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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-05-08 12:46:49 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-05-08 13:30:48 +0300
commitee7f5d387934c46442ece1ea17566305ada94cef (patch)
tree90dd4d95ae2f83f66e2ee42608122a393f5be46c /src/datavis3d
parent161232582e7f7e7e6e991def2fe87d78e668d08f (diff)
Directory structure reorganized
Unnecessary subdirectory levels deleted from examples and src Change-Id: I88892b4fc92784e706be2264eeb7d6208250a50f Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com> Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavis3d')
-rw-r--r--src/datavis3d/Doxyfile1196
-rw-r--r--src/datavis3d/Mainpage.dox96
-rw-r--r--src/datavis3d/common.pri7
-rw-r--r--src/datavis3d/datavis3d.pro22
-rw-r--r--src/datavis3d/doc/qtdatavis3d.qdocconf47
-rw-r--r--src/datavis3d/documentationGroups.dox150
-rw-r--r--src/datavis3d/engine/drawer.cpp300
-rw-r--r--src/datavis3d/engine/drawer_p.h106
-rw-r--r--src/datavis3d/engine/engine.pri27
-rw-r--r--src/datavis3d/engine/engine.qrc36
-rw-r--r--src/datavis3d/engine/labelitem.cpp76
-rw-r--r--src/datavis3d/engine/labelitem_p.h79
-rw-r--r--src/datavis3d/engine/meshes/backgroudFlat.obj32
-rw-r--r--src/datavis3d/engine/meshes/backgroudSmooth.obj36
-rw-r--r--src/datavis3d/engine/meshes/coneFlat.obj89
-rw-r--r--src/datavis3d/engine/meshes/coneSmooth.obj90
-rw-r--r--src/datavis3d/engine/meshes/cubeFlat.obj47
-rw-r--r--src/datavis3d/engine/meshes/cubeSmooth.obj50
-rw-r--r--src/datavis3d/engine/meshes/cylinderFlat.obj299
-rw-r--r--src/datavis3d/engine/meshes/cylinderSmooth.obj330
-rw-r--r--src/datavis3d/engine/meshes/plane.obj15
-rw-r--r--src/datavis3d/engine/meshes/pyramidFlat.obj22
-rw-r--r--src/datavis3d/engine/meshes/pyramidSmooth.obj23
-rw-r--r--src/datavis3d/engine/meshes/sphere.obj1301
-rw-r--r--src/datavis3d/engine/meshes/sphereSmooth.obj1232
-rw-r--r--src/datavis3d/engine/q3dbars.cpp1747
-rw-r--r--src/datavis3d/engine/q3dbars.h159
-rw-r--r--src/datavis3d/engine/q3dbars_p.h171
-rw-r--r--src/datavis3d/engine/q3dmaps.cpp1533
-rw-r--r--src/datavis3d/engine/q3dmaps.h163
-rw-r--r--src/datavis3d/engine/q3dmaps_p.h170
-rw-r--r--src/datavis3d/engine/q3dwindow.cpp169
-rw-r--r--src/datavis3d/engine/q3dwindow.h86
-rw-r--r--src/datavis3d/engine/q3dwindow_p.h81
-rw-r--r--src/datavis3d/engine/qdataitem.cpp158
-rw-r--r--src/datavis3d/engine/qdataitem.h81
-rw-r--r--src/datavis3d/engine/qdataitem_p.h101
-rw-r--r--src/datavis3d/engine/qdatarow.cpp150
-rw-r--r--src/datavis3d/engine/qdatarow.h74
-rw-r--r--src/datavis3d/engine/qdatarow_p.h91
-rw-r--r--src/datavis3d/engine/qdataset.cpp271
-rw-r--r--src/datavis3d/engine/qdataset.h80
-rw-r--r--src/datavis3d/engine/qdataset_p.h107
-rw-r--r--src/datavis3d/engine/shaders/fragmentDepthTest7
-rw-r--r--src/datavis3d/engine/shaders/fragmentShader38
-rw-r--r--src/datavis3d/engine/shaders/fragmentShaderAmbient28
-rw-r--r--src/datavis3d/engine/shaders/fragmentShaderColorOnY30
-rw-r--r--src/datavis3d/engine/shaders/fragmentShaderDepth3
-rw-r--r--src/datavis3d/engine/shaders/fragmentShaderLabel6
-rw-r--r--src/datavis3d/engine/shaders/fragmentShaderSelection7
-rw-r--r--src/datavis3d/engine/shaders/fragmentShaderTexture32
-rw-r--r--src/datavis3d/engine/shaders/fragmentShadow70
-rw-r--r--src/datavis3d/engine/shaders/vertexDepthTest9
-rw-r--r--src/datavis3d/engine/shaders/vertexShader25
-rw-r--r--src/datavis3d/engine/shaders/vertexShaderDepth8
-rw-r--r--src/datavis3d/engine/shaders/vertexShaderLabel8
-rw-r--r--src/datavis3d/engine/shaders/vertexShaderSelection5
-rw-r--r--src/datavis3d/engine/shaders/vertexShaderTexture23
-rw-r--r--src/datavis3d/engine/shaders/vertexShadow34
-rw-r--r--src/datavis3d/engine/theme.cpp286
-rw-r--r--src/datavis3d/engine/theme_p.h96
-rw-r--r--src/datavis3d/global/global.pri5
-rw-r--r--src/datavis3d/global/qdatavis3dglobal.h90
-rw-r--r--src/datavis3d/global/qdatavis3namespace.h135
-rw-r--r--src/datavis3d/utils/camerahelper.cpp281
-rw-r--r--src/datavis3d/utils/camerahelper_p.h93
-rw-r--r--src/datavis3d/utils/meshloader.cpp148
-rw-r--r--src/datavis3d/utils/meshloader_p.h74
-rw-r--r--src/datavis3d/utils/objecthelper.cpp165
-rw-r--r--src/datavis3d/utils/objecthelper_p.h91
-rw-r--r--src/datavis3d/utils/shaderhelper.cpp238
-rw-r--r--src/datavis3d/utils/shaderhelper_p.h130
-rw-r--r--src/datavis3d/utils/texturehelper.cpp359
-rw-r--r--src/datavis3d/utils/texturehelper_p.h90
-rw-r--r--src/datavis3d/utils/utils.cpp226
-rw-r--r--src/datavis3d/utils/utils.pri15
-rw-r--r--src/datavis3d/utils/utils_p.h84
-rw-r--r--src/datavis3d/utils/vertexindexer.cpp176
-rw-r--r--src/datavis3d/utils/vertexindexer_p.h111
79 files changed, 0 insertions, 14326 deletions
diff --git a/src/datavis3d/Doxyfile b/src/datavis3d/Doxyfile
deleted file mode 100644
index e5d78895..00000000
--- a/src/datavis3d/Doxyfile
+++ /dev/null
@@ -1,1196 +0,0 @@
-# Doxyfile 1.4.5
-
-# This file describes the settings to be used by the documentation system
-# doxygen (www.doxygen.org) for a project
-#
-# All text after a hash (#) is considered a comment and will be ignored
-# The format is:
-# TAG = value [value, ...]
-# For lists items can also be appended using:
-# TAG += value [value, ...]
-# Values that contain spaces should be placed between quotes (" ")
-
-#---------------------------------------------------------------------------
-# Project related configuration options
-#---------------------------------------------------------------------------
-
-# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
-# by quotes) that should identify the project.
-
-PROJECT_NAME = QtDataVis3D
-
-# The PROJECT_NUMBER tag can be used to enter a project or revision number.
-# This could be handy for archiving the generated documentation or
-# if some version control system is used.
-
-PROJECT_NUMBER =
-
-# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
-# base path where the generated documentation will be put.
-# If a relative path is entered, it will be relative to the location
-# where doxygen was started. If left blank the current directory will be used.
-
-OUTPUT_DIRECTORY = internal-docs
-
-# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
-# 4096 sub-directories (in 2 levels) under the output directory of each output
-# format and will distribute the generated files over these directories.
-# Enabling this option can be useful when feeding doxygen a huge amount of
-# source files, where putting all generated files in the same directory would
-# otherwise cause performance problems for the file system.
-
-CREATE_SUBDIRS = NO
-
-# The OUTPUT_LANGUAGE tag is used to specify the language in which all
-# documentation generated by doxygen is written. Doxygen will use this
-# information to generate all constant output in the proper language.
-# The default language is English, other supported languages are:
-# Brazilian, Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish,
-# Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese,
-# Japanese-en (Japanese with English messages), Korean, Korean-en, Norwegian,
-# Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovene, Spanish,
-# Swedish, and Ukrainian.
-
-OUTPUT_LANGUAGE = English
-
-# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
-# include brief member descriptions after the members that are listed in
-# the file and class documentation (similar to JavaDoc).
-# Set to NO to disable this.
-
-BRIEF_MEMBER_DESC = YES
-
-# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
-# the brief description of a member or function before the detailed description.
-# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
-# brief descriptions will be completely suppressed.
-
-REPEAT_BRIEF = YES
-
-# This tag implements a quasi-intelligent brief description abbreviator
-# that is used to form the text in various listings. Each string
-# in this list, if found as the leading text of the brief description, will be
-# stripped from the text and the result after processing the whole list, is
-# used as the annotated text. Otherwise, the brief description is used as-is.
-# If left blank, the following values are used ("$name" is automatically
-# replaced with the name of the entity): "The $name class" "The $name widget"
-# "The $name file" "is" "provides" "specifies" "contains"
-# "represents" "a" "an" "the"
-
-ABBREVIATE_BRIEF =
-
-# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
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-
-ALWAYS_DETAILED_SEC = NO
-
-# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
-# inherited members of a class in the documentation of that class as if those
-# members were ordinary class members. Constructors, destructors and assignment
-# operators of the base classes will not be shown.
-
-INLINE_INHERITED_MEMB = NO
-
-# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
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-# to NO the shortest path that makes the file name unique will be used.
-
-FULL_PATH_NAMES = YES
-
-# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
-# can be used to strip a user-defined part of the path. Stripping is
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-# the path. The tag can be used to show relative paths in the file list.
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-
-STRIP_FROM_PATH =
-
-# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
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-STRIP_FROM_INC_PATH =
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-# doesn't support long names like on DOS, Mac, or CD-ROM.
-
-SHORT_NAMES = NO
-
-# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
-# will interpret the first line (until the first dot) of a JavaDoc-style
-# comment as the brief description. If set to NO, the JavaDoc
-# comments will behave just like the Qt-style comments (thus requiring an
-# explicit @brief command for a brief description.
-
-JAVADOC_AUTOBRIEF = NO
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-# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
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-# The new default is to treat a multi-line C++ comment block as a detailed
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-
-MULTILINE_CPP_IS_BRIEF = NO
-
-# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
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-# re-implements.
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-INHERIT_DOCS = YES
-
-# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce
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-# be part of the file/class/namespace that contains it.
-
-SEPARATE_MEMBER_PAGES = NO
-
-# The TAB_SIZE tag can be used to set the number of spaces in a tab.
-# Doxygen uses this value to replace tabs by spaces in code fragments.
-
-TAB_SIZE = 4
-
-# This tag can be used to specify a number of aliases that acts
-# as commands in the documentation. An alias has the form "name=value".
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-# put the command \sideeffect (or @sideeffect) in the documentation, which
-# will result in a user-defined paragraph with heading "Side Effects:".
-# You can put \n's in the value part of an alias to insert newlines.
-
-ALIASES =
-
-# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
-# sources only. Doxygen will then generate output that is more tailored for C.
-# For instance, some of the names that are used will be different. The list
-# of all members will be omitted, etc.
-
-OPTIMIZE_OUTPUT_FOR_C = NO
-
-# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java
-# sources only. Doxygen will then generate output that is more tailored for Java.
-# For instance, namespaces will be presented as packages, qualified scopes
-# will look different, etc.
-
-OPTIMIZE_OUTPUT_JAVA = NO
-
-# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want to
-# include (a tag file for) the STL sources as input, then you should
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-# definitions whose arguments contain STL classes (e.g. func(std::string); v.s.
-# func(std::string) {}). This also make the inheritance and collaboration
-# diagrams that involve STL classes more complete and accurate.
-
-BUILTIN_STL_SUPPORT = YES
-
-# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
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-# member in the group (if any) for the other members of the group. By default
-# all members of a group must be documented explicitly.
-
-DISTRIBUTE_GROUP_DOC = NO
-
-# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
-# the same type (for instance a group of public functions) to be put as a
-# subgroup of that type (e.g. under the Public Functions section). Set it to
-# NO to prevent subgrouping. Alternatively, this can be done per class using
-# the \nosubgrouping command.
-
-SUBGROUPING = YES
-
-#---------------------------------------------------------------------------
-# Build related configuration options
-#---------------------------------------------------------------------------
-
-# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
-# documentation are documented, even if no documentation was available.
-# Private class members and static file members will be hidden unless
-# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
-
-EXTRACT_ALL = YES
-
-# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
-# will be included in the documentation.
-
-EXTRACT_PRIVATE = yes
-
-# If the EXTRACT_STATIC tag is set to YES all static members of a file
-# will be included in the documentation.
-
-EXTRACT_STATIC = YES
-
-# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
-# defined locally in source files will be included in the documentation.
-# If set to NO only classes defined in header files are included.
-
-EXTRACT_LOCAL_CLASSES = YES
-
-# This flag is only useful for Objective-C code. When set to YES local
-# methods, which are defined in the implementation section but not in
-# the interface are included in the documentation.
-# If set to NO (the default) only methods in the interface are included.
-
-EXTRACT_LOCAL_METHODS = NO
-
-# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
-# undocumented members of documented classes, files or namespaces.
-# If set to NO (the default) these members will be included in the
-# various overviews, but no documentation section is generated.
-# This option has no effect if EXTRACT_ALL is enabled.
-
-HIDE_UNDOC_MEMBERS = NO
-
-# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
-# undocumented classes that are normally visible in the class hierarchy.
-# If set to NO (the default) these classes will be included in the various
-# overviews. This option has no effect if EXTRACT_ALL is enabled.
-
-HIDE_UNDOC_CLASSES = NO
-
-# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
-# friend (class|struct|union) declarations.
-# If set to NO (the default) these declarations will be included in the
-# documentation.
-
-HIDE_FRIEND_COMPOUNDS = NO
-
-# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
-# documentation blocks found inside the body of a function.
-# If set to NO (the default) these blocks will be appended to the
-# function's detailed documentation block.
-
-HIDE_IN_BODY_DOCS = NO
-
-# The INTERNAL_DOCS tag determines if documentation
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-# Set it to YES to include the internal documentation.
-
-INTERNAL_DOCS = YES
-
-# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
-# file names in lower-case letters. If set to YES upper-case letters are also
-# allowed. This is useful if you have classes or files whose names only differ
-# in case and if your file system supports case sensitive file names. Windows
-# and Mac users are advised to set this option to NO.
-
-CASE_SENSE_NAMES = YES
-
-# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
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-# documentation. If set to YES the scope will be hidden.
-
-HIDE_SCOPE_NAMES = NO
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-# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
-# will put a list of the files that are included by a file in the documentation
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-SHOW_INCLUDE_FILES = YES
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-# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
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-INLINE_INFO = YES
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-# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
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-# declaration order.
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-SORT_MEMBER_DOCS = YES
-
-# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
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-# by member name. If set to NO (the default) the members will appear in
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-
-SORT_BRIEF_DOCS = YES
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-SORT_BY_SCOPE_NAME = YES
-
-# The GENERATE_TODOLIST tag can be used to enable (YES) or
-# disable (NO) the todo list. This list is created by putting \todo
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-GENERATE_TESTLIST = YES
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-# The GENERATE_BUGLIST tag can be used to enable (YES) or
-# disable (NO) the bug list. This list is created by putting \bug
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-GENERATE_BUGLIST = YES
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-GENERATE_DEPRECATEDLIST= YES
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-# The ENABLED_SECTIONS tag can be used to enable conditional
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-ENABLED_SECTIONS =
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-# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
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-MAX_INITIALIZER_LINES = 30
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-# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
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-SHOW_USED_FILES = YES
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-# If the sources in your project are distributed over multiple directories
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-SHOW_DIRECTORIES = YES
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-#---------------------------------------------------------------------------
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-QUIET = YES
-
-# The WARNINGS tag can be used to turn on/off the warning messages that are
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-WARNINGS = YES
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-WARN_IF_UNDOCUMENTED = NO
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-
-WARN_IF_DOC_ERROR = YES
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-# This WARN_NO_PARAMDOC option can be abled to get warnings for
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-WARN_NO_PARAMDOC = NO
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-# The WARN_FORMAT tag determines the format of the warning messages that
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-
-WARN_FORMAT = "$file:$line: $text"
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-# The WARN_LOGFILE tag can be used to specify a file to which warning
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-WARN_LOGFILE = internal-docs/doxygen.log
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-#---------------------------------------------------------------------------
-# configuration options related to the input files
-#---------------------------------------------------------------------------
-
-# The INPUT tag can be used to specify the files and/or directories that contain
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-
-INPUT = . ../../tests/auto/xmlpatternsxqts/ ../../tests/auto/xmlpatternsview
-
-# If the value of the INPUT tag contains directories, you can use the
-# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
-# and *.h) to filter out the source-files in the directories. If left
-# blank the following patterns are tested:
-
-FILE_PATTERNS = *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.dox *.gperf
-
-# The RECURSIVE tag can be used to turn specify whether or not subdirectories
-# should be searched for input files as well. Possible values are YES and NO.
-# If left blank NO is used.
-
-RECURSIVE = YES
-
-# The EXCLUDE tag can be used to specify files and/or directories that should
-# excluded from the INPUT source files. This way you can easily exclude a
-# subdirectory from a directory tree whose root is specified with the INPUT tag.
-
-EXCLUDE =
-
-# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
-# directories that are symbolic links (a Unix filesystem feature) are excluded
-# from the input.
-
-EXCLUDE_SYMLINKS = NO
-
-# If the value of the INPUT tag contains directories, you can use the
-# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
-# certain files from those directories. Note that the wildcards are matched
-# against the file with absolute path, so to exclude all test directories
-# for example use the pattern */test/*
-
-# The Qt API uses qdoc and Doxygen doesn't like its tags, so exclude the q* files.
-EXCLUDE_PATTERNS = *.moc *.moc.cpp moc_*.cpp ui_*.h
-
-# The EXAMPLE_PATH tag can be used to specify one or more files or
-# directories that contain example code fragments that are included (see
-# the \include command).
-
-EXAMPLE_PATH =
-
-# If the value of the EXAMPLE_PATH tag contains directories, you can use the
-# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
-# and *.h) to filter out the source-files in the directories. If left
-# blank all files are included.
-
-EXAMPLE_PATTERNS =
-
-# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
-# searched for input files to be used with the \include or \dontinclude
-# commands irrespective of the value of the RECURSIVE tag.
-# Possible values are YES and NO. If left blank NO is used.
-
-EXAMPLE_RECURSIVE = YES
-
-# The IMAGE_PATH tag can be used to specify one or more files or
-# directories that contain image that are included in the documentation (see
-# the \image command).
-
-IMAGE_PATH =
-
-# The INPUT_FILTER tag can be used to specify a program that doxygen should
-# invoke to filter for each input file. Doxygen will invoke the filter program
-# by executing (via popen()) the command <filter> <input-file>, where <filter>
-# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
-# input file. Doxygen will then use the output that the filter program writes
-# to standard output. If FILTER_PATTERNS is specified, this tag will be
-# ignored.
-
-INPUT_FILTER =
-
-# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
-# basis. Doxygen will compare the file name with each pattern and apply the
-# filter if there is a match. The filters are a list of the form:
-# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
-# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER
-# is applied to all files.
-
-FILTER_PATTERNS =
-
-# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
-# INPUT_FILTER) will be used to filter the input files when producing source
-# files to browse (i.e. when SOURCE_BROWSER is set to YES).
-
-FILTER_SOURCE_FILES = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to source browsing
-#---------------------------------------------------------------------------
-
-# If the SOURCE_BROWSER tag is set to YES then a list of source files will
-# be generated. Documented entities will be cross-referenced with these sources.
-# Note: To get rid of all source code in the generated output, make sure also
-# VERBATIM_HEADERS is set to NO.
-
-SOURCE_BROWSER = YES
-
-# Setting the INLINE_SOURCES tag to YES will include the body
-# of functions and classes directly in the documentation.
-
-INLINE_SOURCES = NO
-
-# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
-# doxygen to hide any special comment blocks from generated source code
-# fragments. Normal C and C++ comments will always remain visible.
-
-STRIP_CODE_COMMENTS = YES
-
-# If the REFERENCED_BY_RELATION tag is set to YES (the default)
-# then for each documented function all documented
-# functions referencing it will be listed.
-
-REFERENCED_BY_RELATION = YES
-
-# If the REFERENCES_RELATION tag is set to YES (the default)
-# then for each documented function all documented entities
-# called/used by that function will be listed.
-
-REFERENCES_RELATION = YES
-
-# If the USE_HTAGS tag is set to YES then the references to source code
-# will point to the HTML generated by the htags(1) tool instead of doxygen
-# built-in source browser. The htags tool is part of GNU's global source
-# tagging system (see http://www.gnu.org/software/global/global.html). You
-# will need version 4.8.6 or higher.
-
-USE_HTAGS = NO
-
-# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
-# will generate a verbatim copy of the header file for each class for
-# which an include is specified. Set to NO to disable this.
-
-VERBATIM_HEADERS = YES
-
-#---------------------------------------------------------------------------
-# configuration options related to the alphabetical class index
-#---------------------------------------------------------------------------
-
-# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
-# of all compounds will be generated. Enable this if the project
-# contains a lot of classes, structs, unions or interfaces.
-
-ALPHABETICAL_INDEX = NO
-
-# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
-# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
-# in which this list will be split (can be a number in the range [1..20])
-
-COLS_IN_ALPHA_INDEX = 5
-
-# In case all classes in a project start with a common prefix, all
-# classes will be put under the same header in the alphabetical index.
-# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
-# should be ignored while generating the index headers.
-
-IGNORE_PREFIX =
-
-#---------------------------------------------------------------------------
-# configuration options related to the HTML output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
-# generate HTML output.
-
-GENERATE_HTML = YES
-
-# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `html' will be used as the default path.
-
-HTML_OUTPUT =
-
-# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
-# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
-# doxygen will generate files with .html extension.
-
-HTML_FILE_EXTENSION = .html
-
-# The HTML_HEADER tag can be used to specify a personal HTML header for
-# each generated HTML page. If it is left blank doxygen will generate a
-# standard header.
-
-HTML_HEADER =
-
-# The HTML_FOOTER tag can be used to specify a personal HTML footer for
-# each generated HTML page. If it is left blank doxygen will generate a
-# standard footer.
-
-HTML_FOOTER =
-
-# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
-# style sheet that is used by each HTML page. It can be used to
-# fine-tune the look of the HTML output. If the tag is left blank doxygen
-# will generate a default style sheet. Note that doxygen will try to copy
-# the style sheet file to the HTML output directory, so don't put your own
-# stylesheet in the HTML output directory as well, or it will be erased!
-
-HTML_STYLESHEET =
-
-# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
-# files or namespaces will be aligned in HTML using tables. If set to
-# NO a bullet list will be used.
-
-HTML_ALIGN_MEMBERS = YES
-
-# If the GENERATE_HTMLHELP tag is set to YES, additional index files
-# will be generated that can be used as input for tools like the
-# Microsoft HTML help workshop to generate a compressed HTML help file (.chm)
-# of the generated HTML documentation.
-
-GENERATE_HTMLHELP = NO
-
-# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
-# be used to specify the file name of the resulting .chm file. You
-# can add a path in front of the file if the result should not be
-# written to the html output directory.
-
-CHM_FILE =
-
-# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
-# be used to specify the location (absolute path including file name) of
-# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
-# the HTML help compiler on the generated index.hhp.
-
-HHC_LOCATION =
-
-# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
-# controls if a separate .chi index file is generated (YES) or that
-# it should be included in the master .chm file (NO).
-
-GENERATE_CHI = NO
-
-# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
-# controls whether a binary table of contents is generated (YES) or a
-# normal table of contents (NO) in the .chm file.
-
-BINARY_TOC = NO
-
-# The TOC_EXPAND flag can be set to YES to add extra items for group members
-# to the contents of the HTML help documentation and to the tree view.
-
-TOC_EXPAND = NO
-
-# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
-# top of each HTML page. The value NO (the default) enables the index and
-# the value YES disables it.
-
-DISABLE_INDEX = NO
-
-# This tag can be used to set the number of enum values (range [1..20])
-# that doxygen will group on one line in the generated HTML documentation.
-
-ENUM_VALUES_PER_LINE = 4
-
-# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be
-# generated containing a tree-like index structure (just like the one that
-# is generated for HTML Help). For this to work a browser that supports
-# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+,
-# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are
-# probably better off using the HTML help feature.
-
-GENERATE_TREEVIEW = NO
-
-# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
-# used to set the initial width (in pixels) of the frame in which the tree
-# is shown.
-
-TREEVIEW_WIDTH = 250
-
-#---------------------------------------------------------------------------
-# configuration options related to the LaTeX output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
-# generate Latex output.
-
-GENERATE_LATEX = NO
-
-# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `latex' will be used as the default path.
-
-LATEX_OUTPUT = latex
-
-# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
-# invoked. If left blank `latex' will be used as the default command name.
-
-LATEX_CMD_NAME = latex
-
-# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
-# generate index for LaTeX. If left blank `makeindex' will be used as the
-# default command name.
-
-MAKEINDEX_CMD_NAME = makeindex
-
-# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
-# LaTeX documents. This may be useful for small projects and may help to
-# save some trees in general.
-
-COMPACT_LATEX = NO
-
-# The PAPER_TYPE tag can be used to set the paper type that is used
-# by the printer. Possible values are: a4, a4wide, letter, legal and
-# executive. If left blank a4wide will be used.
-
-PAPER_TYPE = a4wide
-
-# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
-# packages that should be included in the LaTeX output.
-
-EXTRA_PACKAGES =
-
-# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
-# the generated latex document. The header should contain everything until
-# the first chapter. If it is left blank doxygen will generate a
-# standard header. Notice: only use this tag if you know what you are doing!
-
-LATEX_HEADER =
-
-# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
-# is prepared for conversion to pdf (using ps2pdf). The pdf file will
-# contain links (just like the HTML output) instead of page references
-# This makes the output suitable for online browsing using a pdf viewer.
-
-PDF_HYPERLINKS = NO
-
-# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
-# plain latex in the generated Makefile. Set this option to YES to get a
-# higher quality PDF documentation.
-
-USE_PDFLATEX = NO
-
-# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
-# command to the generated LaTeX files. This will instruct LaTeX to keep
-# running if errors occur, instead of asking the user for help.
-# This option is also used when generating formulas in HTML.
-
-LATEX_BATCHMODE = NO
-
-# If LATEX_HIDE_INDICES is set to YES then doxygen will not
-# include the index chapters (such as File Index, Compound Index, etc.)
-# in the output.
-
-LATEX_HIDE_INDICES = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the RTF output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
-# The RTF output is optimized for Word 97 and may not look very pretty with
-# other RTF readers or editors.
-
-GENERATE_RTF = NO
-
-# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `rtf' will be used as the default path.
-
-RTF_OUTPUT = rtf
-
-# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
-# RTF documents. This may be useful for small projects and may help to
-# save some trees in general.
-
-COMPACT_RTF = NO
-
-# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
-# will contain hyperlink fields. The RTF file will
-# contain links (just like the HTML output) instead of page references.
-# This makes the output suitable for online browsing using WORD or other
-# programs which support those fields.
-# Note: wordpad (write) and others do not support links.
-
-RTF_HYPERLINKS = NO
-
-# Load stylesheet definitions from file. Syntax is similar to doxygen's
-# config file, i.e. a series of assignments. You only have to provide
-# replacements, missing definitions are set to their default value.
-
-RTF_STYLESHEET_FILE =
-
-# Set optional variables used in the generation of an rtf document.
-# Syntax is similar to doxygen's config file.
-
-RTF_EXTENSIONS_FILE =
-
-#---------------------------------------------------------------------------
-# configuration options related to the man page output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
-# generate man pages
-
-GENERATE_MAN = NO
-
-# The MAN_OUTPUT tag is used to specify where the man pages will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `man' will be used as the default path.
-
-MAN_OUTPUT = man
-
-# The MAN_EXTENSION tag determines the extension that is added to
-# the generated man pages (default is the subroutine's section .3)
-
-MAN_EXTENSION = .3
-
-# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
-# then it will generate one additional man file for each entity
-# documented in the real man page(s). These additional files
-# only source the real man page, but without them the man command
-# would be unable to find the correct page. The default is NO.
-
-MAN_LINKS = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the XML output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_XML tag is set to YES Doxygen will
-# generate an XML file that captures the structure of
-# the code including all documentation.
-
-GENERATE_XML = NO
-
-# The XML_OUTPUT tag is used to specify where the XML pages will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `xml' will be used as the default path.
-
-XML_OUTPUT = xml
-
-# The XML_SCHEMA tag can be used to specify an XML schema,
-# which can be used by a validating XML parser to check the
-# syntax of the XML files.
-
-XML_SCHEMA =
-
-# The XML_DTD tag can be used to specify an XML DTD,
-# which can be used by a validating XML parser to check the
-# syntax of the XML files.
-
-XML_DTD =
-
-# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
-# dump the program listings (including syntax highlighting
-# and cross-referencing information) to the XML output. Note that
-# enabling this will significantly increase the size of the XML output.
-
-XML_PROGRAMLISTING = YES
-
-#---------------------------------------------------------------------------
-# configuration options for the AutoGen Definitions output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
-# generate an AutoGen Definitions (see autogen.sf.net) file
-# that captures the structure of the code including all
-# documentation. Note that this feature is still experimental
-# and incomplete at the moment.
-
-GENERATE_AUTOGEN_DEF = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the Perl module output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_PERLMOD tag is set to YES Doxygen will
-# generate a Perl module file that captures the structure of
-# the code including all documentation. Note that this
-# feature is still experimental and incomplete at the
-# moment.
-
-GENERATE_PERLMOD = NO
-
-# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
-# the necessary Makefile rules, Perl scripts and LaTeX code to be able
-# to generate PDF and DVI output from the Perl module output.
-
-PERLMOD_LATEX = NO
-
-# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
-# nicely formatted so it can be parsed by a human reader. This is useful
-# if you want to understand what is going on. On the other hand, if this
-# tag is set to NO the size of the Perl module output will be much smaller
-# and Perl will parse it just the same.
-
-PERLMOD_PRETTY = YES
-
-# The names of the make variables in the generated doxyrules.make file
-# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
-# This is useful so different doxyrules.make files included by the same
-# Makefile don't overwrite each other's variables.
-
-PERLMOD_MAKEVAR_PREFIX =
-
-#---------------------------------------------------------------------------
-# Configuration options related to the preprocessor
-#---------------------------------------------------------------------------
-
-# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
-# evaluate all C-preprocessor directives found in the sources and include
-# files.
-
-ENABLE_PREPROCESSING = YES
-
-# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
-# names in the source code. If set to NO (the default) only conditional
-# compilation will be performed. Macro expansion can be done in a controlled
-# way by setting EXPAND_ONLY_PREDEF to YES.
-
-MACRO_EXPANSION = YES
-
-# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
-# then the macro expansion is limited to the macros specified with the
-# PREDEFINED and EXPAND_AS_DEFINED tags.
