QSize LabelItem::size() -{ - return m_size; -} - -void LabelItem::setTextureId(GLuint textureId) -{ - m_textureId = textureId; -} - -GLuint LabelItem::textureId() -{ - return m_textureId; -} - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE diff --git a/src/datavis3d/engine/labelitem_p.h b/src/datavis3d/engine/labelitem_p.h deleted file mode 100644 index 49693631..00000000 --- a/src/datavis3d/engine/labelitem_p.h +++ /dev/null @@ -1,79 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. - -#ifndef LABELITEM_P_H -#define LABELITEM_P_H - -#include "qdatavis3dglobal.h" -#include <QOpenGLFunctions> -#include <QSize> - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class LabelItem -{ -public: - explicit LabelItem(); - ~LabelItem(); - - void setSize(const QSize &size); - QSize size(); - void setTextureId(GLuint textureId); - GLuint textureId(); - -private: - QSize m_size; - GLuint m_textureId; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/meshes/backgroudFlat.obj b/src/datavis3d/engine/meshes/backgroudFlat.obj deleted file mode 100644 index cf4d10a5..00000000 --- a/src/datavis3d/engine/meshes/backgroudFlat.obj +++ /dev/null @@ -1,32 +0,0 @@ -# Blender v2.66 (sub 0) OBJ File: 'backgroud.blend' -# www.blender.org -o Cube -v 1.000000 -1.000000 -1.000000 -v 1.000000 -1.000000 1.000000 -v -1.000000 -1.000000 1.000000 -v -1.000000 -1.000000 -1.000000 -v 0.999999 1.000000 1.000001 -v -1.000000 1.000000 1.000000 -v -1.000000 1.000000 -1.000000 -vt 0.000000 0.501529 -vt 0.001529 1.000000 -vt 0.500000 0.998471 -vt 0.501529 0.500000 -vt 1.000000 0.498471 -vt 0.998471 0.000000 -vt 0.500000 0.498471 -vt 0.498471 0.000000 -vt 0.000000 0.001529 -vt 0.498471 0.500000 -vt 0.500000 0.001529 -vt 0.001529 0.500000 -vn -0.000000 1.000000 0.000000 -vn 0.000000 -0.000000 -1.000000 -vn 1.000000 0.000000 0.000000 -s off -f 1/1/1 4/2/1 3/3/1 -f 2/4/2 3/5/2 6/6/2 -f 3/7/3 4/8/3 7/9/3 -f 2/10/1 1/1/1 3/3/1 -f 5/11/2 2/4/2 6/6/2 -f 6/12/3 3/7/3 7/9/3 diff --git a/src/datavis3d/engine/meshes/backgroudSmooth.obj b/src/datavis3d/engine/meshes/backgroudSmooth.obj deleted file mode 100644 index ad16d904..00000000 --- a/src/datavis3d/engine/meshes/backgroudSmooth.obj +++ /dev/null @@ -1,36 +0,0 @@ -# Blender v2.66 (sub 0) OBJ File: 'backgroud.blend' -# www.blender.org -o Cube -v 1.000000 -1.000000 -1.000000 -v 1.000000 -1.000000 1.000000 -v -1.000000 -1.000000 1.000000 -v -1.000000 -1.000000 -1.000000 -v 0.999999 1.000000 1.000001 -v -1.000000 1.000000 1.000000 -v -1.000000 1.000000 -1.000000 -vt 0.000000 0.501529 -vt 0.001529 1.000000 -vt 0.500000 0.998471 -vt 0.501529 0.500000 -vt 1.000000 0.498471 -vt 0.998471 0.000000 -vt 0.500000 0.498471 -vt 0.498471 0.000000 -vt 0.000000 0.001529 -vt 0.498471 0.500000 -vt 0.500000 0.001529 -vt 0.001529 0.500000 -vn 0.000000 0.999969 0.000000 -vn 0.707083 0.707083 0.000000 -vn 0.577349 0.577349 -0.577349 -vn 0.000000 0.707083 -0.707083 -vn 0.707083 0.000000 -0.707083 -vn 0.999969 0.000000 0.000000 -vn 0.000000 0.000000 -1.000000 -s 1 -f 1/1/1 4/2/2 3/3/3 -f 2/4/4 3/5/3 6/6/5 -f 3/7/3 4/8/2 7/9/6 -f 2/10/4 1/1/1 3/3/3 -f 5/11/7 2/4/4 6/6/5 -f 6/12/5 3/7/3 7/9/6 diff --git a/src/datavis3d/engine/meshes/coneFlat.obj b/src/datavis3d/engine/meshes/coneFlat.obj deleted file mode 100644 index 51c3821e..00000000 --- a/src/datavis3d/engine/meshes/coneFlat.obj +++ /dev/null @@ -1,89 +0,0 @@ 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-f 222/231/217 237/250/236 238/252/238 -f 216/232/218 231/251/237 232/253/239 -f 236/248/234 9/17/16 10/21/20 -f 230/249/235 3/19/18 4/23/22 -f 11/25/24 238/252/238 10/21/20 -f 231/251/237 4/23/22 5/27/26 -f 12/2/2 239/239/225 11/25/24 -f 232/253/239 5/27/26 6/5/5 -f 239/239/225 12/2/2 13/1/1 -f 233/240/226 6/5/5 7/4/4 -f 240/241/227 13/1/1 14/263/7 -f 234/242/228 7/4/4 8/10/9 -f 228/261/242 1/13/12 2/12/11 -f 241/243/229 14/263/7 15/264/14 -f 235/244/230 8/10/9 9/17/16 -f 229/246/232 2/12/11 3/19/18 diff --git a/src/datavis3d/engine/q3dbars.cpp b/src/datavis3d/engine/q3dbars.cpp deleted file mode 100644 index dc20a8c6..00000000 --- a/src/datavis3d/engine/q3dbars.cpp +++ /dev/null @@ -1,1747 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial 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For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "q3dbars.h" -#include "q3dbars_p.h" -#include "camerahelper_p.h" -#include "qdataitem_p.h" -#include "qdatarow_p.h" -#include "qdataset_p.h" -#include "shaderhelper_p.h" -#include "objecthelper_p.h" -#include "texturehelper_p.h" -#include "theme_p.h" -#include "utils_p.h" -#include "drawer_p.h" - -#include <QMatrix4x4> -#include <QOpenGLPaintDevice> -#include <QPainter> -#include <QScreen> -#include <QMouseEvent> - -#include <qmath.h> - -#include <QDebug> - -//#define DISPLAY_RENDER_SPEED - -#ifdef DISPLAY_RENDER_SPEED -#include <QTime> -#endif - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -//#define USE_HAX0R_SELECTION // keep this defined until the "real" method works -#define DISPLAY_FULL_DATA_ON_SELECTION // Append selection value text with row and column labels - -const GLfloat gridLineWidth = 0.005f; - -Q3DBars::Q3DBars() - : d_ptr(new Q3DBarsPrivate(this)) -{ -} - -Q3DBars::~Q3DBars() -{ -} - -void Q3DBars::initialize() -{ - // Initialize shaders - if (!d_ptr->m_theme->m_uniformColor) { - d_ptr->initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragmentColorOnY")); - } else { - d_ptr->initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragment")); - } - //d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertexTexture"), - // QStringLiteral(":/shaders/fragmentTexture")); - d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragment")); - d_ptr->initLabelShaders(QStringLiteral(":/shaders/vertexLabel"), - QStringLiteral(":/shaders/fragmentLabel")); - d_ptr->initSelectionShader(); - -#ifndef USE_HAX0R_SELECTION - // Init the selection buffer - d_ptr->initSelectionBuffer(); -#endif - - // Load default mesh - d_ptr->loadBarMesh(); - - // Load background mesh - d_ptr->loadBackgroundMesh(); - - // Load grid line mesh - d_ptr->loadGridLineMesh(); - - // Load label mesh - d_ptr->loadLabelMesh(); - - // Set OpenGL features - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); - glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); - - // Set initial camera position - // X must be 0 for rotation to work - we can use "setCameraRotation" for setting it later - CameraHelper::setDefaultCameraOrientation(QVector3D(0.0f, 0.0f, 6.0f + zComp), - QVector3D(0.0f, 0.0f, zComp), - QVector3D(0.0f, 1.0f, 0.0f)); - - // Set view port - glViewport(0, 0, width(), height()); - - // Set initialized -flag - d_ptr->m_isInitialized = true; -} - -void Q3DBars::render() -{ - if (!d_ptr->m_isInitialized) - return; - -#ifdef DISPLAY_RENDER_SPEED - // For speed computation - static bool firstRender = true; - static QTime lastTime; - static GLint nbFrames = 0; - if (firstRender) { - lastTime.start(); - firstRender = false; - } - - // Measure speed (as milliseconds per frame) - nbFrames++; - if (lastTime.elapsed() >= 1000) { // print only if last measurement was more than 1s ago - qDebug() << qreal(lastTime.elapsed()) / qreal(nbFrames) << "ms/frame (=" << qreal(nbFrames) << "fps)"; - nbFrames = 0; - lastTime.restart(); - } -#endif - - // If zoom selection is on, draw zoom scene - drawZoomScene(); - // Draw bars scene - drawScene(); -} - -void Q3DBars::drawZoomScene() -{ - // Set clear color - QVector3D clearColor = Utils::vectorFromColor(d_ptr->m_theme->m_windowColor); - glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), 1.0f); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - // If no zoom, return - if (!d_ptr->m_zoomActivated) - return; - - GLfloat barPosX = 0; - GLint startBar = 0; - GLint stopBar = d_ptr->m_zoomSelection->d_ptr->row().size(); - GLint stepBar = 1; - QVector3D lightPos; - - // Specify viewport - glViewport(d_ptr->m_zoomViewPort.x(), d_ptr->m_zoomViewPort.y(), - d_ptr->m_zoomViewPort.width(), d_ptr->m_zoomViewPort.height()); - - // Set up projection matrix - QMatrix4x4 projectionMatrix; - projectionMatrix.perspective(45.0f, (GLfloat)d_ptr->m_zoomViewPort.width() - / (GLfloat)d_ptr->m_zoomViewPort.height(), 0.1f, 100.0f); - -#ifdef ROTATE_ZOOM_SELECTION - // Calculate view matrix - QMatrix4x4 viewMatrix = CameraHelper::calculateViewMatrix(d_ptr->m_mousePos, - d_ptr->m_zoomLevel - * d_ptr->m_zoomAdjustment, - d_ptr->m_zoomViewPort.width(), - d_ptr->m_zoomViewPort.height()); - - // Get light position (rotate light with camera, a bit above it (as set in defaultLightPos)) - lightPos = CameraHelper::calculateLightPosition(defaultLightPos); - - if (viewMatrix.row(0).z() <= 0) { - startBar = d_ptr->m_zoomSelection->d_ptr->row().size() - 1; - stopBar = -1; - stepBar = -1; - } -#else - // Set view matrix - QMatrix4x4 viewMatrix; - - viewMatrix.lookAt(QVector3D(0.0f, 0.0f, 5.0f + zComp), - QVector3D(0.0f, 0.0f, zComp), - QVector3D(0.0f, 1.0f, 0.0f)); - - // Adjust scaling (zoom rate based on aspect ratio) - viewMatrix.scale(d_ptr->m_zoomAdjustment); - - // Set light position a bit above the camera (depends on do we have row or column zoom) - if (ModeZoomColumn == d_ptr->m_selectionMode) - lightPos = CameraHelper::calculateLightPosition(defaultLightPos, -85.0f); - else - lightPos = CameraHelper::calculateLightPosition(defaultLightPos, 5.0f); -#endif - - // Bind bar shader - d_ptr->m_barShader->bind(); - - // Draw bars - // Draw the selected row / column - for (int bar = startBar; bar != stopBar; bar += stepBar) { - QDataItem *item = d_ptr->m_zoomSelection->d_ptr->getItem(bar); - if (!item) - continue; - - GLfloat barHeight = item->d_ptr->value() / d_ptr->m_heightNormalizer; - - if (barHeight < 0) - glCullFace(GL_FRONT); - else - glCullFace(GL_BACK); - - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - GLfloat barPosY = item->d_ptr->translation().y() - d_ptr->m_yAdjustment / 2.0f + 0.2f; // we need some room for labels underneath; add +0.2f - if (ModeZoomRow == d_ptr->m_selectionMode) - barPosX = item->d_ptr->translation().x(); - else - barPosX = -(item->d_ptr->translation().z() - zComp); // flip z; frontmost bar to the left - modelMatrix.translate(barPosX, barPosY, zComp); - modelMatrix.scale(QVector3D(d_ptr->m_scaleX, barHeight, d_ptr->m_scaleZ)); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - QVector3D baseColor = Utils::vectorFromColor(d_ptr->m_theme->m_baseColor); - QVector3D heightColor = Utils::vectorFromColor(d_ptr->m_theme->m_heightColor) * barHeight; - - QVector3D barColor = baseColor + heightColor; - - GLfloat lightStrength = d_ptr->m_theme->m_lightStrength; - - if (barHeight != 0) { - // Set shader bindings - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightP(), lightPos); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->view(), viewMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->color(), barColor); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightS(), lightStrength); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->ambientS(), - d_ptr->m_theme->m_ambientStrength); - - // Draw the object - d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_barObj); - } - } - - // Release bar shader - d_ptr->m_barShader->release(); - - // Draw labels - d_ptr->m_labelShader->bind(); - glDisable(GL_DEPTH_TEST); - glEnable(GL_TEXTURE_2D); - glCullFace(GL_BACK); - if (d_ptr->m_labelTransparency > TransparencyNone) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - - // Draw labels for axes - QDataItem *dummyItem = NULL; - LabelItem x; - LabelItem z; - LabelItem y; - d_ptr->m_dataSet->d_ptr->axisLabelItems(&x, &z, &y); - LabelItem zoomSelectionLabel = d_ptr->m_zoomSelection->d_ptr->labelItem(); - if (ModeZoomRow == d_ptr->m_selectionMode) { - d_ptr->m_drawer->drawLabel(*dummyItem, zoomSelectionLabel, viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, false, false, LabelTop); - d_ptr->m_drawer->drawLabel(*dummyItem, z, viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, false, false, LabelBottom); - } else { - d_ptr->m_drawer->drawLabel(*dummyItem, x, viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, false, false, LabelBottom); - d_ptr->m_drawer->drawLabel(*dummyItem, zoomSelectionLabel, viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, false, false, LabelTop); - } - d_ptr->m_drawer->drawLabel(*dummyItem, y, viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(0.0f, 0.0f, 90.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, false, false, LabelLeft); - - // Draw labels for bars - for (int col = 0; col < d_ptr->m_zoomSelection->d_ptr->row().size(); col++) { - QDataItem *item = d_ptr->m_zoomSelection->d_ptr->getItem(col); - // Draw values - d_ptr->m_drawer->drawLabel(*item, item->d_ptr->label(), viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj); - // Draw labels - LabelItem labelItem; - if (ModeZoomRow == d_ptr->m_selectionMode) { - if (d_ptr->m_dataSet->d_ptr->columnLabelItems().size() > col) { - // If draw order of bars is flipped, label draw order should be too - if (d_ptr->m_xFlipped) { - labelItem = d_ptr->m_dataSet->d_ptr->columnLabelItems().at( - d_ptr->m_dataSet->d_ptr->columnLabelItems().size() - col - 1); - } else { - labelItem = d_ptr->m_dataSet->d_ptr->columnLabelItems().at(col); - } - } - } else { - if (d_ptr->m_dataSet->d_ptr->rowLabelItems().size() > col) { - // If draw order of bars is flipped, label draw order should be too - if (d_ptr->m_zFlipped) { - labelItem = d_ptr->m_dataSet->d_ptr->rowLabelItems().at( - d_ptr->m_dataSet->d_ptr->rowLabelItems().size() - col - 1); - } else { - labelItem = d_ptr->m_dataSet->d_ptr->rowLabelItems().at(col); - } - } - } - d_ptr->m_drawer->drawLabel(*item, labelItem, viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(0.0f, 0.0f, -45.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, false, false, LabelBelow); - } - - glDisable(GL_TEXTURE_2D); - if (d_ptr->m_labelTransparency > TransparencyNone) - glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); - - // Release label shader - d_ptr->m_labelShader->release(); -} - -void Q3DBars::drawScene() -{ - GLint startBar = 0; - GLint stopBar = 0; - GLint stepBar = 0; - - GLint startRow = 0; - GLint stopRow = 0; - GLint stepRow = 0; - - GLfloat backgroundRotation = 0; - - GLfloat barPos = 0; - GLfloat rowPos = 0; - - static QVector3D selection = QVector3D(0, 0, 0); - - // Specify viewport - glViewport(d_ptr->m_sceneViewPort.x(), d_ptr->m_sceneViewPort.y(), - d_ptr->m_sceneViewPort.width(), d_ptr->m_sceneViewPort.height()); - - // Set up projection matrix - QMatrix4x4 projectionMatrix; - projectionMatrix.perspective(45.0f, (GLfloat)d_ptr->m_sceneViewPort.width() - / (GLfloat)d_ptr->m_sceneViewPort.height(), 0.1f, 100.0f); - - // Calculate view matrix - QMatrix4x4 viewMatrix = CameraHelper::calculateViewMatrix(d_ptr->m_mousePos, - d_ptr->m_zoomLevel - * d_ptr->m_zoomAdjustment, - d_ptr->m_sceneViewPort.width(), - d_ptr->m_sceneViewPort.height()); - - // Calculate drawing order - // Draw order is reversed to optimize amount of drawing (ie. draw front objects first, depth test handles not needing to draw objects behind them) - if (viewMatrix.row(0).x() >= 0) { - startRow = 0; - stopRow = d_ptr->m_sampleCount.second; - stepRow = 1; - d_ptr->m_zFlipped = false; - } else { - startRow = d_ptr->m_sampleCount.second - 1; - stopRow = -1; - stepRow = -1; - d_ptr->m_zFlipped = true; - } - if (viewMatrix.row(0).z() <= 0) { - startBar = 0; - stopBar = d_ptr->m_sampleCount.first; - stepBar = 1; - d_ptr->m_xFlipped = false; - } else { - startBar = d_ptr->m_sampleCount.first - 1; - stopBar = -1; - stepBar = -1; - d_ptr->m_xFlipped = true; - } - - // calculate background rotation based on view matrix rotation - if (viewMatrix.row(0).x() >= 0 && viewMatrix.row(0).z() <= 0) - backgroundRotation = 270.0f; - else if (viewMatrix.row(0).x() > 0 && viewMatrix.row(0).z() > 0) - backgroundRotation = 180.0f; - else if (viewMatrix.row(0).x() <= 0 && viewMatrix.row(0).z() >= 0) - backgroundRotation = 90.0f; - else if (viewMatrix.row(0).x() < 0 && viewMatrix.row(0).z() < 0) - backgroundRotation = 0.0f; - - // Get light position (rotate light with camera, a bit above it (as set in defaultLightPos)) - QVector3D lightPos = CameraHelper::calculateLightPosition(defaultLightPos); - //lightPos = QVector3D(0.0f, 4.0f, zComp); // center of bars, 4.0f above - for testing - - // Skip selection mode drawing if we're zoomed or have no selection mode - if (!d_ptr->m_zoomActivated && d_ptr->m_selectionMode > ModeNone) { - // Bind selection shader - d_ptr->m_selectionShader->bind(); - - // Draw bars to selection buffer -#ifndef USE_HAX0R_SELECTION - glBindFramebuffer(GL_FRAMEBUFFER, d_ptr->m_selectionFrameBuffer); - glEnable(GL_DEPTH_TEST); // Needed, otherwise the depth render buffer is not used - glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Set clear color to white - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Needed for clearing the frame buffer -#endif - glDisable(GL_DITHER); // disable dithering, it may affect colors if enabled - for (int row = startRow; row != stopRow; row += stepRow) { - for (int bar = startBar; bar != stopBar; bar += stepBar) { - if (!d_ptr->m_dataSet->d_ptr->getRow(row)) - continue; - QDataItem *item = d_ptr->m_dataSet->d_ptr->getRow(row)->d_ptr->getItem(bar); - if (!item) - continue; - - GLfloat barHeight = item->d_ptr->value() / d_ptr->m_heightNormalizer; - - if (barHeight < 0) - glCullFace(GL_FRONT); - else - glCullFace(GL_BACK); - - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - barPos = (bar + 1) * (d_ptr->m_barSpacing.width()); - rowPos = (row + 1) * (d_ptr->m_barSpacing.height()); - - modelMatrix.translate((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor, - barHeight - d_ptr->m_yAdjustment, - (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor - + zComp); - modelMatrix.scale(QVector3D(d_ptr->m_scaleX, barHeight, d_ptr->m_scaleZ)); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - // TODO: Save position to qdataitem, so that we don't need to calculate it each time? - - // add +2 to avoid black - QVector3D barColor = QVector3D((GLdouble)(row + 2) - / (GLdouble)(d_ptr->m_sampleCount.second + 2), - (GLdouble)(bar + 2) - / (GLdouble)(d_ptr->m_sampleCount.first + 2), - 0.0); - - d_ptr->m_selectionShader->setUniformValue(d_ptr->m_selectionShader->MVP(), - MVPMatrix); - d_ptr->m_selectionShader->setUniformValue(d_ptr->m_selectionShader->color(), - barColor); - -#ifdef USE_HAX0R_SELECTION - // 1st attribute buffer : vertices - glEnableVertexAttribArray(d_ptr->m_selectionShader->posAtt()); - glBindBuffer(GL_ARRAY_BUFFER, d_ptr->m_barObj->vertexBuf()); - glVertexAttribPointer(d_ptr->m_selectionShader->posAtt(), - 3, GL_FLOAT, GL_FALSE, 0, (void *)0); - - // Index buffer - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, d_ptr->m_barObj->elementBuf()); - - // Draw the triangles - glDrawElements(GL_TRIANGLES, d_ptr->m_barObj->indexCount(), - GL_UNSIGNED_SHORT, (void *)0); - - // Free buffers - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - - glDisableVertexAttribArray(d_ptr->m_selectionShader->posAtt()); -#else - // 1st attribute buffer : vertices - glEnableVertexAttribArray(d_ptr->m_selectionShader->posAtt()); - glBindBuffer(GL_ARRAY_BUFFER, d_ptr->m_barObj->vertexBuf()); - glVertexAttribPointer(d_ptr->m_selectionShader->posAtt(), - 3, GL_FLOAT, GL_FALSE, 0, (void *)0); - - // Index buffer - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, d_ptr->m_barObj->elementBuf()); - - // Draw the triangles - glDrawElements(GL_TRIANGLES, d_ptr->m_barObj->indexCount(), GL_UNSIGNED_SHORT, - (void *)0); - - // Free buffers - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - glDisableVertexAttribArray(d_ptr->m_selectionShader->posAtt()); -#endif - } - } - glEnable(GL_DITHER); - - // Read color under cursor - if (Q3DBarsPrivate::MouseOnScene == d_ptr->m_mousePressed) - selection = Utils::getSelection(d_ptr->m_mousePos, height()); - -#ifndef USE_HAX0R_SELECTION - glBindFramebuffer(GL_FRAMEBUFFER, 0); -#endif - - // Release selection shader - d_ptr->m_selectionShader->release(); - -#if 0 // Use this if you want to see what is being drawn to the framebuffer - glCullFace(GL_BACK); - d_ptr->m_labelShader->bind(); - glDisable(GL_DEPTH_TEST); - glEnable(GL_TEXTURE_2D); - QMatrix4x4 modelMatrix; - QMatrix4x4 viewmatrix; - viewmatrix.lookAt(QVector3D(0.0f, 0.0f, 2.0f + zComp), - QVector3D(0.0f, 0.0f, zComp), - QVector3D(0.0f, 1.0f, 0.0f)); - modelMatrix.translate(0.0, 0.0, zComp); - QMatrix4x4 MVPMatrix = projectionMatrix * viewmatrix * modelMatrix; - d_ptr->m_labelShader->setUniformValue(d_ptr->m_labelShader->MVP(), MVPMatrix); - d_ptr->m_drawer->drawObject(d_ptr->m_labelShader, d_ptr->m_labelObj, true, - d_ptr->m_selectionTexture); - glDisable(GL_TEXTURE_2D); - d_ptr->m_labelShader->release(); -#endif - -#ifdef USE_HAX0R_SELECTION - // Set clear color - QVector3D clearColor = Utils::vectorFromColor(d_ptr->m_theme->m_windowColor); - glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), 1.0f); - // Clear after selection - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); -#endif - } - - // Bind bar shader - d_ptr->m_barShader->bind(); - - // Draw bars - if (!d_ptr->m_zoomActivated && d_ptr->m_zoomSelection) - d_ptr->m_zoomSelection->d_ptr->clear(); - bool barSelectionFound = false; - for (int row = startRow; row != stopRow; row += stepRow) { - for (int bar = startBar; bar != stopBar; bar += stepBar) { - if (!d_ptr->m_dataSet->d_ptr->getRow(row)) - continue; - QDataItem *item = d_ptr->m_dataSet->d_ptr->getRow(row)->d_ptr->getItem(bar); - if (!item) - continue; - - GLfloat barHeight = item->d_ptr->value() / d_ptr->m_heightNormalizer; - - if (barHeight < 0) - glCullFace(GL_FRONT); - else - glCullFace(GL_BACK); - - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - barPos = (bar + 1) * (d_ptr->m_barSpacing.width()); - rowPos = (row + 1) * (d_ptr->m_barSpacing.height()); - modelMatrix.translate((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor, - barHeight - d_ptr->m_yAdjustment, - (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor + zComp); - modelMatrix.scale(QVector3D(d_ptr->m_scaleX, barHeight, d_ptr->m_scaleZ)); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - QVector3D baseColor = Utils::vectorFromColor(d_ptr->m_theme->m_baseColor); - QVector3D heightColor = Utils::vectorFromColor(d_ptr->m_theme->m_heightColor) - * barHeight; - QVector3D depthColor = Utils::vectorFromColor(d_ptr->m_theme->m_depthColor) - * (float(row) / GLfloat(d_ptr->m_sampleCount.second)); - - QVector3D barColor = baseColor + heightColor + depthColor; - - GLfloat lightStrength = d_ptr->m_theme->m_lightStrength; - if (d_ptr->m_selectionMode > ModeNone) { - Q3DBarsPrivate::SelectionType selectionType = d_ptr->isSelected(row, bar, - selection); - switch (selectionType) { - case Q3DBarsPrivate::SelectionBar: { - barColor = Utils::vectorFromColor(d_ptr->m_theme->m_highlightBarColor); - lightStrength = d_ptr->m_theme->m_highlightLightStrength; - //if (d_ptr->m_mousePressed) { - // qDebug() << "selected object:" << barIndex << "( row:" << row + 1 << ", column:" << bar + 1 << ")"; - // qDebug() << "object position:" << modelMatrix.column(3).toVector3D(); - //} - // Insert data to QDataItem. We have no ownership, don't delete the previous one - if (!d_ptr->m_zoomActivated) { - d_ptr->m_selectedBar = item; - if (d_ptr->m_dataSet->d_ptr->rowLabelItems().size() > row - && d_ptr->m_dataSet->d_ptr->columnLabelItems().size() > bar) { - d_ptr->m_selectedBar->setPosition( - QPoint(d_ptr->m_dataSet->d_ptr->rowLabelItems().size() - - row - 1, - d_ptr->m_dataSet->d_ptr->columnLabelItems().size() - - bar - 1)); - } - item->d_ptr->setTranslation(modelMatrix.column(3).toVector3D()); - barSelectionFound = true; - if (d_ptr->m_selectionMode >= ModeZoomRow) { - item->d_ptr->setTranslation(modelMatrix.column(3).toVector3D()); - d_ptr->m_zoomSelection->addItem(item); - } - } - break; - } - case Q3DBarsPrivate::SelectionRow: { - // Current bar is on the same row as the selected bar - barColor = Utils::vectorFromColor(d_ptr->m_theme->m_highlightRowColor); - lightStrength = d_ptr->m_theme->m_highlightLightStrength; - if (!d_ptr->m_zoomActivated && ModeZoomRow == d_ptr->m_selectionMode) { - item->d_ptr->setTranslation(modelMatrix.column(3).toVector3D()); - d_ptr->m_zoomSelection->addItem(item); - if (d_ptr->m_dataSet->d_ptr->rowLabelItems().size() > row) { - d_ptr->m_zoomSelection->d_ptr->setLabelItem( - d_ptr->m_dataSet->d_ptr->rowLabelItems().at( - d_ptr->m_dataSet->d_ptr->rowLabelItems().size() - - row - 1)); - } - } - break; - } - case Q3DBarsPrivate::SelectionColumn: { - // Current bar is on the same column as the selected bar - barColor = Utils::vectorFromColor(d_ptr->m_theme->m_highlightColumnColor); - lightStrength = d_ptr->m_theme->m_highlightLightStrength; - if (!d_ptr->m_zoomActivated && ModeZoomColumn == d_ptr->m_selectionMode) { - item->d_ptr->setTranslation(modelMatrix.column(3).toVector3D()); - d_ptr->m_zoomSelection->addItem(item); - if (d_ptr->m_dataSet->d_ptr->columnLabelItems().size() > bar) { - d_ptr->m_zoomSelection->d_ptr->setLabelItem( - d_ptr->m_dataSet->d_ptr->columnLabelItems().at( - d_ptr->m_dataSet->d_ptr->columnLabelItems().size() - - bar - 1)); - } - } - break; - } - case Q3DBarsPrivate::SelectionNone: { - // Current bar is not selected, nor on a row or column - // do nothing - break; - } - } - } - - if (barHeight != 0) { - // Set shader bindings - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightP(), lightPos); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->view(), viewMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->color(), barColor); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightS(), lightStrength); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->ambientS(), - d_ptr->m_theme->m_ambientStrength); - - // Draw the object - d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_barObj); - } - } - } - - // Release bar shader - d_ptr->m_barShader->release(); - - // Bind background shader - d_ptr->m_backgroundShader->bind(); - - // TODO: If we want to use background texture, we should create it in initBackground instead of here and keep the texture id in d_ptr - // Create texture - //glEnable(GL_TEXTURE_2D); - //GLuint bgrTexture = d_ptr->m_textureHelper->create2DTexture( - // QImage(QStringLiteral(":/textures/background")), true, true); - - glCullFace(GL_BACK); - - // Draw background - if (d_ptr->m_backgroundObj) { - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - modelMatrix.translate(0.0f, 1.0f - d_ptr->m_yAdjustment, zComp); - modelMatrix.scale(QVector3D(d_ptr->m_rowWidth / d_ptr->m_scaleFactor, - 1.0f, - d_ptr->m_columnDepth / d_ptr->m_scaleFactor)); - modelMatrix.rotate(backgroundRotation, 0.0f, 1.0f, 0.0f); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - QVector3D backgroundColor = Utils::vectorFromColor(d_ptr->m_theme->m_backgroundColor); - - // Set shader bindings - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->lightP(), - lightPos); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->view(), - viewMatrix); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->model(), - modelMatrix); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->MVP(), - MVPMatrix); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->color(), - backgroundColor); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->lightS(), - d_ptr->m_theme->m_lightStrength); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->ambientS(), - d_ptr->m_theme->m_ambientStrength); - - // Draw the object - d_ptr->m_drawer->drawObject(d_ptr->m_backgroundShader, d_ptr->m_backgroundObj); - //d_ptr->m_drawer->drawObject(d_ptr->m_backgroundShader, d_ptr->m_backgroundObj, true, - // bgrTexture); - } - - // Disable textures - //glBindTexture(GL_TEXTURE_2D, 0); - //glDeleteTextures(1, &bgrTexture); // TODO: If we want to use background texture, we should create it in initBackground and delete on exit - //glDisable(GL_TEXTURE_2D); - - // Release background shader - d_ptr->m_backgroundShader->release(); - - // Draw grid lines - if (d_ptr->m_gridEnabled) { - // Bind bar shader - d_ptr->m_barShader->bind(); - - // Set unchanging shader bindings - QVector3D barColor = Utils::vectorFromColor(Qt::black); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightP(), lightPos); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->view(), viewMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->color(), barColor); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightS(), - d_ptr->m_theme->m_lightStrength); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->ambientS(), - d_ptr->m_theme->m_ambientStrength); - - // Floor lines: rows - for (GLfloat row = 0.0f; row <= d_ptr->m_sampleCount.second; row++) { - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - rowPos = (row + 0.5f) * (d_ptr->m_barSpacing.height()); - modelMatrix.translate(0.0f, -d_ptr->m_yAdjustment, - (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor + zComp); - modelMatrix.scale(QVector3D(d_ptr->m_rowWidth / d_ptr->m_scaleFactor, gridLineWidth, - gridLineWidth)); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - // Set the rest of the shader bindings - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix); - - // Draw the object - d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj); - } - - // Floor lines: columns - for (GLfloat bar = 0.0f; bar <= d_ptr->m_sampleCount.first; bar++) { - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - barPos = (bar + 0.5f) * (d_ptr->m_barSpacing.width()); - modelMatrix.translate((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor, - -d_ptr->m_yAdjustment, zComp); - modelMatrix.scale(QVector3D(gridLineWidth, gridLineWidth, - d_ptr->m_columnDepth / d_ptr->m_scaleFactor)); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - // Set the rest of the shader bindings - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix); - - // Draw the object - d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj); - } - - // Wall lines: back wall - GLfloat heightStep = d_ptr->m_heightNormalizer / 2.5; // TODO: Replace 2.5 with a dynamic number deduced from scene? - for (GLfloat barHeight = heightStep; barHeight <= d_ptr->m_heightNormalizer * 2.0f; - barHeight += heightStep) { - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - if (d_ptr->m_zFlipped) { - modelMatrix.translate(0.0f, - barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment, - d_ptr->m_columnDepth / d_ptr->m_scaleFactor + zComp); - } else { - modelMatrix.translate(0.0f, - barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment, - -d_ptr->m_columnDepth / d_ptr->m_scaleFactor + zComp); - } - modelMatrix.scale(QVector3D(d_ptr->m_rowWidth / d_ptr->m_scaleFactor, gridLineWidth, - gridLineWidth)); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - // Set the rest of the shader bindings - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix); - - // Draw the object - d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj); - } - - // Wall lines: side wall - for (GLfloat barHeight = heightStep; barHeight <= d_ptr->m_heightNormalizer * 2.0f; - barHeight += heightStep) { - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - if (d_ptr->m_xFlipped) { - modelMatrix.translate(d_ptr->m_rowWidth / d_ptr->m_scaleFactor, - barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment, - zComp); - } else { - modelMatrix.translate(-d_ptr->m_rowWidth / d_ptr->m_scaleFactor, - barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment, - zComp); - } - modelMatrix.scale(QVector3D(gridLineWidth, gridLineWidth, - d_ptr->m_columnDepth / d_ptr->m_scaleFactor)); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - // Set the rest of the shader bindings - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix); - - // Draw the object - d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj); - } - - // Release bar shader - d_ptr->m_barShader->release(); - } - - // TODO: Draw y labels - - // Generate label textures for zoom selection if m_updateLabels is set - if (d_ptr->m_zoomActivated && d_ptr->m_updateLabels) { - // Create label textures - for (int col = 0; col < d_ptr->m_zoomSelection->d_ptr->row().size(); col++) { - QDataItem *item = d_ptr->m_zoomSelection->d_ptr->getItem(col); - d_ptr->m_drawer->generateLabelTexture(item); - } - } - - // Handle zoom activation and label drawing - if (!barSelectionFound) { - // We have no ownership, don't delete. Just NULL the pointer. - d_ptr->m_selectedBar = NULL; - if (d_ptr->m_zoomActivated && Q3DBarsPrivate::MouseOnOverview == d_ptr->m_mousePressed) { - d_ptr->m_sceneViewPort = QRect(0, 0, width(), height()); - d_ptr->m_zoomActivated = false; - } - } else if (d_ptr->m_selectionMode >= ModeZoomRow - && Q3DBarsPrivate::MouseOnScene == d_ptr->m_mousePressed) { - // Activate zoom mode - d_ptr->m_zoomActivated = true; - d_ptr->m_sceneViewPort = QRect(0, height() - height() / 5, width() / 5, height() / 5); - - // Create label textures - for (int col = 0; col < d_ptr->m_zoomSelection->d_ptr->row().size(); col++) { - QDataItem *item = d_ptr->m_zoomSelection->d_ptr->getItem(col); - d_ptr->m_drawer->generateLabelTexture(item); - } - } else { - // Print value of selected bar - static QDataItem *prevItem = d_ptr->m_selectedBar; - d_ptr->m_labelShader->bind(); - glDisable(GL_DEPTH_TEST); - glEnable(GL_TEXTURE_2D); - if (d_ptr->m_labelTransparency > TransparencyNone) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } -#ifndef DISPLAY_FULL_DATA_ON_SELECTION - // Draw just the value string of the selected bar - if (prevItem != d_ptr->m_selectedBar || d_ptr->m_updateLabels) { - d_ptr->m_drawer->generateLabelTexture(d_ptr->m_selectedBar); - prevItem = d_ptr->m_selectedBar; - } - - d_ptr->m_drawer->drawLabel(*d_ptr->m_selectedBar, d_ptr->m_selectedBar->d_ptr->label(), - viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, true); -#else - static bool firstSelection = true; - // Draw the value string followed by row label and column label - LabelItem labelItem = d_ptr->m_selectedBar->d_ptr->selectionLabel(); - if (firstSelection || prevItem != d_ptr->m_selectedBar || d_ptr->m_updateLabels) { - QString labelText = d_ptr->m_selectedBar->d_ptr->valueStr(); - if ((d_ptr->m_dataSet->d_ptr->columnLabels().size() - > d_ptr->m_selectedBar->d_ptr->position().y()) - && (d_ptr->m_dataSet->d_ptr->rowLabels().size() - > d_ptr->m_selectedBar->d_ptr->position().x())) { - labelText.append(QStringLiteral(" (")); - labelText.append(d_ptr->m_dataSet->d_ptr->rowLabels().at( - d_ptr->m_selectedBar->d_ptr->position().x())); - labelText.append(QStringLiteral(", ")); - labelText.append(d_ptr->m_dataSet->d_ptr->columnLabels().at( - d_ptr->m_selectedBar->d_ptr->position().y())); - labelText.append(QStringLiteral(")")); - //qDebug() << labelText; - } - d_ptr->m_drawer->generateLabelItem(&labelItem, labelText); - d_ptr->m_selectedBar->d_ptr->setSelectionLabel(labelItem); - prevItem = d_ptr->m_selectedBar; - firstSelection = false; - } - - d_ptr->m_drawer->drawLabel(*d_ptr->m_selectedBar, labelItem, viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, true, false); -#endif - glDisable(GL_TEXTURE_2D); - if (d_ptr->m_labelTransparency > TransparencyNone) - glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); - - // Release label shader - d_ptr->m_labelShader->release(); - - // Reset label update flag; they should have been updated when we get here - d_ptr->m_updateLabels = false; - } - - // TODO: Calculations done temporarily here. When optimizing, move to after data set addition? Keep drawing of the labels here. - // Bind label shader - d_ptr->m_labelShader->bind(); - - glEnable(GL_TEXTURE_2D); - if (d_ptr->m_labelTransparency > TransparencyNone) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - - // Calculate the positions for row and column labels and store them into QDataItems (and QDataRows?) - for (int row = 0; row != d_ptr->m_sampleCount.second; row += 1) { - // Go through all rows and get position of max+1 or min-1 column, depending on x flip - // We need only positions for them, labels have already been generated at QDataSet. Just add LabelItems - rowPos = (row + 1) * (d_ptr->m_barSpacing.height()); - barPos = 0; - GLfloat rotLabelX = -90.0f; - GLfloat rotLabelY = 0.0f; - Qt::AlignmentFlag alignment = Qt::AlignRight; - if (d_ptr->m_zFlipped) - rotLabelY = 180.0f; - if (d_ptr->m_xFlipped) { - barPos = (d_ptr->m_sampleCount.first + 1) * (d_ptr->m_barSpacing.width()); - alignment = Qt::AlignLeft; - } - QVector3D labelPos = QVector3D((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor, - -d_ptr->m_yAdjustment + 0.005f, // raise a bit over background to avoid depth "glimmering" - (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor - + zComp); - - // TODO: Try it; draw the label here - - // Create a data item - QDataItem *label = new QDataItem(); - label->d_ptr->setTranslation(labelPos); - if (d_ptr->m_dataSet->d_ptr->rowLabelItems().size() > row) { - label->d_ptr->setLabel(d_ptr->m_dataSet->d_ptr->rowLabelItems().at( - d_ptr->m_dataSet->d_ptr->rowLabelItems().size() - row - 1)); - } - - //qDebug() << "labelPos, row" << row + 1 << ":" << labelPos << d_ptr->m_dataSet->d_ptr->rowLabels().at(row); - - d_ptr->m_drawer->drawLabel(*label, label->d_ptr->label(), viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(rotLabelX, rotLabelY, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, true, true, LabelMid, alignment); - - delete label; - } - for (int bar = 0; bar != d_ptr->m_sampleCount.first; bar += 1) { - // Go through all columns and get position of max+1 or min-1 row, depending on z flip - // We need only positions for them, labels have already been generated at QDataSet. Just add LabelItems - barPos = (bar + 1) * (d_ptr->m_barSpacing.width()); - rowPos = 0; - GLfloat rotLabelX = -90.0f; - GLfloat rotLabelY = 90.0f; - Qt::AlignmentFlag alignment = Qt::AlignLeft; - if (d_ptr->m_xFlipped) - rotLabelY = -90.0f; - if (d_ptr->m_zFlipped) { - rowPos = (d_ptr->m_sampleCount.second + 1) * (d_ptr->m_barSpacing.height()); - alignment = Qt::AlignRight; - } - QVector3D labelPos = QVector3D((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor, - -d_ptr->m_yAdjustment + 0.005f, // raise a bit over background to avoid depth "glimmering" - (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor - + zComp); - - // TODO: Try it; draw the label here - - // Create a data item - QDataItem *label = new QDataItem(); - label->d_ptr->setTranslation(labelPos); - if (d_ptr->m_dataSet->d_ptr->columnLabelItems().size() > bar) { - label->d_ptr->setLabel(d_ptr->m_dataSet->d_ptr->columnLabelItems().at( - d_ptr->m_dataSet->d_ptr->columnLabelItems().size() - - bar - 1)); - } - - //qDebug() << "labelPos, col" << bar + 1 << ":" << labelPos << d_ptr->m_dataSet->d_ptr->columnLabels().at(bar); - - d_ptr->m_drawer->drawLabel(*label, label->d_ptr->label(), viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(rotLabelX, rotLabelY, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, true, true, LabelMid, alignment); - - delete label; - } - glDisable(GL_TEXTURE_2D); - if (d_ptr->m_labelTransparency > TransparencyNone) - glDisable(GL_BLEND); - - // Release label shader - d_ptr->m_labelShader->release(); -} - -void Q3DBars::mousePressEvent(QMouseEvent *event) -{ - // TODO: for testing shaders - //static GLint shaderNo = 1; - //qDebug() << "mouse button pressed" << event->button(); - if (Qt::LeftButton == event->button()) { - if (d_ptr->m_zoomActivated) { - //qDebug() << event->pos().x() << event->pos().y() << d_ptr->m_sceneViewPort << d_ptr->m_zoomViewPort; - if (event->pos().x() <= d_ptr->m_sceneViewPort.width() - && event->pos().y() <= d_ptr->m_sceneViewPort.height()) { - d_ptr->m_mousePressed = Q3DBarsPrivate::MouseOnOverview; - //qDebug() << "Mouse pressed on overview"; - } else { - d_ptr->m_mousePressed = Q3DBarsPrivate::MouseOnZoom; - //qDebug() << "Mouse pressed on zoom"; - } - } else { - d_ptr->m_mousePressed = Q3DBarsPrivate::MouseOnScene; - // update mouse positions to prevent jumping when releasing or repressing a button - d_ptr->m_mousePos = event->pos(); - //qDebug() << "Mouse pressed on scene"; - } - } else if (Qt::MiddleButton == event->button()) { - // reset rotations - d_ptr->m_mousePos = QPoint(0, 0); - } else if (Qt::RightButton == event->button()) { - d_ptr->m_mousePressed = Q3DBarsPrivate::MouseRotating; - // update mouse positions to prevent jumping when releasing or repressing a button - d_ptr->m_mousePos = event->pos(); - - // TODO: testing shaders - // if (++shaderNo > 3) - // shaderNo = 1; - // switch (shaderNo) { - // case 1: - // d_ptr->initShaders(QStringLiteral(":/shaders/vertex") - // , QStringLiteral(":/shaders/fragment")); - // break; - // case 2: - // d_ptr->initShaders(QStringLiteral(":/shaders/vertex") - // , QStringLiteral(":/shaders/fragmentColorOnY")); - // break; - // case 3: - // d_ptr->initShaders(QStringLiteral(":/shaders/vertex") - // , QStringLiteral(":/shaders/fragmentAmbient")); - // break; - // } - } - CameraHelper::updateMousePos(d_ptr->m_mousePos); -} - -void Q3DBars::mouseReleaseEvent(QMouseEvent *event) -{ - //qDebug() << "mouse button released" << event->button(); - if (Q3DBarsPrivate::MouseRotating == d_ptr->m_mousePressed) { - // update mouse positions to prevent jumping when releasing or repressing a button - d_ptr->m_mousePos = event->pos(); - CameraHelper::updateMousePos(event->pos()); - } - d_ptr->m_mousePressed = Q3DBarsPrivate::MouseNone; -} - -void Q3DBars::mouseMoveEvent(QMouseEvent *event) -{ - if (Q3DBarsPrivate::MouseRotating == d_ptr->m_mousePressed) { - //qDebug() << "mouse moved while pressed" << event->pos(); - d_ptr->m_mousePos = event->pos(); - } -#if 0 - // TODO: Testi - laske kursorin sijainti scenessä - QPointF mouse3D((2.0f * event->pos().x() - width()) / height(), - 1.0f - (2.0f * event->pos().y()) / height()); - //qDebug() << "mouse position in scene" << mouse3D; - - // TODO: Testi laske focal point - GLfloat focalPoint = tan(45.0f / 2.0f); - - // TODO: Testi - laske viewmatriisin kerroin - QVector3D worldRay = QVector3D(0.0f, 0.0f, 0.0f) - - QVector3D(mouse3D.x(), mouse3D.y(), -focalPoint); - //qDebug() << "worldRay" << worldRay; - // multiply viewmatrix with this to get something? -#endif -} - -void Q3DBars::wheelEvent(QWheelEvent *event) -{ - if (d_ptr->m_zoomLevel > 100) - d_ptr->m_zoomLevel += event->angleDelta().y() / 12; - else if (d_ptr->m_zoomLevel > 50) - d_ptr->m_zoomLevel += event->angleDelta().y() / 60; - else - d_ptr->m_zoomLevel += event->angleDelta().y() / 120; - if (d_ptr->m_zoomLevel > 500) - d_ptr->m_zoomLevel = 500; - else if (d_ptr->m_zoomLevel < 10) - d_ptr->m_zoomLevel = 10; -} - -void Q3DBars::resizeEvent(QResizeEvent *event) -{ - Q_UNUSED(event); - - // Set view port - if (d_ptr->m_zoomActivated) - d_ptr->m_sceneViewPort = QRect(0, height() - height() / 5, width() / 5, height() / 5); - else - d_ptr->m_sceneViewPort = QRect(0, 0, width(), height()); - d_ptr->m_zoomViewPort = QRect(0, 0, width(), height()); - - // Calculate zoom level based on aspect ratio - GLfloat div; - GLfloat zoomAdjustment; - div = qMin(width(), height()); - zoomAdjustment = defaultRatio * ((width() / div) / (height() / div)); - //qDebug() << "zoom adjustment" << zoomAdjustment; - d_ptr->m_zoomAdjustment = qMin(zoomAdjustment, 1.0f); // clamp to 1.0f - - // Re-init selection buffer - d_ptr->initSelectionBuffer(); -} - -void Q3DBars::setBarSpecs(QSizeF thickness, QSizeF spacing, bool relative) -{ - d_ptr->m_barThickness = thickness; - if (relative) { - d_ptr->m_barSpacing.setWidth((thickness.width() * 2) * (spacing.width() + 1.0f)); - d_ptr->m_barSpacing.setHeight((thickness.height() * 2) * (spacing.height() + 1.0f)); - } else { - d_ptr->m_barSpacing = thickness * 2 + spacing * 2; - } - // Calculate here and at setting sample space - d_ptr->calculateSceneScalingFactors(); -} - -void Q3DBars::setBarType(BarStyle style, bool smooth) -{ - if (style == Bars) { - if (smooth) - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/barSmooth"); - else - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/bar"); - } else if (style == Pyramids) { - if (smooth) - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/pyramidSmooth"); - else - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/pyramid"); - } else if (style == Cones) { - if (smooth) - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/coneSmooth"); - else - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/cone"); - } else if (style == Cylinders) { - if (smooth) - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/cylinderSmooth"); - else - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/cylinder"); - } - // Reload mesh data - if (d_ptr->m_isInitialized) - d_ptr->loadBarMesh(); -} - -void Q3DBars::setMeshFileName(const QString &objFileName) -{ - d_ptr->m_objFile = objFileName; -} - -void Q3DBars::setupSampleSpace(int samplesRow, int samplesColumn, const QString &labelRow, - const QString &labelColumn, const QString &labelHeight) -{ - // Delete previous data set - delete d_ptr->m_dataSet; - d_ptr->m_dataSet = new QDataSet(); - d_ptr->m_sampleCount = qMakePair(samplesRow, samplesColumn); - d_ptr->m_dataSet->setLabels(labelRow, labelColumn, labelHeight); - // TODO: Invent "idiotproof" max scene size formula.. - // This seems to work ok if spacing is not negative (and row/column or column/row ratio is not too high) - d_ptr->m_maxSceneSize = 2 * qSqrt(samplesRow * samplesColumn); - //qDebug() << "maxSceneSize" << d_ptr->m_maxSceneSize; - // Calculate here and at setting bar specs - d_ptr->calculateSceneScalingFactors(); - d_ptr->m_axisLabelX = labelRow; - d_ptr->m_axisLabelZ = labelColumn; - d_ptr->m_axisLabelY = labelHeight; -} - -void Q3DBars::setCameraPreset(CameraPreset preset) -{ - CameraHelper::setCameraPreset(preset); -} - -void Q3DBars::setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance) -{ - d_ptr->m_horizontalRotation = qBound(-180.0f, horizontal, 180.0f); - d_ptr->m_verticalRotation = qBound(0.0f, vertical, 90.0f); - d_ptr->m_zoomLevel = qBound(10, distance, 500); - CameraHelper::setCameraRotation(QPointF(d_ptr->m_horizontalRotation, - d_ptr->m_verticalRotation)); - qDebug() << "camera rotation set to" << d_ptr->m_horizontalRotation << d_ptr->m_verticalRotation; -} - -void Q3DBars::setTheme(ColorTheme theme) -{ - d_ptr->m_theme->useTheme(theme); - d_ptr->m_drawer->setTheme(*d_ptr->m_theme); - // Re-initialize shaders - if (!d_ptr->m_theme->m_uniformColor) { - d_ptr->initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragmentColorOnY")); - } else { - d_ptr->initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragment")); - } -} - -void Q3DBars::setBarColor(QColor baseColor, QColor heightColor, QColor depthColor, bool uniform) -{ - d_ptr->m_theme->m_baseColor = baseColor; - d_ptr->m_theme->m_heightColor = heightColor; - d_ptr->m_theme->m_depthColor = depthColor; - //qDebug() << "colors:" << d_ptr->m_baseColor << d_ptr->m_heightColor << d_ptr->m_depthColor; - if (d_ptr->m_theme->m_uniformColor != uniform) { - // Re-initialize shaders - if (!d_ptr->m_theme->m_uniformColor) { - d_ptr->initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragmentColorOnY")); - } else { - d_ptr->initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragment")); - } - } - d_ptr->m_theme->m_uniformColor = uniform; -} - -void Q3DBars::setSelectionMode(SelectionMode mode) -{ - d_ptr->m_selectionMode = mode; - // Disable zoom if mode changes - d_ptr->m_zoomActivated = false; - d_ptr->m_sceneViewPort = QRect(0, 0, width(), height()); - // Create zoom selection if there isn't one - if (mode >= ModeZoomRow && !d_ptr->m_zoomSelection) - d_ptr->m_zoomSelection = new QDataRow(); -} - -void Q3DBars::setWindowTitle(const QString &title) -{ - setTitle(title); -} - -void Q3DBars::setFontSize(float fontsize) -{ - d_ptr->m_font.setPointSizeF(fontsize); - d_ptr->m_drawer->setFont(d_ptr->m_font); -} - -void Q3DBars::setFont(const QFont &font) -{ - d_ptr->m_font = font; - d_ptr->m_drawer->setFont(font); -} - -void Q3DBars::setLabelTransparency(LabelTransparency transparency) -{ - d_ptr->m_labelTransparency = transparency; - d_ptr->m_drawer->setTransparency(transparency); -} - -void Q3DBars::setGridEnabled(bool enable) -{ - d_ptr->m_gridEnabled = enable; -} - -void Q3DBars::addDataRow(const QVector<float> &dataRow, const QString &labelRow, - const QVector<QString> &labelsColumn) -{ - // Convert to QDataRow and add to QDataSet - QDataRow *row = new QDataRow(labelRow); - for (int i = 0; i < dataRow.size(); i++) - row->addItem(new QDataItem(dataRow.at(i))); - row->d_ptr->verifySize(d_ptr->m_sampleCount.first); - d_ptr->m_dataSet->addRow(row); - // Get the limits - QPair<GLfloat, GLfloat> limits = d_ptr->m_dataSet->d_ptr->limitValues(); - d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first)); - d_ptr->calculateHeightAdjustment(limits); - d_ptr->m_dataSet->setLabels(d_ptr->m_axisLabelX, d_ptr->m_axisLabelZ, d_ptr->m_axisLabelY, - QVector<QString>(), labelsColumn); - d_ptr->m_dataSet->d_ptr->verifySize(d_ptr->m_sampleCount.second); -} - -void Q3DBars::addDataRow(const QVector<QDataItem*> &dataRow, const QString &labelRow, - const QVector<QString> &labelsColumn) -{ - // Convert to QDataRow and add to QDataSet - QDataRow *row = new QDataRow(labelRow); - for (int i = 0; i < dataRow.size(); i++) - row->addItem(dataRow.at(i)); - row->d_ptr->verifySize(d_ptr->m_sampleCount.first); - d_ptr->m_dataSet->addRow(row); - // Get the limits - QPair<GLfloat, GLfloat> limits = d_ptr->m_dataSet->d_ptr->limitValues(); - d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first)); - d_ptr->calculateHeightAdjustment(limits); - d_ptr->m_dataSet->setLabels(d_ptr->m_axisLabelX, d_ptr->m_axisLabelZ, d_ptr->m_axisLabelY, - QVector<QString>(), labelsColumn); - d_ptr->m_dataSet->d_ptr->verifySize(d_ptr->m_sampleCount.second); -} - -void Q3DBars::addDataRow(QDataRow *dataRow) -{ - QDataRow *row = dataRow; - // Check that the input data fits into sample space, and resize if it doesn't - row->d_ptr->verifySize(d_ptr->m_sampleCount.first); - // With each new row, the previous data row must be moved back - // ie. we need as many vectors as we have rows in the sample space - d_ptr->m_dataSet->addRow(row); - // if the added data pushed us over sample space, remove the oldest data set - d_ptr->m_dataSet->d_ptr->verifySize(d_ptr->m_sampleCount.second); - // Get the limits - QPair<GLfloat, GLfloat> limits = d_ptr->m_dataSet->d_ptr->limitValues(); - d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first)); - d_ptr->calculateHeightAdjustment(limits); -} - -void Q3DBars::addDataSet(const QVector< QVector<float> > &data, const QVector<QString> &labelsRow, - const QVector<QString> &labelsColumn) -{ - // Copy axis labels - QString xAxis; - QString zAxis; - QString yAxis; - d_ptr->m_dataSet->d_ptr->axisLabels(&xAxis, &zAxis, &yAxis); - // Delete old data set - delete d_ptr->m_dataSet; - d_ptr->m_dataSet = new QDataSet(); - // Give drawer to data set - d_ptr->m_dataSet->d_ptr->setDrawer(d_ptr->m_drawer); - // Convert to QDataRow and add to QDataSet - QDataRow *row; - for (int rowNr = 0; rowNr < data.size(); rowNr++) { - if (labelsRow.size() >= (rowNr + 1)) - row = new QDataRow(labelsRow.at(rowNr)); - else - row = new QDataRow(); - for (int colNr = 0; colNr < data.at(rowNr).size(); colNr++) - row->addItem(new QDataItem(data.at(rowNr).at(colNr))); - row->d_ptr->verifySize(d_ptr->m_sampleCount.first); - d_ptr->m_dataSet->addRow(row); - row++; - } - // Get the limits - QPair<GLfloat, GLfloat> limits = d_ptr->m_dataSet->d_ptr->limitValues(); - d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first)); - d_ptr->calculateHeightAdjustment(limits); - d_ptr->m_dataSet->setLabels(xAxis, zAxis, yAxis, labelsRow, labelsColumn); - d_ptr->m_dataSet->d_ptr->verifySize(d_ptr->m_sampleCount.second); -} - -void Q3DBars::addDataSet(const QVector< QVector<QDataItem*> > &data, - const QVector<QString> &labelsRow, - const QVector<QString> &labelsColumn) -{ - // Copy axis labels - QString xAxis; - QString zAxis; - QString yAxis; - d_ptr->m_dataSet->d_ptr->axisLabels(&xAxis, &zAxis, &yAxis); - // Delete old data set - delete d_ptr->m_dataSet; - d_ptr->m_dataSet = new QDataSet(); - // Give drawer to data set - d_ptr->m_dataSet->d_ptr->setDrawer(d_ptr->m_drawer); - // Convert to QDataRow and add to QDataSet - QDataRow *row; - for (int rowNr = 0; rowNr < data.size(); rowNr++) { - if (labelsRow.size() >= (rowNr + 1)) - row = new QDataRow(labelsRow.at(rowNr)); - else - row = new QDataRow(); - for (int colNr = 0; colNr < data.at(rowNr).size(); colNr++) - row->addItem(data.at(rowNr).at(colNr)); - row->d_ptr->verifySize(d_ptr->m_sampleCount.first); - d_ptr->m_dataSet->addRow(row); - row++; - } - // Get the limits - QPair<GLfloat, GLfloat> limits = d_ptr->m_dataSet->d_ptr->limitValues(); - d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first)); - d_ptr->calculateHeightAdjustment(limits); - d_ptr->m_dataSet->setLabels(xAxis, zAxis, yAxis, labelsRow, labelsColumn); - d_ptr->m_dataSet->d_ptr->verifySize(d_ptr->m_sampleCount.second); -} - -void Q3DBars::addDataSet(QDataSet* dataSet) -{ - delete d_ptr->m_dataSet; - // Check sizes - dataSet->d_ptr->verifySize(d_ptr->m_sampleCount.second, d_ptr->m_sampleCount.first); - // Take ownership of given set - d_ptr->m_dataSet = dataSet; - // Find highest value - // Get the limits - QPair<GLfloat, GLfloat> limits = d_ptr->m_dataSet->d_ptr->limitValues(); - d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first)); - d_ptr->calculateHeightAdjustment(limits); - // Give drawer to data set - d_ptr->m_dataSet->d_ptr->setDrawer(d_ptr->m_drawer); -} - -Q3DBarsPrivate::Q3DBarsPrivate(Q3DBars *q) - : q_ptr(q), - m_paintDevice(0), - m_barShader(0), - m_selectionShader(0), - m_backgroundShader(0), - m_labelShader(0), - m_barObj(0), - m_backgroundObj(0), - m_gridLineObj(0), - m_labelObj(0), - m_sampleCount(0, 0), - m_objFile(QStringLiteral(":/defaultMeshes/bar")), - m_mousePressed(MouseNone), - m_mousePos(QPoint(0, 0)), - m_zoomLevel(100), - m_zoomAdjustment(1.0f), - m_horizontalRotation(-45.0f), - m_verticalRotation(15.0f), - m_barThickness(QSizeF(0.75f, 0.75f)), - m_barSpacing(m_barThickness * 3.0f), - m_heightNormalizer(0.0f), - m_yAdjustment(0.0f), - m_rowWidth(0), - m_columnDepth(0), - m_maxDimension(0), - m_scaleX(0), - m_scaleZ(0), - m_scaleFactor(0), - m_maxSceneSize(40.0), - m_theme(new Theme()), - m_isInitialized(false), - m_selectionMode(ModeBar), - m_selectedBar(0), - m_zoomSelection(0), - m_dataSet(new QDataSet()), - m_axisLabelX(QStringLiteral("X")), - m_axisLabelZ(QStringLiteral("Z")), - m_axisLabelY(QStringLiteral("Y")), - m_sceneViewPort(0, 0, q->width(), q->height()), - m_zoomViewPort(0, 0, q->width(), q->height()), - m_zoomActivated(false), - m_textureHelper(new TextureHelper()), - m_labelTransparency(TransparencyNone), - m_font(QFont(QStringLiteral("Arial"))), - m_drawer(new Drawer(*m_theme, m_font, m_labelTransparency)), - m_xFlipped(false), - m_zFlipped(false), - m_selectionFrameBuffer(0), - m_selectionDepthBuffer(0), - m_selectionTexture(0), - m_updateLabels(false), - m_gridEnabled(true) -{ - m_dataSet->d_ptr->setDrawer(m_drawer); - QObject::connect(m_drawer, &Drawer::drawerChanged, this, &Q3DBarsPrivate::updateTextures); -} - -Q3DBarsPrivate::~Q3DBarsPrivate() -{ - qDebug() << "Destroying Q3DBarsPrivate"; -#ifndef USE_HAX0R_SELECTION - m_textureHelper->glDeleteFramebuffers(1, &m_selectionFrameBuffer); - m_textureHelper->glDeleteRenderbuffers(1, &m_selectionDepthBuffer); - m_textureHelper->deleteTexture(&m_selectionTexture); - //m_textureHelper->deleteTexture(&m_selectionDepthTexture); -#endif - delete m_dataSet; - if (m_zoomSelection) { - m_zoomSelection->d_ptr->clear(); - delete m_zoomSelection; - } - delete m_barShader; - delete m_selectionShader; - delete m_backgroundShader; - delete m_barObj; - delete m_backgroundObj; - delete m_gridLineObj; - delete m_textureHelper; - delete m_drawer; -} - -void Q3DBarsPrivate::loadBarMesh() -{ - if (m_barObj) - delete m_barObj; - m_barObj = new ObjectHelper(m_objFile); - m_barObj->load(); -} - -void Q3DBarsPrivate::loadBackgroundMesh() -{ - if (m_backgroundObj) - delete m_backgroundObj; - m_backgroundObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/background")); - m_backgroundObj->load(); -} - -void Q3DBarsPrivate::loadGridLineMesh() -{ - if (m_gridLineObj) - delete m_gridLineObj; - m_gridLineObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/bar")); - m_gridLineObj->load(); -} - -void Q3DBarsPrivate::loadLabelMesh() -{ - if (m_labelObj) - delete m_labelObj; - m_labelObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/label")); - m_labelObj->load(); -} - -void Q3DBarsPrivate::initShaders(const QString &vertexShader, const QString &fragmentShader) -{ - if (m_barShader) - delete m_barShader; - m_barShader = new ShaderHelper(q_ptr, vertexShader, fragmentShader); - m_barShader->initialize(); -} - -void Q3DBarsPrivate::initSelectionShader() -{ - if (m_selectionShader) - delete m_selectionShader; - m_selectionShader = new ShaderHelper(q_ptr, QStringLiteral(":/shaders/vertexSelection"), - QStringLiteral(":/shaders/fragmentSelection")); - m_selectionShader->initialize(); -} - -void Q3DBarsPrivate::initSelectionBuffer() -{ -#ifndef USE_HAX0R_SELECTION - if (m_selectionTexture) { - m_textureHelper->glDeleteFramebuffers(1, &m_selectionFrameBuffer); - m_textureHelper->glDeleteRenderbuffers(1, &m_selectionDepthBuffer); - m_textureHelper->deleteTexture(&m_selectionTexture); - //m_textureHelper->deleteTexture(&m_selectionDepthTexture); - } - m_selectionTexture = m_textureHelper->createSelectionTexture(q_ptr->size(), - m_selectionFrameBuffer, - m_selectionDepthBuffer); -#endif -} - -void Q3DBarsPrivate::initBackgroundShaders(const QString &vertexShader, - const QString &fragmentShader) -{ - if (m_backgroundShader) - delete m_backgroundShader; - m_backgroundShader = new ShaderHelper(q_ptr, vertexShader, fragmentShader); - m_backgroundShader->initialize(); -} - -void Q3DBarsPrivate::initLabelShaders(const QString &vertexShader, const QString &fragmentShader) -{ - if (m_labelShader) - delete m_labelShader; - m_labelShader = new ShaderHelper(q_ptr, vertexShader, fragmentShader); - m_labelShader->initialize(); -} - -void Q3DBarsPrivate::updateTextures() -{ - // Drawer has changed; this flag needs to be checked when checking if we need to update labels - m_updateLabels = true; -} - -void Q3DBarsPrivate::calculateSceneScalingFactors() -{ - // Calculate scene scaling and translation factors - m_rowWidth = ((m_sampleCount.first + 1) * m_barSpacing.width()) / 2.0f; - m_columnDepth = ((m_sampleCount.second + 1) * m_barSpacing.height()) / 2.0f; - m_maxDimension = qMax(m_rowWidth, m_columnDepth); - m_scaleFactor = qMin((m_sampleCount.first * (m_maxDimension / m_maxSceneSize)), - (m_sampleCount.second * (m_maxDimension / m_maxSceneSize))); - m_scaleX = m_barThickness.width() / m_scaleFactor; - m_scaleZ = m_barThickness.height() / m_scaleFactor; - //qDebug() << "m_scaleX" << m_scaleX << "m_scaleFactor" << m_scaleFactor; - //qDebug() << "m_scaleZ" << m_scaleZ << "m_scaleFactor" << m_scaleFactor; - //qDebug() << "m_rowWidth:" << m_rowWidth << "m_columnDepth:" << m_columnDepth << "m_maxDimension:" << m_maxDimension; -} - -void Q3DBarsPrivate::calculateHeightAdjustment(const QPair<GLfloat, GLfloat> &limits) -{ - // 2.0f = max difference between minimum and maximum value after scaling with m_heightNormalizer - m_yAdjustment = 2.0f - ((limits.second - limits.first) / m_heightNormalizer); - //qDebug() << m_yAdjustment; -} - -Q3DBarsPrivate::SelectionType Q3DBarsPrivate::isSelected(GLint row, GLint bar, - const QVector3D &selection) -{ - //static QVector3D prevSel = selection; // TODO: For debugging - SelectionType isSelectedType = SelectionNone; -#ifdef USE_HAX0R_SELECTION - if (selection == Utils::vectorFromColor(m_theme->m_windowColor)) -#else - if (selection == Utils::vectorFromColor(Qt::white)) -#endif - return isSelectedType; // skip window - QVector3D current = QVector3D((GLubyte)(((GLdouble)(row + 2) / (GLdouble)(m_sampleCount.second + 2)) - * 255.0 + 0.49), // +0.49 to fix rounding (there are conversions from unsigned short to GLdouble and back) - (GLubyte)(((GLdouble)(bar + 2) / (GLdouble)(m_sampleCount.first + 2)) - * 255.0 + 0.49), // +0.49 to fix rounding (there are conversions from unsigned short to GLdouble and back) - 0); - // TODO: For debugging - //if (selection != prevSel) { - // qDebug() << selection.x() << selection .y() << selection.z(); - // prevSel = selection; - //} - if (current == selection) - isSelectedType = SelectionBar; - else if (current.y() == selection.y() && (m_selectionMode == ModeBarAndColumn - || m_selectionMode == ModeBarRowAndColumn - || m_selectionMode == ModeZoomColumn)) - isSelectedType = SelectionColumn; - else if (current.x() == selection.x() && (m_selectionMode == ModeBarAndRow - || m_selectionMode == ModeBarRowAndColumn - || m_selectionMode == ModeZoomRow)) - isSelectedType = SelectionRow; - return isSelectedType; -} - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE diff --git a/src/datavis3d/engine/q3dbars.h b/src/datavis3d/engine/q3dbars.h deleted file mode 100644 index 5a97f111..00000000 --- a/src/datavis3d/engine/q3dbars.h +++ /dev/null @@ -1,159 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef Q3DBARS_H -#define Q3DBARS_H - -#include "QtDataVis3D/qdatavis3dglobal.h" -#include "QtDataVis3D/qdatavis3namespace.h" -#include "q3dwindow.h" - -class QOpenGLShaderProgram; - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class Q3DBarsPrivate; -class QDataItem; -class QDataRow; -class QDataSet; -class LabelItem; - -class QTCOMMERCIALDATAVIS3D_EXPORT Q3DBars : public Q3DWindow -{ - Q_OBJECT -public: - explicit Q3DBars(); - ~Q3DBars(); - - void initialize(); - void render(); - - // Add a row of data. Each new row is added to the front of the sample space, moving previous - // rows back (if sample space is more than one row deep) - void addDataRow(const QVector<GLfloat> &dataRow, - const QString &labelRow = QString(), - const QVector<QString> &labelsColumn = QVector<QString>()); - // ownership of dataItems is transferred - void addDataRow(const QVector<QDataItem*> &dataRow, - const QString &labelRow = QString(), - const QVector<QString> &labelsColumn = QVector<QString>()); - // ownership of dataRow is transferred - void addDataRow(QDataRow *dataRow); - - // Add complete data set at a time, as a vector of data rows - void addDataSet(const QVector< QVector<GLfloat> > &data, - const QVector<QString> &labelsRow = QVector<QString>(), - const QVector<QString> &labelsColumn = QVector<QString>()); - - // ownership of dataItems is transferred - void addDataSet(const QVector< QVector<QDataItem*> > &data, - const QVector<QString> &labelsRow = QVector<QString>(), - const QVector<QString> &labelsColumn = QVector<QString>()); - // ownership of dataSet is transferred - void addDataSet(QDataSet* dataSet); - - // bar thickness, spacing between bars, and is spacing relative to thickness or absolute - // y -component sets the thickness/spacing of z -direction - // With relative 0.0f means side-to-side, 1.0f = one thickness in between - void setBarSpecs(QSizeF thickness = QSizeF(1.0f, 1.0f), - QSizeF spacing = QSizeF(1.0f, 1.0f), - bool relative = true); - - // bar type; bars (=cubes), pyramids, cones, cylinders, etc. - void setBarType(BarStyle style, bool smooth = false); - - // override bar type with own mesh - void setMeshFileName(const QString &objFileName); - - // how many samples per row and column, and names for axes - void setupSampleSpace(int samplesRow, int samplesColumn, const QString &labelRow = QString(), - const QString &labelColumn = QString(), - const QString &labelHeight = QString()); - - // Select preset camera placement - void setCameraPreset(CameraPreset preset); - - // Set camera rotation if you don't want to use the presets (in horizontal (-180...180) and - // vertical (0...90) angles and distance in percentage (10...500)) - void setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance = 100); - - // Set theme (bar colors, shaders, window color, background colors, light intensity and text colors are affected) - void setTheme(ColorTheme theme); - - // Set color if you don't want to use themes. Set uniform to false if you want the (height) color to change from bottom to top - void setBarColor(QColor baseColor, QColor heightColor, QColor depthColor, bool uniform = true); - - // TODO: valon siirto / asetus - // Change selection mode; single bar, bar and row, bar and column, or all - void setSelectionMode(SelectionMode mode); - - // Set window title - void setWindowTitle(const QString &title); - - // Font size adjustment (should it be in enum (smallest, smaller, small, normal, large, larger, largest), or just GLfloat? - void setFontSize(GLfloat fontsize); - - // Set font - void setFont(const QFont &font); - - // Label transparency adjustment - void setLabelTransparency(LabelTransparency transparency); - - // Enable or disable background grid - void setGridEnabled(bool enable); - -protected: - void mousePressEvent(QMouseEvent *event); - void mouseReleaseEvent(QMouseEvent *event); - void