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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-04-16 11:24:34 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-04-16 11:37:27 +0300
commit30bb9a571d9bccba1fb45f07277a014b91ac043c (patch)
treedde7607bd1c2be6b959f81723fe449ea158a440e /src/datavis3d/utils/camerahelper_p.h
parentb228ba755311b8cb28e0253d9dbd111ae95ae90b (diff)
Object drawing and label generation moved to their own class
Change-Id: I3721b201dd83b471cb6d55f0dd7def908c4ab0be Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/utils/camerahelper_p.h')
-rw-r--r--src/datavis3d/utils/camerahelper_p.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/datavis3d/utils/camerahelper_p.h b/src/datavis3d/utils/camerahelper_p.h
index a27bbc3b..94dacffd 100644
--- a/src/datavis3d/utils/camerahelper_p.h
+++ b/src/datavis3d/utils/camerahelper_p.h
@@ -64,7 +64,7 @@ QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
class CameraHelper
{
-public:
+ public:
// How fast camera rotates when mouse is dragged. Default is 100.
static void setRotationSpeed(int speed);
// Set camera rotation in degrees
@@ -72,16 +72,16 @@ public:
// Get camera rotations
static QPointF getCameraRotations();
// Set default camera orientation. Position's x and y should be 0.
- static void setDefaultCameraOrientation(const QVector3D &defaultPosition
- , const QVector3D &defaultTarget
- , const QVector3D &defaultUp);
+ static void setDefaultCameraOrientation(const QVector3D &defaultPosition,
+ const QVector3D &defaultTarget,
+ const QVector3D &defaultUp);
// Calculate view matrix based on rotation and zoom
- static QMatrix4x4 calculateViewMatrix(const QPoint &mousePos, int zoom
- , int screenWidth, int screenHeight);
+ static QMatrix4x4 calculateViewMatrix(const QPoint &mousePos, int zoom,
+ int screenWidth, int screenHeight);
// Calcluate light position based on rotation. Call after calling calculateViewMatrix to get
// up-to-date position
- static QVector3D calculateLightPosition(const QVector3D &lightPosition
- , float fixedRotation = 0.0f);
+ static QVector3D calculateLightPosition(const QVector3D &lightPosition,
+ float fixedRotation = 0.0f);
static void updateMousePos(const QPoint &mousePos);
static void setCameraPreset(Q3DBars::CameraPreset preset);
};