-
-EXPAND_ONLY_PREDEF = YES
-
-# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
-# in the INCLUDE_PATH (see below) will be search if a #include is found.
-
-SEARCH_INCLUDES = YES
-
-# The INCLUDE_PATH tag can be used to specify one or more directories that
-# contain include files that are not input files but should be processed by
-# the preprocessor.
-
-INCLUDE_PATH =
-
-# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
-# patterns (like *.h and *.hpp) to filter out the header-files in the
-# directories. If left blank, the patterns specified with FILE_PATTERNS will
-# be used.
-
-INCLUDE_FILE_PATTERNS =
-
-# The PREDEFINED tag can be used to specify one or more macro names that
-# are defined before the preprocessor is started (similar to the -D option of
-# gcc). The argument of the tag is a list of macros of the form: name
-# or name=definition (no spaces). If the definition and the = are
-# omitted =1 is assumed. To prevent a macro definition from being
-# undefined via #undef or recursively expanded use the := operator
-# instead of the = operator.
-
-PREDEFINED = Q_SLOTS="slots" \
- Q_SIGNALS="signals"
-
-# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
-# this tag can be used to specify a list of macro names that should be expanded.
-# The macro definition that is found in the sources will be used.
-# Use the PREDEFINED tag if you want to use a different macro definition.
-
-EXPAND_AS_DEFINED =
-
-# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
-# doxygen's preprocessor will remove all function-like macros that are alone
-# on a line, have an all uppercase name, and do not end with a semicolon. Such
-# function macros are typically used for boiler-plate code, and will confuse
-# the parser if not removed.
-
-SKIP_FUNCTION_MACROS = YES
-
-#---------------------------------------------------------------------------
-# Configuration::additions related to external references
-#---------------------------------------------------------------------------
-
-# The TAGFILES option can be used to specify one or more tagfiles.
-# Optionally an initial location of the external documentation
-# can be added for each tagfile. The format of a tag file without
-# this location is as follows:
-# TAGFILES = file1 file2 ...
-# Adding location for the tag files is done as follows:
-# TAGFILES = file1=loc1 "file2 = loc2" ...
-# where "loc1" and "loc2" can be relative or absolute paths or
-# URLs. If a location is present for each tag, the installdox tool
-# does not have to be run to correct the links.
-# Note that each tag file must have a unique name
-# (where the name does NOT include the path)
-# If a tag file is not located in the directory in which doxygen
-# is run, you must also specify the path to the tagfile here.
-
-TAGFILES =
-
-# When a file name is specified after GENERATE_TAGFILE, doxygen will create
-# a tag file that is based on the input files it reads.
-
-GENERATE_TAGFILE =
-
-# If the ALLEXTERNALS tag is set to YES all external classes will be listed
-# in the class index. If set to NO only the inherited external classes
-# will be listed.
-
-ALLEXTERNALS = NO
-
-# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
-# in the modules index. If set to NO, only the current project's groups will
-# be listed.
-
-EXTERNAL_GROUPS = YES
-
-# The PERL_PATH should be the absolute path and name of the perl script
-# interpreter (i.e. the result of `which perl').
-
-PERL_PATH = /usr/bin/perl
-
-#---------------------------------------------------------------------------
-# Configuration options related to the dot tool
-#---------------------------------------------------------------------------
-
-# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
-# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
-# or super classes. Setting the tag to NO turns the diagrams off. Note that
-# this option is superseded by the HAVE_DOT option below. This is only a
-# fallback. It is recommended to install and use dot, since it yields more
-# powerful graphs.
-
-CLASS_DIAGRAMS = YES
-
-# If set to YES, the inheritance and collaboration graphs will hide
-# inheritance and usage relations if the target is undocumented
-# or is not a class.
-
-HIDE_UNDOC_RELATIONS = YES
-
-# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
-# available from the path. This tool is part of Graphviz, a graph visualization
-# toolkit from AT&T and Lucent Bell Labs. The other options in this section
-# have no effect if this option is set to NO (the default)
-
-HAVE_DOT = YES
-
-CALLER_GRAPH = NO
-
-# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
-# will generate a graph for each documented class showing the direct and
-# indirect inheritance relations. Setting this tag to YES will force the
-# the CLASS_DIAGRAMS tag to NO.
-
-CLASS_GRAPH = YES
-
-# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
-# will generate a graph for each documented class showing the direct and
-# indirect implementation dependencies (inheritance, containment, and
-# class references variables) of the class with other documented classes.
-
-COLLABORATION_GRAPH = YES
-
-# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
-# will generate a graph for groups, showing the direct groups dependencies
-
-GROUP_GRAPHS = YES
-
-# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
-# collaboration diagrams in a style similar to the OMG's Unified Modeling
-# Language.
-
-UML_LOOK = NO
-
-# If set to YES, the inheritance and collaboration graphs will show the
-# relations between templates and their instances.
-
-TEMPLATE_RELATIONS = YES
-
-# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
-# tags are set to YES then doxygen will generate a graph for each documented
-# file showing the direct and indirect include dependencies of the file with
-# other documented files.
-
-INCLUDE_GRAPH = YES
-
-# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
-# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
-# documented header file showing the documented files that directly or
-# indirectly include this file.
-
-INCLUDED_BY_GRAPH = YES
-
-# If the CALL_GRAPH and HAVE_DOT tags are set to YES then doxygen will
-# generate a call dependency graph for every global function or class method.
-# Note that enabling this option will significantly increase the time of a run.
-# So in most cases it will be better to enable call graphs for selected
-# functions only using the \callgraph command.
-
-CALL_GRAPH = NO
-
-# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
-# will graphical hierarchy of all classes instead of a textual one.
-
-GRAPHICAL_HIERARCHY = YES
-
-# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES
-# then doxygen will show the dependencies a directory has on other directories
-# in a graphical way. The dependency relations are determined by the #include
-# relations between the files in the directories.
-
-DIRECTORY_GRAPH = YES
-
-# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
-# generated by dot. Possible values are png, jpg, or gif
-# If left blank png will be used.
-
-DOT_IMAGE_FORMAT = png
-
-# The tag DOT_PATH can be used to specify the path where the dot tool can be
-# found. If left blank, it is assumed the dot tool can be found in the path.
-
-DOT_PATH =
-
-# The DOTFILE_DIRS tag can be used to specify one or more directories that
-# contain dot files that are included in the documentation (see the
-# \dotfile command).
-
-DOTFILE_DIRS = schema/doc/
-
-# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
-# background. This is disabled by default, which results in a white background.
-# Warning: Depending on the platform used, enabling this option may lead to
-# badly anti-aliased labels on the edges of a graph (i.e. they become hard to
-# read).
-
-DOT_TRANSPARENT = YES
-
-# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output
-# files in one run (i.e. multiple -o and -T options on the command line). This
-# makes dot run faster, but since only newer versions of dot (>1.8.10)
-# support this, this feature is disabled by default.
-
-DOT_MULTI_TARGETS = YES
-
-# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
-# generate a legend page explaining the meaning of the various boxes and
-# arrows in the dot generated graphs.
-
-GENERATE_LEGEND = YES
-
-# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
-# remove the intermediate dot files that are used to generate
-# the various graphs.
-
-DOT_CLEANUP = YES
-
-#---------------------------------------------------------------------------
-# Configuration::additions related to the search engine
-#---------------------------------------------------------------------------
-
-# The SEARCHENGINE tag specifies whether or not a search engine should be
-# used. If set to NO the values of all tags below this one will be ignored.
-
-SEARCHENGINE = NO
diff --git a/src/datavis3d/Mainpage.dox b/src/datavis3d/Mainpage.dox
deleted file mode 100644
index 973bc46f..00000000
--- a/src/datavis3d/Mainpage.dox
+++ /dev/null
@@ -1,96 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtXmlPatterns module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-/**
- * @mainpage QtXmlPatterns -- an implementation of XML technologies
- *
- * - @ref Patternist_info
- * - @ref Patternist_writingDoxygen
- *
- * @section Patternist_info Overview
- *
- * This is the internal developer documentation for QtXmlPatterns. Please refer
- * to Qt Assistant for usage documentation.
- *
- * The documentation that you are reading right now, can be generated by
- * running <tt>doxygen</tt> in this directory without arguments. The generated
- * documentation can subsequently be browsed from
- * <tt>internal-docs/html/index.html</tt>.
- *
- * @subsection Patternist_writingDoxygen Doxygen Conventions
- *
- * Doxygen conventions, are as follows.
- *
- * - <tt>@@returns</tt> and <tt>@@param</tt> paragraphs are terminated with a period.
- * - When XPath or XQuery expressions/queries appears in the Doxygen comments, wrap them
- * in the @c tt HTML tag.
- * - Classes and free standing functions should have an <tt>@@author</tt> tag, specifying who
- * is the main author of it.
- * - No code examples should appear directly in the Doxygen comments, they should be included with
- * <tt>@@include</tt> or <tt>@@dontinclude</tt>.
- * - The following terms are marked with <tt>@@c</tt> or the @c tt HTML tag:
- * - @c NaN
- * - @c true and @c false, when referred to as boolean values
- * - All QNames and item types. For example, <tt>item\()</tt> and <tt>xs:string</tt>. Remember
- * to use the @c tt HTML tag in these cases in order to include non-trivial characters
- * such as paranteses
- * - @c null
- * - @c stderr, @c stdout, and @c stdin
- *
- *
- * The current Doxygen comments does in some cases not adhere to this, but the
- * idea is to harmonize in that direction over time.
- *
- * PatternistSDK, located in the test sources, is documented in the
- * PatternistSDK Doxygen module.
- *
- * @author Frans Englich <frans.englich@nokia.com>
- */
diff --git a/src/datavis3d/common.pri b/src/datavis3d/common.pri
deleted file mode 100644
index 8532fc77..00000000
--- a/src/datavis3d/common.pri
+++ /dev/null
@@ -1,7 +0,0 @@
-# This qmake file is included by all Patternist projects and contains common Qt defines,
-# compiler warnings, and include paths.
-
-INCLUDEPATH += $$PWD/engine \
- $$PWD/global \
- $$PWD/utils
-
diff --git a/src/datavis3d/datavis3d.pro b/src/datavis3d/datavis3d.pro
deleted file mode 100644
index b4169c4e..00000000
--- a/src/datavis3d/datavis3d.pro
+++ /dev/null
@@ -1,22 +0,0 @@
-TARGET = QtDataVis3D
-QT = core gui opengl #qml
-
-DEFINES += QTCOMMERCIALDATAVIS3D_LIBRARY
-
-QMAKE_DOCS = $$PWD/doc/qtdatavis3d.qdocconf
-
-load(qt_module)
-
-include($$PWD/common.pri)
-include($$PWD/engine/engine.pri)
-include($$PWD/global/global.pri)
-include($$PWD/utils/utils.pri)
-
-wince* {
- # The Microsoft MIPS compiler crashes if /Og is specified.
- # -O2/1 expands to /Og plus additional arguments.
- contains(DEFINES, MIPS) {
- QMAKE_CXXFLAGS_RELEASE ~= s/-O2/-Oi -Ot -Oy -Ob2/
- QMAKE_CXXFLAGS_RELEASE ~= s/-O1/-Os -Oy -Ob2/
- }
-}
diff --git a/src/datavis3d/doc/qtdatavis3d.qdocconf b/src/datavis3d/doc/qtdatavis3d.qdocconf
deleted file mode 100644
index c2c084b3..00000000
--- a/src/datavis3d/doc/qtdatavis3d.qdocconf
+++ /dev/null
@@ -1,47 +0,0 @@
-include($QT_INSTALL_DOCS/global/qt-module-defaults.qdocconf)
-
-# Name of the project which must match the outputdir. Determines the .index file
-project = qtdatavis3d
-
-# Directories in which to search for files to document and images.
-# By default set to the root directory of the project for sources
-# and headers and qdoc will therefore generate output for each file.
-# Images should be placed in <rootdir>/dic/images and examples in
-# <rootdir>/examples.
-# Paths are relative to the location of this file.
-exampledirs += ../../../examples \
- snippets
-
-headerdirs += ..
-imagedirs += images
-sourcedirs += ..
-
-depends += qtcore qtgui
-
-# The following parameters are for creating a qhp file, the qhelpgenerator
-# program can convert the qhp file into a qch file which can be opened in
-# Qt Assistant and/or Qt Creator.
-
-# Defines the name of the project. You cannot use operators (+, =, -) in
-# the name. Properties for this project are set using a qhp.<projectname>.property
-# format.
-qhp.projects = qtdatavis3d
-
-# Sets the name of the output qhp file.
-qhp.qtdatavis3d.file = qtdatavis3d.qhp
-
-# Namespace for the output file. This namespace is used to distinguish between
-# different documentation files in Creator/Assistant.
-qhp.qtdatavis3d.namespace = org.qt-project.qtdatavis3d.501
-
-# Title for the package, will be the main title for the package in
-# Assistant/Creator.
-qhp.qtdatavis3d.indexTitle = Qt Data Visualization 3D
-
-# Only update the name of the project for the next variables.
-qhp.qtdatavis3d.virtualFolder = qtdatavis3d
-qhp.qtdatavis3d.subprojects = classes
-qhp.qtdatavis3d.subprojects.classes.title = C++ Classes
-qhp.qtdatavis3d.subprojects.classes.indexTitle = Qt Data Visualization 3D C++ Classes
-qhp.qtdatavis3d.subprojects.classes.selectors = class fake:headerfile
-qhp.qtdatavis3d.subprojects.classes.sortPages = true
diff --git a/src/datavis3d/documentationGroups.dox b/src/datavis3d/documentationGroups.dox
deleted file mode 100644
index ed9c3f1c..00000000
--- a/src/datavis3d/documentationGroups.dox
+++ /dev/null
@@ -1,150 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtXmlPatterns module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-/**
- * @file
- * @short Contains Doxygen documentation for groups.
- */
-
-namespace QPatternist
-{
- /**
- * @short The abstract syntax tree nodes that implements the builtin
- * functions, such as @c fn:concat().
- *
- * @defgroup Patternist_functions Function Implementations
- * @author Frans Englich <frans.englich@nokia.com>
- */
-
- /**
- * @short The abstract syntax tree nodes that is generated for XPath,
- * XQuery, and XSL-T code.
- *
- * XPath's approach of compilation is traditional. An Abstract Syntax
- * Tree(AST) is built, where the Expression class is the abstract base
- * class for all kinds of implementations of expressions.
- *
- * What perhaps can be said to be characteristic for Patternist is that the
- * base class, Expression, performs a lot of work, and that sub-classes
- * declares what specific behaviors they need, which the Expression's
- * functions then bring into action.
- *
- * XPath expressions often have different amount of operands. For example,
- * the 'and' expression takes two, the context item(".") none, and the
- * if-expression three. To help expression implementations with that, there
- * exist the abstract EmptyContainer, SingleContainer, PairContainer,
- * TripleContainer, and UnlimitedContainer classes for avoiding duplicating
- * code.
- *
- * @defgroup Patternist_expressions Expressions
- * @author Frans Englich <frans.englich@nokia.com>
- */
-
- /**
- * @short Various classes that contains small utility functions.
- *
- * @defgroup Patternist Utility Classes
- * @author Frans Englich <frans.englich@nokia.com>
- */
-
- /**
- * @short Classes for the type system in the XQuery & XSL-T language.
- *
- * @defgroup Patternist_types Type system
- * @author Frans Englich <frans.englich@nokia.com>
- */
-
- /**
- * @defgroup Patternist_xdm XQuery/XPath Data Model
- * @author Frans Englich <frans.englich@nokia.com>
- */
-
- /**
- * @short Patternist's family of iterators in one of the most central parts
- * of Patternist's API, and are responsible for carrying, and typically
- * also creating, data.
- *
- * An iterator, which always is an Iterator sub-class, is similar to a
- * Java-style iterator. What signifies Patternist's iterators is that they
- * almost always contains business logic(which is the cause to their
- * efficiency).
- *
- * An example which illustrates this principle is the RangeIterator. When
- * the RangeExpression is told to create a sequence of integers between 1
- * and 1000, it doesn't enter a loop that allocates 1000 Integer instances,
- * but instead return an RangeIterator that incrementally creates the
- * numbers when asked to do so via its RangeIterator::next() function. If
- * it turns out that the expression that has the range expression as
- * operand only needs three items from it, that is what gets created, not
- * 1000.
- *
- * All iterators operates by that principle, perhaps suitably labeled as
- * "pull-based", "lazy loaded" or "serialized". Central for the XPath
- * language is that it filters and selects data, and the iterators supports
- * this well by letting the demand of the filter expressions(the callees)
- * decide how "much" source that gets computed. In this way the evaluation
- * of an expression tree can lead to a chain of pipelined iterators, where
- * the first asks the second for data and then performs its specific
- * operations, the second subsequently asks the third, and so forth.
- *
- * However, the iterators are not limited to be used for representing
- * sequences of items in the XPath Data Model. The Iterator is
- * parameterized on one argument, meaning any type of "units" can be
- * iterated, be it Item or any other. One use of this is in the
- * ExpressionSequence(which implements the comma operator) where it creates
- * Iterator instances over Expression instances -- its operands. The
- * parameterization is often used in combination with the MappingIterator
- * and the MappingCallback.
- *
- * @defgroup Patternist_iterators Iterators
- * @author Frans Englich <frans.englich@nokia.com>
- */
-}
diff --git a/src/datavis3d/engine/drawer.cpp b/src/datavis3d/engine/drawer.cpp
deleted file mode 100644
index 722a54b8..00000000
--- a/src/datavis3d/engine/drawer.cpp
+++ /dev/null
@@ -1,300 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qdatavis3namespace.h"
-#include "drawer_p.h"
-#include "shaderhelper_p.h"
-#include "objecthelper_p.h"
-#include "camerahelper_p.h"
-#include "qdataitem.h"
-#include "qdataitem_p.h"
-#include "utils_p.h"
-#include "texturehelper_p.h"
-#include <QMatrix4x4>
-#include <qmath.h>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-Drawer::Drawer(const Theme &theme, const QFont &font, LabelTransparency transparency)
- : m_theme(theme),
- m_font(font),
- m_transparency(transparency),
- m_textureHelper(new TextureHelper())
-{
- initializeOpenGLFunctions();
-}
-
-Drawer::~Drawer()
-{
-
-}
-
-void Drawer::setTheme(const Theme &theme)
-{
- m_theme = theme;
- emit drawerChanged();
-}
-
-void Drawer::setFont(const QFont &font)
-{
- m_font = font;
- emit drawerChanged();
-}
-
-void Drawer::setTransparency(LabelTransparency transparency)
-{
- m_transparency = transparency;
- emit drawerChanged();
-}
-
-void Drawer::drawObject(ShaderHelper *shader, ObjectHelper *object, GLuint textureId,
- GLuint depthTextureId)
-{
- if (textureId) {
- // Activate texture
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, textureId);
- shader->setUniformValue(shader->texture(), 0);
- }
-
- if (depthTextureId) {
- // Activate depth texture
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, depthTextureId);
- shader->setUniformValue(shader->shadow(), 1);
- }
-
- // 1st attribute buffer : vertices
- glEnableVertexAttribArray(shader->posAtt());
- glBindBuffer(GL_ARRAY_BUFFER, object->vertexBuf());
- glVertexAttribPointer(shader->posAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void*)0);
-
- // 2nd attribute buffer : normals
- glEnableVertexAttribArray(shader->normalAtt());
- glBindBuffer(GL_ARRAY_BUFFER, object->normalBuf());
- glVertexAttribPointer(shader->normalAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void*)0);
-
- if (textureId || depthTextureId) {
- // 3rd attribute buffer : UVs
- glEnableVertexAttribArray(shader->uvAtt());
- glBindBuffer(GL_ARRAY_BUFFER, object->uvBuf());
- glVertexAttribPointer(shader->uvAtt(), 2, GL_FLOAT, GL_FALSE, 0, (void*)0);
- }
-
- // Index buffer
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->elementBuf());
-
- // Draw the triangles
- glDrawElements(GL_TRIANGLES, object->indexCount(), GL_UNSIGNED_SHORT, (void*)0);
-
- // Free buffers
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- if (textureId || depthTextureId) {
- glBindTexture(GL_TEXTURE_2D, 0);
- glDisableVertexAttribArray(shader->uvAtt());
- }
- glDisableVertexAttribArray(shader->normalAtt());
- glDisableVertexAttribArray(shader->posAtt());
-}
-
-void Drawer::drawLabel(const QDataItem &item, const LabelItem &label,
- const QMatrix4x4 &viewmatrix, const QMatrix4x4 &projectionmatrix,
- const QVector3D &positionComp, const QVector3D &rotation,
- GLfloat maxHeight, SelectionMode mode,
- ShaderHelper *shader, ObjectHelper *object, bool useDepth, bool rotateAlong,
- LabelPosition position, Qt::AlignmentFlag alignment)
-{
- // Draw label
- LabelItem labelItem = label;
- if (!labelItem.textureId())
- return; // No texture, skip
-
- QSize textureSize = labelItem.size();
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
- GLfloat xPosition;
- GLfloat yPosition;
- GLfloat zPosition = positionComp.z();
-
- switch (position) {
- case LabelBelow: {
- yPosition = -1.6f; // minus maximum negative height (+ some extra for label)
- break;
- }
- case LabelLow: {
- yPosition = -positionComp.y();
- break;
- }
- case LabelMid: {
- // Use this for positioning with absolute item y position value
- yPosition = item.d_ptr->translation().y();
- break;
- }
- case LabelHigh: {
- // TODO: Fix this. Can't seem to get it right (if ok with positive-only bars, doesn't look good on +- and vice versa)
- yPosition = item.d_ptr->translation().y() + (item.d_ptr->value() / maxHeight) / 2.0f;
- break;
- }
- case LabelOver: {
- float mod = 0.1f;
- if (item.d_ptr->value() < 0)
- mod = -0.1f;
- yPosition = item.d_ptr->translation().y() - (positionComp.y() / 2.0f - 0.2f)
- + (item.d_ptr->value() / maxHeight) + mod;
- break;
- }
- case LabelBottom: {
- yPosition = -1.95f; // TODO: Calculate from scene
- xPosition = 0.0f;
- break;
- }
- case LabelTop: {
- yPosition = 1.95f; // TODO: Calculate from scene
- xPosition = 0.0f;
- break;
- }
- case LabelLeft: {
- yPosition = 0.0f;
- xPosition = -2.5f; // TODO: Calculate from scene
- break;
- }
- case LabelRight: {
- yPosition = 0.0f;
- xPosition = 2.5f; // TODO: Calculate from scene
- break;
- }
- }
-
- // Calculate scale factor to get uniform font size
- GLfloat scaledFontSize = 0.05f + m_font.pointSizeF() / 500.0f;
- GLfloat scaleFactor = scaledFontSize / (GLfloat)textureSize.height();
-
- // Apply alignment
- GLfloat xAlignment = 0.0f;
- GLfloat zAlignment = 0.0f;
- switch (alignment) {
- case Qt::AlignLeft: {
- xAlignment = (-(GLfloat)textureSize.width() * scaleFactor)
- * qFabs(cos(rotation.y() * m_pi / 180.0f));
- zAlignment = ((GLfloat)textureSize.width() * scaleFactor)
- * qFabs(sin(rotation.y() * m_pi / 180.0f));
- break;
- }
- case Qt::AlignRight: {
- xAlignment = ((GLfloat)textureSize.width() * scaleFactor)
- * qFabs(cos(rotation.y() * m_pi / 180.0f));
- zAlignment = (-(GLfloat)textureSize.width() * scaleFactor)
- * qFabs(sin(rotation.y() * m_pi / 180.0f));
- break;
- }
- default: {
- break;
- }
- }
-
- if (position < LabelBottom) {
- xPosition = item.d_ptr->translation().x();
- if (useDepth)
- zPosition = item.d_ptr->translation().z();
- else if (ModeZoomColumn == mode)
- xPosition = -(item.d_ptr->translation().z()) + positionComp.z(); // flip first to left
- }
-
- // Position label
- modelMatrix.translate(xPosition + xAlignment, yPosition, zPosition + zAlignment);
-
- // Rotate
- modelMatrix.rotate(rotation.z(), 0.0f, 0.0f, 1.0f);
- modelMatrix.rotate(rotation.y(), 0.0f, 1.0f, 0.0f);
- modelMatrix.rotate(rotation.x(), 1.0f, 0.0f, 0.0f);
-
- if (useDepth && !rotateAlong) {
- // Apply negative camera rotations to keep labels facing camera
- QPointF camRotations = CameraHelper::getCameraRotations();
- modelMatrix.rotate(-camRotations.x(), 0.0f, 1.0f, 0.0f);
- modelMatrix.rotate(-camRotations.y(), 1.0f, 0.0f, 0.0f);
- }
-
- // Scale label based on text size
- modelMatrix.scale(QVector3D((GLfloat)textureSize.width() * scaleFactor,
- scaledFontSize,
- 0.0f));
-
- MVPMatrix = projectionmatrix * viewmatrix * modelMatrix;
-
- // Set shader bindings
- shader->setUniformValue(shader->MVP(), MVPMatrix);
-
- // Draw the object
- drawObject(shader, object, labelItem.textureId());
-}
-
-void Drawer::generateLabelTexture(QDataItem *item)
-{
- LabelItem labelItem = item->d_ptr->label();
- generateLabelItem(&labelItem, item->d_ptr->valueStr());
- item->d_ptr->setLabel(labelItem);
-}
-
-void Drawer::generateLabelItem(LabelItem *item, const QString &text)
-{
- // Delete previous texture, if there is one
- GLuint labelTexture = item->textureId();
- if (labelTexture)
- glDeleteTextures(1, &labelTexture);
-
- // Create labels
- // Print label into a QImage using QPainter
- QImage label = Utils::printTextToImage(m_font,
- text,
- m_theme.m_textBackgroundColor,
- m_theme.m_textColor,
- m_transparency);
-
- // Set label size
- item->setSize(label.size());
- // Insert text texture into label
- item->setTextureId(m_textureHelper->create2DTexture(label, true, true));