mouseMoveEvent(QMouseEvent *event); - void wheelEvent(QWheelEvent *event); - void resizeEvent(QResizeEvent *event); - -private: - void drawZoomScene(); - void drawScene(); - QScopedPointer<Q3DBarsPrivate> d_ptr; - Q_DISABLE_COPY(Q3DBars) -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/q3dbars_p.h b/src/datavis3d/engine/q3dbars_p.h deleted file mode 100644 index 472fe8d6..00000000 --- a/src/datavis3d/engine/q3dbars_p.h +++ /dev/null @@ -1,171 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. - -#ifndef Q3DBARS_p_H -#define Q3DBARS_p_H - -#include "qdatavis3dglobal.h" -#include "qdatavis3namespace.h" -#include <QOpenGLFunctions> -#include <QFont> - -class QOpenGLPaintDevice; - -class QPoint; -class QSizeF; - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class Q3DBars; -class QDataItem; -class QDataRow; -class QDataSet; -class ShaderHelper; -class ObjectHelper; -class TextureHelper; -class Theme; -class Drawer; - -class Q3DBarsPrivate : public QObject -{ -public: - enum SelectionType { - SelectionNone = 0, - SelectionBar, - SelectionRow, - SelectionColumn - }; - - enum MousePressType { - MouseNone = 0, - MouseOnScene, - MouseOnOverview, - MouseOnZoom, - MouseRotating - }; - -public: - Q3DBarsPrivate(Q3DBars *q); - ~Q3DBarsPrivate(); - - void loadBarMesh(); - void loadBackgroundMesh(); - void loadGridLineMesh(); - void loadLabelMesh(); - void initShaders(const QString &vertexShader, const QString &fragmentShader); - void initSelectionShader(); - void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); - void initLabelShaders(const QString &vertexShader, const QString &fragmentShader); - void initSelectionBuffer(); - void updateTextures(); - void calculateSceneScalingFactors(); - void calculateHeightAdjustment(const QPair<GLfloat, GLfloat> &limits); - SelectionType isSelected(GLint row, GLint bar, const QVector3D &selection); - - Q3DBars *q_ptr; - - QOpenGLPaintDevice *m_paintDevice; - ShaderHelper *m_barShader; - ShaderHelper *m_selectionShader; - ShaderHelper *m_backgroundShader; - ShaderHelper *m_labelShader; - ObjectHelper *m_barObj; - ObjectHelper *m_backgroundObj; - ObjectHelper *m_gridLineObj; - ObjectHelper *m_labelObj; - QPair<int, int> m_sampleCount; - QString m_objFile; - MousePressType m_mousePressed; - QPoint m_mousePos; - GLint m_zoomLevel; - GLfloat m_zoomAdjustment; - GLfloat m_horizontalRotation; - GLfloat m_verticalRotation; - QSizeF m_barThickness; - QSizeF m_barSpacing; - GLfloat m_heightNormalizer; - GLfloat m_yAdjustment; - GLfloat m_rowWidth; - GLfloat m_columnDepth; - GLfloat m_maxDimension; - GLfloat m_scaleX; - GLfloat m_scaleZ; - GLfloat m_scaleFactor; - GLfloat m_maxSceneSize; - Theme *m_theme; - bool m_isInitialized; - SelectionMode m_selectionMode; - QDataItem *m_selectedBar; - QDataRow *m_zoomSelection; - QDataSet *m_dataSet; - QString m_axisLabelX; - QString m_axisLabelZ; - QString m_axisLabelY; - QRect m_sceneViewPort; - QRect m_zoomViewPort; - bool m_zoomActivated; - TextureHelper *m_textureHelper; - LabelTransparency m_labelTransparency; - QFont m_font; - Drawer *m_drawer; - bool m_xFlipped; - bool m_zFlipped; - GLuint m_selectionTexture; - //GLuint m_selectionDepthTexture; - GLuint m_selectionFrameBuffer; - GLuint m_selectionDepthBuffer; - bool m_updateLabels; - bool m_gridEnabled; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/q3dmaps.cpp b/src/datavis3d/engine/q3dmaps.cpp deleted file mode 100644 index 78789bcd..00000000 --- a/src/datavis3d/engine/q3dmaps.cpp +++ /dev/null @@ -1,1533 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "q3dmaps.h" -#include "q3dmaps_p.h" -#include "camerahelper_p.h" -#include "qdataitem_p.h" -#include "qdatarow_p.h" -#include "qdataset_p.h" -#include "shaderhelper_p.h" -#include "objecthelper_p.h" -#include "texturehelper_p.h" -#include "theme_p.h" -#include "utils_p.h" -#include "drawer_p.h" - -#include <QMatrix4x4> -#include <QOpenGLPaintDevice> -#include <QPainter> -#include <QScreen> -#include <QMouseEvent> - -#include <qmath.h> - -#include <QDebug> - -//#define DISPLAY_RENDER_SPEED - -// Uncommenting this draws the shadow map with wider FOV than scene itself, making the light -// seem to be closer to scene than it actually is. This way shadows look slightly better (to me anyway) -#define USE_WIDER_SHADOWS - -// You can verify that depth buffer drawing works correctly by uncommenting this. -// You should see the scene from where the light is -//#define SHOW_DEPTH_TEXTURE_SCENE - -#ifdef DISPLAY_RENDER_SPEED -#include <QTime> -#endif - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -//#define DISPLAY_FULL_DATA_ON_SELECTION // Append selection value text with row and column labels - -const GLfloat gridLineWidth = 0.005f; -GLfloat distanceMod = 0.0f; - -Q3DMaps::Q3DMaps() - : d_ptr(new Q3DMapsPrivate(this)) -{ -} - -Q3DMaps::~Q3DMaps() -{ -} - -void Q3DMaps::initialize() -{ - // Initialize shaders - if (!d_ptr->m_theme->m_uniformColor) { - d_ptr->initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragmentColorOnY")); - } else { - d_ptr->initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragment")); - } - d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertexShadow"), - QStringLiteral(":/shaders/fragmentShadow")); - d_ptr->initLabelShaders(QStringLiteral(":/shaders/vertexLabel"), - QStringLiteral(":/shaders/fragmentLabel")); - d_ptr->initSelectionShader(); - d_ptr->initDepthShader(); - - // Init the depth buffer - d_ptr->initDepthBuffer(); - - // Init the selection buffer - d_ptr->initSelectionBuffer(); - - // Load default mesh - d_ptr->loadBarMesh(); - - // Load background mesh - d_ptr->loadBackgroundMesh(); - - // Load grid line mesh - d_ptr->loadGridLineMesh(); - - // Load label mesh - d_ptr->loadLabelMesh(); - - // Set OpenGL features - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); - glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); - - // Set initial camera position - // X must be 0 for rotation to work - we can use "setCameraRotation" for setting it later - CameraHelper::setDefaultCameraOrientation(QVector3D(0.0f, 0.0f, 1.0f + 2.9f * zComp), - QVector3D(0.0f, 0.0f, zComp), - QVector3D(0.0f, 1.0f, 0.0f)); - - // Adjust to default rotation - setCameraPosition(d_ptr->m_horizontalRotation, d_ptr->m_verticalRotation, d_ptr->m_zoomLevel); - - // Set view port - glViewport(0, 0, width(), height()); - - // Set initialized -flag - d_ptr->m_isInitialized = true; - - // Update default light position -#ifndef USE_WIDER_SHADOWS - distanceMod = 1.0f; -#endif -} - -void Q3DMaps::render() -{ - if (!d_ptr->m_isInitialized) - return; - -#ifdef DISPLAY_RENDER_SPEED - // For speed computation - static bool firstRender = true; - static QTime lastTime; - static GLint nbFrames = 0; - if (firstRender) { - lastTime.start(); - firstRender = false; - } - - // Measure speed (as milliseconds per frame) - nbFrames++; - if (lastTime.elapsed() >= 1000) { // print only if last measurement was more than 1s ago - qDebug() << qreal(lastTime.elapsed()) / qreal(nbFrames) << "ms/frame (=" << qreal(nbFrames) << "fps)"; - nbFrames = 0; - lastTime.restart(); - } -#endif - - // Draw scene - drawScene(); -} - -void Q3DMaps::drawScene() -{ - // Set clear color - QVector3D clearColor = Utils::vectorFromColor(d_ptr->m_theme->m_windowColor); - glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), 1.0f); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - static QVector3D selection = QVector3D(0, 0, 0); - - // Specify viewport - glViewport(d_ptr->m_sceneViewPort.x(), d_ptr->m_sceneViewPort.y(), - d_ptr->m_sceneViewPort.width(), d_ptr->m_sceneViewPort.height()); - - // Set up projection matrix - QMatrix4x4 projectionMatrix; - projectionMatrix.perspective(45.0f, (GLfloat)d_ptr->m_sceneViewPort.width() - / (GLfloat)d_ptr->m_sceneViewPort.height(), 0.1f, 100.0f); - - // Calculate view matrix - QMatrix4x4 viewMatrix = CameraHelper::calculateViewMatrix(d_ptr->m_mousePos, - d_ptr->m_zoomLevel - * d_ptr->m_zoomAdjustment, - d_ptr->m_sceneViewPort.width(), - d_ptr->m_sceneViewPort.height()); - - // Get light position (rotate light with camera, a bit above it (as set in defaultLightPos)) - QVector3D lightPos = CameraHelper::calculateLightPosition(defaultLightPos, 0.0f, distanceMod); - - // Map adjustment direction to model matrix scaling - GLfloat heightMultiplier = 0.0f; - GLfloat widthMultiplier = 0.0f; - GLfloat depthMultiplier = 0.0f; - GLfloat heightScaler = 0.0f; - GLfloat widthScaler = 0.0f; - GLfloat depthScaler = 0.0f; - switch (d_ptr->m_adjustDirection) { - case AdjustHeight: - widthMultiplier = 0.0f; - heightMultiplier = 1.0f; - depthMultiplier = 0.0f; - widthScaler = d_ptr->m_barThickness.x() / d_ptr->m_scaleFactor; - heightScaler = 0.0f; - depthScaler = d_ptr->m_barThickness.z() / d_ptr->m_scaleFactor; - break; - case AdjustWidth: - widthMultiplier = 1.0f; - heightMultiplier = 0.0f; - depthMultiplier = 0.0f; - widthScaler = 0.0f; - heightScaler = d_ptr->m_barThickness.y() / d_ptr->m_scaleFactor; - depthScaler = d_ptr->m_barThickness.z() / d_ptr->m_scaleFactor; - break; - case AdjustDepth: - widthMultiplier = 0.0f; - heightMultiplier = 0.0f; - depthMultiplier = 1.0f; - widthScaler = d_ptr->m_barThickness.x() / d_ptr->m_scaleFactor; - heightScaler = d_ptr->m_barThickness.y() / d_ptr->m_scaleFactor; - depthScaler = 0.0f; - break; - case AdjustRadius: - widthMultiplier = 1.0f; - heightMultiplier = 0.0f; - depthMultiplier = 1.0f; - widthScaler = 0.0f; - heightScaler = d_ptr->m_barThickness.y() / d_ptr->m_scaleFactor; - depthScaler = 0.0f; - break; - case AdjustAll: - widthMultiplier = 1.0f; - heightMultiplier = 1.0f; - depthMultiplier = 1.0f; - widthScaler = 0.0f; - heightScaler = 0.0f; - depthScaler = 0.0f; - break; - } - - // Render scene into a depth texture for using with shadow mapping - // Bind depth shader - d_ptr->m_depthShader->bind(); - - // Enable drawing to framebuffer - glBindFramebuffer(GL_FRAMEBUFFER, d_ptr->m_depthFrameBuffer); - glClear(GL_DEPTH_BUFFER_BIT); - - // Get the depth view matrix - QMatrix4x4 depthViewMatrix; - // It may be possible to hack lightPos here if we want to make some tweaks to shadow - depthViewMatrix.lookAt(lightPos, QVector3D(0.0f, -d_ptr->m_yAdjustment, zComp), - QVector3D(0.0f, 1.0f, 0.0f)); - // TODO: Why does depthViewMatrix.column(3).y() goes to zero when we're directly above? That causes the scene to be not drawn from above -> must be fixed - //qDebug() << lightPos << depthViewMatrix << depthViewMatrix.column(3); - // Set the depth projection matrix - QMatrix4x4 depthProjectionMatrix; -#ifdef USE_WIDER_SHADOWS - // Use this for a bit exaggerated shadows - depthProjectionMatrix.perspective(60.0f, (GLfloat)d_ptr->m_sceneViewPort.width() - / (GLfloat)d_ptr->m_sceneViewPort.height(), 0.1f, 100.0f); -#else - // Use these for normal shadows, with the light further away - depthProjectionMatrix = projectionMatrix; -#endif -#if 0 - // Draw background to depth buffer (You don't want to do this, except maybe for debugging purposes) - if (d_ptr->m_backgroundObj) { - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - modelMatrix.translate(0.0f, -d_ptr->m_yAdjustment, zComp); - modelMatrix.scale(QVector3D(d_ptr->m_areaSize.width() / d_ptr->m_scaleFactor, - 1.0f, - d_ptr->m_areaSize.height() / d_ptr->m_scaleFactor)); - modelMatrix.rotate(-90.0f, 1.0f, 0.0f, 0.0f); - - MVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix; - - d_ptr->m_depthShader->setUniformValue(d_ptr->m_depthShader->MVP(), MVPMatrix); - - // 1st attribute buffer : vertices - glEnableVertexAttribArray(d_ptr->m_depthShader->posAtt()); - glBindBuffer(GL_ARRAY_BUFFER, d_ptr->m_backgroundObj->vertexBuf()); - glVertexAttribPointer(d_ptr->m_depthShader->posAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void *)0); - - // Index buffer - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, d_ptr->m_backgroundObj->elementBuf()); - - // Draw the triangles - glDrawElements(GL_TRIANGLES, d_ptr->m_backgroundObj->indexCount(), GL_UNSIGNED_SHORT, - (void *)0); - - // Free buffers - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - glDisableVertexAttribArray(d_ptr->m_depthShader->posAtt()); - } -#endif - // Draw bars to depth buffer - for (int bar = 0; bar < d_ptr->m_data->d_ptr->row().size(); bar++) { - QDataItem *item = d_ptr->m_data->d_ptr->getItem(bar); - if (!item) - continue; - - GLfloat barHeight = item->d_ptr->value() / d_ptr->m_heightNormalizer; - - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - modelMatrix.translate(item->d_ptr->translation().x(), - heightMultiplier * barHeight + heightScaler - - d_ptr->m_yAdjustment, - item->d_ptr->translation().z()); - modelMatrix.scale(QVector3D(widthMultiplier * barHeight + widthScaler, - heightMultiplier * barHeight + heightScaler, - depthMultiplier * barHeight + depthScaler)); - - MVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix; - - d_ptr->m_depthShader->setUniformValue(d_ptr->m_depthShader->MVP(), MVPMatrix); - - // 1st attribute buffer : vertices - glEnableVertexAttribArray(d_ptr->m_depthShader->posAtt()); - glBindBuffer(GL_ARRAY_BUFFER, d_ptr->m_barObj->vertexBuf()); - glVertexAttribPointer(d_ptr->m_depthShader->posAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void *)0); - - // Index buffer - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, d_ptr->m_barObj->elementBuf()); - - // Draw the triangles - glDrawElements(GL_TRIANGLES, d_ptr->m_barObj->indexCount(), GL_UNSIGNED_SHORT, (void *)0); - - // Free buffers - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - glDisableVertexAttribArray(d_ptr->m_depthShader->posAtt()); - } - - // Disable drawing to framebuffer (= enable drawing to screen) - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - // Release depth shader - d_ptr->m_depthShader->release(); - -#if 0 // Use this if you want to see what is being drawn to the framebuffer - // You'll also have to comment out GL_COMPARE_R_TO_TEXTURE -line in texturehelper (if using it) - d_ptr->m_labelShader->bind(); - glEnable(GL_TEXTURE_2D); - QMatrix4x4 modelMatrix; - QMatrix4x4 viewmatrix; - viewmatrix.lookAt(QVector3D(0.0f, 0.0f, 2.5f + zComp), - QVector3D(0.0f, 0.0f, zComp), - QVector3D(0.0f, 1.0f, 0.0f)); - modelMatrix.translate(0.0, 0.0, zComp); - QMatrix4x4 MVPMatrix = projectionMatrix * viewmatrix * modelMatrix; - d_ptr->m_labelShader->setUniformValue(d_ptr->m_labelShader->MVP(), MVPMatrix); - d_ptr->m_drawer->drawObject(d_ptr->m_labelShader, d_ptr->m_labelObj, - d_ptr->m_depthTexture); - glDisable(GL_TEXTURE_2D); - d_ptr->m_labelShader->release(); -#endif -#if 1 - // Skip selection mode drawing if we're zoomed or have no selection mode - if (!d_ptr->m_zoomActivated && d_ptr->m_selectionMode > ModeNone) { - // Bind selection shader - d_ptr->m_selectionShader->bind(); - - // Draw bars to selection buffer - glBindFramebuffer(GL_FRAMEBUFFER, d_ptr->m_selectionFrameBuffer); - glEnable(GL_DEPTH_TEST); // Needed, otherwise the depth render buffer is not used - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color to black - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Needed for clearing the frame buffer - glDisable(GL_DITHER); // disable dithering, it may affect colors if enabled - for (int bar = 0; bar < d_ptr->m_data->d_ptr->row().size(); bar++) { - QDataItem *item = d_ptr->m_data->d_ptr->getItem(bar); - if (!item) - continue; - - GLfloat barHeight = item->d_ptr->value() / d_ptr->m_heightNormalizer; - - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - modelMatrix.translate(item->d_ptr->translation().x(), - heightMultiplier * barHeight + heightScaler - - d_ptr->m_yAdjustment, - item->d_ptr->translation().z()); - modelMatrix.scale(QVector3D(widthMultiplier * barHeight + widthScaler, - heightMultiplier * barHeight + heightScaler, - depthMultiplier * barHeight + depthScaler)); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - // add +2 to avoid black - QVector3D barColor = QVector3D((GLdouble)(bar + 2) - / (GLdouble)(d_ptr->m_data->d_ptr->row().size() + 2), - (GLdouble)(bar + 2) - / (GLdouble)(d_ptr->m_data->d_ptr->row().size() + 2), - 0.0); - - d_ptr->m_selectionShader->setUniformValue(d_ptr->m_selectionShader->MVP(), - MVPMatrix); - d_ptr->m_selectionShader->setUniformValue(d_ptr->m_selectionShader->color(), - barColor); - - // 1st attribute buffer : vertices - glEnableVertexAttribArray(d_ptr->m_selectionShader->posAtt()); - glBindBuffer(GL_ARRAY_BUFFER, d_ptr->m_barObj->vertexBuf()); - glVertexAttribPointer(d_ptr->m_selectionShader->posAtt(), - 3, GL_FLOAT, GL_FALSE, 0, (void *)0); - - // Index buffer - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, d_ptr->m_barObj->elementBuf()); - - // Draw the triangles - glDrawElements(GL_TRIANGLES, d_ptr->m_barObj->indexCount(), GL_UNSIGNED_SHORT, - (void *)0); - - // Free buffers - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - glDisableVertexAttribArray(d_ptr->m_selectionShader->posAtt()); - } - glEnable(GL_DITHER); - - // Read color under cursor - if (Q3DMapsPrivate::MouseOnScene == d_ptr->m_mousePressed) - selection = Utils::getSelection(d_ptr->m_mousePos, height()); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - // Release selection shader - d_ptr->m_selectionShader->release(); - -#if 0 // Use this if you want to see what is being drawn to the framebuffer - d_ptr->m_labelShader->bind(); - glDisable(GL_DEPTH_TEST); - glEnable(GL_TEXTURE_2D); - QMatrix4x4 modelMatrix; - QMatrix4x4 viewmatrix; - viewmatrix.lookAt(QVector3D(0.0f, 0.0f, 2.0f + zComp), - QVector3D(0.0f, 0.0f, zComp), - QVector3D(0.0f, 1.0f, 0.0f)); - modelMatrix.translate(0.0, 0.0, zComp); - QMatrix4x4 MVPMatrix = projectionMatrix * viewmatrix * modelMatrix; - d_ptr->m_labelShader->setUniformValue(d_ptr->m_labelShader->MVP(), MVPMatrix); - d_ptr->m_drawer->drawObject(d_ptr->m_labelShader, d_ptr->m_labelObj, - d_ptr->m_selectionTexture); - glDisable(GL_TEXTURE_2D); - d_ptr->m_labelShader->release(); -#endif - } -#if 1 - // Bind bar shader - d_ptr->m_barShader->bind(); - - // Draw bars - // TODO: Handle zoom by camera transformations - //if (!d_ptr->m_zoomActivated) - - bool barSelectionFound = false; - for (int bar = 0; bar < d_ptr->m_data->d_ptr->row().size(); bar++) { - QDataItem *item = d_ptr->m_data->d_ptr->getItem(bar); - if (!item) - continue; - - GLfloat barHeight = item->d_ptr->value() / d_ptr->m_heightNormalizer; - - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - modelMatrix.translate(item->d_ptr->translation().x(), - heightMultiplier * barHeight + heightScaler - d_ptr->m_yAdjustment, - item->d_ptr->translation().z()); - modelMatrix.scale(QVector3D(widthMultiplier * barHeight + widthScaler, - heightMultiplier * barHeight + heightScaler, - depthMultiplier * barHeight + depthScaler)); - -#ifdef SHOW_DEPTH_TEXTURE_SCENE - MVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix; -#else - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; -#endif - - QVector3D baseColor = Utils::vectorFromColor(d_ptr->m_theme->m_baseColor); - QVector3D heightColor = Utils::vectorFromColor(d_ptr->m_theme->m_heightColor) - * barHeight; - - QVector3D barColor = baseColor + heightColor; - - GLfloat lightStrength = d_ptr->m_theme->m_lightStrength; - if (d_ptr->m_selectionMode > ModeNone) { - Q3DMapsPrivate::SelectionType selectionType = d_ptr->isSelected(bar, selection); - switch (selectionType) { - case Q3DMapsPrivate::SelectionBar: { - barColor = Utils::vectorFromColor(d_ptr->m_theme->m_highlightBarColor); - lightStrength = d_ptr->m_theme->m_highlightLightStrength; - // Insert data to QDataItem. We have no ownership, don't delete the previous one - if (!d_ptr->m_zoomActivated) { - d_ptr->m_selectedBar = item; - barSelectionFound = true; - } - break; - } - case Q3DMapsPrivate::SelectionNone: { - // Current bar is not selected, nor on a row or column - // do nothing - break; - } - default: { - // Unsupported selection mode - // do nothing - break; - } - } - } - - if (barHeight != 0) { - // Set shader bindings - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightP(), lightPos); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->view(), viewMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->color(), barColor); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightS(), lightStrength); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->ambientS(), - d_ptr->m_theme->m_ambientStrength); - - // Draw the object - d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_barObj); - } - } - - // Release bar shader - d_ptr->m_barShader->release(); -#if 1 - // Bind background shader - d_ptr->m_backgroundShader->bind(); - - // Enable texture - glEnable(GL_TEXTURE_2D); - - // Draw background - if (d_ptr->m_backgroundObj) { - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - QMatrix4x4 depthMVPMatrix; - - modelMatrix.translate(0.0f, -d_ptr->m_yAdjustment, zComp); - modelMatrix.scale(QVector3D(d_ptr->m_areaSize.width() / d_ptr->m_scaleFactor, - 1.0f, - d_ptr->m_areaSize.height() / d_ptr->m_scaleFactor)); - modelMatrix.rotate(-90.0f, 1.0f, 0.0f, 0.0f); - -#ifdef SHOW_DEPTH_TEXTURE_SCENE - MVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix; -#else - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; -#endif - depthMVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix; - - // Set shader bindings - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->lightP(), lightPos); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->view(), viewMatrix); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->model(), modelMatrix); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->MVP(), MVPMatrix); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->depth(), - depthMVPMatrix); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->lightS(), - d_ptr->m_theme->m_lightStrength / 