diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-04-16 11:24:34 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-04-16 11:37:27 +0300 |
commit | 30bb9a571d9bccba1fb45f07277a014b91ac043c (patch) | |
tree | dde7607bd1c2be6b959f81723fe449ea158a440e /src/datavis3d/utils/camerahelper_p.h | |
parent | b228ba755311b8cb28e0253d9dbd111ae95ae90b (diff) |
Object drawing and label generation moved to their own class
Change-Id: I3721b201dd83b471cb6d55f0dd7def908c4ab0be
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/utils/camerahelper_p.h')
-rw-r--r-- | src/datavis3d/utils/camerahelper_p.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/datavis3d/utils/camerahelper_p.h b/src/datavis3d/utils/camerahelper_p.h index a27bbc3b..94dacffd 100644 --- a/src/datavis3d/utils/camerahelper_p.h +++ b/src/datavis3d/utils/camerahelper_p.h @@ -64,7 +64,7 @@ QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE class CameraHelper { -public: + public: // How fast camera rotates when mouse is dragged. Default is 100. static void setRotationSpeed(int speed); // Set camera rotation in degrees @@ -72,16 +72,16 @@ public: // Get camera rotations static QPointF getCameraRotations(); // Set default camera orientation. Position's x and y should be 0. - static void setDefaultCameraOrientation(const QVector3D &defaultPosition - , const QVector3D &defaultTarget - , const QVector3D &defaultUp); + static void setDefaultCameraOrientation(const QVector3D &defaultPosition, + const QVector3D &defaultTarget, + const QVector3D &defaultUp); // Calculate view matrix based on rotation and zoom - static QMatrix4x4 calculateViewMatrix(const QPoint &mousePos, int zoom - , int screenWidth, int screenHeight); + static QMatrix4x4 calculateViewMatrix(const QPoint &mousePos, int zoom, + int screenWidth, int screenHeight); // Calcluate light position based on rotation. Call after calling calculateViewMatrix to get // up-to-date position - static QVector3D calculateLightPosition(const QVector3D &lightPosition - , float fixedRotation = 0.0f); + static QVector3D calculateLightPosition(const QVector3D &lightPosition, + float fixedRotation = 0.0f); static void updateMousePos(const QPoint &mousePos); static void setCameraPreset(Q3DBars::CameraPreset preset); }; |