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/engine/drawer_p.h b/src/datavis3d/engine/drawer_p.h
deleted file mode 100644
index 3b6a2c49..00000000
--- a/src/datavis3d/engine/drawer_p.h
+++ /dev/null
@@ -1,106 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef DRAWER_P_H
-#define DRAWER_P_H
-
-#include "QtDataVis3D/qdatavis3dglobal.h"
-#include "QtDataVis3D/qdatavis3namespace.h"
-#include "q3dbars.h"
-#include "theme_p.h"
-#include "labelitem_p.h"
-#include <QFont>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class QDataItem;
-class ShaderHelper;
-class ObjectHelper;
-class TextureHelper;
-
-class Drawer : public QObject, protected QOpenGLFunctions
-{
- Q_OBJECT
-
-public:
- explicit Drawer(const Theme &theme, const QFont &font, LabelTransparency transparency);
- ~Drawer();
-
- void setTheme(const Theme &theme);
- void setFont(const QFont &font);
- void setTransparency(LabelTransparency transparency);
-
- void drawObject(ShaderHelper *shader, ObjectHelper *object, GLuint textureId = 0,
- GLuint depthTextureId = 0);
- void drawLabel(const QDataItem &item, const LabelItem &label,
- const QMatrix4x4 &viewmatrix, const QMatrix4x4 &projectionmatrix,
- const QVector3D &positionComp, const QVector3D &rotation, GLfloat maxHeight,
- SelectionMode mode, ShaderHelper *shader, ObjectHelper *object,
- bool useDepth = false, bool rotateAlong = false,
- LabelPosition position = LabelOver,
- Qt::AlignmentFlag alignment = Qt::AlignCenter);
-
- void generateLabelTexture(QDataItem *item);
- void generateLabelItem(LabelItem *item, const QString &text);
-
-Q_SIGNALS:
- void drawerChanged();
-
-private:
- Theme m_theme;
- QFont m_font;
- LabelTransparency m_transparency;
- TextureHelper *m_textureHelper;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/engine.pri b/src/datavis3d/engine/engine.pri
deleted file mode 100644
index ba063186..00000000
--- a/src/datavis3d/engine/engine.pri
+++ /dev/null
@@ -1,27 +0,0 @@
-SOURCES += $$PWD/q3dwindow.cpp \
- $$PWD/q3dbars.cpp \
- $$PWD/q3dmaps.cpp \
- $$PWD/qdataitem.cpp \
- $$PWD/qdatarow.cpp \
- $$PWD/qdataset.cpp \
- $$PWD/theme.cpp \
- $$PWD/drawer.cpp \
- $$PWD/labelitem.cpp
-
-HEADERS += $$PWD/q3dwindow_p.h \
- $$PWD/q3dwindow.h \
- $$PWD/q3dbars.h \
- $$PWD/q3dbars_p.h \
- $$PWD/q3dmaps.h \
- $$PWD/q3dmaps_p.h \
- $$PWD/qdataitem.h \
- $$PWD/qdataitem_p.h \
- $$PWD/qdatarow.h \
- $$PWD/qdatarow_p.h \
- $$PWD/qdataset.h \
- $$PWD/qdataset_p.h \
- $$PWD/theme_p.h \
- $$PWD/drawer_p.h \
- $$PWD/labelitem_p.h
-
-RESOURCES += engine/engine.qrc
diff --git a/src/datavis3d/engine/engine.qrc b/src/datavis3d/engine/engine.qrc
deleted file mode 100644
index ca260915..00000000
--- a/src/datavis3d/engine/engine.qrc
+++ /dev/null
@@ -1,36 +0,0 @@
-<RCC>
- <qresource prefix="/defaultMeshes">
- <file alias="cone">meshes/coneFlat.obj</file>
- <file alias="coneSmooth">meshes/coneSmooth.obj</file>
- <file alias="pyramid">meshes/pyramidFlat.obj</file>
- <file alias="pyramidSmooth">meshes/pyramidSmooth.obj</file>
- <file alias="bar">meshes/cubeFlat.obj</file>
- <file alias="barSmooth">meshes/cubeSmooth.obj</file>
- <file alias="cylinder">meshes/cylinderFlat.obj</file>
- <file alias="cylinderSmooth">meshes/cylinderSmooth.obj</file>
- <file alias="background">meshes/backgroudFlat.obj</file>
- <file alias="backgroundSmooth">meshes/backgroudSmooth.obj</file>
- <file alias="label">meshes/plane.obj</file>
- <file alias="sphere">meshes/sphere.obj</file>
- <file alias="sphereSmooth">meshes/sphereSmooth.obj</file>
- </qresource>
- <qresource prefix="/shaders">
- <file alias="fragment">shaders/fragmentShader</file>
- <file alias="vertex">shaders/vertexShader</file>
- <file alias="fragmentAmbient">shaders/fragmentShaderAmbient</file>
- <file alias="fragmentColorOnY">shaders/fragmentShaderColorOnY</file>
- <file alias="fragmentSelection">shaders/fragmentShaderSelection</file>
- <file alias="vertexSelection">shaders/vertexShaderSelection</file>
- <file alias="fragmentTexture">shaders/fragmentShaderTexture</file>
- <file alias="vertexTexture">shaders/vertexShaderTexture</file>
- <file alias="fragmentLabel">shaders/fragmentShaderLabel</file>
- <file alias="vertexLabel">shaders/vertexShaderLabel</file>
- <file alias="fragmentDepth">shaders/fragmentShaderDepth</file>
- <file alias="vertexDepth">shaders/vertexShaderDepth</file>
- <file alias="testDepthFrag">shaders/fragmentDepthTest</file>
- <file alias="testDepthVert">shaders/vertexDepthTest</file>
- <file alias="fragmentShadow">shaders/fragmentShadow</file>
- <file alias="vertexShadow">shaders/vertexShadow</file>
- </qresource>
- <qresource prefix="/textures"/>
-</RCC>
diff --git a/src/datavis3d/engine/labelitem.cpp b/src/datavis3d/engine/labelitem.cpp
deleted file mode 100644
index 6ce0663c..00000000
--- a/src/datavis3d/engine/labelitem.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "labelitem_p.h"
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-LabelItem::LabelItem()
- : m_size(QSize(0, 0)),
- m_textureId(0)
-{
-}
-
-LabelItem::~LabelItem()
-{
-}
-
-void LabelItem::setSize(const QSize &size)
-{
- m_size = size;
-}
-
-QSize LabelItem::size()
-{
- return m_size;
-}
-
-void LabelItem::setTextureId(GLuint textureId)
-{
- m_textureId = textureId;
-}
-
-GLuint LabelItem::textureId()
-{
- return m_textureId;
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/engine/labelitem_p.h b/src/datavis3d/engine/labelitem_p.h
deleted file mode 100644
index 49693631..00000000
--- a/src/datavis3d/engine/labelitem_p.h
+++ /dev/null
@@ -1,79 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef LABELITEM_P_H
-#define LABELITEM_P_H
-
-#include "qdatavis3dglobal.h"
-#include <QOpenGLFunctions>
-#include <QSize>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class LabelItem
-{
-public:
- explicit LabelItem();
- ~LabelItem();
-
- void setSize(const QSize &size);
- QSize size();
- void setTextureId(GLuint textureId);
- GLuint textureId();
-
-private:
- QSize m_size;
- GLuint m_textureId;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/meshes/backgroudFlat.obj b/src/datavis3d/engine/meshes/backgroudFlat.obj
deleted file mode 100644
index cf4d10a5..00000000
--- a/src/datavis3d/engine/meshes/backgroudFlat.obj
+++ /dev/null
@@ -1,32 +0,0 @@
-# Blender v2.66 (sub 0) OBJ File: 'backgroud.blend'
-# www.blender.org
-o Cube
-v 1.000000 -1.000000 -1.000000
-v 1.000000 -1.000000 1.000000
-v -1.000000 -1.000000 1.000000
-v -1.000000 -1.000000 -1.000000
-v 0.999999 1.000000 1.000001
-v -1.000000 1.000000 1.000000
-v -1.000000 1.000000 -1.000000
-vt 0.000000 0.501529
-vt 0.001529 1.000000
-vt 0.500000 0.998471
-vt 0.501529 0.500000
-vt 1.000000 0.498471
-vt 0.998471 0.000000
-vt 0.500000 0.498471
-vt 0.498471 0.000000
-vt 0.000000 0.001529
-vt 0.498471 0.500000
-vt 0.500000 0.001529
-vt 0.001529 0.500000
-vn -0.000000 1.000000 0.000000
-vn 0.000000 -0.000000 -1.000000
-vn 1.000000 0.000000 0.000000
-s off
-f 1/1/1 4/2/1 3/3/1
-f 2/4/2 3/5/2 6/6/2
-f 3/7/3 4/8/3 7/9/3
-f 2/10/1 1/1/1 3/3/1
-f 5/11/2 2/4/2 6/6/2
-f 6/12/3 3/7/3 7/9/3
diff --git a/src/datavis3d/engine/meshes/backgroudSmooth.obj b/src/datavis3d/engine/meshes/backgroudSmooth.obj
deleted file mode 100644
index ad16d904..00000000
--- a/src/datavis3d/engine/meshes/backgroudSmooth.obj
+++ /dev/null
@@ -1,36 +0,0 @@
-# Blender v2.66 (sub 0) OBJ File: 'backgroud.blend'
-# www.blender.org
-o Cube
-v 1.000000 -1.000000 -1.000000
-v 1.000000 -1.000000 1.000000
-v -1.000000 -1.000000 1.000000
-v -1.000000 -1.000000 -1.000000
-v 0.999999 1.000000 1.000001
-v -1.000000 1.000000 1.000000
-v -1.000000 1.000000 -1.000000
-vt 0.000000 0.501529
-vt 0.001529 1.000000
-vt 0.500000 0.998471
-vt 0.501529 0.500000
-vt 1.000000 0.498471
-vt 0.998471 0.000000
-vt 0.500000 0.498471
-vt 0.498471 0.000000
-vt 0.000000 0.001529
-vt 0.498471 0.500000
-vt 0.500000 0.001529
-vt 0.001529 0.500000
-vn 0.000000 0.999969 0.000000
-vn 0.707083 0.707083 0.000000
-vn 0.577349 0.577349 -0.577349
-vn 0.000000 0.707083 -0.707083
-vn 0.707083 0.000000 -0.707083
-vn 0.999969 0.000000 0.000000
-vn 0.000000 0.000000 -1.000000
-s 1
-f 1/1/1 4/2/2 3/3/3
-f 2/4/4 3/5/3 6/6/5
-f 3/7/3 4/8/2 7/9/6
-f 2/10/4 1/1/1 3/3/3
-f 5/11/7 2/4/4 6/6/5
-f 6/12/5 3/7/3 7/9/6
diff --git a/src/datavis3d/engine/meshes/coneFlat.obj b/src/datavis3d/engine/meshes/coneFlat.obj
deleted file mode 100644
index 51c3821e..00000000
--- a/src/datavis3d/engine/meshes/coneFlat.obj
+++ /dev/null
@@ -1,89 +0,0 @@
-# Blender v2.66 (sub 0) OBJ File: 'cone.blend'
-# www.blender.org
-o Cone_Cone.001
-v 0.000000 -1.000000 -1.000000
-v 0.309017 -1.000000 -0.951057
-v 0.587785 -1.000000 -0.809017
-v 0.809017 -1.000000 -0.587785
-v 0.951057 -1.000000 -0.309017
-v 1.000000 -1.000000 0.000000
-v 0.951056 -1.000000 0.309017
-v 0.809017 -1.000000 0.587785
-v 0.000000 1.000000 0.000000
-v 0.587785 -1.000000 0.809017
-v 0.309017 -1.000000 0.951057
-v -0.000000 -1.000000 1.000000
-v -0.309017 -1.000000 0.951056
-v -0.587786 -1.000000 0.809017
-v -0.809017 -1.000000 0.587785
-v -0.951057 -1.000000 0.309016
-v -1.000000 -1.000000 -0.000001
-v -0.951056 -1.000000 -0.309018
-v -0.809016 -1.000000 -0.587786
-v -0.587784 -1.000000 -0.809018
-v -0.309016 -1.000000 -0.951057
-vt 0.018984 0.308330
-vt 0.500000 0.482045
-vt 0.000000 0.410924
-vt 0.011213 0.505476
-vt 0.051524 0.582730
-vt 0.116989 0.635124
-vt 0.066306 0.207736
-vt 0.137334 0.118990
-vt 0.225115 0.050777
-vt 0.321057 0.009776
-vt 0.415768 0.000000
-vt 0.499978 0.022406
-vt 0.551525 0.582730
-vt 1.000000 0.482045
-vt 0.616989 0.635125
-vt 0.511213 0.505476
-vt 0.500000 0.410924
-vt 0.518984 0.308330
-vt 0.566306 0.207736
-vt 0.637334 0.118990
-vt 0.725115 0.050777
-vt 0.821057 0.009776
-vt 0.915768 0.000000
-vt 0.999978 0.022406
-vn -0.407058 0.442793 -0.798898
-vn 0.140263 0.442793 -0.885585
-vn -0.140262 0.442793 -0.885585
-vn 0.407059 0.442793 -0.798898
-vn -0.634008 0.442793 -0.634010
-vn -0.798897 0.442793 -0.407060
-vn -0.885585 0.442793 -0.140264
-vn -0.885585 0.442793 0.140262
-vn -0.798898 0.442793 0.407058
-vn -0.634009 0.442793 0.634009
-vn -0.407059 0.442793 0.798898
-vn -0.140263 0.442793 0.885585
-vn 0.140263 0.442793 0.885585
-vn 0.407059 0.442793 0.798898
-vn 0.634009 0.442793 0.634009
-vn 0.798898 0.442793 0.407059
-vn 0.885585 0.442793 0.140263
-vn 0.885585 0.442793 -0.140263
-vn 0.798898 0.442793 -0.407059
-vn 0.634009 0.442793 -0.634009
-s off
-f 20/1/1 9/2/1 21/3/1
-f 1/4/2 9/2/2 2/5/2
-f 21/3/3 9/2/3 1/4/3
-f 2/5/4 9/2/4 3/6/4
-f 19/7/5 9/2/5 20/1/5
-f 18/8/6 9/2/6 19/7/6
-f 17/9/7 9/2/7 18/8/7
-f 16/10/8 9/2/8 17/9/8
-f 15/11/9 9/2/9 16/10/9
-f 14/12/10 9/2/10 15/11/10
-f 13/13/11 9/14/11 14/15/11
-f 12/16/12 9/14/12 13/13/12
-f 11/17/13 9/14/13 12/16/13
-f 10/18/14 9/14/14 11/17/14
-f 8/19/15 9/14/15 10/18/15
-f 7/20/16 9/14/16 8/19/16
-f 6/21/17 9/14/17 7/20/17
-f 5/22/18 9/14/18 6/21/18
-f 4/23/19 9/14/19 5/22/19
-f 3/24/20 9/14/20 4/23/20
diff --git a/src/datavis3d/engine/meshes/coneSmooth.obj b/src/datavis3d/engine/meshes/coneSmooth.obj
deleted file mode 100644
index 48c48ba8..00000000
--- a/src/datavis3d/engine/meshes/coneSmooth.obj
+++ /dev/null
@@ -1,90 +0,0 @@
-# Blender v2.66 (sub 0) OBJ File: 'cone.blend'
-# www.blender.org
-o Cone_Cone.001
-v 0.000000 -1.000000 -1.000000
-v 0.309017 -1.000000 -0.951057
-v 0.587785 -1.000000 -0.809017
-v 0.809017 -1.000000 -0.587785
-v 0.951057 -1.000000 -0.309017
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index 3c8d6d0a..00000000
--- a/src/datavis3d/engine/meshes/cubeFlat.obj
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diff --git a/src/datavis3d/engine/meshes/cubeSmooth.obj b/src/datavis3d/engine/meshes/cubeSmooth.obj
deleted file mode 100644
index 9d147bfd..00000000
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deleted file mode 100644
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deleted file mode 100644
index 6ccbb286..00000000
--- a/src/datavis3d/engine/meshes/cylinderSmooth.obj
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diff --git a/src/datavis3d/engine/meshes/sphereSmooth.obj b/src/datavis3d/engine/meshes/sphereSmooth.obj
deleted file mode 100644
index 3c5b1299..00000000
--- a/src/datavis3d/engine/meshes/sphereSmooth.obj
+++ /dev/null
@@ -1,1232 +0,0 @@
-# Blender v2.66 (sub 0) OBJ File: 'sphere.blend'
-# www.blender.org
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diff --git a/src/datavis3d/engine/q3dbars.cpp b/src/datavis3d/engine/q3dbars.cpp
deleted file mode 100644
index dc20a8c6..00000000
--- a/src/datavis3d/engine/q3dbars.cpp
+++ /dev/null
@@ -1,1747 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "q3dbars.h"
-#include "q3dbars_p.h"
-#include "camerahelper_p.h"
-#include "qdataitem_p.h"
-#include "qdatarow_p.h"
-#include "qdataset_p.h"
-#include "shaderhelper_p.h"
-#include "objecthelper_p.h"
-#include "texturehelper_p.h"
-#include "theme_p.h"
-#include "utils_p.h"
-#include "drawer_p.h"
-
-#include <QMatrix4x4>
-#include <QOpenGLPaintDevice>
-#include <QPainter>
-#include <QScreen>
-#include <QMouseEvent>
-
-#include <qmath.h>
-
-#include <QDebug>
-
-//#define DISPLAY_RENDER_SPEED
-
-#ifdef DISPLAY_RENDER_SPEED
-#include <QTime>
-#endif
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-//#define USE_HAX0R_SELECTION // keep this defined until the "real" method works
-#define DISPLAY_FULL_DATA_ON_SELECTION // Append selection value text with row and column labels
-
-const GLfloat gridLineWidth = 0.005f;
-
-Q3DBars::Q3DBars()
- : d_ptr(new Q3DBarsPrivate(this))
-{
-}
-
-Q3DBars::~Q3DBars()
-{
-}
-
-void Q3DBars::initialize()
-{
- // Initialize shaders
- if (!d_ptr->m_theme->m_uniformColor) {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragmentColorOnY"));
- } else {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragment"));
- }
- //d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertexTexture"),
- // QStringLiteral(":/shaders/fragmentTexture"));
- d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragment"));
- d_ptr->initLabelShaders(QStringLiteral(":/shaders/vertexLabel"),
- QStringLiteral(":/shaders/fragmentLabel"));
- d_ptr->initSelectionShader();
-
-#ifndef USE_HAX0R_SELECTION
- // Init the selection buffer
- d_ptr->initSelectionBuffer();
-#endif
-
- // Load default mesh
- d_ptr->loadBarMesh();
-
- // Load background mesh
- d_ptr->loadBackgroundMesh();
-
- // Load grid line mesh
- d_ptr->loadGridLineMesh();
-
- // Load label mesh
- d_ptr->loadLabelMesh();
-
- // Set OpenGL features
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
- glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
-
- // Set initial camera position
- // X must be 0 for rotation to work - we can use "setCameraRotation" for setting it later
- CameraHelper::setDefaultCameraOrientation(QVector3D(0.0f, 0.0f, 6.0f + zComp),
- QVector3D(0.0f, 0.0f, zComp),
- QVector3D(0.0f, 1.0f, 0.0f));
-
- // Set view port
- glViewport(0, 0, width(), height());
-
- // Set initialized -flag
- d_ptr->m_isInitialized = true;
-}
-
-void Q3DBars::render()
-{
- if (!d_ptr->m_isInitialized)
- return;
-
-#ifdef DISPLAY_RENDER_SPEED
- // For speed computation
- static bool firstRender = true;
- static QTime lastTime;
- static GLint nbFrames = 0;
- if (firstRender) {
- lastTime.start();
- firstRender = false;
- }
-
- // Measure speed (as milliseconds per frame)
- nbFrames++;
- if (lastTime.elapsed() >= 1000) { // print only if last measurement was more than 1s ago
- qDebug() << qreal(lastTime.elapsed()) / qreal(nbFrames) << "ms/frame (=" << qreal(nbFrames) << "fps)";
- nbFrames = 0;
- lastTime.restart();
- }
-#endif
-
- // If zoom selection is on, draw zoom scene
- drawZoomScene();
- // Draw bars scene
- drawScene();
-}
-
-void Q3DBars::drawZoomScene()
-{
- // Set clear color
- QVector3D clearColor = Utils::vectorFromColor(d_ptr->m_theme->m_windowColor);
- glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), 1.0f);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- // If no zoom, return
- if (!d_ptr->m_zoomActivated)
- return;
-
- GLfloat barPosX = 0;
- GLint startBar = 0;
- GLint stopBar = d_ptr->m_zoomSelection->d_ptr->row().size();
- GLint stepBar = 1;
- QVector3D lightPos;
-
- // Specify viewport
- glViewport(d_ptr->m_zoomViewPort.x(), d_ptr->m_zoomViewPort.y(),
- d_ptr->m_zoomViewPort.width(), d_ptr->m_zoomViewPort.height());
-
- // Set up projection matrix
- QMatrix4x4 projectionMatrix;
- projectionMatrix.perspective(45.0f, (GLfloat)d_ptr->m_zoomViewPort.width()
- / (GLfloat)d_ptr->m_zoomViewPort.height(), 0.1f, 100.0f);
-
-#ifdef ROTATE_ZOOM_SELECTION
- // Calculate view matrix
- QMatrix4x4 viewMatrix = CameraHelper::calculateViewMatrix(d_ptr->m_mousePos,
- d_ptr->m_zoomLevel
- * d_ptr->m_zoomAdjustment,
- d_ptr->m_zoomViewPort.width(),
- d_ptr->m_zoomViewPort.height());
-
- // Get light position (rotate light with camera, a bit above it (as set in defaultLightPos))
- lightPos = CameraHelper::calculateLightPosition(defaultLightPos);
-
- if (viewMatrix.row(0).z() <= 0) {
- startBar = d_ptr->m_zoomSelection->d_ptr->row().size() - 1;
- stopBar = -1;
- stepBar = -1;
- }
-#else
- // Set view matrix
- QMatrix4x4 viewMatrix;
-
- viewMatrix.lookAt(QVector3D(0.0f, 0.0f, 5.0f + zComp),
- QVector3D(0.0f, 0.0f, zComp),
- QVector3D(0.0f, 1.0f, 0.0f));
-
- // Adjust scaling (zoom rate based on aspect ratio)
- viewMatrix.scale(d_ptr->m_zoomAdjustment);
-
- // Set light position a bit above the camera (depends on do we have row or column zoom)
- if (ModeZoomColumn == d_ptr->m_selectionMode)
- lightPos = CameraHelper::calculateLightPosition(defaultLightPos, -85.0f);
- else
- lightPos = CameraHelper::calculateLightPosition(defaultLightPos, 5.0f);
-#endif
-
- // Bind bar shader
- d_ptr->m_barShader->bind();
-
- // Draw bars
- // Draw the selected row / column
- for (int bar = startBar; bar != stopBar; bar += stepBar) {
- QDataItem *item = d_ptr->m_zoomSelection->d_ptr->getItem(bar);
- if (!item)
- continue;
-
- GLfloat barHeight = item->d_ptr->value() / d_ptr->m_heightNormalizer;
-
- if (barHeight < 0)
- glCullFace(GL_FRONT);
- else
- glCullFace(GL_BACK);
-
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- GLfloat barPosY = item->d_ptr->translation().y() - d_ptr->m_yAdjustment / 2.0f + 0.2f; // we need some room for labels underneath; add +0.2f
- if (ModeZoomRow == d_ptr->m_selectionMode)
- barPosX = item->d_ptr->translation().x();
- else
- barPosX = -(item->d_ptr->translation().z() - zComp); // flip z; frontmost bar to the left
- modelMatrix.translate(barPosX, barPosY, zComp);
- modelMatrix.scale(QVector3D(d_ptr->m_scaleX, barHeight, d_ptr->m_scaleZ));
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- QVector3D baseColor = Utils::vectorFromColor(d_ptr->m_theme->m_baseColor);
- QVector3D heightColor = Utils::vectorFromColor(d_ptr->m_theme->m_heightColor) * barHeight;
-
- QVector3D barColor = baseColor + heightColor;
-
- GLfloat lightStrength = d_ptr->m_theme->m_lightStrength;
-
- if (barHeight != 0) {
- // Set shader bindings
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightP(), lightPos);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->view(), viewMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->color(), barColor);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightS(), lightStrength);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->ambientS(),
- d_ptr->m_theme->m_ambientStrength);
-
- // Draw the object
- d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_barObj);
- }
- }
-
- // Release bar shader
- d_ptr->m_barShader->release();
-
- // Draw labels
- d_ptr->m_labelShader->bind();
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_TEXTURE_2D);
- glCullFace(GL_BACK);
- if (d_ptr->m_labelTransparency > TransparencyNone) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- // Draw labels for axes
- QDataItem *dummyItem = NULL;
- LabelItem x;
- LabelItem z;
- LabelItem y;
- d_ptr->m_dataSet->d_ptr->axisLabelItems(&x, &z, &y);
- LabelItem zoomSelectionLabel = d_ptr->m_zoomSelection->d_ptr->labelItem();
- if (ModeZoomRow == d_ptr->m_selectionMode) {
- d_ptr->m_drawer->drawLabel(*dummyItem, zoomSelectionLabel, viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, false, false, LabelTop);
- d_ptr->m_drawer->drawLabel(*dummyItem, z, viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, false, false, LabelBottom);
- } else {
- d_ptr->m_drawer->drawLabel(*dummyItem, x, viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, false, false, LabelBottom);
- d_ptr->m_drawer->drawLabel(*dummyItem, zoomSelectionLabel, viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, false, false, LabelTop);
- }
- d_ptr->m_drawer->drawLabel(*dummyItem, y, viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(0.0f, 0.0f, 90.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, false, false, LabelLeft);
-
- // Draw labels for bars
- for (int col = 0; col < d_ptr->m_zoomSelection->d_ptr->row().size(); col++) {
- QDataItem *item = d_ptr->m_zoomSelection->d_ptr->getItem(col);
- // Draw values
- d_ptr->m_drawer->drawLabel(*item, item->d_ptr->label(), viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj);
- // Draw labels
- LabelItem labelItem;
- if (ModeZoomRow == d_ptr->m_selectionMode) {
- if (d_ptr->m_dataSet->d_ptr->columnLabelItems().size() > col) {
- // If draw order of bars is flipped, label draw order should be too
- if (d_ptr->m_xFlipped) {
- labelItem = d_ptr->m_dataSet->d_ptr->columnLabelItems().at(
- d_ptr->m_dataSet->d_ptr->columnLabelItems().size() - col - 1);
- } else {
- labelItem = d_ptr->m_dataSet->d_ptr->columnLabelItems().at(col);
- }
- }
- } else {
- if (d_ptr->m_dataSet->d_ptr->rowLabelItems().size() > col) {
- // If draw order of bars is flipped, label draw order should be too
- if (d_ptr->m_zFlipped) {
- labelItem = d_ptr->m_dataSet->d_ptr->rowLabelItems().at(
- d_ptr->m_dataSet->d_ptr->rowLabelItems().size() - col - 1);
- } else {
- labelItem = d_ptr->m_dataSet->d_ptr->rowLabelItems().at(col);
- }
- }
- }
- d_ptr->m_drawer->drawLabel(*item, labelItem, viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(0.0f, 0.0f, -45.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, false, false, LabelBelow);
- }
-
- glDisable(GL_TEXTURE_2D);
- if (d_ptr->m_labelTransparency > TransparencyNone)
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
-
- // Release label shader
- d_ptr->m_labelShader->release();
-}
-
-void Q3DBars::drawScene()
-{
- GLint startBar = 0;
- GLint stopBar = 0;
- GLint stepBar = 0;
-
- GLint startRow = 0;
- GLint stopRow = 0;
- GLint stepRow = 0;
-
- GLfloat backgroundRotation = 0;
-
- GLfloat barPos = 0;
- GLfloat rowPos = 0;
-
- static QVector3D selection = QVector3D(0, 0, 0);
-
- // Specify viewport
- glViewport(d_ptr->m_sceneViewPort.x(), d_ptr->m_sceneViewPort.y(),
- d_ptr->m_sceneViewPort.width(), d_ptr->m_sceneViewPort.height());
-
- // Set up projection matrix
- QMatrix4x4 projectionMatrix;
- projectionMatrix.perspective(45.0f, (GLfloat)d_ptr->m_sceneViewPort.width()
- / (GLfloat)d_ptr->m_sceneViewPort.height(), 0.1f, 100.0f);
-
- // Calculate view matrix
- QMatrix4x4 viewMatrix = CameraHelper::calculateViewMatrix(d_ptr->m_mousePos,
- d_ptr->m_zoomLevel
- * d_ptr->m_zoomAdjustment,
- d_ptr->m_sceneViewPort.width(),
- d_ptr->m_sceneViewPort.height());
-
- // Calculate drawing order
- // Draw order is reversed to optimize amount of drawing (ie. draw front objects first, depth test handles not needing to draw objects behind them)
- if (viewMatrix.row(0).x() >= 0) {
- startRow = 0;
- stopRow = d_ptr->m_sampleCount.second;
- stepRow = 1;
- d_ptr->m_zFlipped = false;
- } else {
- startRow = d_ptr->m_sampleCount.second - 1;
- stopRow = -1;
- stepRow = -1;
- d_ptr->m_zFlipped = true;
- }
- if (viewMatrix.row(0).z() <= 0) {
- startBar = 0;
- stopBar = d_ptr->m_sampleCount.first;
- stepBar = 1;
- d_ptr->m_xFlipped = false;
- } else {
- startBar = d_ptr->m_sampleCount.first - 1;
- stopBar = -1;
- stepBar = -1;
- d_ptr->m_xFlipped = true;
- }
-
- // calculate background rotation based on view matrix rotation
- if (viewMatrix.row(0).x() >= 0 && viewMatrix.row(0).z() <= 0)
- backgroundRotation = 270.0f;
- else if (viewMatrix.row(0).x() > 0 && viewMatrix.row(0).z() > 0)
- backgroundRotation = 180.0f;
- else if (viewMatrix.row(0).x() <= 0 && viewMatrix.row(0).z() >= 0)
- backgroundRotation = 90.0f;
- else if (viewMatrix.row(0).x() < 0 && viewMatrix.row(0).z() < 0)
- backgroundRotation = 0.0f;
-
- // Get light position (rotate light with camera, a bit above it (as set in defaultLightPos))
- QVector3D lightPos = CameraHelper::calculateLightPosition(defaultLightPos);
- //lightPos = QVector3D(0.0f, 4.0f, zComp); // center of bars, 4.0f above - for testing
-
- // Skip selection mode drawing if we're zoomed or have no selection mode
- if (!d_ptr->m_zoomActivated && d_ptr->m_selectionMode > ModeNone) {
- // Bind selection shader
- d_ptr->m_selectionShader->bind();
-
- // Draw bars to selection buffer
-#ifndef USE_HAX0R_SELECTION
- glBindFramebuffer(GL_FRAMEBUFFER, d_ptr->m_selectionFrameBuffer);
- glEnable(GL_DEPTH_TEST); // Needed, otherwise the depth render buffer is not used
- glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Set clear color to white
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Needed for clearing the frame buffer
-#endif
- glDisable(GL_DITHER); // disable dithering, it may affect colors if enabled
- for (int row = startRow; row != stopRow; row += stepRow) {
- for (int bar = startBar; bar != stopBar; bar += stepBar) {
- if (!d_ptr->m_dataSet->d_ptr->getRow(row))
- continue;
- QDataItem *item = d_ptr->m_dataSet->d_ptr->getRow(row)->d_ptr->getItem(bar);
- if (!item)
- continue;
-
- GLfloat barHeight = item->d_ptr->value() / d_ptr->m_heightNormalizer;
-
- if (barHeight < 0)
- glCullFace(GL_FRONT);
- else
- glCullFace(GL_BACK);
-
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- barPos = (bar + 1) * (d_ptr->m_barSpacing.width());
- rowPos = (row + 1) * (d_ptr->m_barSpacing.height());
-
- modelMatrix.translate((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor,
- barHeight - d_ptr->m_yAdjustment,
- (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor
- + zComp);
- modelMatrix.scale(QVector3D(d_ptr->m_scaleX, barHeight, d_ptr->m_scaleZ));
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- // TODO: Save position to qdataitem, so that we don't need to calculate it each time?