5.0f); - d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->ambientS(), - d_ptr->m_theme->m_ambientStrength * 3.0f); - - // Draw the object - //d_ptr->m_drawer->drawObject(d_ptr->m_backgroundShader, d_ptr->m_backgroundObj, - // d_ptr->m_bgrTexture, d_ptr->m_depthTexture); - // TODO: Hack until everything works - d_ptr->m_drawer->drawObject(d_ptr->m_backgroundShader, d_ptr->m_backgroundObj, - d_ptr->m_depthTexture, d_ptr->m_depthTexture); - } - - // Disable textures - glBindTexture(GL_TEXTURE_2D, 0); - glDisable(GL_TEXTURE_2D); - - // Release background shader - d_ptr->m_backgroundShader->release(); -#endif - // Draw grid lines -#if 0 - if (d_ptr->m_gridEnabled) { - // Bind bar shader - d_ptr->m_barShader->bind(); - - // Set unchanging shader bindings - QVector3D barColor = Utils::vectorFromColor(Qt::black); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightP(), lightPos); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->view(), viewMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->color(), barColor); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightS(), - d_ptr->m_theme->m_lightStrength); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->ambientS(), - d_ptr->m_theme->m_ambientStrength); - - // Floor lines: rows - for (GLfloat row = 0.0f; row <= d_ptr->m_sampleCount.second; row++) { - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - rowPos = (row + 0.5f) * (d_ptr->m_barSpacing.height()); - modelMatrix.translate(0.0f, -d_ptr->m_yAdjustment, - (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor + zComp); - modelMatrix.scale(QVector3D(d_ptr->m_rowWidth / d_ptr->m_scaleFactor, gridLineWidth, - gridLineWidth)); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - // Set the rest of the shader bindings - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix); - - // Draw the object - d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj); - } - - // Floor lines: columns - for (GLfloat bar = 0.0f; bar <= d_ptr->m_sampleCount.first; bar++) { - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - barPos = (bar + 0.5f) * (d_ptr->m_barSpacing.width()); - modelMatrix.translate((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor, - -d_ptr->m_yAdjustment, zComp); - modelMatrix.scale(QVector3D(gridLineWidth, gridLineWidth, - d_ptr->m_columnDepth / d_ptr->m_scaleFactor)); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - // Set the rest of the shader bindings - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix); - - // Draw the object - d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj); - } - - // Wall lines: back wall - GLfloat heightStep = d_ptr->m_heightNormalizer / 2.5; // TODO: Replace 2.5 with a dynamic number deduced from scene? - for (GLfloat barHeight = heightStep; barHeight <= d_ptr->m_heightNormalizer * 2.0f; - barHeight += heightStep) { - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - if (d_ptr->m_zFlipped) { - modelMatrix.translate(0.0f, - barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment, - d_ptr->m_columnDepth / d_ptr->m_scaleFactor + zComp); - } else { - modelMatrix.translate(0.0f, - barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment, - -d_ptr->m_columnDepth / d_ptr->m_scaleFactor + zComp); - } - modelMatrix.scale(QVector3D(d_ptr->m_rowWidth / d_ptr->m_scaleFactor, gridLineWidth, - gridLineWidth)); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - // Set the rest of the shader bindings - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix); - - // Draw the object - d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj); - } - - // Wall lines: side wall - for (GLfloat barHeight = heightStep; barHeight <= d_ptr->m_heightNormalizer * 2.0f; - barHeight += heightStep) { - QMatrix4x4 modelMatrix; - QMatrix4x4 MVPMatrix; - - if (d_ptr->m_xFlipped) { - modelMatrix.translate(d_ptr->m_rowWidth / d_ptr->m_scaleFactor, - barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment, - zComp); - } else { - modelMatrix.translate(-d_ptr->m_rowWidth / d_ptr->m_scaleFactor, - barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment, - zComp); - } - modelMatrix.scale(QVector3D(gridLineWidth, gridLineWidth, - d_ptr->m_columnDepth / d_ptr->m_scaleFactor)); - - MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; - - // Set the rest of the shader bindings - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(), - modelMatrix.inverted().transposed()); - d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix); - - // Draw the object - d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj); - } - - // Release bar shader - d_ptr->m_barShader->release(); - } -#endif - - // Handle zoom activation and label drawing - if (!barSelectionFound) { - // We have no ownership, don't delete. Just NULL the pointer. - d_ptr->m_selectedBar = NULL; - //if (d_ptr->m_zoomActivated && Q3DMapsPrivate::MouseOnOverview == d_ptr->m_mousePressed) { - //d_ptr->m_sceneViewPort = QRect(0, 0, width(), height()); - //d_ptr->m_zoomActivated = false; - //} - } /*else if (d_ptr->m_selectionMode >= ModeZoomRow - && Q3DMapsPrivate::MouseOnScene == d_ptr->m_mousePressed) { - // Activate zoom mode - d_ptr->m_zoomActivated = true; - d_ptr->m_sceneViewPort = QRect(0, height() - height() / 5, width() / 5, height() / 5); - - // Create label textures - for (int col = 0; col < d_ptr->m_zoomSelection->d_ptr->row().size(); col++) { - QDataItem *item = d_ptr->m_zoomSelection->d_ptr->getItem(col); - d_ptr->m_drawer->generateLabelTexture(item); - } - }*/ else { - // Print value of selected bar - static QDataItem *prevItem = d_ptr->m_selectedBar; - d_ptr->m_labelShader->bind(); - glDisable(GL_DEPTH_TEST); - glEnable(GL_TEXTURE_2D); - if (d_ptr->m_labelTransparency > TransparencyNone) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } -#ifndef DISPLAY_FULL_DATA_ON_SELECTION - // Draw just the value string of the selected bar - if (prevItem != d_ptr->m_selectedBar || d_ptr->m_updateLabels) { - d_ptr->m_drawer->generateLabelTexture(d_ptr->m_selectedBar); - prevItem = d_ptr->m_selectedBar; - } - - d_ptr->m_drawer->drawLabel(*d_ptr->m_selectedBar, d_ptr->m_selectedBar->d_ptr->label(), - viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, true); -#else - static bool firstSelection = true; - // Draw the value string followed by row label and column label - LabelItem labelItem = d_ptr->m_selectedBar->d_ptr->selectionLabel(); - if (firstSelection || prevItem != d_ptr->m_selectedBar || d_ptr->m_updateLabels) { - QString labelText = d_ptr->m_selectedBar->d_ptr->valueStr(); - // if ((d_ptr->m_data->d_ptr->columnLabels().size() - // > d_ptr->m_selectedBar->d_ptr->position().y()) - // && (d_ptr->m_data->d_ptr->rowLabels().size() - // > d_ptr->m_selectedBar->d_ptr->position().x())) { - // labelText.append(QStringLiteral(" (")); - // labelText.append(d_ptr->m_data->d_ptr->rowLabels().at( - // d_ptr->m_selectedBar->d_ptr->position().x())); - // labelText.append(QStringLiteral(", ")); - // labelText.append(d_ptr->m_data->d_ptr->columnLabels().at( - // d_ptr->m_selectedBar->d_ptr->position().y())); - // labelText.append(QStringLiteral(")")); - // //qDebug() << labelText; - // } - d_ptr->m_drawer->generateLabelItem(&labelItem, labelText); - d_ptr->m_selectedBar->d_ptr->setSelectionLabel(labelItem); - prevItem = d_ptr->m_selectedBar; - firstSelection = false; - } - - d_ptr->m_drawer->drawLabel(*d_ptr->m_selectedBar, labelItem, viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, true, false); -#endif - glDisable(GL_TEXTURE_2D); - if (d_ptr->m_labelTransparency > TransparencyNone) - glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); - - // Release label shader - d_ptr->m_labelShader->release(); - - // Reset label update flag; they should have been updated when we get here - d_ptr->m_updateLabels = false; - } -#if 0 - // TODO: Calculations done temporarily here. When optimizing, move to after data set addition? Keep drawing of the labels here. - // Bind label shader - d_ptr->m_labelShader->bind(); - - glEnable(GL_TEXTURE_2D); - if (d_ptr->m_labelTransparency > TransparencyNone) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - - // Calculate the positions for row and column labels and store them into QDataItems (and QDataRows?) - for (int row = 0; row != d_ptr->m_sampleCount.second; row += 1) { - // Go through all rows and get position of max+1 or min-1 column, depending on x flip - // We need only positions for them, labels have already been generated at QDataSet. Just add LabelItems - rowPos = (row + 1) * (d_ptr->m_barSpacing.height()); - barPos = 0; - GLfloat rotLabelX = -90.0f; - GLfloat rotLabelY = 0.0f; - Qt::AlignmentFlag alignment = Qt::AlignRight; - if (d_ptr->m_zFlipped) - rotLabelY = 180.0f; - if (d_ptr->m_xFlipped) { - barPos = (d_ptr->m_sampleCount.first + 1) * (d_ptr->m_barSpacing.width()); - alignment = Qt::AlignLeft; - } - QVector3D labelPos = QVector3D((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor, - -d_ptr->m_yAdjustment + 0.005f, // raise a bit over background to avoid depth "glimmering" - (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor - + zComp); - - // TODO: Try it; draw the label here - - // Create a data item - QDataItem *label = new QDataItem(); - label->d_ptr->setTranslation(labelPos); - if (d_ptr->m_data->d_ptr->rowLabelItems().size() > row) { - label->d_ptr->setLabel(d_ptr->m_data->d_ptr->rowLabelItems().at( - d_ptr->m_data->d_ptr->rowLabelItems().size() - row - 1)); - } - - //qDebug() << "labelPos, row" << row + 1 << ":" << labelPos << d_ptr->m_dataSet->d_ptr->rowLabels().at(row); - - d_ptr->m_drawer->drawLabel(*label, label->d_ptr->label(), viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(rotLabelX, rotLabelY, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, true, true, LabelMid, alignment); - - delete label; - } - for (int bar = 0; bar != d_ptr->m_sampleCount.first; bar += 1) { - // Go through all columns and get position of max+1 or min-1 row, depending on z flip - // We need only positions for them, labels have already been generated at QDataSet. Just add LabelItems - barPos = (bar + 1) * (d_ptr->m_barSpacing.width()); - rowPos = 0; - GLfloat rotLabelX = -90.0f; - GLfloat rotLabelY = 90.0f; - Qt::AlignmentFlag alignment = Qt::AlignLeft; - if (d_ptr->m_xFlipped) - rotLabelY = -90.0f; - if (d_ptr->m_zFlipped) { - rowPos = (d_ptr->m_sampleCount.second + 1) * (d_ptr->m_barSpacing.height()); - alignment = Qt::AlignRight; - } - QVector3D labelPos = QVector3D((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor, - -d_ptr->m_yAdjustment + 0.005f, // raise a bit over background to avoid depth "glimmering" - (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor - + zComp); - - // TODO: Try it; draw the label here - - // Create a data item - QDataItem *label = new QDataItem(); - label->d_ptr->setTranslation(labelPos); - if (d_ptr->m_data->d_ptr->columnLabelItems().size() > bar) { - label->d_ptr->setLabel(d_ptr->m_data->d_ptr->columnLabelItems().at( - d_ptr->m_data->d_ptr->columnLabelItems().size() - - bar - 1)); - } - - //qDebug() << "labelPos, col" << bar + 1 << ":" << labelPos << d_ptr->m_dataSet->d_ptr->columnLabels().at(bar); - - d_ptr->m_drawer->drawLabel(*label, label->d_ptr->label(), viewMatrix, projectionMatrix, - QVector3D(0.0f, d_ptr->m_yAdjustment, zComp), - QVector3D(rotLabelX, rotLabelY, 0.0f), d_ptr->m_heightNormalizer, - d_ptr->m_selectionMode, d_ptr->m_labelShader, - d_ptr->m_labelObj, true, true, LabelMid, alignment); - - delete label; - } - glDisable(GL_TEXTURE_2D); - if (d_ptr->m_labelTransparency > TransparencyNone) - glDisable(GL_BLEND); - - // Release label shader - d_ptr->m_labelShader->release(); -#endif -#endif -#endif -} - -void Q3DMaps::mousePressEvent(QMouseEvent *event) -{ - if (Qt::LeftButton == event->button()) { - if (d_ptr->m_zoomActivated) { - //qDebug() << event->pos().x() << event->pos().y() << d_ptr->m_sceneViewPort << d_ptr->m_zoomViewPort; - if (event->pos().x() <= d_ptr->m_sceneViewPort.width() - && event->pos().y() <= d_ptr->m_sceneViewPort.height()) { - d_ptr->m_mousePressed = Q3DMapsPrivate::MouseOnOverview; - //qDebug() << "Mouse pressed on overview"; - } else { - d_ptr->m_mousePressed = Q3DMapsPrivate::MouseOnZoom; - //qDebug() << "Mouse pressed on zoom"; - } - } else { - d_ptr->m_mousePressed = Q3DMapsPrivate::MouseOnScene; - // update mouse positions to prevent jumping when releasing or repressing a button - d_ptr->m_mousePos = event->pos(); - //qDebug() << "Mouse pressed on scene"; - } - } else if (Qt::MiddleButton == event->button()) { - // reset rotations - d_ptr->m_mousePos = QPoint(0, 0); - } else if (Qt::RightButton == event->button()) { - d_ptr->m_mousePressed = Q3DMapsPrivate::MouseRotating; - // update mouse positions to prevent jumping when releasing or repressing a button - d_ptr->m_mousePos = event->pos(); - } - CameraHelper::updateMousePos(d_ptr->m_mousePos); -} - -void Q3DMaps::mouseReleaseEvent(QMouseEvent *event) -{ - //qDebug() << "mouse button released" << event->button(); - if (Q3DMapsPrivate::MouseRotating == d_ptr->m_mousePressed) { - // update mouse positions to prevent jumping when releasing or repressing a button - d_ptr->m_mousePos = event->pos(); - CameraHelper::updateMousePos(event->pos()); - } - d_ptr->m_mousePressed = Q3DMapsPrivate::MouseNone; -} - -void Q3DMaps::mouseMoveEvent(QMouseEvent *event) -{ - if (Q3DMapsPrivate::MouseRotating == d_ptr->m_mousePressed) { - //qDebug() << "mouse moved while pressed" << event->pos(); - d_ptr->m_mousePos = event->pos(); - } -#if 0 - // TODO: Testi - laske kursorin sijainti scenessä - QPointF mouse3D((2.0f * event->pos().x() - width()) / height(), - 1.0f - (2.0f * event->pos().y()) / height()); - //qDebug() << "mouse position in scene" << mouse3D; - - // TODO: Testi laske focal point - GLfloat focalPoint = tan(45.0f / 2.0f); - - // TODO: Testi - laske viewmatriisin kerroin - QVector3D worldRay = QVector3D(0.0f, 0.0f, 0.0f) - - QVector3D(mouse3D.x(), mouse3D.y(), -focalPoint); - //qDebug() << "worldRay" << worldRay; - // multiply viewmatrix with this to get something? -#endif -} - -void Q3DMaps::wheelEvent(QWheelEvent *event) -{ - if (d_ptr->m_zoomLevel > 100) - d_ptr->m_zoomLevel += event->angleDelta().y() / 12; - else if (d_ptr->m_zoomLevel > 50) - d_ptr->m_zoomLevel += event->angleDelta().y() / 60; - else - d_ptr->m_zoomLevel += event->angleDelta().y() / 120; - if (d_ptr->m_zoomLevel > 500) - d_ptr->m_zoomLevel = 500; - else if (d_ptr->m_zoomLevel < 10) - d_ptr->m_zoomLevel = 10; -} - -void Q3DMaps::resizeEvent(QResizeEvent *event) -{ - Q_UNUSED(event); - - // Set view port - if (d_ptr->m_zoomActivated) - d_ptr->m_sceneViewPort = QRect(0, height() - height() / 5, width() / 5, height() / 5); - else - d_ptr->m_sceneViewPort = QRect(0, 0, width(), height()); - d_ptr->m_zoomViewPort = QRect(0, 0, width(), height()); - - // Calculate zoom level based on aspect ratio - GLfloat div; - GLfloat zoomAdjustment; - div = qMin(width(), height()); - zoomAdjustment = defaultRatio * ((width() / div) / (height() / div)); - //qDebug() << "zoom adjustment" << zoomAdjustment; - d_ptr->m_zoomAdjustment = qMin(zoomAdjustment, 1.0f); // clamp to 1.0f - - // Re-init selection buffer - d_ptr->initSelectionBuffer(); - - // Re-init depth buffer - d_ptr->initDepthBuffer(); -} - -void Q3DMaps::setBarSpecs(const QVector3D &thickness, AdjustmentDirection direction) -{ - d_ptr->m_barThickness = thickness; - d_ptr->m_adjustDirection = direction; -} - -void Q3DMaps::setBarType(BarStyle style, bool smooth) -{ - if (style == Bars) { - if (smooth) - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/barSmooth"); - else - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/bar"); - } else if (style == Pyramids) { - if (smooth) - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/pyramidSmooth"); - else - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/pyramid"); - } else if (style == Cones) { - if (smooth) - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/coneSmooth"); - else - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/cone"); - } else if (style == Cylinders) { - if (smooth) - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/cylinderSmooth"); - else - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/cylinder"); - } else if (style == Spheres) { - if (smooth) - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/sphereSmooth"); - else - d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/sphere"); - } - // Reload mesh data - if (d_ptr->m_isInitialized) - d_ptr->loadBarMesh(); -} - -void Q3DMaps::setMeshFileName(const QString &objFileName) -{ - d_ptr->m_objFile = objFileName; -} - -void Q3DMaps::setCameraPreset(CameraPreset preset) -{ - CameraHelper::setCameraPreset(preset); -} - -void Q3DMaps::setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance) -{ - d_ptr->m_horizontalRotation = qBound(-180.0f, horizontal, 180.0f); - d_ptr->m_verticalRotation = qBound(0.0f, vertical, 90.0f); - d_ptr->m_zoomLevel = qBound(10, distance, 500); - CameraHelper::setCameraRotation(QPointF(d_ptr->m_horizontalRotation, - d_ptr->m_verticalRotation)); - //qDebug() << "camera rotation set to" << d_ptr->m_horizontalRotation << d_ptr->m_verticalRotation; -} - -void Q3DMaps::setTheme(ColorTheme theme) -{ - d_ptr->m_theme->useTheme(theme); - d_ptr->m_drawer->setTheme(*d_ptr->m_theme); - // Re-initialize shaders - if (!d_ptr->m_theme->m_uniformColor) { - d_ptr->initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragmentColorOnY")); - } else { - d_ptr->initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragment")); - } - d_ptr->m_updateLabels = true; -} - -void Q3DMaps::setBarColor(QColor baseColor, QColor heightColor, bool uniform) -{ - d_ptr->m_theme->m_baseColor = baseColor; - d_ptr->m_theme->m_heightColor = heightColor; - if (d_ptr->m_theme->m_uniformColor != uniform) { - // Re-initialize shaders - if (!d_ptr->m_theme->m_uniformColor) { - d_ptr->initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragmentColorOnY")); - } else { - d_ptr->initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragment")); - } - } - d_ptr->m_theme->m_uniformColor = uniform; -} - -void Q3DMaps::setSelectionMode(SelectionMode mode) -{ - d_ptr->m_selectionMode = mode; - // Disable zoom if mode changes - //d_ptr->m_zoomActivated = false; - //d_ptr->m_sceneViewPort = QRect(0, 0, width(), height()); -} - -void Q3DMaps::setWindowTitle(const QString &title) -{ - setTitle(title); -} - -void Q3DMaps::setFontSize(float fontsize) -{ - d_ptr->m_font.setPointSizeF(fontsize); - d_ptr->m_drawer->setFont(d_ptr->m_font); - d_ptr->m_updateLabels = true; -} - -void Q3DMaps::setFont(const QFont &font) -{ - d_ptr->m_font = font; - d_ptr->m_drawer->setFont(font); - d_ptr->m_updateLabels = true; -} - -void Q3DMaps::setLabelTransparency(LabelTransparency transparency) -{ - d_ptr->m_labelTransparency = transparency; - d_ptr->m_drawer->setTransparency(transparency); - d_ptr->m_updateLabels = true; -} - -void Q3DMaps::setGridEnabled(bool enable) -{ - d_ptr->m_gridEnabled = enable; -} - -bool Q3DMaps::addDataItem(QDataItem* dataItem) -{ - // Check validity - if (!d_ptr->isValid(*dataItem)) - return false; - // Convert position to translation - d_ptr->calculateTranslation(dataItem); - // Add item - d_ptr->m_data->addItem(dataItem); - // Get the limits - QPair<GLfloat, GLfloat> limits = d_ptr->m_data->d_ptr->limitValues(); - d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first)); - d_ptr->calculateHeightAdjustment(limits); - return true; -} - -bool Q3DMaps::addData(const QVector<QDataItem*> &data) -{ - // Convert to QDataRow - for (int i = 0; i < data.size(); i++) { - QDataItem *item = data.at(i); - // Check validity - if (!d_ptr->isValid(*item)) { - return false; - } else { - // Convert position to translation - d_ptr->calculateTranslation(item); - // Add item - d_ptr->m_data->addItem(item); - } - } - // Get the limits - QPair<GLfloat, GLfloat> limits = d_ptr->m_data->d_ptr->limitValues(); - d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first)); - d_ptr->calculateHeightAdjustment(limits); - return true; -} - -bool Q3DMaps::addData(const QDataRow &dataRow) -{ - for (int itemIdx = 0; itemIdx < dataRow.d_ptr->row().size(); itemIdx++) { - QDataItem *item = dataRow.d_ptr->getItem(itemIdx); - // Check validity - if (!d_ptr->isValid(*item)) { - return false; - } else { - // Convert position to translation - d_ptr->calculateTranslation(item); - // Add item - d_ptr->m_data->addItem(item); - } - } - // Get the limits - QPair<GLfloat, GLfloat> limits = d_ptr->m_data->d_ptr->limitValues(); - d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first)); - d_ptr->calculateHeightAdjustment(limits); - return true; -} - -bool Q3DMaps::setData(const QVector<QDataItem*> &dataRow) -{ - // Delete previous data - delete d_ptr->m_data; - // Convert to QDataRow - d_ptr->m_data = new QDataRow(); - for (int i = 0; i < dataRow.size(); i++) { - QDataItem *item = dataRow.at(i); - // Check validity - if (!d_ptr->isValid(*item)) { - return false; - } else { - // Convert position to translation - d_ptr->calculateTranslation(item); - // Add item - d_ptr->m_data->addItem(item); - } - } - // Get the limits - QPair<GLfloat, GLfloat> limits = d_ptr->m_data->d_ptr->limitValues(); - d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first)); - d_ptr->calculateHeightAdjustment(limits); - return true; -} - -bool Q3DMaps::setData(QDataRow *dataRow) -{ - // Check validity - for (int i = 0; i < dataRow->d_ptr->row().size(); i++) { - if (!d_ptr->isValid(*dataRow->d_ptr->row().at(i))) - return false; - else - d_ptr->calculateTranslation(dataRow->d_ptr->row()[i]); - } - // Delete previous data - delete d_ptr->m_data; - // Set give data as new data - d_ptr->m_data = dataRow; - // Get the limits - QPair<GLfloat, GLfloat> limits = d_ptr->m_data->d_ptr->limitValues(); - d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first)); - d_ptr->calculateHeightAdjustment(limits); - return true; -} - -void Q3DMaps::setAreaSpecs(const QRect &areaRect, const QImage &image) -{ - d_ptr->calculateSceneScalingFactors(areaRect); - setImage(image); -} - -void Q3DMaps::setImage(const QImage &image) -{ - if (d_ptr->m_bgrTexture) - glDeleteTextures(1, &d_ptr->m_bgrTexture); - d_ptr->m_bgrTexture = d_ptr->m_textureHelper->create2DTexture(image, true, true); -} - -Q3DMapsPrivate::Q3DMapsPrivate(Q3DMaps *q) - : q_ptr(q), - m_paintDevice(0), - m_barShader(0), - m_depthShader(0), - m_selectionShader(0), - m_backgroundShader(0), - m_labelShader(0), - m_barObj(0), - m_backgroundObj(0), - m_gridLineObj(0), - m_labelObj(0), - m_objFile(QStringLiteral(":/defaultMeshes/bar")), - m_mousePressed(MouseNone), - m_mousePos(QPoint(0, 0)), - m_zoomLevel(100), - m_zoomAdjustment(1.0f), - m_horizontalRotation(0.0f), - m_verticalRotation(45.0f), - m_barThickness(QVector3D(1.0f, 0.0f, 1.0f)), - m_heightNormalizer(0.0f), - m_yAdjustment(0.0f), - m_scaleFactor(1.0f), - m_theme(new Theme()), - m_isInitialized(false), - m_selectionMode(ModeBar), - m_selectedBar(0), - m_data(new QDataRow()), - m_axisLabelX(QStringLiteral("X")), - m_axisLabelZ(QStringLiteral("Z")), - m_axisLabelY(QStringLiteral("Y")), - m_sceneViewPort(0, 0, q->width(), q->height()), - m_zoomViewPort(0, 0, q->width(), q->height()), - m_zoomActivated(false), - m_textureHelper(new TextureHelper()), - m_labelTransparency(TransparencyNone), - m_font(QFont(QStringLiteral("Arial"))), - m_drawer(new Drawer(*m_theme, m_font, m_labelTransparency)), - m_bgrTexture(0), - m_depthTexture(0), - m_selectionTexture(0), - m_depthFrameBuffer(0), - m_selectionFrameBuffer(0), - m_selectionDepthBuffer(0), - m_areaSize(QSizeF(1.0f, 1.0f)), - m_updateLabels(true), - m_gridEnabled(true) -{ - //m_data->d_ptr->setDrawer(m_drawer); - //QObject::connect(m_drawer, &Drawer::drawerChanged, this, &Q3DMapsPrivate::updateTextures); -} - -Q3DMapsPrivate::~Q3DMapsPrivate() -{ - m_textureHelper->glDeleteFramebuffers(1, &m_selectionFrameBuffer); - m_textureHelper->glDeleteRenderbuffers(1, &m_selectionDepthBuffer); - m_textureHelper->deleteTexture(&m_selectionTexture); - //m_textureHelper->deleteTexture(&m_selectionDepthTexture); - m_textureHelper->deleteTexture(&m_bgrTexture); - delete m_data; - delete m_barShader; - delete m_selectionShader; - delete m_backgroundShader; - delete m_barObj; - delete m_backgroundObj; - delete m_gridLineObj; - delete m_textureHelper; - delete m_drawer; -} - -void Q3DMapsPrivate::loadBarMesh() -{ - if (m_barObj) - delete m_barObj; - m_barObj = new ObjectHelper(m_objFile); - m_barObj->load(); -} - -void Q3DMapsPrivate::loadBackgroundMesh() -{ - if (m_backgroundObj) - delete m_backgroundObj; - m_backgroundObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/label")); - m_backgroundObj->load(); -} - -void Q3DMapsPrivate::loadGridLineMesh() -{ - if (m_gridLineObj) - delete m_gridLineObj; - m_gridLineObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/bar")); - m_gridLineObj->load(); -} - -void Q3DMapsPrivate::loadLabelMesh() -{ - if (m_labelObj) - delete m_labelObj; - m_labelObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/label")); - m_labelObj->load(); -} - -void Q3DMapsPrivate::initShaders(const QString &vertexShader, const QString &fragmentShader) -{ - if (m_barShader) - delete m_barShader; - m_barShader = new ShaderHelper(q_ptr, vertexShader, fragmentShader); - m_barShader->initialize(); -} - -void Q3DMapsPrivate::initSelectionShader() -{ - if (m_selectionShader) - delete m_selectionShader; - m_selectionShader = new ShaderHelper(q_ptr, QStringLiteral(":/shaders/vertexSelection"), - QStringLiteral(":/shaders/fragmentSelection")); - m_selectionShader->initialize(); -} - -void Q3DMapsPrivate::initDepthShader() -{ - if (m_depthShader) - delete m_depthShader; - m_depthShader = new ShaderHelper(q_ptr, QStringLiteral(":/shaders/vertexDepth"), - QStringLiteral(":/shaders/fragmentDepth")); - m_depthShader->initialize(); -} - -void Q3DMapsPrivate::initSelectionBuffer() -{ - if (m_selectionTexture) { - m_textureHelper->glDeleteFramebuffers(1, &m_selectionFrameBuffer); - m_textureHelper->glDeleteRenderbuffers(1, &m_selectionDepthBuffer); - m_textureHelper->deleteTexture(&m_selectionTexture); - //m_textureHelper->deleteTexture(&m_selectionDepthTexture); - } - m_selectionTexture = m_textureHelper->createSelectionTexture(q_ptr->size(), - m_selectionFrameBuffer, - m_selectionDepthBuffer); -} - -void Q3DMapsPrivate::initDepthBuffer() -{ - if (m_depthTexture) { - m_textureHelper->glDeleteFramebuffers(1, &m_depthFrameBuffer); - m_textureHelper->deleteTexture(&m_depthTexture); - } - m_depthTexture = m_textureHelper->createDepthTexture(q_ptr->size(), m_depthFrameBuffer); -} - -void Q3DMapsPrivate::initBackgroundShaders(const QString &vertexShader, - const QString &fragmentShader) -{ - if (m_backgroundShader) - delete m_backgroundShader; - m_backgroundShader = new ShaderHelper(q_ptr, vertexShader, fragmentShader); - m_backgroundShader->initialize(); -} - -void Q3DMapsPrivate::initLabelShaders(const QString &vertexShader, const QString &fragmentShader) -{ - if (m_labelShader) - delete m_labelShader; - m_labelShader = new ShaderHelper(q_ptr, vertexShader, fragmentShader); - // m_labelShader = new ShaderHelper(q_ptr, QStringLiteral(":/shaders/testDepthVert"), - // QStringLiteral(":/shaders/testDepthFrag")); - m_labelShader->initialize(); -} - -void Q3DMapsPrivate::updateTextures() -{ - // Drawer has changed; this flag needs to be checked when checking if we need to update labels - m_updateLabels = true; -} - -void Q3DMapsPrivate::calculateSceneScalingFactors(const QRect &areaRect) -{ - m_areaSize = areaRect.size(); - // Calculate scaling factor so that we can be sure the whole area fits to positive z space - if (zComp > 1.0f) - m_scaleFactor = qMax(m_areaSize.width(), m_areaSize.height()) / zComp; - else - m_scaleFactor = qMax(m_areaSize.width(), m_areaSize.height()); - //qDebug() << "scaleFactor" << m_scaleFactor; -} - -void Q3DMapsPrivate::calculateHeightAdjustment(const QPair<GLfloat, GLfloat> &limits) -{ - // 2.0f = max difference between minimum and maximum value after scaling with m_heightNormalizer - m_yAdjustment = 2.0f - ((limits.second - limits.first) / m_heightNormalizer); - //qDebug() << m_yAdjustment; -} - -void Q3DMapsPrivate::calculateTranslation(QDataItem *item) -{ - // We need to convert position (which is in coordinates), to translation (which has origin in the center and is scaled) - // -> move pos(center, center) to trans(0, 0) and pos(0, 0) to trans(left, top) - GLfloat xTrans = 2.0f * (item->d_ptr->position().x() - (m_areaSize.width() / 2.0f)) - / m_scaleFactor; - GLfloat zTrans = 2.0f * (item->d_ptr->position().y() - (m_areaSize.height() / 2.0f)) - / m_scaleFactor; - //qDebug() << "x, y" << item->d_ptr->position().x() << item->d_ptr->position().y(); - item->d_ptr->setTranslation(QVector3D(xTrans, 0.0f, zTrans + zComp)); - //qDebug() << item->d_ptr->translation(); -} - -Q3DMapsPrivate::SelectionType Q3DMapsPrivate::isSelected(GLint bar, const QVector3D &selection) -{ - //static QVector3D prevSel = selection; // TODO: For debugging - SelectionType isSelectedType = SelectionNone; - if (selection == Utils::vectorFromColor(Qt::black)) - return isSelectedType; // skip window - QVector3D current = QVector3D((GLubyte)((GLdouble)(bar + 2) - / (GLdouble)(m_data->d_ptr->row().size() + 2) - * 255.0 + 0.49), // +0.49 to fix rounding (there are conversions from unsigned short to GLdouble and back) - (GLubyte)(((GLdouble)(bar + 2) - / (GLdouble)(m_data->d_ptr->row().size() + 2)) - * 255.0 + 0.49), // +0.49 to fix rounding (there are conversions from unsigned short to GLdouble and back) - 0); - // TODO: For debugging - //if (selection != prevSel) { - // qDebug() << selection.x() << selection .y() << selection.z(); - // prevSel = selection; - //} - if (current == selection) - isSelectedType = SelectionBar; - return isSelectedType; -} - -bool Q3DMapsPrivate::isValid(const QDataItem &item) -{ - bool retval = true; - if (item.d_ptr->value() < 0) { - qCritical("Data item value out of range"); - retval = false; - } else if (item.d_ptr->position().x() < 0 || item.d_ptr->position().x() > m_areaSize.width()) { - qCritical("Data item x position out of range"); - retval = false; - } else if (item.d_ptr->position().y() < 0 || item.d_ptr->position().y() > m_areaSize.height()) { - qCritical("Data item y position out of range"); - retval = false; - } - return retval; -} - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE diff --git a/src/datavis3d/engine/q3dmaps.h b/src/datavis3d/engine/q3dmaps.h deleted file mode 100644 index ed9f75d7..00000000 --- a/src/datavis3d/engine/q3dmaps.h +++ /dev/null @@ -1,163 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef Q3DMAPS_H -#define Q3DMAPS_H - -#include "QtDataVis3D/qdatavis3dglobal.h" -#include "QtDataVis3D/qdatavis3namespace.h" -#include "q3dwindow.h" - -class QOpenGLShaderProgram; -class QImage; -class QRect; - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class Q3DMapsPrivate; -class QDataItem; -class QDataRow; -class QDataSet; -class LabelItem; - -class QTCOMMERCIALDATAVIS3D_EXPORT Q3DMaps : public Q3DWindow -{ - Q_OBJECT -public: - enum AdjustmentDirection { - AdjustHeight = 0, // map value to y - AdjustWidth, // map value to x - AdjustDepth, // map value to z - AdjustRadius, // map value to x and z - AdjustAll // map value to all (x, y, z) - }; - -public: - explicit Q3DMaps(); - ~Q3DMaps(); - - void initialize(); - void render(); - void render(QPainter *painter); - - // Add data item. New data item is appended to old data. - // ownership of data is transferred - bool addDataItem(QDataItem *dataItem); - - // Add data set. New data is appended to old data. - // ownership of data is transferred - bool addData(const QVector<QDataItem*> &data); - // ownership of data is transferred - bool addData(const QDataRow &data); - - // Add data set. Old data is deleted. - // ownership of data is transferred - bool setData(const QVector<QDataItem*> &data); - // ownership of data is transferred - bool setData(QDataRow *data); - - // bar specifications; base thickness in x, y and z, enum to indicate which direction is increased with value - // TODO: Start using thickness also in adjustment direction; use it as a relative value. - // For example, in AdjustAll mode setting thickness to (0.1f, 1.0f, 0.5f) would apply value to - // x at 10%, y at 100% and z at 50%. If a dimension is not included, given thickness states its absolute value. - void setBarSpecs(const QVector3D &thickness = QVector3D(1.0f, 1.0f, 1.0f), - AdjustmentDirection direction = AdjustHeight); - - // bar type; bars (=cubes), pyramids, cones, cylinders, balls, etc. - void setBarType(BarStyle style, bool smooth = false); - - // override bar type with own mesh - void setMeshFileName(const QString &objFileName); - - // Select preset camera placement - void setCameraPreset(CameraPreset preset); - - // Set camera rotation if you don't want to use the presets (in horizontal (-180...180) and - // vertical (0...90) angles and distance in percentage (10...500)) - void setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance = 100); - - // Set theme (bar colors, shaders, window color, background colors, light intensity and text colors are affected) - void setTheme(ColorTheme theme); - - // Set color if you don't want to use themes. Set uniform to false if you want the (height) color to change from bottom to top - void setBarColor(QColor baseColor, QColor heightColor, bool uniform = true); - - // TODO: valon siirto / asetus - // Change selection mode; single bar, bar and row, bar and column, or all - void setSelectionMode(SelectionMode mode); - - // Set window title - void setWindowTitle(const QString &title); - - // Font size adjustment (should it be in enum (smallest, smaller, small, normal, large, larger, largest), or just GLfloat? - void setFontSize(GLfloat fontsize); - - // Set font - void setFont(const QFont &font); - - // Label transparency adjustment - void setLabelTransparency(LabelTransparency transparency); - - // Enable or disable background grid - void setGridEnabled(bool enable); - - // Set area specs - void setAreaSpecs(const QRect &areaRect, const QImage &image); - - // Set area image - void setImage(const QImage &image); - -protected: - void mousePressEvent(QMouseEvent *event); - void mouseReleaseEvent(QMouseEvent *event); - void mouseMoveEvent(QMouseEvent *event); - void wheelEvent(QWheelEvent *event); - void resizeEvent(QResizeEvent *event); - -private: - void drawScene(); - QScopedPointer<Q3DMapsPrivate> d_ptr; - Q_DISABLE_COPY(Q3DMaps); -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/q3dmaps_p.h b/src/datavis3d/engine/q3dmaps_p.h deleted file mode 100644 index 3896bb39..00000000 --- a/src/datavis3d/engine/q3dmaps_p.h +++ /dev/null @@ -1,170 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. - -#ifndef Q3DMAPS_P_H -#define Q3DMAPS_P_H - -#include "qdatavis3dglobal.h" -#include "qdatavis3namespace.h" -#include <QOpenGLFunctions> -#include <QFont> - -class QOpenGLPaintDevice; - -class QPoint; -class QSizeF; - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class Q3DMaps; -class QDataItem; -class QDataRow; -class QDataSet; -class ShaderHelper; -class ObjectHelper; -class TextureHelper; -class Theme; -class Drawer; - -class Q3DMapsPrivate : public QObject -{ -public: - enum SelectionType { - SelectionNone = 0, - SelectionBar, - SelectionRow, - SelectionColumn - }; - - enum MousePressType { - MouseNone = 0, - MouseOnScene, - MouseOnOverview, - MouseOnZoom, - MouseRotating - }; - -public: - Q3DMapsPrivate(Q3DMaps *q); - ~Q3DMapsPrivate(); - - void loadBarMesh(); - void loadBackgroundMesh(); - void loadGridLineMesh(); - void loadLabelMesh(); - void initShaders(const QString &vertexShader, const QString &fragmentShader); - void initSelectionShader(); - void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); - void initLabelShaders(const QString &vertexShader, const QString &fragmentShader); - void initDepthShader(); - void initSelectionBuffer(); - void initDepthBuffer(); - void updateTextures(); - void calculateSceneScalingFactors(const QRect &areaRect); - void calculateHeightAdjustment(const QPair<GLfloat, GLfloat> &limits); - void calculateTranslation(QDataItem *item); - SelectionType isSelected(GLint bar, const QVector3D &selection); - bool isValid(const QDataItem &item); - - Q3DMaps *q_ptr; - - QOpenGLPaintDevice *m_paintDevice; - ShaderHelper *m_barShader; - ShaderHelper *m_depthShader; - ShaderHelper *m_selectionShader; - ShaderHelper *m_backgroundShader; - ShaderHelper *m_labelShader; - ObjectHelper *m_barObj; - ObjectHelper *m_backgroundObj; - ObjectHelper *m_gridLineObj; - ObjectHelper *m_labelObj; - QString m_objFile; - MousePressType m_mousePressed; - QPoint m_mousePos; - GLint m_zoomLevel; - GLfloat m_zoomAdjustment; - GLfloat m_horizontalRotation; - GLfloat m_verticalRotation; - QVector3D m_barThickness; - GLfloat m_heightNormalizer; - GLfloat m_yAdjustment; - GLfloat m_scaleFactor; - Theme *m_theme; - bool m_isInitialized; - SelectionMode m_selectionMode; - QDataItem *m_selectedBar; - QDataRow *m_data; - QString m_axisLabelX; - QString m_axisLabelZ; - QString m_axisLabelY; - QRect m_sceneViewPort; - QRect m_zoomViewPort; - bool m_zoomActivated; - TextureHelper *m_textureHelper; - LabelTransparency m_labelTransparency; - QFont m_font; - Drawer *m_drawer; - QSizeF m_areaSize; - GLuint m_bgrTexture; - GLuint m_depthTexture; - GLuint m_selectionTexture; - //GLuint m_selectionDepthTexture; - GLuint m_depthFrameBuffer; - GLuint m_selectionFrameBuffer; - GLuint m_selectionDepthBuffer; - bool m_updateLabels; - bool m_gridEnabled; - Q3DMaps::AdjustmentDirection m_adjustDirection; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/q3dwindow.cpp b/src/datavis3d/engine/q3dwindow.cpp deleted file mode 100644 index a172e7b6..00000000 --- a/src/datavis3d/engine/q3dwindow.cpp +++ /dev/null @@ -1,169 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "q3dwindow.h" -#include "q3dwindow_p.h" - -#include <QGuiApplication> - -#include <QOpenGLContext> -#include <QOpenGLPaintDevice> -#include <QPainter> - -#include <QDebug> - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -Q3DWindow::Q3DWindow(QWindow *parent) - : QWindow(parent), - d_ptr(new Q3DWindowPrivate(this)) -{ - setSurfaceType(QWindow::OpenGLSurface); - QSurfaceFormat surfaceFormat; - surfaceFormat.setDepthBufferSize(16); - surfaceFormat.setSamples(4); - surfaceFormat.setSwapBehavior(QSurfaceFormat::DoubleBuffer); - //surfaceFormat.setRenderableType(QSurfaceFormat::OpenGLES); // OpenGL crashes with ANGLE, comment out or define OpenGLES - setFormat(surfaceFormat); - - create(); - - d_ptr->m_context->setFormat(requestedFormat()); - d_ptr->m_context->create(); -#if !defined(Q_OS_MAC) - // These are required here for windows (and linux?), but cause errors on mac - d_ptr->m_context->makeCurrent(this); - initializeOpenGLFunctions(); -#endif - initialize(); -} - -Q3DWindow::~Q3DWindow() -{ -} - -void Q3DWindow::initialize() -{ - qDebug() << "OpenGL version" << format().majorVersion() << format().minorVersion(); - qDebug() << "OpenGL renderer" << format().renderableType(); - //qDebug() << "OpenGL swapBehavior" << format().swapBehavior(); - setAnimating(true); -} - -void Q3DWindow::render() -{ -} - -void Q3DWindow::renderLater() -{ - if (!d_ptr->m_updatePending) { - d_ptr->m_updatePending = true; - QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest)); - } -} - -bool Q3DWindow::event(QEvent *event) -{ - switch (event->type()) { - case QEvent::UpdateRequest: - renderNow(); - return true; - default: - return QWindow::event(event); - } -} - -void Q3DWindow::exposeEvent(QExposeEvent *event) -{ - Q_UNUSED(event); - - if (isExposed()) - renderNow(); -} - -void Q3DWindow::renderNow() -{ - if (!isExposed()) - return; - - static bool needsInit = true; - - d_ptr->m_updatePending = false; - - d_ptr->m_context->makeCurrent(this); - - if (needsInit) { -#if defined(Q_OS_MAC) - initializeOpenGLFunctions(); -#endif - initialize(); - needsInit = false; - } - - render(); - - d_ptr->m_context->swapBuffers(this); - - if (d_ptr->m_animating) - renderLater(); -} - -void Q3DWindow::setAnimating(bool animating) -{ - d_ptr->m_animating = animating; - - if (animating) - renderLater(); -} - -Q3DWindowPrivate::Q3DWindowPrivate(Q3DWindow *q) - : q_ptr(q), - m_updatePending(false), - m_animating(false), - m_context(new QOpenGLContext(q)) -{ -} - -Q3DWindowPrivate::~Q3DWindowPrivate() -{ -} - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE diff --git a/src/datavis3d/engine/q3dwindow.h b/src/datavis3d/engine/q3dwindow.h deleted file mode 100644 index 9958f7d9..00000000 --- a/src/datavis3d/engine/q3dwindow.h +++ /dev/null @@ -1,86 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef Q3DWINDOW_H -#define Q3DWINDOW_H - -#include "QtDataVis3D/qdatavis3dglobal.h" - -#include <QWindow> -#include <QOpenGLFunctions> - -class QPainter; - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class Q3DWindowPrivate; - -class QTCOMMERCIALDATAVIS3D_EXPORT Q3DWindow : public QWindow, protected QOpenGLFunctions -{ - Q_OBJECT -public: - explicit Q3DWindow(QWindow *parent = 0); - ~Q3DWindow(); - - virtual void render(); - - virtual void initialize(); - - void setAnimating(bool animating); - -public slots: - void renderLater(); - void renderNow(); - -protected: - bool event(QEvent *event); - void exposeEvent(QExposeEvent *event); - -private: - QScopedPointer<Q3DWindowPrivate> d_ptr; - - friend class Q3DBarsPrivate; - friend class Q3DBars; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/q3dwindow_p.h b/src/datavis3d/engine/q3dwindow_p.h deleted file mode 100644 index ef786fb3..00000000 --- a/src/datavis3d/engine/q3dwindow_p.h +++ /dev/null @@ -1,81 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. - -#ifndef Q3DWINDOW_p_H -#define Q3DWINDOW_p_H - -#include "qdatavis3dglobal.h" - -class QOpenGLContext; -class QOpenGLPaintDevice; - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class Q3DWindow; - -class Q3DWindowPrivate -{ -public: - Q3DWindowPrivate(Q3DWindow *q); - ~Q3DWindowPrivate(); - -public: - Q3DWindow *q_ptr; - - bool m_updatePending; - bool m_animating; - - QOpenGLContext *m_context; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/qdataitem.cpp b/src/datavis3d/engine/qdataitem.cpp deleted file mode 100644 index 14d6c85f..00000000 --- a/src/datavis3d/engine/qdataitem.cpp +++ /dev/null @@ -1,158 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qdataitem.h" -#include "qdataitem_p.h" - -#include <QPoint> -#include <QString> - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -QDataItem::QDataItem(float value, const QString &label) - : d_ptr(new QDataItemPrivate(this, value, label)) -{ - //qDebug("QDataItem"); -} - -QDataItem::~QDataItem() -{ - //qDebug("~QDataItem"); -} - -void QDataItem::setLabel(const QString &label, bool prepend) -{ - d_ptr->m_labelString = label; - d_ptr->m_prependLabel = prepend; -} - -void QDataItem::setValue(float value) -{ - d_ptr->m_value = value; -} - -void QDataItem::setValue(int value) -{ - d_ptr->m_value = (float)value; -} - -void QDataItem::setPosition(const QPointF &position) -{ - d_ptr->m_position = position; -} - -void QDataItem::setPosition(const QPoint &position) -{ - d_ptr->m_position = (QPointF)position; -} - -QDataItemPrivate::QDataItemPrivate(QDataItem *q, float value, const QString &label) - : q_ptr(q), - m_value(value), - m_labelString(label), - m_prependLabel(false), - m_translation(QVector3D(0, 0, 