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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-08-22 12:08:47 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-08-22 13:17:36 +0300
commit44f83ac64537ca6ac13a97a2c267492bdd288fe7 (patch)
tree19399700a719b18dda5c060a2b57ea76a85e1211 /src/datavis3d/utils/utils.cpp
parent3ab324d0a6d6ff5fa7d15588ee2dc613f0c5e4b9 (diff)
Selection improvements for bars:
- Signal to notify of selection change - Setting selection via API Change-Id: I87c71005d76b15dd259f745392ff7b5112d146b5 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/utils/utils.cpp')
-rw-r--r--src/datavis3d/utils/utils.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/datavis3d/utils/utils.cpp b/src/datavis3d/utils/utils.cpp
index d5ae95e9..61583151 100644
--- a/src/datavis3d/utils/utils.cpp
+++ b/src/datavis3d/utils/utils.cpp
@@ -209,7 +209,9 @@ QVector3D Utils::getSelection(QPoint mousepos, int height)
GLubyte pixel[4];
glReadPixels(mousepos.x(), height - mousepos.y(), 1, 1,
GL_RGBA, GL_UNSIGNED_BYTE, (void *)pixel);
- //qDebug() << "rgba" << pixel[0] << pixel[1] << pixel[2];// << pixel[3];
+
+ //qDebug() << "rgba" << pixel[0] << pixel[1] << pixel[2] << pixel[3] << "mousepos:" << mousepos << "height:" << height;
+
//#else
//// These work with desktop OpenGL
//// They offer a lot higher possible object count and a possibility to use object ids