-
- // add +2 to avoid black
- QVector3D barColor = QVector3D((GLdouble)(row + 2)
- / (GLdouble)(d_ptr->m_sampleCount.second + 2),
- (GLdouble)(bar + 2)
- / (GLdouble)(d_ptr->m_sampleCount.first + 2),
- 0.0);
-
- d_ptr->m_selectionShader->setUniformValue(d_ptr->m_selectionShader->MVP(),
- MVPMatrix);
- d_ptr->m_selectionShader->setUniformValue(d_ptr->m_selectionShader->color(),
- barColor);
-
-#ifdef USE_HAX0R_SELECTION
- // 1st attribute buffer : vertices
- glEnableVertexAttribArray(d_ptr->m_selectionShader->posAtt());
- glBindBuffer(GL_ARRAY_BUFFER, d_ptr->m_barObj->vertexBuf());
- glVertexAttribPointer(d_ptr->m_selectionShader->posAtt(),
- 3, GL_FLOAT, GL_FALSE, 0, (void *)0);
-
- // Index buffer
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, d_ptr->m_barObj->elementBuf());
-
- // Draw the triangles
- glDrawElements(GL_TRIANGLES, d_ptr->m_barObj->indexCount(),
- GL_UNSIGNED_SHORT, (void *)0);
-
- // Free buffers
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- glDisableVertexAttribArray(d_ptr->m_selectionShader->posAtt());
-#else
- // 1st attribute buffer : vertices
- glEnableVertexAttribArray(d_ptr->m_selectionShader->posAtt());
- glBindBuffer(GL_ARRAY_BUFFER, d_ptr->m_barObj->vertexBuf());
- glVertexAttribPointer(d_ptr->m_selectionShader->posAtt(),
- 3, GL_FLOAT, GL_FALSE, 0, (void *)0);
-
- // Index buffer
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, d_ptr->m_barObj->elementBuf());
-
- // Draw the triangles
- glDrawElements(GL_TRIANGLES, d_ptr->m_barObj->indexCount(), GL_UNSIGNED_SHORT,
- (void *)0);
-
- // Free buffers
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- glDisableVertexAttribArray(d_ptr->m_selectionShader->posAtt());
-#endif
- }
- }
- glEnable(GL_DITHER);
-
- // Read color under cursor
- if (Q3DBarsPrivate::MouseOnScene == d_ptr->m_mousePressed)
- selection = Utils::getSelection(d_ptr->m_mousePos, height());
-
-#ifndef USE_HAX0R_SELECTION
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-#endif
-
- // Release selection shader
- d_ptr->m_selectionShader->release();
-
-#if 0 // Use this if you want to see what is being drawn to the framebuffer
- glCullFace(GL_BACK);
- d_ptr->m_labelShader->bind();
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_TEXTURE_2D);
- QMatrix4x4 modelMatrix;
- QMatrix4x4 viewmatrix;
- viewmatrix.lookAt(QVector3D(0.0f, 0.0f, 2.0f + zComp),
- QVector3D(0.0f, 0.0f, zComp),
- QVector3D(0.0f, 1.0f, 0.0f));
- modelMatrix.translate(0.0, 0.0, zComp);
- QMatrix4x4 MVPMatrix = projectionMatrix * viewmatrix * modelMatrix;
- d_ptr->m_labelShader->setUniformValue(d_ptr->m_labelShader->MVP(), MVPMatrix);
- d_ptr->m_drawer->drawObject(d_ptr->m_labelShader, d_ptr->m_labelObj, true,
- d_ptr->m_selectionTexture);
- glDisable(GL_TEXTURE_2D);
- d_ptr->m_labelShader->release();
-#endif
-
-#ifdef USE_HAX0R_SELECTION
- // Set clear color
- QVector3D clearColor = Utils::vectorFromColor(d_ptr->m_theme->m_windowColor);
- glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), 1.0f);
- // Clear after selection
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-#endif
- }
-
- // Bind bar shader
- d_ptr->m_barShader->bind();
-
- // Draw bars
- if (!d_ptr->m_zoomActivated && d_ptr->m_zoomSelection)
- d_ptr->m_zoomSelection->d_ptr->clear();
- bool barSelectionFound = false;
- for (int row = startRow; row != stopRow; row += stepRow) {
- for (int bar = startBar; bar != stopBar; bar += stepBar) {
- if (!d_ptr->m_dataSet->d_ptr->getRow(row))
- continue;
- QDataItem *item = d_ptr->m_dataSet->d_ptr->getRow(row)->d_ptr->getItem(bar);
- if (!item)
- continue;
-
- GLfloat barHeight = item->d_ptr->value() / d_ptr->m_heightNormalizer;
-
- if (barHeight < 0)
- glCullFace(GL_FRONT);
- else
- glCullFace(GL_BACK);
-
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- barPos = (bar + 1) * (d_ptr->m_barSpacing.width());
- rowPos = (row + 1) * (d_ptr->m_barSpacing.height());
- modelMatrix.translate((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor,
- barHeight - d_ptr->m_yAdjustment,
- (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor + zComp);
- modelMatrix.scale(QVector3D(d_ptr->m_scaleX, barHeight, d_ptr->m_scaleZ));
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- QVector3D baseColor = Utils::vectorFromColor(d_ptr->m_theme->m_baseColor);
- QVector3D heightColor = Utils::vectorFromColor(d_ptr->m_theme->m_heightColor)
- * barHeight;
- QVector3D depthColor = Utils::vectorFromColor(d_ptr->m_theme->m_depthColor)
- * (float(row) / GLfloat(d_ptr->m_sampleCount.second));
-
- QVector3D barColor = baseColor + heightColor + depthColor;
-
- GLfloat lightStrength = d_ptr->m_theme->m_lightStrength;
- if (d_ptr->m_selectionMode > ModeNone) {
- Q3DBarsPrivate::SelectionType selectionType = d_ptr->isSelected(row, bar,
- selection);
- switch (selectionType) {
- case Q3DBarsPrivate::SelectionBar: {
- barColor = Utils::vectorFromColor(d_ptr->m_theme->m_highlightBarColor);
- lightStrength = d_ptr->m_theme->m_highlightLightStrength;
- //if (d_ptr->m_mousePressed) {
- // qDebug() << "selected object:" << barIndex << "( row:" << row + 1 << ", column:" << bar + 1 << ")";
- // qDebug() << "object position:" << modelMatrix.column(3).toVector3D();
- //}
- // Insert data to QDataItem. We have no ownership, don't delete the previous one
- if (!d_ptr->m_zoomActivated) {
- d_ptr->m_selectedBar = item;
- if (d_ptr->m_dataSet->d_ptr->rowLabelItems().size() > row
- && d_ptr->m_dataSet->d_ptr->columnLabelItems().size() > bar) {
- d_ptr->m_selectedBar->setPosition(
- QPoint(d_ptr->m_dataSet->d_ptr->rowLabelItems().size()
- - row - 1,
- d_ptr->m_dataSet->d_ptr->columnLabelItems().size()
- - bar - 1));
- }
- item->d_ptr->setTranslation(modelMatrix.column(3).toVector3D());
- barSelectionFound = true;
- if (d_ptr->m_selectionMode >= ModeZoomRow) {
- item->d_ptr->setTranslation(modelMatrix.column(3).toVector3D());
- d_ptr->m_zoomSelection->addItem(item);
- }
- }
- break;
- }
- case Q3DBarsPrivate::SelectionRow: {
- // Current bar is on the same row as the selected bar
- barColor = Utils::vectorFromColor(d_ptr->m_theme->m_highlightRowColor);
- lightStrength = d_ptr->m_theme->m_highlightLightStrength;
- if (!d_ptr->m_zoomActivated && ModeZoomRow == d_ptr->m_selectionMode) {
- item->d_ptr->setTranslation(modelMatrix.column(3).toVector3D());
- d_ptr->m_zoomSelection->addItem(item);
- if (d_ptr->m_dataSet->d_ptr->rowLabelItems().size() > row) {
- d_ptr->m_zoomSelection->d_ptr->setLabelItem(
- d_ptr->m_dataSet->d_ptr->rowLabelItems().at(
- d_ptr->m_dataSet->d_ptr->rowLabelItems().size()
- - row - 1));
- }
- }
- break;
- }
- case Q3DBarsPrivate::SelectionColumn: {
- // Current bar is on the same column as the selected bar
- barColor = Utils::vectorFromColor(d_ptr->m_theme->m_highlightColumnColor);
- lightStrength = d_ptr->m_theme->m_highlightLightStrength;
- if (!d_ptr->m_zoomActivated && ModeZoomColumn == d_ptr->m_selectionMode) {
- item->d_ptr->setTranslation(modelMatrix.column(3).toVector3D());
- d_ptr->m_zoomSelection->addItem(item);
- if (d_ptr->m_dataSet->d_ptr->columnLabelItems().size() > bar) {
- d_ptr->m_zoomSelection->d_ptr->setLabelItem(
- d_ptr->m_dataSet->d_ptr->columnLabelItems().at(
- d_ptr->m_dataSet->d_ptr->columnLabelItems().size()
- - bar - 1));
- }
- }
- break;
- }
- case Q3DBarsPrivate::SelectionNone: {
- // Current bar is not selected, nor on a row or column
- // do nothing
- break;
- }
- }
- }
-
- if (barHeight != 0) {
- // Set shader bindings
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightP(), lightPos);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->view(), viewMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->color(), barColor);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightS(), lightStrength);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->ambientS(),
- d_ptr->m_theme->m_ambientStrength);
-
- // Draw the object
- d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_barObj);
- }
- }
- }
-
- // Release bar shader
- d_ptr->m_barShader->release();
-
- // Bind background shader
- d_ptr->m_backgroundShader->bind();
-
- // TODO: If we want to use background texture, we should create it in initBackground instead of here and keep the texture id in d_ptr
- // Create texture
- //glEnable(GL_TEXTURE_2D);
- //GLuint bgrTexture = d_ptr->m_textureHelper->create2DTexture(
- // QImage(QStringLiteral(":/textures/background")), true, true);
-
- glCullFace(GL_BACK);
-
- // Draw background
- if (d_ptr->m_backgroundObj) {
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- modelMatrix.translate(0.0f, 1.0f - d_ptr->m_yAdjustment, zComp);
- modelMatrix.scale(QVector3D(d_ptr->m_rowWidth / d_ptr->m_scaleFactor,
- 1.0f,
- d_ptr->m_columnDepth / d_ptr->m_scaleFactor));
- modelMatrix.rotate(backgroundRotation, 0.0f, 1.0f, 0.0f);
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- QVector3D backgroundColor = Utils::vectorFromColor(d_ptr->m_theme->m_backgroundColor);
-
- // Set shader bindings
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->lightP(),
- lightPos);
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->view(),
- viewMatrix);
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->model(),
- modelMatrix);
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->MVP(),
- MVPMatrix);
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->color(),
- backgroundColor);
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->lightS(),
- d_ptr->m_theme->m_lightStrength);
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->ambientS(),
- d_ptr->m_theme->m_ambientStrength);
-
- // Draw the object
- d_ptr->m_drawer->drawObject(d_ptr->m_backgroundShader, d_ptr->m_backgroundObj);
- //d_ptr->m_drawer->drawObject(d_ptr->m_backgroundShader, d_ptr->m_backgroundObj, true,
- // bgrTexture);
- }
-
- // Disable textures
- //glBindTexture(GL_TEXTURE_2D, 0);
- //glDeleteTextures(1, &bgrTexture); // TODO: If we want to use background texture, we should create it in initBackground and delete on exit
- //glDisable(GL_TEXTURE_2D);
-
- // Release background shader
- d_ptr->m_backgroundShader->release();
-
- // Draw grid lines
- if (d_ptr->m_gridEnabled) {
- // Bind bar shader
- d_ptr->m_barShader->bind();
-
- // Set unchanging shader bindings
- QVector3D barColor = Utils::vectorFromColor(Qt::black);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightP(), lightPos);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->view(), viewMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->color(), barColor);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightS(),
- d_ptr->m_theme->m_lightStrength);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->ambientS(),
- d_ptr->m_theme->m_ambientStrength);
-
- // Floor lines: rows
- for (GLfloat row = 0.0f; row <= d_ptr->m_sampleCount.second; row++) {
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- rowPos = (row + 0.5f) * (d_ptr->m_barSpacing.height());
- modelMatrix.translate(0.0f, -d_ptr->m_yAdjustment,
- (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor + zComp);
- modelMatrix.scale(QVector3D(d_ptr->m_rowWidth / d_ptr->m_scaleFactor, gridLineWidth,
- gridLineWidth));
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- // Set the rest of the shader bindings
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix);
-
- // Draw the object
- d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj);
- }
-
- // Floor lines: columns
- for (GLfloat bar = 0.0f; bar <= d_ptr->m_sampleCount.first; bar++) {
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- barPos = (bar + 0.5f) * (d_ptr->m_barSpacing.width());
- modelMatrix.translate((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor,
- -d_ptr->m_yAdjustment, zComp);
- modelMatrix.scale(QVector3D(gridLineWidth, gridLineWidth,
- d_ptr->m_columnDepth / d_ptr->m_scaleFactor));
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- // Set the rest of the shader bindings
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix);
-
- // Draw the object
- d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj);
- }
-
- // Wall lines: back wall
- GLfloat heightStep = d_ptr->m_heightNormalizer / 2.5; // TODO: Replace 2.5 with a dynamic number deduced from scene?
- for (GLfloat barHeight = heightStep; barHeight <= d_ptr->m_heightNormalizer * 2.0f;
- barHeight += heightStep) {
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- if (d_ptr->m_zFlipped) {
- modelMatrix.translate(0.0f,
- barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment,
- d_ptr->m_columnDepth / d_ptr->m_scaleFactor + zComp);
- } else {
- modelMatrix.translate(0.0f,
- barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment,
- -d_ptr->m_columnDepth / d_ptr->m_scaleFactor + zComp);
- }
- modelMatrix.scale(QVector3D(d_ptr->m_rowWidth / d_ptr->m_scaleFactor, gridLineWidth,
- gridLineWidth));
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- // Set the rest of the shader bindings
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix);
-
- // Draw the object
- d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj);
- }
-
- // Wall lines: side wall
- for (GLfloat barHeight = heightStep; barHeight <= d_ptr->m_heightNormalizer * 2.0f;
- barHeight += heightStep) {
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- if (d_ptr->m_xFlipped) {
- modelMatrix.translate(d_ptr->m_rowWidth / d_ptr->m_scaleFactor,
- barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment,
- zComp);
- } else {
- modelMatrix.translate(-d_ptr->m_rowWidth / d_ptr->m_scaleFactor,
- barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment,
- zComp);
- }
- modelMatrix.scale(QVector3D(gridLineWidth, gridLineWidth,
- d_ptr->m_columnDepth / d_ptr->m_scaleFactor));
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- // Set the rest of the shader bindings
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix);
-
- // Draw the object
- d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj);
- }
-
- // Release bar shader
- d_ptr->m_barShader->release();
- }
-
- // TODO: Draw y labels
-
- // Generate label textures for zoom selection if m_updateLabels is set
- if (d_ptr->m_zoomActivated && d_ptr->m_updateLabels) {
- // Create label textures
- for (int col = 0; col < d_ptr->m_zoomSelection->d_ptr->row().size(); col++) {
- QDataItem *item = d_ptr->m_zoomSelection->d_ptr->getItem(col);
- d_ptr->m_drawer->generateLabelTexture(item);
- }
- }
-
- // Handle zoom activation and label drawing
- if (!barSelectionFound) {
- // We have no ownership, don't delete. Just NULL the pointer.
- d_ptr->m_selectedBar = NULL;
- if (d_ptr->m_zoomActivated && Q3DBarsPrivate::MouseOnOverview == d_ptr->m_mousePressed) {
- d_ptr->m_sceneViewPort = QRect(0, 0, width(), height());
- d_ptr->m_zoomActivated = false;
- }
- } else if (d_ptr->m_selectionMode >= ModeZoomRow
- && Q3DBarsPrivate::MouseOnScene == d_ptr->m_mousePressed) {
- // Activate zoom mode
- d_ptr->m_zoomActivated = true;
- d_ptr->m_sceneViewPort = QRect(0, height() - height() / 5, width() / 5, height() / 5);
-
- // Create label textures
- for (int col = 0; col < d_ptr->m_zoomSelection->d_ptr->row().size(); col++) {
- QDataItem *item = d_ptr->m_zoomSelection->d_ptr->getItem(col);
- d_ptr->m_drawer->generateLabelTexture(item);
- }
- } else {
- // Print value of selected bar
- static QDataItem *prevItem = d_ptr->m_selectedBar;
- d_ptr->m_labelShader->bind();
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_TEXTURE_2D);
- if (d_ptr->m_labelTransparency > TransparencyNone) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-#ifndef DISPLAY_FULL_DATA_ON_SELECTION
- // Draw just the value string of the selected bar
- if (prevItem != d_ptr->m_selectedBar || d_ptr->m_updateLabels) {
- d_ptr->m_drawer->generateLabelTexture(d_ptr->m_selectedBar);
- prevItem = d_ptr->m_selectedBar;
- }
-
- d_ptr->m_drawer->drawLabel(*d_ptr->m_selectedBar, d_ptr->m_selectedBar->d_ptr->label(),
- viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, true);
-#else
- static bool firstSelection = true;
- // Draw the value string followed by row label and column label
- LabelItem labelItem = d_ptr->m_selectedBar->d_ptr->selectionLabel();
- if (firstSelection || prevItem != d_ptr->m_selectedBar || d_ptr->m_updateLabels) {
- QString labelText = d_ptr->m_selectedBar->d_ptr->valueStr();
- if ((d_ptr->m_dataSet->d_ptr->columnLabels().size()
- > d_ptr->m_selectedBar->d_ptr->position().y())
- && (d_ptr->m_dataSet->d_ptr->rowLabels().size()
- > d_ptr->m_selectedBar->d_ptr->position().x())) {
- labelText.append(QStringLiteral(" ("));
- labelText.append(d_ptr->m_dataSet->d_ptr->rowLabels().at(
- d_ptr->m_selectedBar->d_ptr->position().x()));
- labelText.append(QStringLiteral(", "));
- labelText.append(d_ptr->m_dataSet->d_ptr->columnLabels().at(
- d_ptr->m_selectedBar->d_ptr->position().y()));
- labelText.append(QStringLiteral(")"));
- //qDebug() << labelText;
- }
- d_ptr->m_drawer->generateLabelItem(&labelItem, labelText);
- d_ptr->m_selectedBar->d_ptr->setSelectionLabel(labelItem);
- prevItem = d_ptr->m_selectedBar;
- firstSelection = false;
- }
-
- d_ptr->m_drawer->drawLabel(*d_ptr->m_selectedBar, labelItem, viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, true, false);
-#endif
- glDisable(GL_TEXTURE_2D);
- if (d_ptr->m_labelTransparency > TransparencyNone)
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
-
- // Release label shader
- d_ptr->m_labelShader->release();
-
- // Reset label update flag; they should have been updated when we get here
- d_ptr->m_updateLabels = false;
- }
-
- // TODO: Calculations done temporarily here. When optimizing, move to after data set addition? Keep drawing of the labels here.
- // Bind label shader
- d_ptr->m_labelShader->bind();
-
- glEnable(GL_TEXTURE_2D);
- if (d_ptr->m_labelTransparency > TransparencyNone) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- // Calculate the positions for row and column labels and store them into QDataItems (and QDataRows?)
- for (int row = 0; row != d_ptr->m_sampleCount.second; row += 1) {
- // Go through all rows and get position of max+1 or min-1 column, depending on x flip
- // We need only positions for them, labels have already been generated at QDataSet. Just add LabelItems
- rowPos = (row + 1) * (d_ptr->m_barSpacing.height());
- barPos = 0;
- GLfloat rotLabelX = -90.0f;
- GLfloat rotLabelY = 0.0f;
- Qt::AlignmentFlag alignment = Qt::AlignRight;
- if (d_ptr->m_zFlipped)
- rotLabelY = 180.0f;
- if (d_ptr->m_xFlipped) {
- barPos = (d_ptr->m_sampleCount.first + 1) * (d_ptr->m_barSpacing.width());
- alignment = Qt::AlignLeft;
- }
- QVector3D labelPos = QVector3D((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor,
- -d_ptr->m_yAdjustment + 0.005f, // raise a bit over background to avoid depth "glimmering"
- (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor
- + zComp);
-
- // TODO: Try it; draw the label here
-
- // Create a data item
- QDataItem *label = new QDataItem();
- label->d_ptr->setTranslation(labelPos);
- if (d_ptr->m_dataSet->d_ptr->rowLabelItems().size() > row) {
- label->d_ptr->setLabel(d_ptr->m_dataSet->d_ptr->rowLabelItems().at(
- d_ptr->m_dataSet->d_ptr->rowLabelItems().size() - row - 1));
- }
-
- //qDebug() << "labelPos, row" << row + 1 << ":" << labelPos << d_ptr->m_dataSet->d_ptr->rowLabels().at(row);
-
- d_ptr->m_drawer->drawLabel(*label, label->d_ptr->label(), viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(rotLabelX, rotLabelY, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, true, true, LabelMid, alignment);
-
- delete label;
- }
- for (int bar = 0; bar != d_ptr->m_sampleCount.first; bar += 1) {
- // Go through all columns and get position of max+1 or min-1 row, depending on z flip
- // We need only positions for them, labels have already been generated at QDataSet. Just add LabelItems
- barPos = (bar + 1) * (d_ptr->m_barSpacing.width());
- rowPos = 0;
- GLfloat rotLabelX = -90.0f;
- GLfloat rotLabelY = 90.0f;
- Qt::AlignmentFlag alignment = Qt::AlignLeft;
- if (d_ptr->m_xFlipped)
- rotLabelY = -90.0f;
- if (d_ptr->m_zFlipped) {
- rowPos = (d_ptr->m_sampleCount.second + 1) * (d_ptr->m_barSpacing.height());
- alignment = Qt::AlignRight;
- }
- QVector3D labelPos = QVector3D((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor,
- -d_ptr->m_yAdjustment + 0.005f, // raise a bit over background to avoid depth "glimmering"
- (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor
- + zComp);
-
- // TODO: Try it; draw the label here
-
- // Create a data item
- QDataItem *label = new QDataItem();
- label->d_ptr->setTranslation(labelPos);
- if (d_ptr->m_dataSet->d_ptr->columnLabelItems().size() > bar) {
- label->d_ptr->setLabel(d_ptr->m_dataSet->d_ptr->columnLabelItems().at(
- d_ptr->m_dataSet->d_ptr->columnLabelItems().size()
- - bar - 1));
- }
-
- //qDebug() << "labelPos, col" << bar + 1 << ":" << labelPos << d_ptr->m_dataSet->d_ptr->columnLabels().at(bar);
-
- d_ptr->m_drawer->drawLabel(*label, label->d_ptr->label(), viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(rotLabelX, rotLabelY, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, true, true, LabelMid, alignment);
-
- delete label;
- }
- glDisable(GL_TEXTURE_2D);
- if (d_ptr->m_labelTransparency > TransparencyNone)
- glDisable(GL_BLEND);
-
- // Release label shader
- d_ptr->m_labelShader->release();
-}
-
-void Q3DBars::mousePressEvent(QMouseEvent *event)
-{
- // TODO: for testing shaders
- //static GLint shaderNo = 1;
- //qDebug() << "mouse button pressed" << event->button();
- if (Qt::LeftButton == event->button()) {
- if (d_ptr->m_zoomActivated) {
- //qDebug() << event->pos().x() << event->pos().y() << d_ptr->m_sceneViewPort << d_ptr->m_zoomViewPort;
- if (event->pos().x() <= d_ptr->m_sceneViewPort.width()
- && event->pos().y() <= d_ptr->m_sceneViewPort.height()) {
- d_ptr->m_mousePressed = Q3DBarsPrivate::MouseOnOverview;
- //qDebug() << "Mouse pressed on overview";
- } else {
- d_ptr->m_mousePressed = Q3DBarsPrivate::MouseOnZoom;
- //qDebug() << "Mouse pressed on zoom";
- }
- } else {
- d_ptr->m_mousePressed = Q3DBarsPrivate::MouseOnScene;
- // update mouse positions to prevent jumping when releasing or repressing a button
- d_ptr->m_mousePos = event->pos();
- //qDebug() << "Mouse pressed on scene";
- }
- } else if (Qt::MiddleButton == event->button()) {
- // reset rotations
- d_ptr->m_mousePos = QPoint(0, 0);
- } else if (Qt::RightButton == event->button()) {
- d_ptr->m_mousePressed = Q3DBarsPrivate::MouseRotating;
- // update mouse positions to prevent jumping when releasing or repressing a button
- d_ptr->m_mousePos = event->pos();
-
- // TODO: testing shaders
- // if (++shaderNo > 3)
- // shaderNo = 1;
- // switch (shaderNo) {
- // case 1:
- // d_ptr->initShaders(QStringLiteral(":/shaders/vertex")
- // , QStringLiteral(":/shaders/fragment"));
- // break;
- // case 2:
- // d_ptr->initShaders(QStringLiteral(":/shaders/vertex")
- // , QStringLiteral(":/shaders/fragmentColorOnY"));
- // break;
- // case 3:
- // d_ptr->initShaders(QStringLiteral(":/shaders/vertex")
- // , QStringLiteral(":/shaders/fragmentAmbient"));
- // break;
- // }
- }
- CameraHelper::updateMousePos(d_ptr->m_mousePos);
-}
-
-void Q3DBars::mouseReleaseEvent(QMouseEvent *event)
-{
- //qDebug() << "mouse button released" << event->button();
- if (Q3DBarsPrivate::MouseRotating == d_ptr->m_mousePressed) {
- // update mouse positions to prevent jumping when releasing or repressing a button
- d_ptr->m_mousePos = event->pos();
- CameraHelper::updateMousePos(event->pos());
- }
- d_ptr->m_mousePressed = Q3DBarsPrivate::MouseNone;
-}
-
-void Q3DBars::mouseMoveEvent(QMouseEvent *event)
-{
- if (Q3DBarsPrivate::MouseRotating == d_ptr->m_mousePressed) {
- //qDebug() << "mouse moved while pressed" << event->pos();
- d_ptr->m_mousePos = event->pos();
- }
-#if 0
- // TODO: Testi - laske kursorin sijainti scenessä
- QPointF mouse3D((2.0f * event->pos().x() - width()) / height(),
- 1.0f - (2.0f * event->pos().y()) / height());
- //qDebug() << "mouse position in scene" << mouse3D;
-
- // TODO: Testi laske focal point
- GLfloat focalPoint = tan(45.0f / 2.0f);
-
- // TODO: Testi - laske viewmatriisin kerroin
- QVector3D worldRay = QVector3D(0.0f, 0.0f, 0.0f)
- - QVector3D(mouse3D.x(), mouse3D.y(), -focalPoint);
- //qDebug() << "worldRay" << worldRay;
- // multiply viewmatrix with this to get something?
-#endif
-}
-
-void Q3DBars::wheelEvent(QWheelEvent *event)
-{
- if (d_ptr->m_zoomLevel > 100)
- d_ptr->m_zoomLevel += event->angleDelta().y() / 12;
- else if (d_ptr->m_zoomLevel > 50)
- d_ptr->m_zoomLevel += event->angleDelta().y() / 60;
- else
- d_ptr->m_zoomLevel += event->angleDelta().y() / 120;
- if (d_ptr->m_zoomLevel > 500)
- d_ptr->m_zoomLevel = 500;
- else if (d_ptr->m_zoomLevel < 10)
- d_ptr->m_zoomLevel = 10;
-}
-
-void Q3DBars::resizeEvent(QResizeEvent *event)
-{
- Q_UNUSED(event);
-
- // Set view port
- if (d_ptr->m_zoomActivated)
- d_ptr->m_sceneViewPort = QRect(0, height() - height() / 5, width() / 5, height() / 5);
- else
- d_ptr->m_sceneViewPort = QRect(0, 0, width(), height());
- d_ptr->m_zoomViewPort = QRect(0, 0, width(), height());
-
- // Calculate zoom level based on aspect ratio
- GLfloat div;
- GLfloat zoomAdjustment;
- div = qMin(width(), height());
- zoomAdjustment = defaultRatio * ((width() / div) / (height() / div));
- //qDebug() << "zoom adjustment" << zoomAdjustment;
- d_ptr->m_zoomAdjustment = qMin(zoomAdjustment, 1.0f); // clamp to 1.0f
-
- // Re-init selection buffer
- d_ptr->initSelectionBuffer();
-}
-
-void Q3DBars::setBarSpecs(QSizeF thickness, QSizeF spacing, bool relative)
-{
- d_ptr->m_barThickness = thickness;
- if (relative) {
- d_ptr->m_barSpacing.setWidth((thickness.width() * 2) * (spacing.width() + 1.0f));
- d_ptr->m_barSpacing.setHeight((thickness.height() * 2) * (spacing.height() + 1.0f));
- } else {
- d_ptr->m_barSpacing = thickness * 2 + spacing * 2;
- }
- // Calculate here and at setting sample space
- d_ptr->calculateSceneScalingFactors();
-}
-
-void Q3DBars::setBarType(BarStyle style, bool smooth)
-{
- if (style == Bars) {
- if (smooth)
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/barSmooth");
- else
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/bar");
- } else if (style == Pyramids) {
- if (smooth)
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/pyramidSmooth");
- else
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/pyramid");
- } else if (style == Cones) {
- if (smooth)
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/coneSmooth");
- else
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/cone");
- } else if (style == Cylinders) {
- if (smooth)
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/cylinderSmooth");
- else
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/cylinder");
- }
- // Reload mesh data
- if (d_ptr->m_isInitialized)
- d_ptr->loadBarMesh();
-}
-
-void Q3DBars::setMeshFileName(const QString &objFileName)
-{
- d_ptr->m_objFile = objFileName;
-}
-
-void Q3DBars::setupSampleSpace(int samplesRow, int samplesColumn, const QString &labelRow,
- const QString &labelColumn, const QString &labelHeight)
-{
- // Delete previous data set
- delete d_ptr->m_dataSet;
- d_ptr->m_dataSet = new QDataSet();
- d_ptr->m_sampleCount = qMakePair(samplesRow, samplesColumn);
- d_ptr->m_dataSet->setLabels(labelRow, labelColumn, labelHeight);
- // TODO: Invent "idiotproof" max scene size formula..