0)), - m_label(LabelItem()), - m_selectionLabel(LabelItem()) -{ -} - -QDataItemPrivate::~QDataItemPrivate() -{ -} - -void QDataItemPrivate::setTranslation(const QVector3D &translation) -{ - m_translation = translation; -} - -QVector3D QDataItemPrivate::translation() -{ - return m_translation; -} - -float QDataItemPrivate::value() -{ - return m_value; -} - -QString QDataItemPrivate::valueStr() -{ - QString strVal; - QString numStr; - numStr.setNum(m_value); - if (m_prependLabel) { - strVal.append(m_labelString); - strVal.append(QStringLiteral(" ")); - strVal.append(numStr); - } else { - strVal.append(numStr); - strVal.append(m_labelString); - } - return strVal; -} - -void QDataItemPrivate::setLabel(const LabelItem &label) -{ - m_label = label; -} - -LabelItem QDataItemPrivate::label() -{ - return m_label; -} - -void QDataItemPrivate::setSelectionLabel(const LabelItem &label) -{ - m_selectionLabel = label; -} - -LabelItem QDataItemPrivate::selectionLabel() -{ - return m_selectionLabel; -} - -QPointF QDataItemPrivate::position() -{ - return m_position; -} - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE diff --git a/src/datavis3d/engine/qdataitem.h b/src/datavis3d/engine/qdataitem.h deleted file mode 100644 index 88d54faf..00000000 --- a/src/datavis3d/engine/qdataitem.h +++ /dev/null @@ -1,81 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QDATAITEM_H -#define QDATAITEM_H - -#include "QtDataVis3D/qdatavis3dglobal.h" -#include <QScopedPointer> -#include <QString> - -class QPointF; -class QPoint; - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class QDataItemPrivate; - -class QTCOMMERCIALDATAVIS3D_EXPORT QDataItem -{ -public: - explicit QDataItem(float value = 0.0f, const QString &label = QString()); - ~QDataItem(); - - void setLabel(const QString &label, bool prepend = false); // label for value, unit for example - void setValue(float value); - void setValue(int value); - // Has no effect in Q3DBars - void setPosition(const QPointF &position); - void setPosition(const QPoint &position); - -private: - QScopedPointer<QDataItemPrivate> d_ptr; - friend class Q3DBars; - friend class Q3DBarsPrivate; - friend class Q3DMaps; - friend class Q3DMapsPrivate; - friend class QDataRowPrivate; - friend class Drawer; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/qdataitem_p.h b/src/datavis3d/engine/qdataitem_p.h deleted file mode 100644 index f14fe175..00000000 --- a/src/datavis3d/engine/qdataitem_p.h +++ /dev/null @@ -1,101 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. - -#ifndef QDATAITEM_P_H -#define QDATAITEM_P_H - -#include "qdatavis3dglobal.h" -#include "qdataitem.h" -#include "labelitem_p.h" -#include <QOpenGLFunctions> -#include <QSize> -#include <QString> -#include <QVector3D> - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class QDataItemPrivate -{ - public: - explicit QDataItemPrivate(QDataItem *q, float value = 0.0f, - const QString &label = QString()); - ~QDataItemPrivate(); - - // Position in 3D scene - void setTranslation(const QVector3D &translation); - QVector3D translation(); - // Value of bar - float value(); - // Value and label appended into a string. If label has prepend -flag set, append label and value - QString valueStr(); - // Label item (containing valueStr as texture) - void setLabel(const LabelItem &label); - LabelItem label(); - // Selection label item (containing specialar selection texture, if mode is activated) - void setSelectionLabel(const LabelItem &label); - LabelItem selectionLabel(); - QPointF position(); - - private: - QDataItem *q_ptr; - float m_value; - QString m_labelString; - bool m_prependLabel; - QVector3D m_translation; - LabelItem m_label; - LabelItem m_selectionLabel; - QPointF m_position; - friend class QDataItem; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/qdatarow.cpp b/src/datavis3d/engine/qdatarow.cpp deleted file mode 100644 index f4a9e984..00000000 --- a/src/datavis3d/engine/qdatarow.cpp +++ /dev/null @@ -1,150 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qdatarow.h" -#include "qdatarow_p.h" -#include "qdataitem.h" -#include "qdataitem_p.h" - -#include <QString> - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -QDataRow::QDataRow(const QString &label) - : d_ptr(new QDataRowPrivate(this, label)) -{ - //qDebug("QDataRow"); -} - -QDataRow::~QDataRow() -{ - //qDebug("~QDataRow"); -} - -void QDataRow::setLabel(const QString &label) -{ - d_ptr->m_label = label; -} - -void QDataRow::addItem(QDataItem *item) -{ - d_ptr->m_row.prepend(item); -} - -QDataRowPrivate::QDataRowPrivate(QDataRow *q, const QString &label) - : q_ptr(q), - m_label(label), - m_labelItem(LabelItem()) -{ -} - -QDataRowPrivate::~QDataRowPrivate() -{ - for (int itemCount = 0; itemCount < m_row.size(); itemCount++) - delete m_row.at(itemCount); - m_row.clear(); -} - -QVector<QDataItem*> QDataRowPrivate::row() -{ - return m_row; -} - -void QDataRowPrivate::clear() -{ - m_row.clear(); -} - -QDataItem *QDataRowPrivate::getItem(int itemIndex) -{ - QDataItem *item = NULL; - if (m_row.size() > itemIndex) - item = m_row.at(itemIndex); - return item; -} - -void QDataRowPrivate::verifySize(int size) -{ - if (size > m_row.size()) { - // QVector's resize doesn't delete data contained in it - // Delete contents of items to be removed - int nbrToBeRemoved = m_row.size() - size; - for (int itemCount = 0; itemCount < nbrToBeRemoved; itemCount++) { - int itemToBeRemoved = m_row.size() - itemCount - 1; // -1 to compensate index 0 - delete m_row.at(itemToBeRemoved); - } - // Resize vector - m_row.resize(size); - } else if (size < m_row.size()) { - qCritical("Check your sample space size! Your row is too short."); - } -} - -QPair<GLfloat, GLfloat> QDataRowPrivate::limitValues() -{ - QPair<GLfloat, GLfloat> limits = qMakePair(100.0f, -100.0f); - for (int i = 0; i < m_row.size(); i++) { - QDataItem *item = m_row.at(i); - float itemValue = item->d_ptr->value(); - if (limits.second < itemValue) - limits.second = itemValue; - if (limits.first > itemValue) - limits.first = itemValue; - } - return limits; -} - -QString QDataRowPrivate::label() -{ - return m_label; -} - -void QDataRowPrivate::setLabelItem(const LabelItem &item) -{ - m_labelItem = item; -} - -LabelItem QDataRowPrivate::labelItem() -{ - return m_labelItem; -} - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE diff --git a/src/datavis3d/engine/qdatarow.h b/src/datavis3d/engine/qdatarow.h deleted file mode 100644 index 766ae541..00000000 --- a/src/datavis3d/engine/qdatarow.h +++ /dev/null @@ -1,74 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QDATAROW_H -#define QDATAROW_H - -#include "QtDataVis3D/qdatavis3dglobal.h" -#include <QScopedPointer> -#include <QString> - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class QDataRowPrivate; -class QDataItem; - -class QTCOMMERCIALDATAVIS3D_EXPORT QDataRow -{ -public: - explicit QDataRow(const QString &label = QString()); - ~QDataRow(); - - void setLabel(const QString &label); // label for value, unit for example - void addItem(QDataItem *item); - -private: - QScopedPointer<QDataRowPrivate> d_ptr; - friend class Q3DBars; - friend class Q3DBarsPrivate; - friend class Q3DMaps; - friend class Q3DMapsPrivate; - friend class QDataSetPrivate; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/qdatarow_p.h b/src/datavis3d/engine/qdatarow_p.h deleted file mode 100644 index 3a1adeee..00000000 --- a/src/datavis3d/engine/qdatarow_p.h +++ /dev/null @@ -1,91 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. - -#ifndef QDATAROW_P_H -#define QDATAROW_P_H - -#include "qdatavis3dglobal.h" -#include "qdatarow.h" -#include "labelitem_p.h" -#include <QVector> -#include <QString> - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class QDataItem; - -class QDataRowPrivate -{ -public: - explicit QDataRowPrivate(QDataRow *q, const QString &label = QString()); - ~QDataRowPrivate(); - - QVector<QDataItem*> row(); - // Clears vector, doesn't delete items - void clear(); - QDataItem *getItem(int itemIndex); - void verifySize(int size); - QPair<GLfloat, GLfloat> limitValues(); - QString label(); - void setLabelItem(const LabelItem &item); - LabelItem labelItem(); - -private: - QDataRow *q_ptr; - QVector<QDataItem*> m_row; - QString m_label; - LabelItem m_labelItem; - friend class QDataRow; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/qdataset.cpp b/src/datavis3d/engine/qdataset.cpp deleted file mode 100644 index 5af920d2..00000000 --- a/src/datavis3d/engine/qdataset.cpp +++ /dev/null @@ -1,271 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qdataset.h" -#include "qdataset_p.h" -#include "qdatarow.h" -#include "qdatarow_p.h" - -#include <QPoint> -#include <QString> - -//#include <QDebug> - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -const QString empty; - -QDataSet::QDataSet() - : d_ptr(new QDataSetPrivate(this)) -{ - //qDebug("QDataSet"); -} - -QDataSet::~QDataSet() -{ - //qDebug("~QDataSet"); -} - -void QDataSet::setLabels(const QString &xAxis, - const QString &zAxis, - const QString &yAxis, - const QVector<QString> &labelsRow, - const QVector<QString> &labelsColumn) -{ - // skip empty labels, keep the previous ones - if (xAxis != empty && d_ptr->m_xAxis != xAxis) { - d_ptr->m_xAxis = xAxis; - // Generate axis label texture - if (d_ptr->m_drawer) - d_ptr->m_drawer->generateLabelItem(&d_ptr->m_xAxisItem, xAxis); - } - if (zAxis != empty && d_ptr->m_zAxis != zAxis) { - d_ptr->m_zAxis = zAxis; - // Generate axis label texture - if (d_ptr->m_drawer) - d_ptr->m_drawer->generateLabelItem(&d_ptr->m_zAxisItem, zAxis); - } - if (yAxis != empty && d_ptr->m_yAxis != yAxis) { - d_ptr->m_yAxis = yAxis; - // Generate axis label texture - if (d_ptr->m_drawer) - d_ptr->m_drawer->generateLabelItem(&d_ptr->m_yAxisItem, yAxis); - } - d_ptr->m_labelsRow = labelsRow; - d_ptr->m_labelsColumn = labelsColumn; - // Generate row and column label textures - if (d_ptr->m_drawer) { - for (int itemCount = 0; itemCount < labelsColumn.size(); itemCount++) { - d_ptr->m_labelItemsColumn.append(LabelItem()); - d_ptr->m_drawer->generateLabelItem(&d_ptr->m_labelItemsColumn[itemCount], - labelsColumn.at(itemCount)); - } - for (int itemCount = 0; itemCount < labelsRow.size(); itemCount++) { - d_ptr->m_labelItemsRow.append(LabelItem()); - d_ptr->m_drawer->generateLabelItem(&d_ptr->m_labelItemsRow[itemCount], - labelsRow.at(itemCount)); - } - } -} - -void QDataSet::addRow(QDataRow *row) -{ - d_ptr->m_set.prepend(row); -} - -QDataSetPrivate::QDataSetPrivate(QDataSet *q) - : q_ptr(q), - m_set(QVector<QDataRow*>()), - m_xAxis(QString()), - m_zAxis(QString()), - m_yAxis(QString()), - m_labelsRow(QVector<QString>()), - m_labelsColumn(QVector<QString>()), - m_xAxisItem(LabelItem()), - m_zAxisItem(LabelItem()), - m_yAxisItem(LabelItem()), - m_labelItemsRow(QVector<LabelItem>()), - m_labelItemsColumn(QVector<LabelItem>()), - m_drawer(0) -{ -} - -QDataSetPrivate::~QDataSetPrivate() -{ - for (int itemCount = 0; itemCount < m_set.size(); itemCount++) - delete m_set.at(itemCount); - m_set.clear(); - // Delete axis textures - GLuint textureid = m_xAxisItem.textureId(); - if (textureid) - glDeleteTextures(1, &textureid); - textureid = m_zAxisItem.textureId(); - if (textureid) - glDeleteTextures(1, &textureid); - textureid = m_yAxisItem.textureId(); - if (textureid) - glDeleteTextures(1, &textureid); - // Delete row and column textures - for (int itemCount = 0; itemCount < m_labelItemsColumn.size(); itemCount++) { - LabelItem item = m_labelItemsColumn.at(itemCount); - textureid = item.textureId(); - if (textureid) - glDeleteTextures(1, &textureid); - } - for (int itemCount = 0; itemCount < m_labelItemsRow.size(); itemCount++) { - LabelItem item = m_labelItemsRow.at(itemCount); - textureid = item.textureId(); - if (textureid) - glDeleteTextures(1, &textureid); - } -} - -void QDataSetPrivate::setDrawer(Drawer *drawer) -{ - m_drawer = drawer; - connect(m_drawer, SIGNAL(drawerChanged()), this, SLOT(updateTextures())); - updateTextures(); -} - -QVector<QDataRow*> QDataSetPrivate::set() -{ - return m_set; -} - -QDataRow *QDataSetPrivate::getRow(int rowIndex) -{ - QDataRow *row = NULL; - if (m_set.size() > rowIndex) - row = m_set.at(rowIndex); - return row; -} - -QVector<QString> QDataSetPrivate::rowLabels() -{ - return m_labelsRow; -} - -QVector<QString> QDataSetPrivate::columnLabels() -{ - return m_labelsColumn; -} - -QVector<LabelItem> QDataSetPrivate::rowLabelItems() -{ - return m_labelItemsRow; -} - -QVector<LabelItem> QDataSetPrivate::columnLabelItems() -{ - return m_labelItemsColumn; -} - -void QDataSetPrivate::axisLabels(QString *xAxis, QString *zAxis, QString *yAxis) -{ - *xAxis = m_xAxis; - *zAxis = m_zAxis; - *yAxis = m_yAxis; -} - -void QDataSetPrivate::axisLabelItems(LabelItem *xAxisItem, LabelItem *zAxisItem, - LabelItem *yAxisItem) -{ - *xAxisItem = m_xAxisItem; - *zAxisItem = m_zAxisItem; - *yAxisItem = m_yAxisItem; -} - -void QDataSetPrivate::verifySize(int colSize, int rowSize) -{ - // First verify columns - // QVector's resize doesn't delete data contained in it - // Delete contents of rows to be removed - if (colSize < m_set.size()) { - int nbrToBeRemoved = m_set.size() - colSize; - for (int rowCount = 0; rowCount < nbrToBeRemoved; rowCount++) { - int rowToBeRemoved = m_set.size() - rowCount - 1; // -1 to compensate index 0 - delete m_set.at(rowToBeRemoved); - } - // Resize vector - m_set.resize(colSize); - } - // Then verify each row left - if (rowSize) { - for (int i = 0; i < m_set.size(); i++) - m_set.at(i)->d_ptr->verifySize(rowSize); - } -} - -QPair<GLfloat, GLfloat> QDataSetPrivate::limitValues() -{ - QPair<GLfloat, GLfloat> limits = qMakePair(100.0f, -100.0f); - QPair<GLfloat, GLfloat> rowLimits; - for (int i = 0; i < m_set.size(); i++) { - rowLimits = m_set.at(i)->d_ptr->limitValues(); - if (limits.second < rowLimits.second) - limits.second = rowLimits.second; - if (limits.first > rowLimits.first) - limits.first = rowLimits.first; - } - return limits; -} - -void QDataSetPrivate::updateTextures() -{ - if (m_xAxis != empty) - m_drawer->generateLabelItem(&m_xAxisItem, m_xAxis); - if (m_zAxis != empty) - m_drawer->generateLabelItem(&m_zAxisItem, m_zAxis); - if (m_yAxis != empty) - m_drawer->generateLabelItem(&m_yAxisItem, m_yAxis); - for (int itemCount = 0; itemCount < m_labelsColumn.size(); itemCount++) { - if (m_labelItemsColumn.size() < itemCount + 1) - m_labelItemsColumn.append(LabelItem()); - m_drawer->generateLabelItem(&m_labelItemsColumn[itemCount], m_labelsColumn.at(itemCount)); - } - for (int itemCount = 0; itemCount < m_labelsRow.size(); itemCount++) { - if (m_labelItemsRow.size() < itemCount + 1) - m_labelItemsRow.append(LabelItem()); - m_drawer->generateLabelItem(&m_labelItemsRow[itemCount], m_labelsRow.at(itemCount)); - } -} - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE diff --git a/src/datavis3d/engine/qdataset.h b/src/datavis3d/engine/qdataset.h deleted file mode 100644 index 118d3df9..00000000 --- a/src/datavis3d/engine/qdataset.h +++ /dev/null @@ -1,80 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QDATASET_H -#define QDATASET_H - -#include "QtDataVis3D/qdatavis3dglobal.h" -#include "qdataitem.h" -#include "qdatarow.h" - -#include <QScopedPointer> -#include <QVector> -#include <QString> - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class QDataSetPrivate; - -class QTCOMMERCIALDATAVIS3D_EXPORT QDataSet -{ -public: - explicit QDataSet(); - ~QDataSet(); - - void setLabels(const QString &xAxis = QString(), - const QString &zAxis = QString(), - const QString &yAxis = QString(), - const QVector<QString> &labelsRow = QVector<QString>(), - const QVector<QString> &labelsColumn = QVector<QString>()); - void addRow(QDataRow *row); - -private: - QScopedPointer<QDataSetPrivate> d_ptr; - friend class Q3DBars; - friend class Q3DBarsPrivate; - friend class Q3DMaps; - friend class Q3DMapsPrivate; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/qdataset_p.h b/src/datavis3d/engine/qdataset_p.h deleted file mode 100644 index 90dc5329..00000000 --- a/src/datavis3d/engine/qdataset_p.h +++ /dev/null @@ -1,107 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. - -#ifndef QDATASET_P_H -#define QDATASET_P_H - -#include "qdatavis3dglobal.h" -#include "qdataset.h" -#include "drawer_p.h" -#include "labelitem_p.h" -#include <QVector> -#include <QString> - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class QDataSetPrivate : public QObject -{ - Q_OBJECT - -public: - explicit QDataSetPrivate(QDataSet *q); - ~QDataSetPrivate(); - - void setDrawer(Drawer *drawer); - QVector<QDataRow*> set(); - QDataRow *getRow(int rowIndex); - QVector<QString> rowLabels(); - QVector<QString> columnLabels(); - QVector<LabelItem> rowLabelItems(); - QVector<LabelItem> columnLabelItems(); - void axisLabels(QString *xAxis, QString *zAxis, QString *yAxis); - void axisLabelItems(LabelItem *xAxisItem, LabelItem *zAxisItem, LabelItem *yAxisItem); - void verifySize(int colSize, int rowSize = 0); // If rowSize is 0, don't verify rows - // first = min, second = max - QPair<GLfloat, GLfloat> limitValues(); - -public Q_SLOTS: - void updateTextures(); - -private: - QDataSet *q_ptr; - QVector<QDataRow*> m_set; - QString m_xAxis; - QString m_zAxis; - QString m_yAxis; - QVector<QString> m_labelsRow; - QVector<QString> m_labelsColumn; - LabelItem m_xAxisItem; - LabelItem m_zAxisItem; - LabelItem m_yAxisItem; - QVector<LabelItem> m_labelItemsRow; - QVector<LabelItem> m_labelItemsColumn; - Drawer *m_drawer; - friend class QDataSet; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif diff --git a/src/datavis3d/engine/shaders/fragmentDepthTest b/src/datavis3d/engine/shaders/fragmentDepthTest deleted file mode 100644 index d6c502e1..00000000 --- a/src/datavis3d/engine/shaders/fragmentDepthTest +++ /dev/null @@ -1,7 +0,0 @@ -uniform sampler2D textureSampler; - -varying highp vec2 UV; - -void main() { - gl_FragColor = texture2D(textureSampler, UV); -} diff --git a/src/datavis3d/engine/shaders/fragmentShader b/src/datavis3d/engine/shaders/fragmentShader deleted file mode 100644 index 45d8642f..00000000 --- a/src/datavis3d/engine/shaders/fragmentShader +++ /dev/null @@ -1,38 +0,0 @@ -varying highp vec2 UV; -varying highp vec2 coords_mdl; -varying highp vec3 position_wrld; -varying highp vec3 normal_cmr; -varying highp vec3 eyeDirection_cmr; -varying highp vec3 lightDirection_cmr; - -uniform highp vec3 lightPosition_wrld; -uniform highp vec3 color_mdl; -uniform highp float lightStrength; -uniform highp float ambientStrength; - -void main() { - highp vec3 materialDiffuseColor = color_mdl; - highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor; - highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0); - - highp float distance = length(lightPosition_wrld - position_wrld); - - highp vec3 n = normalize(normal_cmr); - highp vec3 l = normalize(lightDirection_cmr); - highp float cosTheta = dot(n, l); - if (cosTheta < 0.0) { cosTheta = 0.0; } - if (cosTheta > 1.0) { cosTheta = 1.0; } - - highp vec3 E = normalize(eyeDirection_cmr); - highp vec3 R = reflect(-l, n); - highp float cosAlpha = dot(E, R); - if (cosAlpha < 0.0) { cosAlpha = 0.0; } - if (cosAlpha > 1.0) { cosAlpha = 1.0; } - - gl_FragColor.rgb = //color_mdl + color_mdl * vec3(cosTheta * cosTheta) / (distance * distance) + vec3(cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / (distance * distance); - materialAmbientColor + - materialDiffuseColor * lightStrength * (cosTheta * cosTheta) / distance + - materialSpecularColor * lightStrength * (cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / distance;//(distance * distance); - gl_FragColor.a = 1.0; -} - diff --git a/src/datavis3d/engine/shaders/fragmentShaderAmbient b/src/datavis3d/engine/shaders/fragmentShaderAmbient deleted file mode 100644 index ccaa07e4..00000000 --- a/src/datavis3d/engine/shaders/fragmentShaderAmbient +++ /dev/null @@ -1,28 +0,0 @@ -varying highp vec3 position_wrld; -varying highp vec3 normal_cmr; -varying highp vec3 eyeDirection_cmr; -varying highp vec3 lightDirection_cmr; -uniform highp vec3 lightPosition_wrld; -uniform highp vec3 color_mdl; -void main() { - highp vec3 lightColor = vec3(1.0, 1.0, 1.0); - highp float lightPower = 10.0; - highp vec3 materialAmbientColor = vec3(0.5, 0.5, 0.5) * color_mdl; - highp vec3 materialSpecularColor = vec3(0.3, 0.3, 0.3) * color_mdl; - highp float distance = length(lightPosition_wrld - position_wrld); - highp vec3 n = normalize(normal_cmr); - highp vec3 l = normalize(lightDirection_cmr); - highp float cosTheta = dot(n, l); - if (cosTheta < 0.0) { cosTheta = 0.0; } - if (cosTheta > 1.0) { cosTheta = 1.0; } - highp vec3 E = normalize(eyeDirection_cmr); - highp vec3 R = reflect(-l, n); - highp float cosAlpha = dot(E, R); - if (cosAlpha < 0.0) { cosAlpha = 0.0; } - if (cosAlpha > 1.0) { cosAlpha = 1.0; } - gl_FragColor.rgb = - materialAmbientColor + - materialSpecularColor * lightColor * lightPower * (cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / (distance * distance); - gl_FragColor.a = 1.0; -} - diff --git a/src/datavis3d/engine/shaders/fragmentShaderColorOnY b/src/datavis3d/engine/shaders/fragmentShaderColorOnY deleted file mode 100644 index a7a30155..00000000 --- a/src/datavis3d/engine/shaders/fragmentShaderColorOnY +++ /dev/null @@ -1,30 +0,0 @@ -varying highp vec3 position_wrld; -varying highp vec3 normal_cmr; -varying highp vec3 eyeDirection_cmr; -varying highp vec3 lightDirection_cmr; -varying highp vec2 coords_mdl; -uniform highp vec3 lightPosition_wrld; -uniform highp vec3 color_mdl; -uniform highp float lightStrength; -uniform highp float ambientStrength; -void main() { - highp vec3 materialDiffuseColor = vec3(coords_mdl.y * color_mdl.x, coords_mdl.y * color_mdl.y, coords_mdl.y * color_mdl.z); - highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor; - highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0); - highp