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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-04-09 07:54:31 +0300
committerMika Salmela <mika.salmela@digia.com>2013-04-09 09:34:15 +0300
commit19ad20b9f5f8ee6fe11fdcc6391f45afba8300bc (patch)
treed1f4361e39438b8db3d4bbd4b2230d9b4e7ea6c8 /src/datavis3d/utils/camerahelper_p.h
parentea7a56dfd964e1dd8990973fb26601a0e97d4e8e (diff)
Disallowed rotating the zoom scene
Change-Id: I540a7718eb7652069eabb60747098001d79d6914 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavis3d/utils/camerahelper_p.h')
-rw-r--r--src/datavis3d/utils/camerahelper_p.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/datavis3d/utils/camerahelper_p.h b/src/datavis3d/utils/camerahelper_p.h
index f6153def..d5b1e206 100644
--- a/src/datavis3d/utils/camerahelper_p.h
+++ b/src/datavis3d/utils/camerahelper_p.h
@@ -67,7 +67,8 @@ public:
, int screenWidth, int screenHeight);
// Calcluate light position based on rotation. Call after calling calculateViewMatrix to get
// up-to-date position
- static QVector3D calculateLightPosition(const QVector3D &lightPosition);
+ static QVector3D calculateLightPosition(const QVector3D &lightPosition
+ , float fixedRotation = 0.0f);
static void updateMousePos(const QPoint &mousePos);
};