- // This seems to work ok if spacing is not negative (and row/column or column/row ratio is not too high)
- d_ptr->m_maxSceneSize = 2 * qSqrt(samplesRow * samplesColumn);
- //qDebug() << "maxSceneSize" << d_ptr->m_maxSceneSize;
- // Calculate here and at setting bar specs
- d_ptr->calculateSceneScalingFactors();
- d_ptr->m_axisLabelX = labelRow;
- d_ptr->m_axisLabelZ = labelColumn;
- d_ptr->m_axisLabelY = labelHeight;
-}
-
-void Q3DBars::setCameraPreset(CameraPreset preset)
-{
- CameraHelper::setCameraPreset(preset);
-}
-
-void Q3DBars::setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance)
-{
- d_ptr->m_horizontalRotation = qBound(-180.0f, horizontal, 180.0f);
- d_ptr->m_verticalRotation = qBound(0.0f, vertical, 90.0f);
- d_ptr->m_zoomLevel = qBound(10, distance, 500);
- CameraHelper::setCameraRotation(QPointF(d_ptr->m_horizontalRotation,
- d_ptr->m_verticalRotation));
- qDebug() << "camera rotation set to" << d_ptr->m_horizontalRotation << d_ptr->m_verticalRotation;
-}
-
-void Q3DBars::setTheme(ColorTheme theme)
-{
- d_ptr->m_theme->useTheme(theme);
- d_ptr->m_drawer->setTheme(*d_ptr->m_theme);
- // Re-initialize shaders
- if (!d_ptr->m_theme->m_uniformColor) {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragmentColorOnY"));
- } else {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragment"));
- }
-}
-
-void Q3DBars::setBarColor(QColor baseColor, QColor heightColor, QColor depthColor, bool uniform)
-{
- d_ptr->m_theme->m_baseColor = baseColor;
- d_ptr->m_theme->m_heightColor = heightColor;
- d_ptr->m_theme->m_depthColor = depthColor;
- //qDebug() << "colors:" << d_ptr->m_baseColor << d_ptr->m_heightColor << d_ptr->m_depthColor;
- if (d_ptr->m_theme->m_uniformColor != uniform) {
- // Re-initialize shaders
- if (!d_ptr->m_theme->m_uniformColor) {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragmentColorOnY"));
- } else {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragment"));
- }
- }
- d_ptr->m_theme->m_uniformColor = uniform;
-}
-
-void Q3DBars::setSelectionMode(SelectionMode mode)
-{
- d_ptr->m_selectionMode = mode;
- // Disable zoom if mode changes
- d_ptr->m_zoomActivated = false;
- d_ptr->m_sceneViewPort = QRect(0, 0, width(), height());
- // Create zoom selection if there isn't one
- if (mode >= ModeZoomRow && !d_ptr->m_zoomSelection)
- d_ptr->m_zoomSelection = new QDataRow();
-}
-
-void Q3DBars::setWindowTitle(const QString &title)
-{
- setTitle(title);
-}
-
-void Q3DBars::setFontSize(float fontsize)
-{
- d_ptr->m_font.setPointSizeF(fontsize);
- d_ptr->m_drawer->setFont(d_ptr->m_font);
-}
-
-void Q3DBars::setFont(const QFont &font)
-{
- d_ptr->m_font = font;
- d_ptr->m_drawer->setFont(font);
-}
-
-void Q3DBars::setLabelTransparency(LabelTransparency transparency)
-{
- d_ptr->m_labelTransparency = transparency;
- d_ptr->m_drawer->setTransparency(transparency);
-}
-
-void Q3DBars::setGridEnabled(bool enable)
-{
- d_ptr->m_gridEnabled = enable;
-}
-
-void Q3DBars::addDataRow(const QVector<float> &dataRow, const QString &labelRow,
- const QVector<QString> &labelsColumn)
-{
- // Convert to QDataRow and add to QDataSet
- QDataRow *row = new QDataRow(labelRow);
- for (int i = 0; i < dataRow.size(); i++)
- row->addItem(new QDataItem(dataRow.at(i)));
- row->d_ptr->verifySize(d_ptr->m_sampleCount.first);
- d_ptr->m_dataSet->addRow(row);
- // Get the limits
- QPair<GLfloat, GLfloat> limits = d_ptr->m_dataSet->d_ptr->limitValues();
- d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first));
- d_ptr->calculateHeightAdjustment(limits);
- d_ptr->m_dataSet->setLabels(d_ptr->m_axisLabelX, d_ptr->m_axisLabelZ, d_ptr->m_axisLabelY,
- QVector<QString>(), labelsColumn);
- d_ptr->m_dataSet->d_ptr->verifySize(d_ptr->m_sampleCount.second);
-}
-
-void Q3DBars::addDataRow(const QVector<QDataItem*> &dataRow, const QString &labelRow,
- const QVector<QString> &labelsColumn)
-{
- // Convert to QDataRow and add to QDataSet
- QDataRow *row = new QDataRow(labelRow);
- for (int i = 0; i < dataRow.size(); i++)
- row->addItem(dataRow.at(i));
- row->d_ptr->verifySize(d_ptr->m_sampleCount.first);
- d_ptr->m_dataSet->addRow(row);
- // Get the limits
- QPair<GLfloat, GLfloat> limits = d_ptr->m_dataSet->d_ptr->limitValues();
- d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first));
- d_ptr->calculateHeightAdjustment(limits);
- d_ptr->m_dataSet->setLabels(d_ptr->m_axisLabelX, d_ptr->m_axisLabelZ, d_ptr->m_axisLabelY,
- QVector<QString>(), labelsColumn);
- d_ptr->m_dataSet->d_ptr->verifySize(d_ptr->m_sampleCount.second);
-}
-
-void Q3DBars::addDataRow(QDataRow *dataRow)
-{
- QDataRow *row = dataRow;
- // Check that the input data fits into sample space, and resize if it doesn't
- row->d_ptr->verifySize(d_ptr->m_sampleCount.first);
- // With each new row, the previous data row must be moved back
- // ie. we need as many vectors as we have rows in the sample space
- d_ptr->m_dataSet->addRow(row);
- // if the added data pushed us over sample space, remove the oldest data set
- d_ptr->m_dataSet->d_ptr->verifySize(d_ptr->m_sampleCount.second);
- // Get the limits
- QPair<GLfloat, GLfloat> limits = d_ptr->m_dataSet->d_ptr->limitValues();
- d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first));
- d_ptr->calculateHeightAdjustment(limits);
-}
-
-void Q3DBars::addDataSet(const QVector< QVector<float> > &data, const QVector<QString> &labelsRow,
- const QVector<QString> &labelsColumn)
-{
- // Copy axis labels
- QString xAxis;
- QString zAxis;
- QString yAxis;
- d_ptr->m_dataSet->d_ptr->axisLabels(&xAxis, &zAxis, &yAxis);
- // Delete old data set
- delete d_ptr->m_dataSet;
- d_ptr->m_dataSet = new QDataSet();
- // Give drawer to data set
- d_ptr->m_dataSet->d_ptr->setDrawer(d_ptr->m_drawer);
- // Convert to QDataRow and add to QDataSet
- QDataRow *row;
- for (int rowNr = 0; rowNr < data.size(); rowNr++) {
- if (labelsRow.size() >= (rowNr + 1))
- row = new QDataRow(labelsRow.at(rowNr));
- else
- row = new QDataRow();
- for (int colNr = 0; colNr < data.at(rowNr).size(); colNr++)
- row->addItem(new QDataItem(data.at(rowNr).at(colNr)));
- row->d_ptr->verifySize(d_ptr->m_sampleCount.first);
- d_ptr->m_dataSet->addRow(row);
- row++;
- }
- // Get the limits
- QPair<GLfloat, GLfloat> limits = d_ptr->m_dataSet->d_ptr->limitValues();
- d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first));
- d_ptr->calculateHeightAdjustment(limits);
- d_ptr->m_dataSet->setLabels(xAxis, zAxis, yAxis, labelsRow, labelsColumn);
- d_ptr->m_dataSet->d_ptr->verifySize(d_ptr->m_sampleCount.second);
-}
-
-void Q3DBars::addDataSet(const QVector< QVector<QDataItem*> > &data,
- const QVector<QString> &labelsRow,
- const QVector<QString> &labelsColumn)
-{
- // Copy axis labels
- QString xAxis;
- QString zAxis;
- QString yAxis;
- d_ptr->m_dataSet->d_ptr->axisLabels(&xAxis, &zAxis, &yAxis);
- // Delete old data set
- delete d_ptr->m_dataSet;
- d_ptr->m_dataSet = new QDataSet();
- // Give drawer to data set
- d_ptr->m_dataSet->d_ptr->setDrawer(d_ptr->m_drawer);
- // Convert to QDataRow and add to QDataSet
- QDataRow *row;
- for (int rowNr = 0; rowNr < data.size(); rowNr++) {
- if (labelsRow.size() >= (rowNr + 1))
- row = new QDataRow(labelsRow.at(rowNr));
- else
- row = new QDataRow();
- for (int colNr = 0; colNr < data.at(rowNr).size(); colNr++)
- row->addItem(data.at(rowNr).at(colNr));
- row->d_ptr->verifySize(d_ptr->m_sampleCount.first);
- d_ptr->m_dataSet->addRow(row);
- row++;
- }
- // Get the limits
- QPair<GLfloat, GLfloat> limits = d_ptr->m_dataSet->d_ptr->limitValues();
- d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first));
- d_ptr->calculateHeightAdjustment(limits);
- d_ptr->m_dataSet->setLabels(xAxis, zAxis, yAxis, labelsRow, labelsColumn);
- d_ptr->m_dataSet->d_ptr->verifySize(d_ptr->m_sampleCount.second);
-}
-
-void Q3DBars::addDataSet(QDataSet* dataSet)
-{
- delete d_ptr->m_dataSet;
- // Check sizes
- dataSet->d_ptr->verifySize(d_ptr->m_sampleCount.second, d_ptr->m_sampleCount.first);
- // Take ownership of given set
- d_ptr->m_dataSet = dataSet;
- // Find highest value
- // Get the limits
- QPair<GLfloat, GLfloat> limits = d_ptr->m_dataSet->d_ptr->limitValues();
- d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first));
- d_ptr->calculateHeightAdjustment(limits);
- // Give drawer to data set
- d_ptr->m_dataSet->d_ptr->setDrawer(d_ptr->m_drawer);
-}
-
-Q3DBarsPrivate::Q3DBarsPrivate(Q3DBars *q)
- : q_ptr(q),
- m_paintDevice(0),
- m_barShader(0),
- m_selectionShader(0),
- m_backgroundShader(0),
- m_labelShader(0),
- m_barObj(0),
- m_backgroundObj(0),
- m_gridLineObj(0),
- m_labelObj(0),
- m_sampleCount(0, 0),
- m_objFile(QStringLiteral(":/defaultMeshes/bar")),
- m_mousePressed(MouseNone),
- m_mousePos(QPoint(0, 0)),
- m_zoomLevel(100),
- m_zoomAdjustment(1.0f),
- m_horizontalRotation(-45.0f),
- m_verticalRotation(15.0f),
- m_barThickness(QSizeF(0.75f, 0.75f)),
- m_barSpacing(m_barThickness * 3.0f),
- m_heightNormalizer(0.0f),
- m_yAdjustment(0.0f),
- m_rowWidth(0),
- m_columnDepth(0),
- m_maxDimension(0),
- m_scaleX(0),
- m_scaleZ(0),
- m_scaleFactor(0),
- m_maxSceneSize(40.0),
- m_theme(new Theme()),
- m_isInitialized(false),
- m_selectionMode(ModeBar),
- m_selectedBar(0),
- m_zoomSelection(0),
- m_dataSet(new QDataSet()),
- m_axisLabelX(QStringLiteral("X")),
- m_axisLabelZ(QStringLiteral("Z")),
- m_axisLabelY(QStringLiteral("Y")),
- m_sceneViewPort(0, 0, q->width(), q->height()),
- m_zoomViewPort(0, 0, q->width(), q->height()),
- m_zoomActivated(false),
- m_textureHelper(new TextureHelper()),
- m_labelTransparency(TransparencyNone),
- m_font(QFont(QStringLiteral("Arial"))),
- m_drawer(new Drawer(*m_theme, m_font, m_labelTransparency)),
- m_xFlipped(false),
- m_zFlipped(false),
- m_selectionFrameBuffer(0),
- m_selectionDepthBuffer(0),
- m_selectionTexture(0),
- m_updateLabels(false),
- m_gridEnabled(true)
-{
- m_dataSet->d_ptr->setDrawer(m_drawer);
- QObject::connect(m_drawer, &Drawer::drawerChanged, this, &Q3DBarsPrivate::updateTextures);
-}
-
-Q3DBarsPrivate::~Q3DBarsPrivate()
-{
- qDebug() << "Destroying Q3DBarsPrivate";
-#ifndef USE_HAX0R_SELECTION
- m_textureHelper->glDeleteFramebuffers(1, &m_selectionFrameBuffer);
- m_textureHelper->glDeleteRenderbuffers(1, &m_selectionDepthBuffer);
- m_textureHelper->deleteTexture(&m_selectionTexture);
- //m_textureHelper->deleteTexture(&m_selectionDepthTexture);
-#endif
- delete m_dataSet;
- if (m_zoomSelection) {
- m_zoomSelection->d_ptr->clear();
- delete m_zoomSelection;
- }
- delete m_barShader;
- delete m_selectionShader;
- delete m_backgroundShader;
- delete m_barObj;
- delete m_backgroundObj;
- delete m_gridLineObj;
- delete m_textureHelper;
- delete m_drawer;
-}
-
-void Q3DBarsPrivate::loadBarMesh()
-{
- if (m_barObj)
- delete m_barObj;
- m_barObj = new ObjectHelper(m_objFile);
- m_barObj->load();
-}
-
-void Q3DBarsPrivate::loadBackgroundMesh()
-{
- if (m_backgroundObj)
- delete m_backgroundObj;
- m_backgroundObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/background"));
- m_backgroundObj->load();
-}
-
-void Q3DBarsPrivate::loadGridLineMesh()
-{
- if (m_gridLineObj)
- delete m_gridLineObj;
- m_gridLineObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/bar"));
- m_gridLineObj->load();
-}
-
-void Q3DBarsPrivate::loadLabelMesh()
-{
- if (m_labelObj)
- delete m_labelObj;
- m_labelObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/label"));
- m_labelObj->load();
-}
-
-void Q3DBarsPrivate::initShaders(const QString &vertexShader, const QString &fragmentShader)
-{
- if (m_barShader)
- delete m_barShader;
- m_barShader = new ShaderHelper(q_ptr, vertexShader, fragmentShader);
- m_barShader->initialize();
-}
-
-void Q3DBarsPrivate::initSelectionShader()
-{
- if (m_selectionShader)
- delete m_selectionShader;
- m_selectionShader = new ShaderHelper(q_ptr, QStringLiteral(":/shaders/vertexSelection"),
- QStringLiteral(":/shaders/fragmentSelection"));
- m_selectionShader->initialize();
-}
-
-void Q3DBarsPrivate::initSelectionBuffer()
-{
-#ifndef USE_HAX0R_SELECTION
- if (m_selectionTexture) {
- m_textureHelper->glDeleteFramebuffers(1, &m_selectionFrameBuffer);
- m_textureHelper->glDeleteRenderbuffers(1, &m_selectionDepthBuffer);
- m_textureHelper->deleteTexture(&m_selectionTexture);
- //m_textureHelper->deleteTexture(&m_selectionDepthTexture);
- }
- m_selectionTexture = m_textureHelper->createSelectionTexture(q_ptr->size(),
- m_selectionFrameBuffer,
- m_selectionDepthBuffer);
-#endif
-}
-
-void Q3DBarsPrivate::initBackgroundShaders(const QString &vertexShader,
- const QString &fragmentShader)
-{
- if (m_backgroundShader)
- delete m_backgroundShader;
- m_backgroundShader = new ShaderHelper(q_ptr, vertexShader, fragmentShader);
- m_backgroundShader->initialize();
-}
-
-void Q3DBarsPrivate::initLabelShaders(const QString &vertexShader, const QString &fragmentShader)
-{
- if (m_labelShader)
- delete m_labelShader;
- m_labelShader = new ShaderHelper(q_ptr, vertexShader, fragmentShader);
- m_labelShader->initialize();
-}
-
-void Q3DBarsPrivate::updateTextures()
-{
- // Drawer has changed; this flag needs to be checked when checking if we need to update labels
- m_updateLabels = true;
-}
-
-void Q3DBarsPrivate::calculateSceneScalingFactors()
-{
- // Calculate scene scaling and translation factors
- m_rowWidth = ((m_sampleCount.first + 1) * m_barSpacing.width()) / 2.0f;
- m_columnDepth = ((m_sampleCount.second + 1) * m_barSpacing.height()) / 2.0f;
- m_maxDimension = qMax(m_rowWidth, m_columnDepth);
- m_scaleFactor = qMin((m_sampleCount.first * (m_maxDimension / m_maxSceneSize)),
- (m_sampleCount.second * (m_maxDimension / m_maxSceneSize)));
- m_scaleX = m_barThickness.width() / m_scaleFactor;
- m_scaleZ = m_barThickness.height() / m_scaleFactor;
- //qDebug() << "m_scaleX" << m_scaleX << "m_scaleFactor" << m_scaleFactor;
- //qDebug() << "m_scaleZ" << m_scaleZ << "m_scaleFactor" << m_scaleFactor;
- //qDebug() << "m_rowWidth:" << m_rowWidth << "m_columnDepth:" << m_columnDepth << "m_maxDimension:" << m_maxDimension;
-}
-
-void Q3DBarsPrivate::calculateHeightAdjustment(const QPair<GLfloat, GLfloat> &limits)
-{
- // 2.0f = max difference between minimum and maximum value after scaling with m_heightNormalizer
- m_yAdjustment = 2.0f - ((limits.second - limits.first) / m_heightNormalizer);
- //qDebug() << m_yAdjustment;
-}
-
-Q3DBarsPrivate::SelectionType Q3DBarsPrivate::isSelected(GLint row, GLint bar,
- const QVector3D &selection)
-{
- //static QVector3D prevSel = selection; // TODO: For debugging
- SelectionType isSelectedType = SelectionNone;
-#ifdef USE_HAX0R_SELECTION
- if (selection == Utils::vectorFromColor(m_theme->m_windowColor))
-#else
- if (selection == Utils::vectorFromColor(Qt::white))
-#endif
- return isSelectedType; // skip window
- QVector3D current = QVector3D((GLubyte)(((GLdouble)(row + 2) / (GLdouble)(m_sampleCount.second + 2))
- * 255.0 + 0.49), // +0.49 to fix rounding (there are conversions from unsigned short to GLdouble and back)
- (GLubyte)(((GLdouble)(bar + 2) / (GLdouble)(m_sampleCount.first + 2))
- * 255.0 + 0.49), // +0.49 to fix rounding (there are conversions from unsigned short to GLdouble and back)
- 0);
- // TODO: For debugging
- //if (selection != prevSel) {
- // qDebug() << selection.x() << selection .y() << selection.z();
- // prevSel = selection;
- //}
- if (current == selection)
- isSelectedType = SelectionBar;
- else if (current.y() == selection.y() && (m_selectionMode == ModeBarAndColumn
- || m_selectionMode == ModeBarRowAndColumn
- || m_selectionMode == ModeZoomColumn))
- isSelectedType = SelectionColumn;
- else if (current.x() == selection.x() && (m_selectionMode == ModeBarAndRow
- || m_selectionMode == ModeBarRowAndColumn
- || m_selectionMode == ModeZoomRow))
- isSelectedType = SelectionRow;
- return isSelectedType;
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/engine/q3dbars.h b/src/datavis3d/engine/q3dbars.h
deleted file mode 100644
index 5a97f111..00000000
--- a/src/datavis3d/engine/q3dbars.h
+++ /dev/null
@@ -1,159 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef Q3DBARS_H
-#define Q3DBARS_H
-
-#include "QtDataVis3D/qdatavis3dglobal.h"
-#include "QtDataVis3D/qdatavis3namespace.h"
-#include "q3dwindow.h"
-
-class QOpenGLShaderProgram;
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class Q3DBarsPrivate;
-class QDataItem;
-class QDataRow;
-class QDataSet;
-class LabelItem;
-
-class QTCOMMERCIALDATAVIS3D_EXPORT Q3DBars : public Q3DWindow
-{
- Q_OBJECT
-public:
- explicit Q3DBars();
- ~Q3DBars();
-
- void initialize();
- void render();
-
- // Add a row of data. Each new row is added to the front of the sample space, moving previous
- // rows back (if sample space is more than one row deep)
- void addDataRow(const QVector<GLfloat> &dataRow,
- const QString &labelRow = QString(),
- const QVector<QString> &labelsColumn = QVector<QString>());
- // ownership of dataItems is transferred
- void addDataRow(const QVector<QDataItem*> &dataRow,
- const QString &labelRow = QString(),
- const QVector<QString> &labelsColumn = QVector<QString>());
- // ownership of dataRow is transferred
- void addDataRow(QDataRow *dataRow);
-
- // Add complete data set at a time, as a vector of data rows
- void addDataSet(const QVector< QVector<GLfloat> > &data,
- const QVector<QString> &labelsRow = QVector<QString>(),
- const QVector<QString> &labelsColumn = QVector<QString>());
-
- // ownership of dataItems is transferred
- void addDataSet(const QVector< QVector<QDataItem*> > &data,
- const QVector<QString> &labelsRow = QVector<QString>(),
- const QVector<QString> &labelsColumn = QVector<QString>());
- // ownership of dataSet is transferred
- void addDataSet(QDataSet* dataSet);
-
- // bar thickness, spacing between bars, and is spacing relative to thickness or absolute
- // y -component sets the thickness/spacing of z -direction
- // With relative 0.0f means side-to-side, 1.0f = one thickness in between
- void setBarSpecs(QSizeF thickness = QSizeF(1.0f, 1.0f),
- QSizeF spacing = QSizeF(1.0f, 1.0f),
- bool relative = true);
-
- // bar type; bars (=cubes), pyramids, cones, cylinders, etc.
- void setBarType(BarStyle style, bool smooth = false);
-
- // override bar type with own mesh
- void setMeshFileName(const QString &objFileName);
-
- // how many samples per row and column, and names for axes
- void setupSampleSpace(int samplesRow, int samplesColumn, const QString &labelRow = QString(),
- const QString &labelColumn = QString(),
- const QString &labelHeight = QString());
-
- // Select preset camera placement
- void setCameraPreset(CameraPreset preset);
-
- // Set camera rotation if you don't want to use the presets (in horizontal (-180...180) and
- // vertical (0...90) angles and distance in percentage (10...500))
- void setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance = 100);
-
- // Set theme (bar colors, shaders, window color, background colors, light intensity and text colors are affected)
- void setTheme(ColorTheme theme);
-
- // Set color if you don't want to use themes. Set uniform to false if you want the (height) color to change from bottom to top
- void setBarColor(QColor baseColor, QColor heightColor, QColor depthColor, bool uniform = true);
-
- // TODO: valon siirto / asetus
- // Change selection mode; single bar, bar and row, bar and column, or all
- void setSelectionMode(SelectionMode mode);
-
- // Set window title
- void setWindowTitle(const QString &title);
-
- // Font size adjustment (should it be in enum (smallest, smaller, small, normal, large, larger, largest), or just GLfloat?
- void setFontSize(GLfloat fontsize);
-
- // Set font
- void setFont(const QFont &font);
-
- // Label transparency adjustment
- void setLabelTransparency(LabelTransparency transparency);
-
- // Enable or disable background grid
- void setGridEnabled(bool enable);
-
-protected:
- void mousePressEvent(QMouseEvent *event);
- void mouseReleaseEvent(QMouseEvent *event);
- void mouseMoveEvent(QMouseEvent *event);
- void wheelEvent(QWheelEvent *event);
- void resizeEvent(QResizeEvent *event);
-
-private:
- void drawZoomScene();
- void drawScene();
- QScopedPointer<Q3DBarsPrivate> d_ptr;
- Q_DISABLE_COPY(Q3DBars)
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/q3dbars_p.h b/src/datavis3d/engine/q3dbars_p.h
deleted file mode 100644
index 472fe8d6..00000000
--- a/src/datavis3d/engine/q3dbars_p.h
+++ /dev/null
@@ -1,171 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef Q3DBARS_p_H
-#define Q3DBARS_p_H
-
-#include "qdatavis3dglobal.h"
-#include "qdatavis3namespace.h"
-#include <QOpenGLFunctions>
-#include <QFont>
-
-class QOpenGLPaintDevice;
-
-class QPoint;
-class QSizeF;
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class Q3DBars;
-class QDataItem;
-class QDataRow;
-class QDataSet;
-class ShaderHelper;
-class ObjectHelper;
-class TextureHelper;
-class Theme;
-class Drawer;
-
-class Q3DBarsPrivate : public QObject
-{
-public:
- enum SelectionType {
- SelectionNone = 0,
- SelectionBar,
- SelectionRow,
- SelectionColumn
- };
-
- enum MousePressType {
- MouseNone = 0,
- MouseOnScene,
- MouseOnOverview,
- MouseOnZoom,
- MouseRotating
- };
-
-public:
- Q3DBarsPrivate(Q3DBars *q);
- ~Q3DBarsPrivate();
-
- void loadBarMesh();
- void loadBackgroundMesh();
- void loadGridLineMesh();
- void loadLabelMesh();
- void initShaders(const QString &vertexShader, const QString &fragmentShader);
- void initSelectionShader();
- void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
- void initLabelShaders(const QString &vertexShader, const QString &fragmentShader);
- void initSelectionBuffer();
- void updateTextures();
- void calculateSceneScalingFactors();
- void calculateHeightAdjustment(const QPair<GLfloat, GLfloat> &limits);
- SelectionType isSelected(GLint row, GLint bar, const QVector3D &selection);
-
- Q3DBars *q_ptr;
-
- QOpenGLPaintDevice *m_paintDevice;
- ShaderHelper *m_barShader;
- ShaderHelper *m_selectionShader;
- ShaderHelper *m_backgroundShader;
- ShaderHelper *m_labelShader;
- ObjectHelper *m_barObj;
- ObjectHelper *m_backgroundObj;
- ObjectHelper *m_gridLineObj;
- ObjectHelper *m_labelObj;
- QPair<int, int> m_sampleCount;
- QString m_objFile;
- MousePressType m_mousePressed;
- QPoint m_mousePos;
- GLint m_zoomLevel;
- GLfloat m_zoomAdjustment;
- GLfloat m_horizontalRotation;
- GLfloat m_verticalRotation;
- QSizeF m_barThickness;
- QSizeF m_barSpacing;
- GLfloat m_heightNormalizer;
- GLfloat m_yAdjustment;
- GLfloat m_rowWidth;
- GLfloat m_columnDepth;
- GLfloat m_maxDimension;
- GLfloat m_scaleX;
- GLfloat m_scaleZ;
- GLfloat m_scaleFactor;
- GLfloat m_maxSceneSize;
- Theme *m_theme;
- bool m_isInitialized;
- SelectionMode m_selectionMode;
- QDataItem *m_selectedBar;
- QDataRow *m_zoomSelection;
- QDataSet *m_dataSet;
- QString m_axisLabelX;
- QString m_axisLabelZ;
- QString m_axisLabelY;
- QRect m_sceneViewPort;
- QRect m_zoomViewPort;
- bool m_zoomActivated;
- TextureHelper *m_textureHelper;
- LabelTransparency m_labelTransparency;
- QFont m_font;
- Drawer *m_drawer;
- bool m_xFlipped;
- bool m_zFlipped;
- GLuint m_selectionTexture;
- //GLuint m_selectionDepthTexture;
- GLuint m_selectionFrameBuffer;
- GLuint m_selectionDepthBuffer;
- bool m_updateLabels;
- bool m_gridEnabled;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/q3dmaps.cpp b/src/datavis3d/engine/q3dmaps.cpp
deleted file mode 100644
index 78789bcd..00000000
--- a/src/datavis3d/engine/q3dmaps.cpp
+++ /dev/null
@@ -1,1533 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "q3dmaps.h"
-#include "q3dmaps_p.h"
-#include "camerahelper_p.h"
-#include "qdataitem_p.h"
-#include "qdatarow_p.h"
-#include "qdataset_p.h"
-#include "shaderhelper_p.h"
-#include "objecthelper_p.h"
-#include "texturehelper_p.h"
-#include "theme_p.h"
-#include "utils_p.h"
-#include "drawer_p.h"
-
-#include <QMatrix4x4>
-#include <QOpenGLPaintDevice>
-#include <QPainter>
-#include <QScreen>
-#include <QMouseEvent>
-
-#include <qmath.h>
-
-#include <QDebug>
-
-//#define DISPLAY_RENDER_SPEED
-
-// Uncommenting this draws the shadow map with wider FOV than scene itself, making the light
-// seem to be closer to scene than it actually is. This way shadows look slightly better (to me anyway)
-#define USE_WIDER_SHADOWS
-
-// You can verify that depth buffer drawing works correctly by uncommenting this.