float distance = length(lightPosition_wrld - position_wrld); - highp vec3 n = normalize(normal_cmr); - highp vec3 l = normalize(lightDirection_cmr); - highp float cosTheta = dot(n, l); - if (cosTheta < 0.0) { cosTheta = 0.0; } - if (cosTheta > 1.0) { cosTheta = 1.0; } - highp vec3 E = normalize(eyeDirection_cmr); - highp vec3 R = reflect(-l, n); - highp float cosAlpha = dot(E, R); - if (cosAlpha < 0.0) { cosAlpha = 0.0; } - if (cosAlpha > 1.0) { cosAlpha = 1.0; } - gl_FragColor.rgb = //color_mdl + color_mdl * vec3(cosTheta * cosTheta) / (distance * distance) + vec3(cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / (distance * distance); - materialAmbientColor + - materialDiffuseColor * lightStrength * (cosTheta * cosTheta) / (distance * distance) + - materialSpecularColor * lightStrength * (cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / (distance * distance); -} - diff --git a/src/datavis3d/engine/shaders/fragmentShaderDepth b/src/datavis3d/engine/shaders/fragmentShaderDepth deleted file mode 100644 index 5cfd4b10..00000000 --- a/src/datavis3d/engine/shaders/fragmentShaderDepth +++ /dev/null @@ -1,3 +0,0 @@ -void main() { - gl_FragDepth = gl_FragCoord.z; -} diff --git a/src/datavis3d/engine/shaders/fragmentShaderLabel b/src/datavis3d/engine/shaders/fragmentShaderLabel deleted file mode 100644 index ed3f91b1..00000000 --- a/src/datavis3d/engine/shaders/fragmentShaderLabel +++ /dev/null @@ -1,6 +0,0 @@ -varying highp vec2 UV; -uniform sampler2D textureSampler; -void main() { - gl_FragColor = texture2D(textureSampler, UV); -} - diff --git a/src/datavis3d/engine/shaders/fragmentShaderSelection b/src/datavis3d/engine/shaders/fragmentShaderSelection deleted file mode 100644 index 66370224..00000000 --- a/src/datavis3d/engine/shaders/fragmentShaderSelection +++ /dev/null @@ -1,7 +0,0 @@ -uniform highp vec3 color_mdl; -//uniform highp vec4 color_mdl; -void main() { - gl_FragColor.rgb = color_mdl; - //gl_FragColor = color_mdl; -} - diff --git a/src/datavis3d/engine/shaders/fragmentShaderTexture b/src/datavis3d/engine/shaders/fragmentShaderTexture deleted file mode 100644 index 95c4f1a1..00000000 --- a/src/datavis3d/engine/shaders/fragmentShaderTexture +++ /dev/null @@ -1,32 +0,0 @@ -varying highp vec2 UV; -varying highp vec3 position_wrld; -varying highp vec3 normal_cmr; -varying highp vec3 eyeDirection_cmr; -varying highp vec3 lightDirection_cmr; -uniform highp vec3 lightPosition_wrld; -uniform highp vec3 color_mdl; -uniform highp float lightStrength; -uniform highp float ambientStrength; -uniform sampler2D textureSampler; -void main() { - highp vec3 materialDiffuseColor = texture2D(textureSampler, UV).rgb; - highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor; - highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0); - highp float distance = length(lightPosition_wrld - position_wrld); - highp vec3 n = normalize(normal_cmr); - highp vec3 l = normalize(lightDirection_cmr); - highp float cosTheta = dot(n, l); - if (cosTheta < 0.0) { cosTheta = 0.0; } - if (cosTheta > 1.0) { cosTheta = 1.0; } - highp vec3 E = normalize(eyeDirection_cmr); - highp vec3 R = reflect(-l, n); - highp float cosAlpha = dot(E, R); - if (cosAlpha < 0.0) { cosAlpha = 0.0; } - if (cosAlpha > 1.0) { cosAlpha = 1.0; } - gl_FragColor.rgb = //color_mdl + color_mdl * vec3(cosTheta * cosTheta) / (distance * distance) + vec3(cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / (distance * distance); - materialAmbientColor + - materialDiffuseColor * lightStrength * (cosTheta * cosTheta) / distance + - materialSpecularColor * lightStrength * (cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / distance;//(distance * distance); - gl_FragColor.a = 1.0; -} - diff --git a/src/datavis3d/engine/shaders/fragmentShadow b/src/datavis3d/engine/shaders/fragmentShadow deleted file mode 100644 index 2c3c2ded..00000000 --- a/src/datavis3d/engine/shaders/fragmentShadow +++ /dev/null @@ -1,70 +0,0 @@ -varying highp vec4 shadowCoord; -varying highp vec2 UV; -varying highp vec3 position_wrld; -varying highp vec3 normal_cmr; -varying highp vec3 eyeDirection_cmr; -varying highp vec3 lightDirection_cmr; - -uniform highp float lightStrength; -uniform highp float ambientStrength; -uniform sampler2D textureSampler; -//uniform sampler2DShadow shadowMap; // use with version 2 -uniform sampler2D shadowMap; // use with version 1 - -// Version 1: Use this to see the shadow map - -void main() { - float shadowFactor = 1.0; // default to '1' meaning "no shadow" - float epsilon = 0.1; // increase value to remove little artifacts - vec4 shadCoordsPD = shadowCoord / shadowCoord.w; - if (shadowCoord.w <= 0.0) { // ignore negative projection - shadowFactor = 1.0; - } else if (shadCoordsPD.x < 0.0 || shadCoordsPD.y < 0.0) { // outside light frustum, ignore - shadowFactor = 1.0; - } else if (shadCoordsPD.x >= 1.0 || shadCoordsPD.y >= 1.0) { // outside light frustum, ignore - shadowFactor = 1.0; - } else { - float shadow = texture2D(shadowMap, shadCoordsPD.xy).x; - if (shadow + epsilon < shadCoordsPD.z) { - shadowFactor = 0.0; - } - } - // shadow is dark gray, other parts bright yellow - gl_FragColor = vec4(0.8, 0.8, 0.0, 1.0) * shadowFactor + vec4(0.2, 0.2, 0.2, 1.0); -} - -// Version 2: Use this normally -/* -void main() { - highp vec3 materialDiffuseColor = vec3(0.8, 0.8, 0.0);//texture2D(textureSampler, UV).rgb; - highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor; - highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0); - - highp vec3 n = normalize(normal_cmr); - highp vec3 l = normalize(lightDirection_cmr); - highp float cosTheta = dot(n, l); - if (cosTheta < 0.0) { cosTheta = 0.0; } - if (cosTheta > 1.0) { cosTheta = 1.0; } - - highp vec3 E = normalize(eyeDirection_cmr); - highp vec3 R = reflect(-l, n); - highp float cosAlpha = dot(E, R); - if (cosAlpha < 0.0) { cosAlpha = 0.0; } - if (cosAlpha > 1.0) { cosAlpha = 1.0; } - - highp float visibility = 1.0; - highp float bias = 0.005; - - //highp float bias = 0.005 * tan(acos(cosTheta)); - //if (bias < 0.0) { bias = 0.0; } - //if (bias > 0.01) { bias = 0.01; } - - visibility -= 0.8 * (1.0 - shadow2D(shadowMap, vec3(shadowCoord.xy, (shadowCoord.z - bias) / shadowCoord.w)).r); - - gl_FragColor.rgb = - materialAmbientColor + - visibility * materialDiffuseColor * lightStrength * cosTheta + - visibility * materialSpecularColor * lightStrength * (cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha); - gl_FragColor.a = 1.0; -} -*/ diff --git a/src/datavis3d/engine/shaders/vertexDepthTest b/src/datavis3d/engine/shaders/vertexDepthTest deleted file mode 100644 index d62f1aa7..00000000 --- a/src/datavis3d/engine/shaders/vertexDepthTest +++ /dev/null @@ -1,9 +0,0 @@ -attribute highp vec3 vertexPosition_mdl; - -varying highp vec2 UV; - -void main() { - gl_Position = vec4(vertexPosition_mdl, 1.0); - UV = (vertexPosition_mdl.xy + vec2(1.0, 1.0)) / 2.0; -} - diff --git a/src/datavis3d/engine/shaders/vertexShader b/src/datavis3d/engine/shaders/vertexShader deleted file mode 100644 index de03714b..00000000 --- a/src/datavis3d/engine/shaders/vertexShader +++ /dev/null @@ -1,25 +0,0 @@ -attribute highp vec3 vertexPosition_mdl; -attribute highp vec2 vertexUV; -attribute highp vec3 vertexNormal_mdl; -uniform highp mat4 MVP; -uniform highp mat4 V; -uniform highp mat4 M; -uniform highp mat4 itM; -uniform highp vec3 lightPosition_wrld; -//varying highp vec2 UV; -varying highp vec3 position_wrld; -varying highp vec3 normal_cmr; -varying highp vec3 eyeDirection_cmr; -varying highp vec3 lightDirection_cmr; -varying highp vec2 coords_mdl; -void main() { - gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); - coords_mdl = vertexPosition_mdl.xy; - position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz; - vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz; - eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr; - vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz; - lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr; - normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; // Use modelMatrix's transposed inverse, as it's scaled - //UV = vertexUV; -} diff --git a/src/datavis3d/engine/shaders/vertexShaderDepth b/src/datavis3d/engine/shaders/vertexShaderDepth deleted file mode 100644 index 69521267..00000000 --- a/src/datavis3d/engine/shaders/vertexShaderDepth +++ /dev/null @@ -1,8 +0,0 @@ -attribute highp vec3 vertexPosition_mdl; - -uniform highp mat4 MVP; - -void main() { - gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); -} - diff --git a/src/datavis3d/engine/shaders/vertexShaderLabel b/src/datavis3d/engine/shaders/vertexShaderLabel deleted file mode 100644 index 5959b47b..00000000 --- a/src/datavis3d/engine/shaders/vertexShaderLabel +++ /dev/null @@ -1,8 +0,0 @@ -attribute highp vec3 vertexPosition_mdl; -attribute highp vec2 vertexUV; -uniform highp mat4 MVP; -varying highp vec2 UV; -void main() { - gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); - UV = vertexUV; -} diff --git a/src/datavis3d/engine/shaders/vertexShaderSelection b/src/datavis3d/engine/shaders/vertexShaderSelection deleted file mode 100644 index 70082663..00000000 --- a/src/datavis3d/engine/shaders/vertexShaderSelection +++ /dev/null @@ -1,5 +0,0 @@ -attribute highp vec3 vertexPosition_mdl; -uniform highp mat4 MVP; -void main() { - gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); -} diff --git a/src/datavis3d/engine/shaders/vertexShaderTexture b/src/datavis3d/engine/shaders/vertexShaderTexture deleted file mode 100644 index fb23b252..00000000 --- a/src/datavis3d/engine/shaders/vertexShaderTexture +++ /dev/null @@ -1,23 +0,0 @@ -attribute highp vec3 vertexPosition_mdl; -attribute highp vec2 vertexUV; -attribute highp vec3 vertexNormal_mdl; -uniform highp mat4 MVP; -uniform highp mat4 V; -uniform highp mat4 M; -uniform highp mat4 itM; -uniform highp vec3 lightPosition_wrld; -varying highp vec2 UV; -varying highp vec3 position_wrld; -varying highp vec3 normal_cmr; -varying highp vec3 eyeDirection_cmr; -varying highp vec3 lightDirection_cmr; -void main() { - gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); - position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz; - vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz; - eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr; - vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz; - lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr; - normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; // Use modelMatrix's transposed inverse, as it's scaled - UV = vertexUV; -} diff --git a/src/datavis3d/engine/shaders/vertexShadow b/src/datavis3d/engine/shaders/vertexShadow deleted file mode 100644 index 24184376..00000000 --- a/src/datavis3d/engine/shaders/vertexShadow +++ /dev/null @@ -1,34 +0,0 @@ -attribute highp vec3 vertexPosition_mdl; -attribute highp vec2 vertexUV; -attribute highp vec3 vertexNormal_mdl; - -uniform highp mat4 MVP; -uniform highp mat4 V; -uniform highp mat4 M; -uniform highp mat4 itM; -uniform highp vec3 lightPosition_wrld; // this is for inverted light direction, not position (we are just reusing uniform) -uniform highp mat4 depthMVP; - -varying highp vec2 UV; -varying highp vec3 position_wrld; -varying highp vec3 normal_cmr; -varying highp vec3 eyeDirection_cmr; -varying highp vec3 lightDirection_cmr; -varying highp vec4 shadowCoord; - -const highp mat4 bias = mat4(0.5, 0.0, 0.0, 0.0, - 0.0, 0.5, 0.0, 0.0, - 0.0, 0.0, 0.5, 0.0, - 0.5, 0.5, 0.5, 1.0); - -void main() { - gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); - shadowCoord = bias * depthMVP * vec4(vertexPosition_mdl, 1.0); - position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz; - vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz; - eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr; - lightDirection_cmr = (V * vec4(lightPosition_wrld, 0.0)).xyz; - normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; // Use modelMatrix's transposed inverse, as it's scaled - //normal_cmr = (V * M * vec4(vertexNormal_mdl, 0.0)).xyz; // Use modelMatrix's transposed inverse, as it's scaled - UV = vertexUV; -} diff --git a/src/datavis3d/engine/theme.cpp b/src/datavis3d/engine/theme.cpp deleted file mode 100644 index 5e3d0540..00000000 --- a/src/datavis3d/engine/theme.cpp +++ /dev/null @@ -1,286 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "theme_p.h" - -#ifdef Q_OS_WIN -#include <windows.h> -#include <stdio.h> -#endif - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -Theme::Theme() - : m_baseColor(QColor(Qt::gray)), - m_heightColor(QColor(Qt::white)), - m_depthColor(QColor(Qt::darkGray)), - m_backgroundColor(QColor(Qt::gray)), - m_windowColor(QColor(Qt::gray)), - m_textColor(QColor(Qt::white)), - m_textBackgroundColor(QColor(0x00, 0x00, 0x00, 0x80)), - m_highlightBarColor(QColor(Qt::red)), - m_highlightRowColor(QColor(Qt::darkRed)), - m_highlightColumnColor(QColor(Qt::darkMagenta)), - m_lightStrength(4.0f), - m_ambientStrength(0.3f), - m_highlightLightStrength(8.0f), - m_uniformColor(true) -{ -} - -Theme::~Theme() -{ -} - -void Theme::useTheme(ColorTheme theme) -{ - switch (theme) { - case ThemeSystem: { -#ifdef Q_OS_WIN - DWORD colorHighlight; - colorHighlight = GetSysColor(COLOR_HIGHLIGHT); - m_baseColor = QColor(GetRValue(colorHighlight), - GetGValue(colorHighlight), - GetBValue(colorHighlight)); - DWORD colorWindowFrame; - colorWindowFrame = GetSysColor(COLOR_WINDOWFRAME); - m_heightColor = QColor(GetRValue(colorWindowFrame), - GetGValue(colorWindowFrame), - GetBValue(colorWindowFrame)); - m_depthColor = QColor(Qt::black); - DWORD colorWindow; - colorWindow = GetSysColor(COLOR_WINDOW); - m_backgroundColor = QColor(GetRValue(colorWindow), - GetGValue(colorWindow), - GetBValue(colorWindow)); - m_windowColor = QColor(GetRValue(colorWindow), - GetGValue(colorWindow), - GetBValue(colorWindow)); - m_textColor = QColor(QRgb(0x404044)); - m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80); - m_highlightBarColor = QColor(QRgb(0xe2e2e2)); - m_highlightRowColor = QColor(QRgb(0xf2f2f2)); - m_highlightColumnColor = QColor(QRgb(0xf2f2f2)); - m_lightStrength = 4.0f; - m_ambientStrength = 0.3f; - m_highlightLightStrength = 6.0f; - m_uniformColor = true; -#elif defined(Q_OS_LINUX) - m_baseColor = QColor(QRgb(0x60a6e6)); - m_heightColor = QColor(QRgb(0xfc5751)); - m_depthColor = QColor(Qt::black); - m_backgroundColor = QColor(QRgb(0xffffff)); - m_windowColor = QColor(QRgb(0xffffff)); - m_textColor = QColor(QRgb(0x404044)); - m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80); - m_highlightBarColor = QColor(QRgb(0xe2e2e2)); - m_highlightRowColor = QColor(QRgb(0xf2f2f2)); - m_highlightColumnColor = QColor(QRgb(0xf2f2f2)); - m_lightStrength = 4.0f; - m_ambientStrength = 0.3f; - m_highlightLightStrength = 6.0f; - m_uniformColor = true; -#elif defined(Q_OS_MAC) - m_baseColor = QColor(QRgb(0x60a6e6)); - m_heightColor = QColor(QRgb(0xfc5751)); - m_depthColor = QColor(Qt::black); - m_backgroundColor = QColor(QRgb(0xffffff)); - m_windowColor = QColor(QRgb(0xffffff)); - m_textColor = QColor(QRgb(0x404044)); - m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80); - m_highlightBarColor = QColor(QRgb(0xe2e2e2)); - m_highlightRowColor = QColor(QRgb(0xf2f2f2)); - m_highlightColumnColor = QColor(QRgb(0xf2f2f2)); - m_lightStrength = 4.0f; - m_ambientStrength = 0.3f; - m_highlightLightStrength = 6.0f; - m_uniformColor = true; -#else - m_baseColor = QColor(QRgb(0x60a6e6)); - m_heightColor = QColor(QRgb(0xfc5751)); - m_depthColor = QColor(Qt::black); - m_backgroundColor = QColor(QRgb(0xffffff)); - m_windowColor = QColor(QRgb(0xffffff)); - m_textColor = QColor(QRgb(0x404044)); - m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80); - m_highlightBarColor = QColor(QRgb(0xe2e2e2)); - m_highlightRowColor = QColor(QRgb(0xf2f2f2)); - m_highlightColumnColor = QColor(QRgb(0xf2f2f2)); - m_lightStrength = 4.0f; - m_ambientStrength = 0.3f; - m_highlightLightStrength = 6.0f; - m_uniformColor = true; -#endif - qDebug("ThemeSystem"); - break; - } - case ThemeBlueCerulean: { - m_baseColor = QColor(QRgb(0xc7e85b)); - m_heightColor = QColor(QRgb(0xee7392)); - m_depthColor = QColor(Qt::black); - m_backgroundColor = QColor(QRgb(0x056189)); - m_windowColor = QColor(QRgb(0x101a31)); - m_textColor = QColor(QRgb(0xffffff)); - m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80); - m_highlightBarColor = QColor(Qt::blue); - m_highlightRowColor = QColor(Qt::darkBlue); - m_highlightColumnColor = QColor(Qt::darkBlue); - m_lightStrength = 5.0f; - m_ambientStrength = 0.2f; - m_highlightLightStrength = 10.0f; - m_uniformColor = true; - qDebug("ThemeBlueCerulean"); - break; - } - case ThemeBlueIcy: { - m_baseColor = QRgb(0x3daeda); - m_heightColor = QRgb(0x2fa3b4); - m_depthColor = QColor(Qt::lightGray); - m_backgroundColor = QColor(QRgb(0xffffff)); - m_windowColor = QColor(QRgb(0xffffff)); - m_textColor = QColor(QRgb(0x404044)); - m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80); - m_highlightBarColor = QColor(Qt::white); - m_highlightRowColor = QColor(Qt::lightGray); - m_highlightColumnColor = QColor(Qt::lightGray); - m_lightStrength = 5.0f; - m_ambientStrength = 0.4f; - m_highlightLightStrength = 8.0f; - m_uniformColor = true; - qDebug("ThemeBlueIcy"); - break; - } - case ThemeBlueNcs: { - m_baseColor = QColor(QRgb(0x1db0da)); - m_heightColor = QColor(QRgb(0x398ca3)); - m_depthColor = QColor(Qt::lightGray); - m_backgroundColor = QColor(QRgb(0xffffff)); - m_windowColor = QColor(QRgb(0xffffff)); - m_textColor = QColor(QRgb(0x404044)); - m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80); - m_highlightBarColor = QColor(Qt::lightGray); - m_highlightRowColor = QColor(Qt::gray); - m_highlightColumnColor = QColor(Qt::gray); - m_lightStrength = 4.0f; - m_ambientStrength = 0.2f; - m_highlightLightStrength = 6.0f; - m_uniformColor = true; - qDebug("ThemeBlueNcs"); - break; - } - case ThemeBrownSand: { - m_baseColor = QColor(QRgb(0xb39b72)); - m_heightColor = QColor(QRgb(0x494345)); - m_depthColor = QColor(Qt::darkYellow); - m_backgroundColor = QColor(QRgb(0xf3ece0)); - m_windowColor = QColor(QRgb(0xf3ece0)); - m_textColor = QColor(QRgb(0x404044)); - m_textBackgroundColor = QColor(0xb5, 0xb0, 0xa7, 0x80); - m_highlightBarColor = QColor(Qt::yellow); - m_highlightRowColor = QColor(Qt::darkYellow); - m_highlightColumnColor = QColor(Qt::darkYellow); - m_lightStrength = 6.0f; - m_ambientStrength = 0.3f; - m_highlightLightStrength = 8.0f; - m_uniformColor = false; - qDebug("ThemeBrownSand"); - break; - } - case ThemeDark: { - m_baseColor = QColor(QRgb(0x38ad6b)); - m_heightColor = QColor(QRgb(0xbf593e)); - m_depthColor = QColor(Qt::black); - m_backgroundColor = QColor(QRgb(0x2e303a)); - m_windowColor = QColor(QRgb(0x121218)); - m_textColor = QColor(QRgb(0xffffff)); - m_textBackgroundColor = QColor(0x86, 0x87, 0x8c, 0x80); - m_highlightBarColor = QColor(Qt::gray); - m_highlightRowColor = QColor(Qt::darkGray); - m_highlightColumnColor = QColor(Qt::darkGray); - m_lightStrength = 6.0f; - m_ambientStrength = 0.2f; - m_highlightLightStrength = 8.0f; - m_uniformColor = false; - qDebug("ThemeDark"); - break; - } - case ThemeHighContrast: { - m_baseColor = QColor(QRgb(0x202020)); - m_heightColor = QColor(QRgb(0xff4a41)); - m_depthColor = QColor(Qt::red); - m_backgroundColor = QColor(QRgb(0xeeeeee)); - m_windowColor = QColor(QRgb(0x000000)); - m_textColor = QColor(QRgb(0x181818)); - m_textBackgroundColor = QColor(0x8c, 0x8c, 0x8c, 0x80); - m_highlightBarColor = QColor(Qt::black); - m_highlightRowColor = QColor(Qt::white); - m_highlightColumnColor = QColor(Qt::white); - m_lightStrength = 5.0f; - m_ambientStrength = 1.0f; - m_highlightLightStrength = 10.0f; - m_uniformColor = false; - qDebug("ThemeHighContrast"); - break; - } - case ThemeLight: { - m_baseColor = QColor(QRgb(0x209fdf)); - m_heightColor = QColor(QRgb(0xbf593e)); - m_depthColor = QColor(Qt::lightGray); - m_backgroundColor = QColor(QRgb(0xffffff)); - m_windowColor = QColor(QRgb(0xffffff)); - m_textColor = QColor(QRgb(0x404044)); - m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80); - m_highlightBarColor = QColor(Qt::white); - m_highlightRowColor = QColor(Qt::lightGray); - m_highlightColumnColor = QColor(Qt::lightGray); - m_lightStrength = 3.0f; - m_ambientStrength = 0.5f; - m_highlightLightStrength = 6.0f; - m_uniformColor = true; - qDebug("ThemeLight"); - break; - } - default: - break; - } -} - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE diff --git a/src/datavis3d/engine/theme_p.h b/src/datavis3d/engine/theme_p.h deleted file mode 100644 index 614c79d5..00000000 --- a/src/datavis3d/engine/theme_p.h +++ /dev/null @@ -1,96 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDataVis3D module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. - -#ifndef THEME_P_H -#define THEME_P_H - -#include "QtDataVis3D/qdatavis3dglobal.h" -#include "QtDataVis3D/qdatavis3namespace.h" -#include "q3dbars.h" - -class QColor; - -QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE - -class Theme -{ -public: - explicit Theme(); - ~Theme(); - - void useTheme(ColorTheme theme); - -private: - friend class Q3DBars; - friend class Q3DBarsPrivate; - friend class Q3DMaps; - friend class Q3DMapsPrivate; - friend class Drawer; - - QColor m_baseColor; - QColor m_heightColor; - QColor m_depthColor; - QColor m_backgroundColor; - QColor m_windowColor; - QColor m_textColor; - QColor m_textBackgroundColor; - QColor m_highlightBarColor; - QColor m_highlightRowColor; - QColor m_highlightColumnColor; - float m_lightStrength; - float m_ambientStrength; - float m_highlightLightStrength; - bool m_uniformColor; -}; - -QTCOMMERCIALDATAVIS3D_END_NAMESPACE - -#endif |