-// You should see the scene from where the light is
-//#define SHOW_DEPTH_TEXTURE_SCENE
-
-#ifdef DISPLAY_RENDER_SPEED
-#include <QTime>
-#endif
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-//#define DISPLAY_FULL_DATA_ON_SELECTION // Append selection value text with row and column labels
-
-const GLfloat gridLineWidth = 0.005f;
-GLfloat distanceMod = 0.0f;
-
-Q3DMaps::Q3DMaps()
- : d_ptr(new Q3DMapsPrivate(this))
-{
-}
-
-Q3DMaps::~Q3DMaps()
-{
-}
-
-void Q3DMaps::initialize()
-{
- // Initialize shaders
- if (!d_ptr->m_theme->m_uniformColor) {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragmentColorOnY"));
- } else {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragment"));
- }
- d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertexShadow"),
- QStringLiteral(":/shaders/fragmentShadow"));
- d_ptr->initLabelShaders(QStringLiteral(":/shaders/vertexLabel"),
- QStringLiteral(":/shaders/fragmentLabel"));
- d_ptr->initSelectionShader();
- d_ptr->initDepthShader();
-
- // Init the depth buffer
- d_ptr->initDepthBuffer();
-
- // Init the selection buffer
- d_ptr->initSelectionBuffer();
-
- // Load default mesh
- d_ptr->loadBarMesh();
-
- // Load background mesh
- d_ptr->loadBackgroundMesh();
-
- // Load grid line mesh
- d_ptr->loadGridLineMesh();
-
- // Load label mesh
- d_ptr->loadLabelMesh();
-
- // Set OpenGL features
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
- glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
-
- // Set initial camera position
- // X must be 0 for rotation to work - we can use "setCameraRotation" for setting it later
- CameraHelper::setDefaultCameraOrientation(QVector3D(0.0f, 0.0f, 1.0f + 2.9f * zComp),
- QVector3D(0.0f, 0.0f, zComp),
- QVector3D(0.0f, 1.0f, 0.0f));
-
- // Adjust to default rotation
- setCameraPosition(d_ptr->m_horizontalRotation, d_ptr->m_verticalRotation, d_ptr->m_zoomLevel);
-
- // Set view port
- glViewport(0, 0, width(), height());
-
- // Set initialized -flag
- d_ptr->m_isInitialized = true;
-
- // Update default light position
-#ifndef USE_WIDER_SHADOWS
- distanceMod = 1.0f;
-#endif
-}
-
-void Q3DMaps::render()
-{
- if (!d_ptr->m_isInitialized)
- return;
-
-#ifdef DISPLAY_RENDER_SPEED
- // For speed computation
- static bool firstRender = true;
- static QTime lastTime;
- static GLint nbFrames = 0;
- if (firstRender) {
- lastTime.start();
- firstRender = false;
- }
-
- // Measure speed (as milliseconds per frame)
- nbFrames++;
- if (lastTime.elapsed() >= 1000) { // print only if last measurement was more than 1s ago
- qDebug() << qreal(lastTime.elapsed()) / qreal(nbFrames) << "ms/frame (=" << qreal(nbFrames) << "fps)";
- nbFrames = 0;
- lastTime.restart();
- }
-#endif
-
- // Draw scene
- drawScene();
-}
-
-void Q3DMaps::drawScene()
-{
- // Set clear color
- QVector3D clearColor = Utils::vectorFromColor(d_ptr->m_theme->m_windowColor);
- glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), 1.0f);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- static QVector3D selection = QVector3D(0, 0, 0);
-
- // Specify viewport
- glViewport(d_ptr->m_sceneViewPort.x(), d_ptr->m_sceneViewPort.y(),
- d_ptr->m_sceneViewPort.width(), d_ptr->m_sceneViewPort.height());
-
- // Set up projection matrix
- QMatrix4x4 projectionMatrix;
- projectionMatrix.perspective(45.0f, (GLfloat)d_ptr->m_sceneViewPort.width()
- / (GLfloat)d_ptr->m_sceneViewPort.height(), 0.1f, 100.0f);
-
- // Calculate view matrix
- QMatrix4x4 viewMatrix = CameraHelper::calculateViewMatrix(d_ptr->m_mousePos,
- d_ptr->m_zoomLevel
- * d_ptr->m_zoomAdjustment,
- d_ptr->m_sceneViewPort.width(),
- d_ptr->m_sceneViewPort.height());
-
- // Get light position (rotate light with camera, a bit above it (as set in defaultLightPos))
- QVector3D lightPos = CameraHelper::calculateLightPosition(defaultLightPos, 0.0f, distanceMod);
-
- // Map adjustment direction to model matrix scaling
- GLfloat heightMultiplier = 0.0f;
- GLfloat widthMultiplier = 0.0f;
- GLfloat depthMultiplier = 0.0f;
- GLfloat heightScaler = 0.0f;
- GLfloat widthScaler = 0.0f;
- GLfloat depthScaler = 0.0f;
- switch (d_ptr->m_adjustDirection) {
- case AdjustHeight:
- widthMultiplier = 0.0f;
- heightMultiplier = 1.0f;
- depthMultiplier = 0.0f;
- widthScaler = d_ptr->m_barThickness.x() / d_ptr->m_scaleFactor;
- heightScaler = 0.0f;
- depthScaler = d_ptr->m_barThickness.z() / d_ptr->m_scaleFactor;
- break;
- case AdjustWidth:
- widthMultiplier = 1.0f;
- heightMultiplier = 0.0f;
- depthMultiplier = 0.0f;
- widthScaler = 0.0f;
- heightScaler = d_ptr->m_barThickness.y() / d_ptr->m_scaleFactor;
- depthScaler = d_ptr->m_barThickness.z() / d_ptr->m_scaleFactor;
- break;
- case AdjustDepth:
- widthMultiplier = 0.0f;
- heightMultiplier = 0.0f;
- depthMultiplier = 1.0f;
- widthScaler = d_ptr->m_barThickness.x() / d_ptr->m_scaleFactor;
- heightScaler = d_ptr->m_barThickness.y() / d_ptr->m_scaleFactor;
- depthScaler = 0.0f;
- break;
- case AdjustRadius:
- widthMultiplier = 1.0f;
- heightMultiplier = 0.0f;
- depthMultiplier = 1.0f;
- widthScaler = 0.0f;
- heightScaler = d_ptr->m_barThickness.y() / d_ptr->m_scaleFactor;
- depthScaler = 0.0f;
- break;
- case AdjustAll:
- widthMultiplier = 1.0f;
- heightMultiplier = 1.0f;
- depthMultiplier = 1.0f;
- widthScaler = 0.0f;
- heightScaler = 0.0f;
- depthScaler = 0.0f;
- break;
- }
-
- // Render scene into a depth texture for using with shadow mapping
- // Bind depth shader
- d_ptr->m_depthShader->bind();
-
- // Enable drawing to framebuffer
- glBindFramebuffer(GL_FRAMEBUFFER, d_ptr->m_depthFrameBuffer);
- glClear(GL_DEPTH_BUFFER_BIT);
-
- // Get the depth view matrix
- QMatrix4x4 depthViewMatrix;
- // It may be possible to hack lightPos here if we want to make some tweaks to shadow
- depthViewMatrix.lookAt(lightPos, QVector3D(0.0f, -d_ptr->m_yAdjustment, zComp),
- QVector3D(0.0f, 1.0f, 0.0f));
- // TODO: Why does depthViewMatrix.column(3).y() goes to zero when we're directly above? That causes the scene to be not drawn from above -> must be fixed
- //qDebug() << lightPos << depthViewMatrix << depthViewMatrix.column(3);
- // Set the depth projection matrix
- QMatrix4x4 depthProjectionMatrix;
-#ifdef USE_WIDER_SHADOWS
- // Use this for a bit exaggerated shadows
- depthProjectionMatrix.perspective(60.0f, (GLfloat)d_ptr->m_sceneViewPort.width()
- / (GLfloat)d_ptr->m_sceneViewPort.height(), 0.1f, 100.0f);
-#else
- // Use these for normal shadows, with the light further away
- depthProjectionMatrix = projectionMatrix;
-#endif
-#if 0
- // Draw background to depth buffer (You don't want to do this, except maybe for debugging purposes)
- if (d_ptr->m_backgroundObj) {
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- modelMatrix.translate(0.0f, -d_ptr->m_yAdjustment, zComp);
- modelMatrix.scale(QVector3D(d_ptr->m_areaSize.width() / d_ptr->m_scaleFactor,
- 1.0f,
- d_ptr->m_areaSize.height() / d_ptr->m_scaleFactor));
- modelMatrix.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
-
- MVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix;
-
- d_ptr->m_depthShader->setUniformValue(d_ptr->m_depthShader->MVP(), MVPMatrix);
-
- // 1st attribute buffer : vertices
- glEnableVertexAttribArray(d_ptr->m_depthShader->posAtt());
- glBindBuffer(GL_ARRAY_BUFFER, d_ptr->m_backgroundObj->vertexBuf());
- glVertexAttribPointer(d_ptr->m_depthShader->posAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void *)0);
-
- // Index buffer
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, d_ptr->m_backgroundObj->elementBuf());
-
- // Draw the triangles
- glDrawElements(GL_TRIANGLES, d_ptr->m_backgroundObj->indexCount(), GL_UNSIGNED_SHORT,
- (void *)0);
-
- // Free buffers
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- glDisableVertexAttribArray(d_ptr->m_depthShader->posAtt());
- }
-#endif
- // Draw bars to depth buffer
- for (int bar = 0; bar < d_ptr->m_data->d_ptr->row().size(); bar++) {
- QDataItem *item = d_ptr->m_data->d_ptr->getItem(bar);
- if (!item)
- continue;
-
- GLfloat barHeight = item->d_ptr->value() / d_ptr->m_heightNormalizer;
-
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- modelMatrix.translate(item->d_ptr->translation().x(),
- heightMultiplier * barHeight + heightScaler
- - d_ptr->m_yAdjustment,
- item->d_ptr->translation().z());
- modelMatrix.scale(QVector3D(widthMultiplier * barHeight + widthScaler,
- heightMultiplier * barHeight + heightScaler,
- depthMultiplier * barHeight + depthScaler));
-
- MVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix;
-
- d_ptr->m_depthShader->setUniformValue(d_ptr->m_depthShader->MVP(), MVPMatrix);
-
- // 1st attribute buffer : vertices
- glEnableVertexAttribArray(d_ptr->m_depthShader->posAtt());
- glBindBuffer(GL_ARRAY_BUFFER, d_ptr->m_barObj->vertexBuf());
- glVertexAttribPointer(d_ptr->m_depthShader->posAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void *)0);
-
- // Index buffer
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, d_ptr->m_barObj->elementBuf());
-
- // Draw the triangles
- glDrawElements(GL_TRIANGLES, d_ptr->m_barObj->indexCount(), GL_UNSIGNED_SHORT, (void *)0);
-
- // Free buffers
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- glDisableVertexAttribArray(d_ptr->m_depthShader->posAtt());
- }
-
- // Disable drawing to framebuffer (= enable drawing to screen)
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- // Release depth shader
- d_ptr->m_depthShader->release();
-
-#if 0 // Use this if you want to see what is being drawn to the framebuffer
- // You'll also have to comment out GL_COMPARE_R_TO_TEXTURE -line in texturehelper (if using it)
- d_ptr->m_labelShader->bind();
- glEnable(GL_TEXTURE_2D);
- QMatrix4x4 modelMatrix;
- QMatrix4x4 viewmatrix;
- viewmatrix.lookAt(QVector3D(0.0f, 0.0f, 2.5f + zComp),
- QVector3D(0.0f, 0.0f, zComp),
- QVector3D(0.0f, 1.0f, 0.0f));
- modelMatrix.translate(0.0, 0.0, zComp);
- QMatrix4x4 MVPMatrix = projectionMatrix * viewmatrix * modelMatrix;
- d_ptr->m_labelShader->setUniformValue(d_ptr->m_labelShader->MVP(), MVPMatrix);
- d_ptr->m_drawer->drawObject(d_ptr->m_labelShader, d_ptr->m_labelObj,
- d_ptr->m_depthTexture);
- glDisable(GL_TEXTURE_2D);
- d_ptr->m_labelShader->release();
-#endif
-#if 1
- // Skip selection mode drawing if we're zoomed or have no selection mode
- if (!d_ptr->m_zoomActivated && d_ptr->m_selectionMode > ModeNone) {
- // Bind selection shader
- d_ptr->m_selectionShader->bind();
-
- // Draw bars to selection buffer
- glBindFramebuffer(GL_FRAMEBUFFER, d_ptr->m_selectionFrameBuffer);
- glEnable(GL_DEPTH_TEST); // Needed, otherwise the depth render buffer is not used
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color to black
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Needed for clearing the frame buffer
- glDisable(GL_DITHER); // disable dithering, it may affect colors if enabled
- for (int bar = 0; bar < d_ptr->m_data->d_ptr->row().size(); bar++) {
- QDataItem *item = d_ptr->m_data->d_ptr->getItem(bar);
- if (!item)
- continue;
-
- GLfloat barHeight = item->d_ptr->value() / d_ptr->m_heightNormalizer;
-
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- modelMatrix.translate(item->d_ptr->translation().x(),
- heightMultiplier * barHeight + heightScaler
- - d_ptr->m_yAdjustment,
- item->d_ptr->translation().z());
- modelMatrix.scale(QVector3D(widthMultiplier * barHeight + widthScaler,
- heightMultiplier * barHeight + heightScaler,
- depthMultiplier * barHeight + depthScaler));
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- // add +2 to avoid black
- QVector3D barColor = QVector3D((GLdouble)(bar + 2)
- / (GLdouble)(d_ptr->m_data->d_ptr->row().size() + 2),
- (GLdouble)(bar + 2)
- / (GLdouble)(d_ptr->m_data->d_ptr->row().size() + 2),
- 0.0);
-
- d_ptr->m_selectionShader->setUniformValue(d_ptr->m_selectionShader->MVP(),
- MVPMatrix);
- d_ptr->m_selectionShader->setUniformValue(d_ptr->m_selectionShader->color(),
- barColor);
-
- // 1st attribute buffer : vertices
- glEnableVertexAttribArray(d_ptr->m_selectionShader->posAtt());
- glBindBuffer(GL_ARRAY_BUFFER, d_ptr->m_barObj->vertexBuf());
- glVertexAttribPointer(d_ptr->m_selectionShader->posAtt(),
- 3, GL_FLOAT, GL_FALSE, 0, (void *)0);
-
- // Index buffer
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, d_ptr->m_barObj->elementBuf());
-
- // Draw the triangles
- glDrawElements(GL_TRIANGLES, d_ptr->m_barObj->indexCount(), GL_UNSIGNED_SHORT,
- (void *)0);
-
- // Free buffers
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- glDisableVertexAttribArray(d_ptr->m_selectionShader->posAtt());
- }
- glEnable(GL_DITHER);
-
- // Read color under cursor
- if (Q3DMapsPrivate::MouseOnScene == d_ptr->m_mousePressed)
- selection = Utils::getSelection(d_ptr->m_mousePos, height());
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- // Release selection shader
- d_ptr->m_selectionShader->release();
-
-#if 0 // Use this if you want to see what is being drawn to the framebuffer
- d_ptr->m_labelShader->bind();
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_TEXTURE_2D);
- QMatrix4x4 modelMatrix;
- QMatrix4x4 viewmatrix;
- viewmatrix.lookAt(QVector3D(0.0f, 0.0f, 2.0f + zComp),
- QVector3D(0.0f, 0.0f, zComp),
- QVector3D(0.0f, 1.0f, 0.0f));
- modelMatrix.translate(0.0, 0.0, zComp);
- QMatrix4x4 MVPMatrix = projectionMatrix * viewmatrix * modelMatrix;
- d_ptr->m_labelShader->setUniformValue(d_ptr->m_labelShader->MVP(), MVPMatrix);
- d_ptr->m_drawer->drawObject(d_ptr->m_labelShader, d_ptr->m_labelObj,
- d_ptr->m_selectionTexture);
- glDisable(GL_TEXTURE_2D);
- d_ptr->m_labelShader->release();
-#endif
- }
-#if 1
- // Bind bar shader
- d_ptr->m_barShader->bind();
-
- // Draw bars
- // TODO: Handle zoom by camera transformations
- //if (!d_ptr->m_zoomActivated)
-
- bool barSelectionFound = false;
- for (int bar = 0; bar < d_ptr->m_data->d_ptr->row().size(); bar++) {
- QDataItem *item = d_ptr->m_data->d_ptr->getItem(bar);
- if (!item)
- continue;
-
- GLfloat barHeight = item->d_ptr->value() / d_ptr->m_heightNormalizer;
-
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- modelMatrix.translate(item->d_ptr->translation().x(),
- heightMultiplier * barHeight + heightScaler - d_ptr->m_yAdjustment,
- item->d_ptr->translation().z());
- modelMatrix.scale(QVector3D(widthMultiplier * barHeight + widthScaler,
- heightMultiplier * barHeight + heightScaler,
- depthMultiplier * barHeight + depthScaler));
-
-#ifdef SHOW_DEPTH_TEXTURE_SCENE
- MVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix;
-#else
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-#endif
-
- QVector3D baseColor = Utils::vectorFromColor(d_ptr->m_theme->m_baseColor);
- QVector3D heightColor = Utils::vectorFromColor(d_ptr->m_theme->m_heightColor)
- * barHeight;
-
- QVector3D barColor = baseColor + heightColor;
-
- GLfloat lightStrength = d_ptr->m_theme->m_lightStrength;
- if (d_ptr->m_selectionMode > ModeNone) {
- Q3DMapsPrivate::SelectionType selectionType = d_ptr->isSelected(bar, selection);
- switch (selectionType) {
- case Q3DMapsPrivate::SelectionBar: {
- barColor = Utils::vectorFromColor(d_ptr->m_theme->m_highlightBarColor);
- lightStrength = d_ptr->m_theme->m_highlightLightStrength;
- // Insert data to QDataItem. We have no ownership, don't delete the previous one
- if (!d_ptr->m_zoomActivated) {
- d_ptr->m_selectedBar = item;
- barSelectionFound = true;
- }
- break;
- }
- case Q3DMapsPrivate::SelectionNone: {
- // Current bar is not selected, nor on a row or column
- // do nothing
- break;
- }
- default: {
- // Unsupported selection mode
- // do nothing
- break;
- }
- }
- }
-
- if (barHeight != 0) {
- // Set shader bindings
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightP(), lightPos);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->view(), viewMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->color(), barColor);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightS(), lightStrength);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->ambientS(),
- d_ptr->m_theme->m_ambientStrength);
-
- // Draw the object
- d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_barObj);
- }
- }
-
- // Release bar shader
- d_ptr->m_barShader->release();
-#if 1
- // Bind background shader
- d_ptr->m_backgroundShader->bind();
-
- // Enable texture
- glEnable(GL_TEXTURE_2D);
-
- // Draw background
- if (d_ptr->m_backgroundObj) {
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
- QMatrix4x4 depthMVPMatrix;
-
- modelMatrix.translate(0.0f, -d_ptr->m_yAdjustment, zComp);
- modelMatrix.scale(QVector3D(d_ptr->m_areaSize.width() / d_ptr->m_scaleFactor,
- 1.0f,
- d_ptr->m_areaSize.height() / d_ptr->m_scaleFactor));
- modelMatrix.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
-
-#ifdef SHOW_DEPTH_TEXTURE_SCENE
- MVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix;
-#else
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-#endif
- depthMVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix;
-
- // Set shader bindings
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->lightP(), lightPos);
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->view(), viewMatrix);
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->model(), modelMatrix);
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->MVP(), MVPMatrix);
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->depth(),
- depthMVPMatrix);
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->lightS(),
- d_ptr->m_theme->m_lightStrength / 5.0f);
- d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->ambientS(),
- d_ptr->m_theme->m_ambientStrength * 3.0f);
-
- // Draw the object
- //d_ptr->m_drawer->drawObject(d_ptr->m_backgroundShader, d_ptr->m_backgroundObj,
- // d_ptr->m_bgrTexture, d_ptr->m_depthTexture);
- // TODO: Hack until everything works
- d_ptr->m_drawer->drawObject(d_ptr->m_backgroundShader, d_ptr->m_backgroundObj,
- d_ptr->m_depthTexture, d_ptr->m_depthTexture);
- }
-
- // Disable textures
- glBindTexture(GL_TEXTURE_2D, 0);
- glDisable(GL_TEXTURE_2D);
-
- // Release background shader
- d_ptr->m_backgroundShader->release();
-#endif
- // Draw grid lines
-#if 0
- if (d_ptr->m_gridEnabled) {
- // Bind bar shader
- d_ptr->m_barShader->bind();
-
- // Set unchanging shader bindings
- QVector3D barColor = Utils::vectorFromColor(Qt::black);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightP(), lightPos);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->view(), viewMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->color(), barColor);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->lightS(),
- d_ptr->m_theme->m_lightStrength);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->ambientS(),
- d_ptr->m_theme->m_ambientStrength);
-
- // Floor lines: rows
- for (GLfloat row = 0.0f; row <= d_ptr->m_sampleCount.second; row++) {
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- rowPos = (row + 0.5f) * (d_ptr->m_barSpacing.height());
- modelMatrix.translate(0.0f, -d_ptr->m_yAdjustment,
- (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor + zComp);
- modelMatrix.scale(QVector3D(d_ptr->m_rowWidth / d_ptr->m_scaleFactor, gridLineWidth,
- gridLineWidth));
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- // Set the rest of the shader bindings
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix);
-
- // Draw the object
- d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj);
- }
-
- // Floor lines: columns
- for (GLfloat bar = 0.0f; bar <= d_ptr->m_sampleCount.first; bar++) {
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- barPos = (bar + 0.5f) * (d_ptr->m_barSpacing.width());
- modelMatrix.translate((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor,
- -d_ptr->m_yAdjustment, zComp);
- modelMatrix.scale(QVector3D(gridLineWidth, gridLineWidth,
- d_ptr->m_columnDepth / d_ptr->m_scaleFactor));
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- // Set the rest of the shader bindings
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix);
-
- // Draw the object
- d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj);
- }
-
- // Wall lines: back wall
- GLfloat heightStep = d_ptr->m_heightNormalizer / 2.5; // TODO: Replace 2.5 with a dynamic number deduced from scene?
- for (GLfloat barHeight = heightStep; barHeight <= d_ptr->m_heightNormalizer * 2.0f;
- barHeight += heightStep) {
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- if (d_ptr->m_zFlipped) {
- modelMatrix.translate(0.0f,
- barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment,
- d_ptr->m_columnDepth / d_ptr->m_scaleFactor + zComp);
- } else {
- modelMatrix.translate(0.0f,
- barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment,
- -d_ptr->m_columnDepth / d_ptr->m_scaleFactor + zComp);
- }
- modelMatrix.scale(QVector3D(d_ptr->m_rowWidth / d_ptr->m_scaleFactor, gridLineWidth,
- gridLineWidth));
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- // Set the rest of the shader bindings
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix);
-
- // Draw the object
- d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj);
- }
-
- // Wall lines: side wall
- for (GLfloat barHeight = heightStep; barHeight <= d_ptr->m_heightNormalizer * 2.0f;
- barHeight += heightStep) {
- QMatrix4x4 modelMatrix;
- QMatrix4x4 MVPMatrix;
-
- if (d_ptr->m_xFlipped) {
- modelMatrix.translate(d_ptr->m_rowWidth / d_ptr->m_scaleFactor,
- barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment,
- zComp);
- } else {
- modelMatrix.translate(-d_ptr->m_rowWidth / d_ptr->m_scaleFactor,
- barHeight / d_ptr->m_heightNormalizer - d_ptr->m_yAdjustment,
- zComp);
- }
- modelMatrix.scale(QVector3D(gridLineWidth, gridLineWidth,
- d_ptr->m_columnDepth / d_ptr->m_scaleFactor));
-
- MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
-
- // Set the rest of the shader bindings
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->model(), modelMatrix);
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->nModel(),
- modelMatrix.inverted().transposed());
- d_ptr->m_barShader->setUniformValue(d_ptr->m_barShader->MVP(), MVPMatrix);
-
- // Draw the object
- d_ptr->m_drawer->drawObject(d_ptr->m_barShader, d_ptr->m_gridLineObj);
- }
-
- // Release bar shader
- d_ptr->m_barShader->release();
- }
-#endif
-
- // Handle zoom activation and label drawing
- if (!barSelectionFound) {
- // We have no ownership, don't delete. Just NULL the pointer.
- d_ptr->m_selectedBar = NULL;
- //if (d_ptr->m_zoomActivated && Q3DMapsPrivate::MouseOnOverview == d_ptr->m_mousePressed) {
- //d_ptr->m_sceneViewPort = QRect(0, 0, width(), height());
- //d_ptr->m_zoomActivated = false;
- //}
- } /*else if (d_ptr->m_selectionMode >= ModeZoomRow
- && Q3DMapsPrivate::MouseOnScene == d_ptr->m_mousePressed) {
- // Activate zoom mode
- d_ptr->m_zoomActivated = true;
- d_ptr->m_sceneViewPort = QRect(0, height() - height() / 5, width() / 5, height() / 5);
-
- // Create label textures
- for (int col = 0; col < d_ptr->m_zoomSelection->d_ptr->row().size(); col++) {
- QDataItem *item = d_ptr->m_zoomSelection->d_ptr->getItem(col);
- d_ptr->m_drawer->generateLabelTexture(item);
- }
- }*/ else {
- // Print value of selected bar
- static QDataItem *prevItem = d_ptr->m_selectedBar;
- d_ptr->m_labelShader->bind();
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_TEXTURE_2D);
- if (d_ptr->m_labelTransparency > TransparencyNone) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-#ifndef DISPLAY_FULL_DATA_ON_SELECTION
- // Draw just the value string of the selected bar
- if (prevItem != d_ptr->m_selectedBar || d_ptr->m_updateLabels) {
- d_ptr->m_drawer->generateLabelTexture(d_ptr->m_selectedBar);
- prevItem = d_ptr->m_selectedBar;
- }
-
- d_ptr->m_drawer->drawLabel(*d_ptr->m_selectedBar, d_ptr->m_selectedBar->d_ptr->label(),
- viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, true);
-#else
- static bool firstSelection = true;
- // Draw the value string followed by row label and column label
- LabelItem labelItem = d_ptr->m_selectedBar->d_ptr->selectionLabel();
- if (firstSelection || prevItem != d_ptr->m_selectedBar || d_ptr->m_updateLabels) {
- QString labelText = d_ptr->m_selectedBar->d_ptr->valueStr();
- // if ((d_ptr->m_data->d_ptr->columnLabels().size()
- // > d_ptr->m_selectedBar->d_ptr->position().y())
- // && (d_ptr->m_data->d_ptr->rowLabels().size()
- // > d_ptr->m_selectedBar->d_ptr->position().x())) {
- // labelText.append(QStringLiteral(" ("));
- // labelText.append(d_ptr->m_data->d_ptr->rowLabels().at(
- // d_ptr->m_selectedBar->d_ptr->position().x()));
- // labelText.append(QStringLiteral(", "));
- // labelText.append(d_ptr->m_data->d_ptr->columnLabels().at(
- // d_ptr->m_selectedBar->d_ptr->position().y()));
- // labelText.append(QStringLiteral(")"));
- // //qDebug() << labelText;
- // }
- d_ptr->m_drawer->generateLabelItem(&labelItem, labelText);
- d_ptr->m_selectedBar->d_ptr->setSelectionLabel(labelItem);
- prevItem = d_ptr->m_selectedBar;
- firstSelection = false;
- }
-
- d_ptr->m_drawer->drawLabel(*d_ptr->m_selectedBar, labelItem, viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(0.0f, 0.0f, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, true, false);
-#endif
- glDisable(GL_TEXTURE_2D);
- if (d_ptr->m_labelTransparency > TransparencyNone)
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
-
- // Release label shader
- d_ptr->m_labelShader->release();
-
- // Reset label update flag; they should have been updated when we get here
- d_ptr->m_updateLabels = false;
- }
-#if 0
- // TODO: Calculations done temporarily here. When optimizing, move to after data set addition? Keep drawing of the labels here.
- // Bind label shader
- d_ptr->m_labelShader->bind();
-
- glEnable(GL_TEXTURE_2D);
- if (d_ptr->m_labelTransparency > TransparencyNone) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- // Calculate the positions for row and column labels and store them into QDataItems (and QDataRows?)
- for (int row = 0; row != d_ptr->m_sampleCount.second; row += 1) {
- // Go through all rows and get position of max+1 or min-1 column, depending on x flip
- // We need only positions for them, labels have already been generated at QDataSet. Just add LabelItems
- rowPos = (row + 1) * (d_ptr->m_barSpacing.height());
- barPos = 0;
- GLfloat rotLabelX = -90.0f;
- GLfloat rotLabelY = 0.0f;
- Qt::AlignmentFlag alignment = Qt::AlignRight;
- if (d_ptr->m_zFlipped)
- rotLabelY = 180.0f;
- if (d_ptr->m_xFlipped) {
- barPos = (d_ptr->m_sampleCount.first + 1) * (d_ptr->m_barSpacing.width());
- alignment = Qt::AlignLeft;
- }
- QVector3D labelPos = QVector3D((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor,
- -d_ptr->m_yAdjustment + 0.005f, // raise a bit over background to avoid depth "glimmering"
- (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor
- + zComp);
-
- // TODO: Try it; draw the label here
-
- // Create a data item
- QDataItem *label = new QDataItem();
- label->d_ptr->setTranslation(labelPos);
- if (d_ptr->m_data->d_ptr->rowLabelItems().size() > row) {
- label->d_ptr->setLabel(d_ptr->m_data->d_ptr->rowLabelItems().at(
- d_ptr->m_data->d_ptr->rowLabelItems().size() - row - 1));
- }
-
- //qDebug() << "labelPos, row" << row + 1 << ":" << labelPos << d_ptr->m_dataSet->d_ptr->rowLabels().at(row);
-
- d_ptr->m_drawer->drawLabel(*label, label->d_ptr->label(), viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(rotLabelX, rotLabelY, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, true, true, LabelMid, alignment);
-
- delete label;
- }
- for (int bar = 0; bar != d_ptr->m_sampleCount.first; bar += 1) {
- // Go through all columns and get position of max+1 or min-1 row, depending on z flip
- // We need only positions for them, labels have already been generated at QDataSet. Just add LabelItems
- barPos = (bar + 1) * (d_ptr->m_barSpacing.width());
- rowPos = 0;
- GLfloat rotLabelX = -90.0f;
- GLfloat rotLabelY = 90.0f;
- Qt::AlignmentFlag alignment = Qt::AlignLeft;
- if (d_ptr->m_xFlipped)
- rotLabelY = -90.0f;
- if (d_ptr->m_zFlipped) {
- rowPos = (d_ptr->m_sampleCount.second + 1) * (d_ptr->m_barSpacing.height());
- alignment = Qt::AlignRight;
- }
- QVector3D labelPos = QVector3D((d_ptr->m_rowWidth - barPos) / d_ptr->m_scaleFactor,
- -d_ptr->m_yAdjustment + 0.005f, // raise a bit over background to avoid depth "glimmering"
- (d_ptr->m_columnDepth - rowPos) / d_ptr->m_scaleFactor
- + zComp);
-
- // TODO: Try it; draw the label here
-
- // Create a data item
- QDataItem *label = new QDataItem();
- label->d_ptr->setTranslation(labelPos);
- if (d_ptr->m_data->d_ptr->columnLabelItems().size() > bar) {
- label->d_ptr->setLabel(d_ptr->m_data->d_ptr->columnLabelItems().at(
- d_ptr->m_data->d_ptr->columnLabelItems().size()
- - bar - 1));
- }
-
- //qDebug() << "labelPos, col" << bar + 1 << ":" << labelPos << d_ptr->m_dataSet->d_ptr->columnLabels().at(bar);
-
- d_ptr->m_drawer->drawLabel(*label, label->d_ptr->label(), viewMatrix, projectionMatrix,
- QVector3D(0.0f, d_ptr->m_yAdjustment, zComp),
- QVector3D(rotLabelX, rotLabelY, 0.0f), d_ptr->m_heightNormalizer,
- d_ptr->m_selectionMode, d_ptr->m_labelShader,
- d_ptr->m_labelObj, true, true, LabelMid, alignment);
-
- delete label;
- }
- glDisable(GL_TEXTURE_2D);
- if (d_ptr->m_labelTransparency > TransparencyNone)
- glDisable(GL_BLEND);
-
- // Release label shader
- d_ptr->m_labelShader->release();
-#endif
-#endif
-#endif
-}
-
-void Q3DMaps::mousePressEvent(QMouseEvent *event)
-{
- if (Qt::LeftButton == event->button()) {
- if (d_ptr->m_zoomActivated) {
- //qDebug() << event->pos().x() << event->pos().y() << d_ptr->m_sceneViewPort << d_ptr->m_zoomViewPort;
- if (event->pos().x() <= d_ptr->m_sceneViewPort.width()
- && event->pos().y() <= d_ptr->m_sceneViewPort.height()) {
- d_ptr->m_mousePressed = Q3DMapsPrivate::MouseOnOverview;
- //qDebug() << "Mouse pressed on overview";
- } else {
- d_ptr->m_mousePressed = Q3DMapsPrivate::MouseOnZoom;
- //qDebug() << "Mouse pressed on zoom";
- }
- } else {
- d_ptr->m_mousePressed = Q3DMapsPrivate::MouseOnScene;
- // update mouse positions to prevent jumping when releasing or repressing a button
- d_ptr->m_mousePos = event->pos();
- //qDebug() << "Mouse pressed on scene";
- }
- } else if (Qt::MiddleButton == event->button()) {
- // reset rotations
- d_ptr->m_mousePos = QPoint(0, 0);
- } else if (Qt::RightButton == event->button()) {
- d_ptr->m_mousePressed = Q3DMapsPrivate::MouseRotating;
- // update mouse positions to prevent jumping when releasing or repressing a button
- d_ptr->m_mousePos = event->pos();
- }
- CameraHelper::updateMousePos(d_ptr->m_mousePos);
-}
-
-void Q3DMaps::mouseReleaseEvent(QMouseEvent *event)
-{
- //qDebug() << "mouse button released" << event->button();
- if (Q3DMapsPrivate::MouseRotating == d_ptr->m_mousePressed) {
- // update mouse positions to prevent jumping when releasing or repressing a button
- d_ptr->m_mousePos = event->pos();
- CameraHelper::updateMousePos(event->pos());
- }
- d_ptr->m_mousePressed = Q3DMapsPrivate::MouseNone;
-}
-
-void Q3DMaps::mouseMoveEvent(QMouseEvent *event)
-{
- if (Q3DMapsPrivate::MouseRotating == d_ptr->m_mousePressed) {
- //qDebug() << "mouse moved while pressed" << event->pos();
- d_ptr->m_mousePos = event->pos();
- }
-#if 0
- // TODO: Testi - laske kursorin sijainti scenessä
- QPointF mouse3D((2.0f * event->pos().x() - width()) / height(),
- 1.0f - (2.0f * event->pos().y()) / height());
- //qDebug() << "mouse position in scene" << mouse3D;
-
- // TODO: Testi laske focal point
- GLfloat focalPoint = tan(45.0f / 2.0f);
-
- // TODO: Testi - laske viewmatriisin kerroin
- QVector3D worldRay = QVector3D(0.0f, 0.0f, 0.0f)
- - QVector3D(mouse3D.x(), mouse3D.y(), -focalPoint);
- //qDebug() << "worldRay" << worldRay;
- // multiply viewmatrix with this to get something?
-#endif
-}
-
-void Q3DMaps::wheelEvent(QWheelEvent *event)
-{
- if (d_ptr->m_zoomLevel > 100)
- d_ptr->m_zoomLevel += event->angleDelta().y() / 12;
- else if (d_ptr->m_zoomLevel > 50)
- d_ptr->m_zoomLevel += event->angleDelta().y() / 60;
- else
- d_ptr->m_zoomLevel += event->angleDelta().y() / 120;
- if (d_ptr->m_zoomLevel > 500)
- d_ptr->m_zoomLevel = 500;
- else if (d_ptr->m_zoomLevel < 10)
- d_ptr->m_zoomLevel = 10;
-}
-
-void Q3DMaps::resizeEvent(QResizeEvent *event)
-{
- Q_UNUSED(event);
-
- // Set view port
- if (d_ptr->m_zoomActivated)
- d_ptr->m_sceneViewPort = QRect(0, height() - height() / 5, width() / 5, height() / 5);
- else
- d_ptr->m_sceneViewPort = QRect(0, 0, width(), height());
- d_ptr->m_zoomViewPort = QRect(0, 0, width(), height());
-
- // Calculate zoom level based on aspect ratio
- GLfloat div;
- GLfloat zoomAdjustment;
- div = qMin(width(), height());
- zoomAdjustment = defaultRatio * ((width() / div) / (height() / div));
- //qDebug() << "zoom adjustment" << zoomAdjustment;
- d_ptr->m_zoomAdjustment = qMin(zoomAdjustment, 1.0f); // clamp to 1.0f
-
- // Re-init selection buffer
- d_ptr->initSelectionBuffer();
-
- // Re-init depth buffer
- d_ptr->initDepthBuffer();
-}
-
-void Q3DMaps::setBarSpecs(const QVector3D &thickness, AdjustmentDirection direction)
-{
- d_ptr->m_barThickness = thickness;
- d_ptr->m_adjustDirection = direction;
-}
-
-void Q3DMaps::setBarType(BarStyle style, bool smooth)
-{
- if (style == Bars) {
- if (smooth)
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/barSmooth");
- else
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/bar");
- } else if (style == Pyramids) {
- if (smooth)
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/pyramidSmooth");
- else
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/pyramid");
- } else if (style == Cones) {
- if (smooth)
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/coneSmooth");
- else
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/cone");
- } else if (style == Cylinders) {
- if (smooth)
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/cylinderSmooth");
- else
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/cylinder");
- } else if (style == Spheres) {
- if (smooth)
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/sphereSmooth");
- else
- d_ptr->m_objFile = QStringLiteral(":/defaultMeshes/sphere");
- }
- // Reload mesh data
- if (d_ptr->m_isInitialized)
- d_ptr->loadBarMesh();
-}
-
-void Q3DMaps::setMeshFileName(const QString &objFileName)
-{
- d_ptr->m_objFile = objFileName;
-}
-
-void Q3DMaps::setCameraPreset(CameraPreset preset)
-{
- CameraHelper::setCameraPreset(preset);
-}
-
-void Q3DMaps::setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance)
-{
- d_ptr->m_horizontalRotation = qBound(-180.0f, horizontal, 180.0f);
- d_ptr->m_verticalRotation = qBound(0.0f, vertical, 90.0f);
- d_ptr->m_zoomLevel = qBound(10, distance, 500);
- CameraHelper::setCameraRotation(QPointF(d_ptr->m_horizontalRotation,
- d_ptr->m_verticalRotation));
- //qDebug() << "camera rotation set to" << d_ptr->m_horizontalRotation << d_ptr->m_verticalRotation;
-}
-
-void Q3DMaps::setTheme(ColorTheme theme)
-{
- d_ptr->m_theme->useTheme(theme);
- d_ptr->m_drawer->setTheme(*d_ptr->m_theme);
- // Re-initialize shaders
- if (!d_ptr->m_theme->m_uniformColor) {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragmentColorOnY"));
- } else {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragment"));
- }
- d_ptr->m_updateLabels = true;
-}
-
-void Q3DMaps::setBarColor(QColor baseColor, QColor heightColor, bool uniform)
-{
- d_ptr->m_theme->m_baseColor = baseColor;
- d_ptr->m_theme->m_heightColor = heightColor;
- if (d_ptr->m_theme->m_uniformColor != uniform) {
- // Re-initialize shaders
- if (!d_ptr->m_theme->m_uniformColor) {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragmentColorOnY"));
- } else {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragment"));
- }
- }
- d_ptr->m_theme->m_uniformColor = uniform;
-}
-
-void Q3DMaps::setSelectionMode(SelectionMode mode)
-{
- d_ptr->m_selectionMode = mode;
- // Disable zoom if mode changes
- //d_ptr->m_zoomActivated = false;
- //d_ptr->m_sceneViewPort = QRect(0, 0, width(), height());
-}
-
-void Q3DMaps::setWindowTitle(const QString &title)
-{
- setTitle(title);
-}
-
-void Q3DMaps::setFontSize(float fontsize)
-{
- d_ptr->m_font.setPointSizeF(fontsize);
- d_ptr->m_drawer->setFont(d_ptr->m_font);
- d_ptr->m_updateLabels = true;
-}
-
-void Q3DMaps::setFont(const QFont &font)
-{
- d_ptr->m_font = font;
- d_ptr->m_drawer->setFont(font);
- d_ptr->m_updateLabels = true;
-}
-
-void Q3DMaps::setLabelTransparency(LabelTransparency transparency)
-{
- d_ptr->m_labelTransparency = transparency;
- d_ptr->m_drawer->setTransparency(transparency);
- d_ptr->m_updateLabels = true;
-}
-
-void Q3DMaps::setGridEnabled(bool enable)
-{
- d_ptr->m_gridEnabled = enable;
-}
-
-bool Q3DMaps::addDataItem(QDataItem* dataItem)
-{
- // Check validity
- if (!d_ptr->isValid(*dataItem))
- return false;
- // Convert position to translation
- d_ptr->calculateTranslation(dataItem);
- // Add item
- d_ptr->m_data->addItem(dataItem);
- // Get the limits
- QPair<GLfloat, GLfloat> limits = d_ptr->m_data->d_ptr->limitValues();
- d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first));
- d_ptr->calculateHeightAdjustment(limits);
- return true;
-}
-
-bool Q3DMaps::addData(const QVector<QDataItem*> &data)
-{
- // Convert to QDataRow
- for (int i = 0; i < data.size(); i++) {
- QDataItem *item = data.at(i);
- // Check validity
- if (!d_ptr->isValid(*item)) {
- return false;
- } else {
- // Convert position to translation
- d_ptr->calculateTranslation(item);
- // Add item
- d_ptr->m_data->addItem(item);
- }
- }
- // Get the limits
- QPair<GLfloat, GLfloat> limits = d_ptr->m_data->d_ptr->limitValues();
- d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first));
- d_ptr->calculateHeightAdjustment(limits);
- return true;
-}
-
-bool Q3DMaps::addData(const QDataRow &dataRow)
-{
- for (int itemIdx = 0; itemIdx < dataRow.d_ptr->row().size(); itemIdx++) {
- QDataItem *item = dataRow.d_ptr->getItem(itemIdx);
- // Check validity
- if (!d_ptr->isValid(*item)) {
- return false;
- } else {
- // Convert position to translation
- d_ptr->calculateTranslation(item);
- // Add item
- d_ptr->m_data->addItem(item);
- }
- }
- // Get the limits
- QPair<GLfloat, GLfloat> limits = d_ptr->m_data->d_ptr->limitValues();
- d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first));
- d_ptr->calculateHeightAdjustment(limits);
- return true;
-}
-
-bool Q3DMaps::setData(const QVector<QDataItem*> &dataRow)
-{
- // Delete previous data
- delete d_ptr->m_data;
- // Convert to QDataRow
- d_ptr->m_data = new QDataRow();
- for (int i = 0; i < dataRow.size(); i++) {
- QDataItem *item = dataRow.at(i);
- // Check validity
- if (!d_ptr->isValid(*item)) {
- return false;
- } else {
- // Convert position to translation
- d_ptr->calculateTranslation(item);
- // Add item
- d_ptr->m_data->addItem(item);
- }
- }
- // Get the limits
- QPair<GLfloat, GLfloat> limits = d_ptr->m_data->d_ptr->limitValues();
- d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first));
- d_ptr->calculateHeightAdjustment(limits);
- return true;
-}
-
-bool Q3DMaps::setData(QDataRow *dataRow)
-{
- // Check validity
- for (int i = 0; i < dataRow->d_ptr->row().size(); i++) {
- if (!d_ptr->isValid(*dataRow->d_ptr->row().at(i)))
- return false;
- else
- d_ptr->calculateTranslation(dataRow->d_ptr->row()[i]);
- }
- // Delete previous data
- delete d_ptr->m_data;
- // Set give data as new data
- d_ptr->m_data = dataRow;
- // Get the limits
- QPair<GLfloat, GLfloat> limits = d_ptr->m_data->d_ptr->limitValues();
- d_ptr->m_heightNormalizer = (GLfloat)qMax(qFabs(limits.second), qFabs(limits.first));
- d_ptr->calculateHeightAdjustment(limits);
- return true;
-}
-
-void Q3DMaps::setAreaSpecs(const QRect &areaRect, const QImage &image)
-{
- d_ptr->calculateSceneScalingFactors(areaRect);
- setImage(image);
-}
-
-void Q3DMaps::setImage(const QImage &image)
-{
- if (d_ptr->m_bgrTexture)
- glDeleteTextures(1, &d_ptr->m_bgrTexture);
- d_ptr->m_bgrTexture = d_ptr->m_textureHelper->create2DTexture(image, true, true);
-}
-
-Q3DMapsPrivate::Q3DMapsPrivate(Q3DMaps *q)
- : q_ptr(q),
- m_paintDevice(0),
- m_barShader(0),
- m_depthShader(0),
- m_selectionShader(0),
- m_backgroundShader(0),
- m_labelShader(0),
- m_barObj(0),
- m_backgroundObj(0),
- m_gridLineObj(0),
- m_labelObj(0),
- m_objFile(QStringLiteral(":/defaultMeshes/bar")),
- m_mousePressed(MouseNone),
- m_mousePos(QPoint(0, 0)),
- m_zoomLevel(100),
- m_zoomAdjustment(1.0f),
- m_horizontalRotation(0.0f),
- m_verticalRotation(45.0f),
- m_barThickness(QVector3D(1.0f, 0.0f, 1.0f)),
- m_heightNormalizer(0.0f),
- m_yAdjustment(0.0f),
- m_scaleFactor(1.0f),
- m_theme(new Theme()),
- m_isInitialized(false),
- m_selectionMode(ModeBar),
- m_selectedBar(0),
- m_data(new QDataRow()),
- m_axisLabelX(QStringLiteral("X")),
- m_axisLabelZ(QStringLiteral("Z")),
- m_axisLabelY(QStringLiteral("Y")),
- m_sceneViewPort(0, 0, q->width(), q->height()),
- m_zoomViewPort(0, 0, q->width(), q->height()),
- m_zoomActivated(false),
- m_textureHelper(new TextureHelper()),
- m_labelTransparency(TransparencyNone),
- m_font(QFont(QStringLiteral("Arial"))),
- m_drawer(new Drawer(*m_theme, m_font, m_labelTransparency)),
- m_bgrTexture(0),
- m_depthTexture(0),
- m_selectionTexture(0),
- m_depthFrameBuffer(0),
- m_selectionFrameBuffer(0),
- m_selectionDepthBuffer(0),
- m_areaSize(QSizeF(1.0f, 1.0f)),
- m_updateLabels(true),
- m_gridEnabled(true)
-{
- //m_data->d_ptr->setDrawer(m_drawer);
- //QObject::connect(m_drawer, &Drawer::drawerChanged, this, &Q3DMapsPrivate::updateTextures);
-}
-
-Q3DMapsPrivate::~Q3DMapsPrivate()
-{
- m_textureHelper->glDeleteFramebuffers(1, &m_selectionFrameBuffer);
- m_textureHelper->glDeleteRenderbuffers(1, &m_selectionDepthBuffer);
- m_textureHelper->deleteTexture(&m_selectionTexture);
- //m_textureHelper->deleteTexture(&m_selectionDepthTexture);
- m_textureHelper->deleteTexture(&m_bgrTexture);
- delete m_data;
- delete m_barShader;
- delete m_selectionShader;
- delete m_backgroundShader;
- delete m_barObj;
- delete m_backgroundObj;
- delete m_gridLineObj;
- delete m_textureHelper;
- delete m_drawer;
-}
-
-void Q3DMapsPrivate::loadBarMesh()
-{
- if (m_barObj)
- delete m_barObj;
- m_barObj = new ObjectHelper(m_objFile);
- m_barObj->load();
-}
-
-void Q3DMapsPrivate::loadBackgroundMesh()
-{
- if (m_backgroundObj)
- delete m_backgroundObj;
- m_backgroundObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/label"));
- m_backgroundObj->load();
-}
-
-void Q3DMapsPrivate::loadGridLineMesh()
-{
- if (m_gridLineObj)
- delete m_gridLineObj;
- m_gridLineObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/bar"));
- m_gridLineObj->load();
-}
-
-void Q3DMapsPrivate::loadLabelMesh()
-{
- if (m_labelObj)
- delete m_labelObj;
- m_labelObj = new ObjectHelper(QStringLiteral(":/defaultMeshes/label"));
- m_labelObj->load();
-}
-
-void Q3DMapsPrivate::initShaders(const QString &vertexShader, const QString &fragmentShader)
-{
- if (m_barShader)
- delete m_barShader;
- m_barShader = new ShaderHelper(q_ptr, vertexShader, fragmentShader);
- m_barShader->initialize();
-}
-
-void Q3DMapsPrivate::initSelectionShader()
-{
- if (m_selectionShader)
- delete m_selectionShader;
- m_selectionShader = new ShaderHelper(q_ptr, QStringLiteral(":/shaders/vertexSelection"),
- QStringLiteral(":/shaders/fragmentSelection"));
- m_selectionShader->initialize();
-}
-
-void Q3DMapsPrivate::initDepthShader()
-{
- if (m_depthShader)
- delete m_depthShader;
- m_depthShader = new ShaderHelper(q_ptr, QStringLiteral(":/shaders/vertexDepth"),
- QStringLiteral(":/shaders/fragmentDepth"));
- m_depthShader->initialize();
-}
-
-void Q3DMapsPrivate::initSelectionBuffer()
-{
- if (m_selectionTexture) {
- m_textureHelper->glDeleteFramebuffers(1, &m_selectionFrameBuffer);
- m_textureHelper->glDeleteRenderbuffers(1, &m_selectionDepthBuffer);
- m_textureHelper->deleteTexture(&m_selectionTexture);
- //m_textureHelper->deleteTexture(&m_selectionDepthTexture);
- }
- m_selectionTexture = m_textureHelper->createSelectionTexture(q_ptr->size(),
- m_selectionFrameBuffer,
- m_selectionDepthBuffer);
-}
-
-void Q3DMapsPrivate::initDepthBuffer()
-{
- if (m_depthTexture) {
- m_textureHelper->glDeleteFramebuffers(1, &m_depthFrameBuffer);
- m_textureHelper->deleteTexture(&m_depthTexture);
- }
- m_depthTexture = m_textureHelper->createDepthTexture(q_ptr->size(), m_depthFrameBuffer);
-}
-
-void Q3DMapsPrivate::initBackgroundShaders(const QString &vertexShader,
- const QString &fragmentShader)
-{
- if (m_backgroundShader)
- delete m_backgroundShader;
- m_backgroundShader = new ShaderHelper(q_ptr, vertexShader, fragmentShader);
- m_backgroundShader->initialize();
-}
-
-void Q3DMapsPrivate::initLabelShaders(const QString &vertexShader, const QString &fragmentShader)
-{
- if (m_labelShader)
- delete m_labelShader;
- m_labelShader = new ShaderHelper(q_ptr, vertexShader, fragmentShader);
- // m_labelShader = new ShaderHelper(q_ptr, QStringLiteral(":/shaders/testDepthVert"),
- // QStringLiteral(":/shaders/testDepthFrag"));
- m_labelShader->initialize();
-}
-
-void Q3DMapsPrivate::updateTextures()
-{
- // Drawer has changed; this flag needs to be checked when checking if we need to update labels
- m_updateLabels = true;
-}
-
-void Q3DMapsPrivate::calculateSceneScalingFactors(const QRect &areaRect)
-{
- m_areaSize = areaRect.size();
- // Calculate scaling factor so that we can be sure the whole area fits to positive z space
- if (zComp > 1.0f)
- m_scaleFactor = qMax(m_areaSize.width(), m_areaSize.height()) / zComp;
- else
- m_scaleFactor = qMax(m_areaSize.width(), m_areaSize.height());
- //qDebug() << "scaleFactor" << m_scaleFactor;
-}
-
-void Q3DMapsPrivate::calculateHeightAdjustment(const QPair<GLfloat, GLfloat> &limits)
-{
- // 2.0f = max difference between minimum and maximum value after scaling with m_heightNormalizer
- m_yAdjustment = 2.0f - ((limits.second - limits.first) / m_heightNormalizer);
- //qDebug() << m_yAdjustment;
-}
-
-void Q3DMapsPrivate::calculateTranslation(QDataItem *item)
-{
- // We need to convert position (which is in coordinates), to translation (which has origin in the center and is scaled)
- // -> move pos(center, center) to trans(0, 0) and pos(0, 0) to trans(left, top)
- GLfloat xTrans = 2.0f * (item->d_ptr->position().x() - (m_areaSize.width() / 2.0f))
- / m_scaleFactor;
- GLfloat zTrans = 2.0f * (item->d_ptr->position().y() - (m_areaSize.height() / 2.0f))
- / m_scaleFactor;
- //qDebug() << "x, y" << item->d_ptr->position().x() << item->d_ptr->position().y();
- item->d_ptr->setTranslation(QVector3D(xTrans, 0.0f, zTrans + zComp));
- //qDebug() << item->d_ptr->translation();
-}
-
-Q3DMapsPrivate::SelectionType Q3DMapsPrivate::isSelected(GLint bar, const QVector3D &selection)
-{
- //static QVector3D prevSel = selection; // TODO: For debugging
- SelectionType isSelectedType = SelectionNone;
- if (selection == Utils::vectorFromColor(Qt::black))
- return isSelectedType; // skip window
- QVector3D current = QVector3D((GLubyte)((GLdouble)(bar + 2)
- / (GLdouble)(m_data->d_ptr->row().size() + 2)
- * 255.0 + 0.49), // +0.49 to fix rounding (there are conversions from unsigned short to GLdouble and back)
- (GLubyte)(((GLdouble)(bar + 2)
- / (GLdouble)(m_data->d_ptr->row().size() + 2))
- * 255.0 + 0.49), // +0.49 to fix rounding (there are conversions from unsigned short to GLdouble and back)
- 0);
- // TODO: For debugging
- //if (selection != prevSel) {
- // qDebug() << selection.x() << selection .y() << selection.z();
- // prevSel = selection;
- //}
- if (current == selection)
- isSelectedType = SelectionBar;
- return isSelectedType;
-}
-
-bool Q3DMapsPrivate::isValid(const QDataItem &item)
-{
- bool retval = true;
- if (item.d_ptr->value() < 0) {
- qCritical("Data item value out of range");
- retval = false;
- } else if (item.d_ptr->position().x() < 0 || item.d_ptr->position().x() > m_areaSize.width()) {
- qCritical("Data item x position out of range");
- retval = false;
- } else if (item.d_ptr->position().y() < 0 || item.d_ptr->position().y() > m_areaSize.height()) {
- qCritical("Data item y position out of range");
- retval = false;
- }
- return retval;
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/engine/q3dmaps.h b/src/datavis3d/engine/q3dmaps.h
deleted file mode 100644
index ed9f75d7..00000000
--- a/src/datavis3d/engine/q3dmaps.h
+++ /dev/null
@@ -1,163 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef Q3DMAPS_H
-#define Q3DMAPS_H
-
-#include "QtDataVis3D/qdatavis3dglobal.h"
-#include "QtDataVis3D/qdatavis3namespace.h"
-#include "q3dwindow.h"
-
-class QOpenGLShaderProgram;
-class QImage;
-class QRect;
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class Q3DMapsPrivate;
-class QDataItem;
-class QDataRow;
-class QDataSet;
-class LabelItem;
-
-class QTCOMMERCIALDATAVIS3D_EXPORT Q3DMaps : public Q3DWindow
-{
- Q_OBJECT
-public:
- enum AdjustmentDirection {
- AdjustHeight = 0, // map value to y
- AdjustWidth, // map value to x
- AdjustDepth, // map value to z
- AdjustRadius, // map value to x and z
- AdjustAll // map value to all (x, y, z)
- };
-
-public:
- explicit Q3DMaps();
- ~Q3DMaps();
-
- void initialize();
- void render();
- void render(QPainter *painter);
-
- // Add data item. New data item is appended to old data.
- // ownership of data is transferred
- bool addDataItem(QDataItem *dataItem);
-
- // Add data set. New data is appended to old data.
- // ownership of data is transferred
- bool addData(const QVector<QDataItem*> &data);
- // ownership of data is transferred
- bool addData(const QDataRow &data);
-
- // Add data set. Old data is deleted.
- // ownership of data is transferred
- bool setData(const QVector<QDataItem*> &data);
- // ownership of data is transferred
- bool setData(QDataRow *data);
-
- // bar specifications; base thickness in x, y and z, enum to indicate which direction is increased with value
- // TODO: Start using thickness also in adjustment direction; use it as a relative value.
- // For example, in AdjustAll mode setting thickness to (0.1f, 1.0f, 0.5f) would apply value to
- // x at 10%, y at 100% and z at 50%. If a dimension is not included, given thickness states its absolute value.
- void setBarSpecs(const QVector3D &thickness = QVector3D(1.0f, 1.0f, 1.0f),
- AdjustmentDirection direction = AdjustHeight);
-
- // bar type; bars (=cubes), pyramids, cones, cylinders, balls, etc.
- void setBarType(BarStyle style, bool smooth = false);
-
- // override bar type with own mesh
- void setMeshFileName(const QString &objFileName);
-
- // Select preset camera placement
- void setCameraPreset(CameraPreset preset);
-
- // Set camera rotation if you don't want to use the presets (in horizontal (-180...180) and
- // vertical (0...90) angles and distance in percentage (10...500))
- void setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance = 100);
-
- // Set theme (bar colors, shaders, window color, background colors, light intensity and text colors are affected)
- void setTheme(ColorTheme theme);
-
- // Set color if you don't want to use themes. Set uniform to false if you want the (height) color to change from bottom to top
- void setBarColor(QColor baseColor, QColor heightColor, bool uniform = true);
-
- // TODO: valon siirto / asetus
- // Change selection mode; single bar, bar and row, bar and column, or all
- void setSelectionMode(SelectionMode mode);
-
- // Set window title
- void setWindowTitle(const QString &title);
-
- // Font size adjustment (should it be in enum (smallest, smaller, small, normal, large, larger, largest), or just GLfloat?
- void setFontSize(GLfloat fontsize);
-
- // Set font
- void setFont(const QFont &font);
-
- // Label transparency adjustment
- void setLabelTransparency(LabelTransparency transparency);
-
- // Enable or disable background grid
- void setGridEnabled(bool enable);
-
- // Set area specs
- void setAreaSpecs(const QRect &areaRect, const QImage &image);
-
- // Set area image
- void setImage(const QImage &image);
-
-protected:
- void mousePressEvent(QMouseEvent *event);
- void mouseReleaseEvent(QMouseEvent *event);
- void mouseMoveEvent(QMouseEvent *event);
- void wheelEvent(QWheelEvent *event);
- void resizeEvent(QResizeEvent *event);
-
-private:
- void drawScene();
- QScopedPointer<Q3DMapsPrivate> d_ptr;
- Q_DISABLE_COPY(Q3DMaps);
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/q3dmaps_p.h b/src/datavis3d/engine/q3dmaps_p.h
deleted file mode 100644
index 3896bb39..00000000
--- a/src/datavis3d/engine/q3dmaps_p.h
+++ /dev/null
@@ -1,170 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef Q3DMAPS_P_H
-#define Q3DMAPS_P_H
-
-#include "qdatavis3dglobal.h"
-#include "qdatavis3namespace.h"
-#include <QOpenGLFunctions>
-#include <QFont>
-
-class QOpenGLPaintDevice;
-
-class QPoint;
-class QSizeF;
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class Q3DMaps;
-class QDataItem;
-class QDataRow;
-class QDataSet;
-class ShaderHelper;
-class ObjectHelper;
-class TextureHelper;
-class Theme;
-class Drawer;
-
-class Q3DMapsPrivate : public QObject
-{
-public:
- enum SelectionType {
- SelectionNone = 0,
- SelectionBar,
- SelectionRow,
- SelectionColumn
- };
-
- enum MousePressType {
- MouseNone = 0,
- MouseOnScene,
- MouseOnOverview,
- MouseOnZoom,
- MouseRotating
- };
-
-public:
- Q3DMapsPrivate(Q3DMaps *q);
- ~Q3DMapsPrivate();
-
- void loadBarMesh();
- void loadBackgroundMesh();
- void loadGridLineMesh();
- void loadLabelMesh();
- void initShaders(const QString &vertexShader, const QString &fragmentShader);
- void initSelectionShader();
- void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
- void initLabelShaders(const QString &vertexShader, const QString &fragmentShader);
- void initDepthShader();
- void initSelectionBuffer();
- void initDepthBuffer();
- void updateTextures();
- void calculateSceneScalingFactors(const QRect &areaRect);
- void calculateHeightAdjustment(const QPair<GLfloat, GLfloat> &limits);
- void calculateTranslation(QDataItem *item);
- SelectionType isSelected(GLint bar, const QVector3D &selection);
- bool isValid(const QDataItem &item);
-
- Q3DMaps *q_ptr;
-
- QOpenGLPaintDevice *m_paintDevice;
- ShaderHelper *m_barShader;
- ShaderHelper *m_depthShader;
- ShaderHelper *m_selectionShader;
- ShaderHelper *m_backgroundShader;
- ShaderHelper *m_labelShader;
- ObjectHelper *m_barObj;
- ObjectHelper *m_backgroundObj;
- ObjectHelper *m_gridLineObj;
- ObjectHelper *m_labelObj;
- QString m_objFile;
- MousePressType m_mousePressed;
- QPoint m_mousePos;
- GLint m_zoomLevel;
- GLfloat m_zoomAdjustment;
- GLfloat m_horizontalRotation;
- GLfloat m_verticalRotation;
- QVector3D m_barThickness;
- GLfloat m_heightNormalizer;
- GLfloat m_yAdjustment;
- GLfloat m_scaleFactor;
- Theme *m_theme;
- bool m_isInitialized;
- SelectionMode m_selectionMode;
- QDataItem *m_selectedBar;
- QDataRow *m_data;
- QString m_axisLabelX;
- QString m_axisLabelZ;
- QString m_axisLabelY;
- QRect m_sceneViewPort;
- QRect m_zoomViewPort;
- bool m_zoomActivated;
- TextureHelper *m_textureHelper;
- LabelTransparency m_labelTransparency;
- QFont m_font;
- Drawer *m_drawer;
- QSizeF m_areaSize;
- GLuint m_bgrTexture;
- GLuint m_depthTexture;
- GLuint m_selectionTexture;
- //GLuint m_selectionDepthTexture;
- GLuint m_depthFrameBuffer;
- GLuint m_selectionFrameBuffer;
- GLuint m_selectionDepthBuffer;
- bool m_updateLabels;
- bool m_gridEnabled;
- Q3DMaps::AdjustmentDirection m_adjustDirection;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/q3dwindow.cpp b/src/datavis3d/engine/q3dwindow.cpp
deleted file mode 100644
index a172e7b6..00000000
--- a/src/datavis3d/engine/q3dwindow.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "q3dwindow.h"
-#include "q3dwindow_p.h"
-
-#include <QGuiApplication>
-
-#include <QOpenGLContext>
-#include <QOpenGLPaintDevice>
-#include <QPainter>
-
-#include <QDebug>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-Q3DWindow::Q3DWindow(QWindow *parent)
- : QWindow(parent),
- d_ptr(new Q3DWindowPrivate(this))
-{
- setSurfaceType(QWindow::OpenGLSurface);
- QSurfaceFormat surfaceFormat;
- surfaceFormat.setDepthBufferSize(16);
- surfaceFormat.setSamples(4);
- surfaceFormat.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
- //surfaceFormat.setRenderableType(QSurfaceFormat::OpenGLES); // OpenGL crashes with ANGLE, comment out or define OpenGLES
- setFormat(surfaceFormat);
-
- create();
-
- d_ptr->m_context->setFormat(requestedFormat());
- d_ptr->m_context->create();
-#if !defined(Q_OS_MAC)
- // These are required here for windows (and linux?), but cause errors on mac
- d_ptr->m_context->makeCurrent(this);
- initializeOpenGLFunctions();
-#endif
- initialize();
-}
-
-Q3DWindow::~Q3DWindow()
-{
-}
-
-void Q3DWindow::initialize()
-{
- qDebug() << "OpenGL version" << format().majorVersion() << format().minorVersion();
- qDebug() << "OpenGL renderer" << format().renderableType();
- //qDebug() << "OpenGL swapBehavior" << format().swapBehavior();
- setAnimating(true);
-}
-
-void Q3DWindow::render()
-{
-}
-
-void Q3DWindow::renderLater()
-{
- if (!d_ptr->m_updatePending) {
- d_ptr->m_updatePending = true;
- QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest));
- }
-}
-
-bool Q3DWindow::event(QEvent *event)
-{
- switch (event->type()) {
- case QEvent::UpdateRequest:
- renderNow();
- return true;
- default:
- return QWindow::event(event);
- }
-}
-
-void Q3DWindow::exposeEvent(QExposeEvent *event)
-{
- Q_UNUSED(event);
-
- if (isExposed())
- renderNow();
-}
-
-void Q3DWindow::renderNow()
-{
- if (!isExposed())
- return;
-
- static bool needsInit = true;
-
- d_ptr->m_updatePending = false;
-
- d_ptr->m_context->makeCurrent(this);
-
- if (needsInit) {
-#if defined(Q_OS_MAC)
- initializeOpenGLFunctions();
-#endif
- initialize();
- needsInit = false;
- }
-
- render();
-
- d_ptr->m_context->swapBuffers(this);
-
- if (d_ptr->m_animating)
- renderLater();
-}
-
-void Q3DWindow::setAnimating(bool animating)
-{
- d_ptr->m_animating = animating;
-
- if (animating)
- renderLater();
-}
-
-Q3DWindowPrivate::Q3DWindowPrivate(Q3DWindow *q)
- : q_ptr(q),
- m_updatePending(false),
- m_animating(false),
- m_context(new QOpenGLContext(q))
-{
-}
-
-Q3DWindowPrivate::~Q3DWindowPrivate()
-{
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/engine/q3dwindow.h b/src/datavis3d/engine/q3dwindow.h
deleted file mode 100644
index 9958f7d9..00000000
--- a/src/datavis3d/engine/q3dwindow.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef Q3DWINDOW_H
-#define Q3DWINDOW_H
-
-#include "QtDataVis3D/qdatavis3dglobal.h"
-
-#include <QWindow>
-#include <QOpenGLFunctions>
-
-class QPainter;
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class Q3DWindowPrivate;
-
-class QTCOMMERCIALDATAVIS3D_EXPORT Q3DWindow : public QWindow, protected QOpenGLFunctions
-{
- Q_OBJECT
-public:
- explicit Q3DWindow(QWindow *parent = 0);
- ~Q3DWindow();
-
- virtual void render();
-
- virtual void initialize();
-
- void setAnimating(bool animating);
-
-public slots:
- void renderLater();
- void renderNow();
-
-protected:
- bool event(QEvent *event);
- void exposeEvent(QExposeEvent *event);
-
-private:
- QScopedPointer<Q3DWindowPrivate> d_ptr;
-
- friend class Q3DBarsPrivate;
- friend class Q3DBars;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/q3dwindow_p.h b/src/datavis3d/engine/q3dwindow_p.h
deleted file mode 100644
index ef786fb3..00000000
--- a/src/datavis3d/engine/q3dwindow_p.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef Q3DWINDOW_p_H
-#define Q3DWINDOW_p_H
-
-#include "qdatavis3dglobal.h"
-
-class QOpenGLContext;
-class QOpenGLPaintDevice;
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class Q3DWindow;
-
-class Q3DWindowPrivate
-{
-public:
- Q3DWindowPrivate(Q3DWindow *q);
- ~Q3DWindowPrivate();
-
-public:
- Q3DWindow *q_ptr;
-
- bool m_updatePending;
- bool m_animating;
-
- QOpenGLContext *m_context;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/qdataitem.cpp b/src/datavis3d/engine/qdataitem.cpp
deleted file mode 100644
index 14d6c85f..00000000
--- a/src/datavis3d/engine/qdataitem.cpp
+++ /dev/null
@@ -1,158 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qdataitem.h"
-#include "qdataitem_p.h"
-
-#include <QPoint>
-#include <QString>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-QDataItem::QDataItem(float value, const QString &label)
- : d_ptr(new QDataItemPrivate(this, value, label))
-{
- //qDebug("QDataItem");
-}
-
-QDataItem::~QDataItem()
-{
- //qDebug("~QDataItem");
-}
-
-void QDataItem::setLabel(const QString &label, bool prepend)
-{
- d_ptr->m_labelString = label;
- d_ptr->m_prependLabel = prepend;
-}
-
-void QDataItem::setValue(float value)
-{
- d_ptr->m_value = value;
-}
-
-void QDataItem::setValue(int value)
-{
- d_ptr->m_value = (float)value;
-}
-
-void QDataItem::setPosition(const QPointF &position)
-{
- d_ptr->m_position = position;
-}
-
-void QDataItem::setPosition(const QPoint &position)
-{
- d_ptr->m_position = (QPointF)position;
-}
-
-QDataItemPrivate::QDataItemPrivate(QDataItem *q, float value, const QString &label)
- : q_ptr(q),
- m_value(value),
- m_labelString(label),
- m_prependLabel(false),
- m_translation(QVector3D(0, 0, 0)),
- m_label(LabelItem()),
- m_selectionLabel(LabelItem())
-{
-}
-
-QDataItemPrivate::~QDataItemPrivate()
-{
-}
-
-void QDataItemPrivate::setTranslation(const QVector3D &translation)
-{
- m_translation = translation;
-}
-
-QVector3D QDataItemPrivate::translation()
-{
- return m_translation;
-}
-
-float QDataItemPrivate::value()
-{
- return m_value;
-}
-
-QString QDataItemPrivate::valueStr()
-{
- QString strVal;
- QString numStr;
- numStr.setNum(m_value);
- if (m_prependLabel) {
- strVal.append(m_labelString);
- strVal.append(QStringLiteral(" "));
- strVal.append(numStr);
- } else {
- strVal.append(numStr);
- strVal.append(m_labelString);
- }
- return strVal;
-}
-
-void QDataItemPrivate::setLabel(const LabelItem &label)
-{
- m_label = label;
-}
-
-LabelItem QDataItemPrivate::label()
-{
- return m_label;
-}
-
-void QDataItemPrivate::setSelectionLabel(const LabelItem &label)
-{
- m_selectionLabel = label;
-}
-
-LabelItem QDataItemPrivate::selectionLabel()
-{
- return m_selectionLabel;
-}
-
-QPointF QDataItemPrivate::position()
-{
- return m_position;
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/engine/qdataitem.h b/src/datavis3d/engine/qdataitem.h
deleted file mode 100644
index 88d54faf..00000000
--- a/src/datavis3d/engine/qdataitem.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QDATAITEM_H
-#define QDATAITEM_H
-
-#include "QtDataVis3D/qdatavis3dglobal.h"
-#include <QScopedPointer>
-#include <QString>
-
-class QPointF;
-class QPoint;
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class QDataItemPrivate;
-
-class QTCOMMERCIALDATAVIS3D_EXPORT QDataItem
-{
-public:
- explicit QDataItem(float value = 0.0f, const QString &label = QString());
- ~QDataItem();
-
- void setLabel(const QString &label, bool prepend = false); // label for value, unit for example
- void setValue(float value);
- void setValue(int value);
- // Has no effect in Q3DBars
- void setPosition(const QPointF &position);
- void setPosition(const QPoint &position);
-
-private:
- QScopedPointer<QDataItemPrivate> d_ptr;
- friend class Q3DBars;
- friend class Q3DBarsPrivate;
- friend class Q3DMaps;
- friend class Q3DMapsPrivate;
- friend class QDataRowPrivate;
- friend class Drawer;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/qdataitem_p.h b/src/datavis3d/engine/qdataitem_p.h
deleted file mode 100644
index f14fe175..00000000
--- a/src/datavis3d/engine/qdataitem_p.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef QDATAITEM_P_H
-#define QDATAITEM_P_H
-
-#include "qdatavis3dglobal.h"
-#include "qdataitem.h"
-#include "labelitem_p.h"
-#include <QOpenGLFunctions>
-#include <QSize>
-#include <QString>
-#include <QVector3D>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class QDataItemPrivate
-{
- public:
- explicit QDataItemPrivate(QDataItem *q, float value = 0.0f,
- const QString &label = QString());
- ~QDataItemPrivate();
-
- // Position in 3D scene
- void setTranslation(const QVector3D &translation);
- QVector3D translation();
- // Value of bar
- float value();
- // Value and label appended into a string. If label has prepend -flag set, append label and value
- QString valueStr();
- // Label item (containing valueStr as texture)
- void setLabel(const LabelItem &label);
- LabelItem label();
- // Selection label item (containing specialar selection texture, if mode is activated)
- void setSelectionLabel(const LabelItem &label);
- LabelItem selectionLabel();
- QPointF position();
-
- private:
- QDataItem *q_ptr;
- float m_value;
- QString m_labelString;
- bool m_prependLabel;
- QVector3D m_translation;
- LabelItem m_label;
- LabelItem m_selectionLabel;
- QPointF m_position;
- friend class QDataItem;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/qdatarow.cpp b/src/datavis3d/engine/qdatarow.cpp
deleted file mode 100644
index f4a9e984..00000000
--- a/src/datavis3d/engine/qdatarow.cpp
+++ /dev/null
@@ -1,150 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qdatarow.h"
-#include "qdatarow_p.h"
-#include "qdataitem.h"
-#include "qdataitem_p.h"
-
-#include <QString>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-QDataRow::QDataRow(const QString &label)
- : d_ptr(new QDataRowPrivate(this, label))
-{
- //qDebug("QDataRow");
-}
-
-QDataRow::~QDataRow()
-{
- //qDebug("~QDataRow");
-}
-
-void QDataRow::setLabel(const QString &label)
-{
- d_ptr->m_label = label;
-}
-
-void QDataRow::addItem(QDataItem *item)
-{
- d_ptr->m_row.prepend(item);
-}
-
-QDataRowPrivate::QDataRowPrivate(QDataRow *q, const QString &label)
- : q_ptr(q),
- m_label(label),
- m_labelItem(LabelItem())
-{
-}
-
-QDataRowPrivate::~QDataRowPrivate()
-{
- for (int itemCount = 0; itemCount < m_row.size(); itemCount++)
- delete m_row.at(itemCount);
- m_row.clear();
-}
-
-QVector<QDataItem*> QDataRowPrivate::row()
-{
- return m_row;
-}
-
-void QDataRowPrivate::clear()
-{
- m_row.clear();
-}
-
-QDataItem *QDataRowPrivate::getItem(int itemIndex)
-{
- QDataItem *item = NULL;
- if (m_row.size() > itemIndex)
- item = m_row.at(itemIndex);
- return item;
-}
-
-void QDataRowPrivate::verifySize(int size)
-{
- if (size > m_row.size()) {
- // QVector's resize doesn't delete data contained in it
- // Delete contents of items to be removed
- int nbrToBeRemoved = m_row.size() - size;
- for (int itemCount = 0; itemCount < nbrToBeRemoved; itemCount++) {
- int itemToBeRemoved = m_row.size() - itemCount - 1; // -1 to compensate index 0
- delete m_row.at(itemToBeRemoved);
- }
- // Resize vector
- m_row.resize(size);
- } else if (size < m_row.size()) {
- qCritical("Check your sample space size! Your row is too short.");
- }
-}
-
-QPair<GLfloat, GLfloat> QDataRowPrivate::limitValues()
-{
- QPair<GLfloat, GLfloat> limits = qMakePair(100.0f, -100.0f);
- for (int i = 0; i < m_row.size(); i++) {
- QDataItem *item = m_row.at(i);
- float itemValue = item->d_ptr->value();
- if (limits.second < itemValue)
- limits.second = itemValue;
- if (limits.first > itemValue)
- limits.first = itemValue;
- }
- return limits;
-}
-
-QString QDataRowPrivate::label()
-{
- return m_label;
-}
-
-void QDataRowPrivate::setLabelItem(const LabelItem &item)
-{
- m_labelItem = item;
-}
-
-LabelItem QDataRowPrivate::labelItem()
-{
- return m_labelItem;
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/engine/qdatarow.h b/src/datavis3d/engine/qdatarow.h
deleted file mode 100644
index 766ae541..00000000
--- a/src/datavis3d/engine/qdatarow.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QDATAROW_H
-#define QDATAROW_H
-
-#include "QtDataVis3D/qdatavis3dglobal.h"
-#include <QScopedPointer>
-#include <QString>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class QDataRowPrivate;
-class QDataItem;
-
-class QTCOMMERCIALDATAVIS3D_EXPORT QDataRow
-{
-public:
- explicit QDataRow(const QString &label = QString());
- ~QDataRow();
-
- void setLabel(const QString &label); // label for value, unit for example
- void addItem(QDataItem *item);
-
-private:
- QScopedPointer<QDataRowPrivate> d_ptr;
- friend class Q3DBars;
- friend class Q3DBarsPrivate;
- friend class Q3DMaps;
- friend class Q3DMapsPrivate;
- friend class QDataSetPrivate;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/qdatarow_p.h b/src/datavis3d/engine/qdatarow_p.h
deleted file mode 100644
index 3a1adeee..00000000
--- a/src/datavis3d/engine/qdatarow_p.h
+++ /dev/null
@@ -1,91 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef QDATAROW_P_H
-#define QDATAROW_P_H
-
-#include "qdatavis3dglobal.h"
-#include "qdatarow.h"
-#include "labelitem_p.h"
-#include <QVector>
-#include <QString>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class QDataItem;
-
-class QDataRowPrivate
-{
-public:
- explicit QDataRowPrivate(QDataRow *q, const QString &label = QString());
- ~QDataRowPrivate();
-
- QVector<QDataItem*> row();
- // Clears vector, doesn't delete items
- void clear();
- QDataItem *getItem(int itemIndex);
- void verifySize(int size);
- QPair<GLfloat, GLfloat> limitValues();
- QString label();
- void setLabelItem(const LabelItem &item);
- LabelItem labelItem();
-
-private:
- QDataRow *q_ptr;
- QVector<QDataItem*> m_row;
- QString m_label;
- LabelItem m_labelItem;
- friend class QDataRow;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/qdataset.cpp b/src/datavis3d/engine/qdataset.cpp
deleted file mode 100644
index 5af920d2..00000000
--- a/src/datavis3d/engine/qdataset.cpp
+++ /dev/null
@@ -1,271 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qdataset.h"
-#include "qdataset_p.h"
-#include "qdatarow.h"
-#include "qdatarow_p.h"
-
-#include <QPoint>
-#include <QString>
-
-//#include <QDebug>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-const QString empty;
-
-QDataSet::QDataSet()
- : d_ptr(new QDataSetPrivate(this))
-{
- //qDebug("QDataSet");
-}
-
-QDataSet::~QDataSet()
-{
- //qDebug("~QDataSet");
-}
-
-void QDataSet::setLabels(const QString &xAxis,
- const QString &zAxis,
- const QString &yAxis,
- const QVector<QString> &labelsRow,
- const QVector<QString> &labelsColumn)
-{
- // skip empty labels, keep the previous ones
- if (xAxis != empty && d_ptr->m_xAxis != xAxis) {
- d_ptr->m_xAxis = xAxis;
- // Generate axis label texture
- if (d_ptr->m_drawer)
- d_ptr->m_drawer->generateLabelItem(&d_ptr->m_xAxisItem, xAxis);
- }
- if (zAxis != empty && d_ptr->m_zAxis != zAxis) {
- d_ptr->m_zAxis = zAxis;
- // Generate axis label texture
- if (d_ptr->m_drawer)
- d_ptr->m_drawer->generateLabelItem(&d_ptr->m_zAxisItem, zAxis);
- }
- if (yAxis != empty && d_ptr->m_yAxis != yAxis) {
- d_ptr->m_yAxis = yAxis;
- // Generate axis label texture
- if (d_ptr->m_drawer)
- d_ptr->m_drawer->generateLabelItem(&d_ptr->m_yAxisItem, yAxis);
- }
- d_ptr->m_labelsRow = labelsRow;
- d_ptr->m_labelsColumn = labelsColumn;
- // Generate row and column label textures
- if (d_ptr->m_drawer) {
- for (int itemCount = 0; itemCount < labelsColumn.size(); itemCount++) {
- d_ptr->m_labelItemsColumn.append(LabelItem());
- d_ptr->m_drawer->generateLabelItem(&d_ptr->m_labelItemsColumn[itemCount],
- labelsColumn.at(itemCount));
- }
- for (int itemCount = 0; itemCount < labelsRow.size(); itemCount++) {
- d_ptr->m_labelItemsRow.append(LabelItem());
- d_ptr->m_drawer->generateLabelItem(&d_ptr->m_labelItemsRow[itemCount],
- labelsRow.at(itemCount));
- }
- }
-}
-
-void QDataSet::addRow(QDataRow *row)
-{
- d_ptr->m_set.prepend(row);
-}
-
-QDataSetPrivate::QDataSetPrivate(QDataSet *q)
- : q_ptr(q),
- m_set(QVector<QDataRow*>()),
- m_xAxis(QString()),
- m_zAxis(QString()),
- m_yAxis(QString()),
- m_labelsRow(QVector<QString>()),
- m_labelsColumn(QVector<QString>()),
- m_xAxisItem(LabelItem()),
- m_zAxisItem(LabelItem()),
- m_yAxisItem(LabelItem()),
- m_labelItemsRow(QVector<LabelItem>()),
- m_labelItemsColumn(QVector<LabelItem>()),
- m_drawer(0)
-{
-}
-
-QDataSetPrivate::~QDataSetPrivate()
-{
- for (int itemCount = 0; itemCount < m_set.size(); itemCount++)
- delete m_set.at(itemCount);
- m_set.clear();
- // Delete axis textures
- GLuint textureid = m_xAxisItem.textureId();
- if (textureid)
- glDeleteTextures(1, &textureid);
- textureid = m_zAxisItem.textureId();
- if (textureid)
- glDeleteTextures(1, &textureid);
- textureid = m_yAxisItem.textureId();
- if (textureid)
- glDeleteTextures(1, &textureid);
- // Delete row and column textures
- for (int itemCount = 0; itemCount < m_labelItemsColumn.size(); itemCount++) {
- LabelItem item = m_labelItemsColumn.at(itemCount);
- textureid = item.textureId();
- if (textureid)
- glDeleteTextures(1, &textureid);
- }
- for (int itemCount = 0; itemCount < m_labelItemsRow.size(); itemCount++) {
- LabelItem item = m_labelItemsRow.at(itemCount);
- textureid = item.textureId();
- if (textureid)
- glDeleteTextures(1, &textureid);
- }
-}
-
-void QDataSetPrivate::setDrawer(Drawer *drawer)
-{
- m_drawer = drawer;
- connect(m_drawer, SIGNAL(drawerChanged()), this, SLOT(updateTextures()));
- updateTextures();
-}
-
-QVector<QDataRow*> QDataSetPrivate::set()
-{
- return m_set;
-}
-
-QDataRow *QDataSetPrivate::getRow(int rowIndex)
-{
- QDataRow *row = NULL;
- if (m_set.size() > rowIndex)
- row = m_set.at(rowIndex);
- return row;
-}
-
-QVector<QString> QDataSetPrivate::rowLabels()
-{
- return m_labelsRow;
-}
-
-QVector<QString> QDataSetPrivate::columnLabels()
-{
- return m_labelsColumn;
-}
-
-QVector<LabelItem> QDataSetPrivate::rowLabelItems()
-{
- return m_labelItemsRow;
-}
-
-QVector<LabelItem> QDataSetPrivate::columnLabelItems()
-{
- return m_labelItemsColumn;
-}
-
-void QDataSetPrivate::axisLabels(QString *xAxis, QString *zAxis, QString *yAxis)
-{
- *xAxis = m_xAxis;
- *zAxis = m_zAxis;
- *yAxis = m_yAxis;
-}
-
-void QDataSetPrivate::axisLabelItems(LabelItem *xAxisItem, LabelItem *zAxisItem,
- LabelItem *yAxisItem)
-{
- *xAxisItem = m_xAxisItem;
- *zAxisItem = m_zAxisItem;
- *yAxisItem = m_yAxisItem;
-}
-
-void QDataSetPrivate::verifySize(int colSize, int rowSize)
-{
- // First verify columns
- // QVector's resize doesn't delete data contained in it
- // Delete contents of rows to be removed
- if (colSize < m_set.size()) {
- int nbrToBeRemoved = m_set.size() - colSize;
- for (int rowCount = 0; rowCount < nbrToBeRemoved; rowCount++) {
- int rowToBeRemoved = m_set.size() - rowCount - 1; // -1 to compensate index 0
- delete m_set.at(rowToBeRemoved);
- }
- // Resize vector
- m_set.resize(colSize);
- }
- // Then verify each row left
- if (rowSize) {
- for (int i = 0; i < m_set.size(); i++)
- m_set.at(i)->d_ptr->verifySize(rowSize);
- }
-}
-
-QPair<GLfloat, GLfloat> QDataSetPrivate::limitValues()
-{
- QPair<GLfloat, GLfloat> limits = qMakePair(100.0f, -100.0f);
- QPair<GLfloat, GLfloat> rowLimits;
- for (int i = 0; i < m_set.size(); i++) {
- rowLimits = m_set.at(i)->d_ptr->limitValues();
- if (limits.second < rowLimits.second)
- limits.second = rowLimits.second;
- if (limits.first > rowLimits.first)
- limits.first = rowLimits.first;
- }
- return limits;
-}
-
-void QDataSetPrivate::updateTextures()
-{
- if (m_xAxis != empty)
- m_drawer->generateLabelItem(&m_xAxisItem, m_xAxis);
- if (m_zAxis != empty)
- m_drawer->generateLabelItem(&m_zAxisItem, m_zAxis);
- if (m_yAxis != empty)
- m_drawer->generateLabelItem(&m_yAxisItem, m_yAxis);
- for (int itemCount = 0; itemCount < m_labelsColumn.size(); itemCount++) {
- if (m_labelItemsColumn.size() < itemCount + 1)
- m_labelItemsColumn.append(LabelItem());
- m_drawer->generateLabelItem(&m_labelItemsColumn[itemCount], m_labelsColumn.at(itemCount));
- }
- for (int itemCount = 0; itemCount < m_labelsRow.size(); itemCount++) {
- if (m_labelItemsRow.size() < itemCount + 1)
- m_labelItemsRow.append(LabelItem());
- m_drawer->generateLabelItem(&m_labelItemsRow[itemCount], m_labelsRow.at(itemCount));
- }
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/engine/qdataset.h b/src/datavis3d/engine/qdataset.h
deleted file mode 100644
index 118d3df9..00000000
--- a/src/datavis3d/engine/qdataset.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QDATASET_H
-#define QDATASET_H
-
-#include "QtDataVis3D/qdatavis3dglobal.h"
-#include "qdataitem.h"
-#include "qdatarow.h"
-
-#include <QScopedPointer>
-#include <QVector>
-#include <QString>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class QDataSetPrivate;
-
-class QTCOMMERCIALDATAVIS3D_EXPORT QDataSet
-{
-public:
- explicit QDataSet();
- ~QDataSet();
-
- void setLabels(const QString &xAxis = QString(),
- const QString &zAxis = QString(),
- const QString &yAxis = QString(),
- const QVector<QString> &labelsRow = QVector<QString>(),
- const QVector<QString> &labelsColumn = QVector<QString>());
- void addRow(QDataRow *row);
-
-private:
- QScopedPointer<QDataSetPrivate> d_ptr;
- friend class Q3DBars;
- friend class Q3DBarsPrivate;
- friend class Q3DMaps;
- friend class Q3DMapsPrivate;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/qdataset_p.h b/src/datavis3d/engine/qdataset_p.h
deleted file mode 100644
index 90dc5329..00000000
--- a/src/datavis3d/engine/qdataset_p.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef QDATASET_P_H
-#define QDATASET_P_H
-
-#include "qdatavis3dglobal.h"
-#include "qdataset.h"
-#include "drawer_p.h"
-#include "labelitem_p.h"
-#include <QVector>
-#include <QString>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class QDataSetPrivate : public QObject
-{
- Q_OBJECT
-
-public:
- explicit QDataSetPrivate(QDataSet *q);
- ~QDataSetPrivate();
-
- void setDrawer(Drawer *drawer);
- QVector<QDataRow*> set();
- QDataRow *getRow(int rowIndex);
- QVector<QString> rowLabels();
- QVector<QString> columnLabels();
- QVector<LabelItem> rowLabelItems();
- QVector<LabelItem> columnLabelItems();
- void axisLabels(QString *xAxis, QString *zAxis, QString *yAxis);
- void axisLabelItems(LabelItem *xAxisItem, LabelItem *zAxisItem, LabelItem *yAxisItem);
- void verifySize(int colSize, int rowSize = 0); // If rowSize is 0, don't verify rows
- // first = min, second = max
- QPair<GLfloat, GLfloat> limitValues();
-
-public Q_SLOTS:
- void updateTextures();
-
-private:
- QDataSet *q_ptr;
- QVector<QDataRow*> m_set;
- QString m_xAxis;
- QString m_zAxis;
- QString m_yAxis;
- QVector<QString> m_labelsRow;
- QVector<QString> m_labelsColumn;
- LabelItem m_xAxisItem;
- LabelItem m_zAxisItem;
- LabelItem m_yAxisItem;
- QVector<LabelItem> m_labelItemsRow;
- QVector<LabelItem> m_labelItemsColumn;
- Drawer *m_drawer;
- friend class QDataSet;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/engine/shaders/fragmentDepthTest b/src/datavis3d/engine/shaders/fragmentDepthTest
deleted file mode 100644
index d6c502e1..00000000
--- a/src/datavis3d/engine/shaders/fragmentDepthTest
+++ /dev/null
@@ -1,7 +0,0 @@
-uniform sampler2D textureSampler;
-
-varying highp vec2 UV;
-
-void main() {
- gl_FragColor = texture2D(textureSampler, UV);
-}
diff --git a/src/datavis3d/engine/shaders/fragmentShader b/src/datavis3d/engine/shaders/fragmentShader
deleted file mode 100644
index 45d8642f..00000000
--- a/src/datavis3d/engine/shaders/fragmentShader
+++ /dev/null
@@ -1,38 +0,0 @@
-varying highp vec2 UV;
-varying highp vec2 coords_mdl;
-varying highp vec3 position_wrld;
-varying highp vec3 normal_cmr;
-varying highp vec3 eyeDirection_cmr;
-varying highp vec3 lightDirection_cmr;
-
-uniform highp vec3 lightPosition_wrld;
-uniform highp vec3 color_mdl;
-uniform highp float lightStrength;
-uniform highp float ambientStrength;
-
-void main() {
- highp vec3 materialDiffuseColor = color_mdl;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
-
- highp float distance = length(lightPosition_wrld - position_wrld);
-
- highp vec3 n = normalize(normal_cmr);
- highp vec3 l = normalize(lightDirection_cmr);
- highp float cosTheta = dot(n, l);
- if (cosTheta < 0.0) { cosTheta = 0.0; }
- if (cosTheta > 1.0) { cosTheta = 1.0; }
-
- highp vec3 E = normalize(eyeDirection_cmr);
- highp vec3 R = reflect(-l, n);
- highp float cosAlpha = dot(E, R);
- if (cosAlpha < 0.0) { cosAlpha = 0.0; }
- if (cosAlpha > 1.0) { cosAlpha = 1.0; }
-
- gl_FragColor.rgb = //color_mdl + color_mdl * vec3(cosTheta * cosTheta) / (distance * distance) + vec3(cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / (distance * distance);
- materialAmbientColor +
- materialDiffuseColor * lightStrength * (cosTheta * cosTheta) / distance +
- materialSpecularColor * lightStrength * (cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / distance;//(distance * distance);
- gl_FragColor.a = 1.0;
-}
-
diff --git a/src/datavis3d/engine/shaders/fragmentShaderAmbient b/src/datavis3d/engine/shaders/fragmentShaderAmbient
deleted file mode 100644
index ccaa07e4..00000000
--- a/src/datavis3d/engine/shaders/fragmentShaderAmbient
+++ /dev/null
@@ -1,28 +0,0 @@
-varying highp vec3 position_wrld;
-varying highp vec3 normal_cmr;
-varying highp vec3 eyeDirection_cmr;
-varying highp vec3 lightDirection_cmr;
-uniform highp vec3 lightPosition_wrld;
-uniform highp vec3 color_mdl;
-void main() {
- highp vec3 lightColor = vec3(1.0, 1.0, 1.0);
- highp float lightPower = 10.0;
- highp vec3 materialAmbientColor = vec3(0.5, 0.5, 0.5) * color_mdl;
- highp vec3 materialSpecularColor = vec3(0.3, 0.3, 0.3) * color_mdl;
- highp float distance = length(lightPosition_wrld - position_wrld);
- highp vec3 n = normalize(normal_cmr);
- highp vec3 l = normalize(lightDirection_cmr);
- highp float cosTheta = dot(n, l);
- if (cosTheta < 0.0) { cosTheta = 0.0; }
- if (cosTheta > 1.0) { cosTheta = 1.0; }
- highp vec3 E = normalize(eyeDirection_cmr);
- highp vec3 R = reflect(-l, n);
- highp float cosAlpha = dot(E, R);
- if (cosAlpha < 0.0) { cosAlpha = 0.0; }
- if (cosAlpha > 1.0) { cosAlpha = 1.0; }
- gl_FragColor.rgb =
- materialAmbientColor +
- materialSpecularColor * lightColor * lightPower * (cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / (distance * distance);
- gl_FragColor.a = 1.0;
-}
-
diff --git a/src/datavis3d/engine/shaders/fragmentShaderColorOnY b/src/datavis3d/engine/shaders/fragmentShaderColorOnY
deleted file mode 100644
index a7a30155..00000000
--- a/src/datavis3d/engine/shaders/fragmentShaderColorOnY
+++ /dev/null
@@ -1,30 +0,0 @@
-varying highp vec3 position_wrld;
-varying highp vec3 normal_cmr;
-varying highp vec3 eyeDirection_cmr;
-varying highp vec3 lightDirection_cmr;
-varying highp vec2 coords_mdl;
-uniform highp vec3 lightPosition_wrld;
-uniform highp vec3 color_mdl;
-uniform highp float lightStrength;
-uniform highp float ambientStrength;
-void main() {
- highp vec3 materialDiffuseColor = vec3(coords_mdl.y * color_mdl.x, coords_mdl.y * color_mdl.y, coords_mdl.y * color_mdl.z);
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
- highp float distance = length(lightPosition_wrld - position_wrld);
- highp vec3 n = normalize(normal_cmr);
- highp vec3 l = normalize(lightDirection_cmr);
- highp float cosTheta = dot(n, l);
- if (cosTheta < 0.0) { cosTheta = 0.0; }
- if (cosTheta > 1.0) { cosTheta = 1.0; }
- highp vec3 E = normalize(eyeDirection_cmr);
- highp vec3 R = reflect(-l, n);
- highp float cosAlpha = dot(E, R);
- if (cosAlpha < 0.0) { cosAlpha = 0.0; }
- if (cosAlpha > 1.0) { cosAlpha = 1.0; }
- gl_FragColor.rgb = //color_mdl + color_mdl * vec3(cosTheta * cosTheta) / (distance * distance) + vec3(cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / (distance * distance);
- materialAmbientColor +
- materialDiffuseColor * lightStrength * (cosTheta * cosTheta) / (distance * distance) +
- materialSpecularColor * lightStrength * (cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / (distance * distance);
-}
-
diff --git a/src/datavis3d/engine/shaders/fragmentShaderDepth b/src/datavis3d/engine/shaders/fragmentShaderDepth
deleted file mode 100644
index 5cfd4b10..00000000
--- a/src/datavis3d/engine/shaders/fragmentShaderDepth
+++ /dev/null
@@ -1,3 +0,0 @@
-void main() {
- gl_FragDepth = gl_FragCoord.z;
-}
diff --git a/src/datavis3d/engine/shaders/fragmentShaderLabel b/src/datavis3d/engine/shaders/fragmentShaderLabel
deleted file mode 100644
index ed3f91b1..00000000
--- a/src/datavis3d/engine/shaders/fragmentShaderLabel
+++ /dev/null
@@ -1,6 +0,0 @@
-varying highp vec2 UV;
-uniform sampler2D textureSampler;
-void main() {
- gl_FragColor = texture2D(textureSampler, UV);
-}
-
diff --git a/src/datavis3d/engine/shaders/fragmentShaderSelection b/src/datavis3d/engine/shaders/fragmentShaderSelection
deleted file mode 100644
index 66370224..00000000
--- a/src/datavis3d/engine/shaders/fragmentShaderSelection
+++ /dev/null
@@ -1,7 +0,0 @@
-uniform highp vec3 color_mdl;
-//uniform highp vec4 color_mdl;
-void main() {
- gl_FragColor.rgb = color_mdl;
- //gl_FragColor = color_mdl;
-}
-
diff --git a/src/datavis3d/engine/shaders/fragmentShaderTexture b/src/datavis3d/engine/shaders/fragmentShaderTexture
deleted file mode 100644
index 95c4f1a1..00000000
--- a/src/datavis3d/engine/shaders/fragmentShaderTexture
+++ /dev/null
@@ -1,32 +0,0 @@
-varying highp vec2 UV;
-varying highp vec3 position_wrld;
-varying highp vec3 normal_cmr;
-varying highp vec3 eyeDirection_cmr;
-varying highp vec3 lightDirection_cmr;
-uniform highp vec3 lightPosition_wrld;
-uniform highp vec3 color_mdl;
-uniform highp float lightStrength;
-uniform highp float ambientStrength;
-uniform sampler2D textureSampler;
-void main() {
- highp vec3 materialDiffuseColor = texture2D(textureSampler, UV).rgb;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
- highp float distance = length(lightPosition_wrld - position_wrld);
- highp vec3 n = normalize(normal_cmr);
- highp vec3 l = normalize(lightDirection_cmr);
- highp float cosTheta = dot(n, l);
- if (cosTheta < 0.0) { cosTheta = 0.0; }
- if (cosTheta > 1.0) { cosTheta = 1.0; }
- highp vec3 E = normalize(eyeDirection_cmr);
- highp vec3 R = reflect(-l, n);
- highp float cosAlpha = dot(E, R);
- if (cosAlpha < 0.0) { cosAlpha = 0.0; }
- if (cosAlpha > 1.0) { cosAlpha = 1.0; }
- gl_FragColor.rgb = //color_mdl + color_mdl * vec3(cosTheta * cosTheta) / (distance * distance) + vec3(cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / (distance * distance);
- materialAmbientColor +
- materialDiffuseColor * lightStrength * (cosTheta * cosTheta) / distance +
- materialSpecularColor * lightStrength * (cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / distance;//(distance * distance);
- gl_FragColor.a = 1.0;
-}
-
diff --git a/src/datavis3d/engine/shaders/fragmentShadow b/src/datavis3d/engine/shaders/fragmentShadow
deleted file mode 100644
index 2c3c2ded..00000000
--- a/src/datavis3d/engine/shaders/fragmentShadow
+++ /dev/null
@@ -1,70 +0,0 @@
-varying highp vec4 shadowCoord;
-varying highp vec2 UV;
-varying highp vec3 position_wrld;
-varying highp vec3 normal_cmr;
-varying highp vec3 eyeDirection_cmr;
-varying highp vec3 lightDirection_cmr;
-
-uniform highp float lightStrength;
-uniform highp float ambientStrength;
-uniform sampler2D textureSampler;
-//uniform sampler2DShadow shadowMap; // use with version 2
-uniform sampler2D shadowMap; // use with version 1
-
-// Version 1: Use this to see the shadow map
-
-void main() {
- float shadowFactor = 1.0; // default to '1' meaning "no shadow"
- float epsilon = 0.1; // increase value to remove little artifacts
- vec4 shadCoordsPD = shadowCoord / shadowCoord.w;
- if (shadowCoord.w <= 0.0) { // ignore negative projection
- shadowFactor = 1.0;
- } else if (shadCoordsPD.x < 0.0 || shadCoordsPD.y < 0.0) { // outside light frustum, ignore
- shadowFactor = 1.0;
- } else if (shadCoordsPD.x >= 1.0 || shadCoordsPD.y >= 1.0) { // outside light frustum, ignore
- shadowFactor = 1.0;
- } else {
- float shadow = texture2D(shadowMap, shadCoordsPD.xy).x;
- if (shadow + epsilon < shadCoordsPD.z) {
- shadowFactor = 0.0;
- }
- }
- // shadow is dark gray, other parts bright yellow
- gl_FragColor = vec4(0.8, 0.8, 0.0, 1.0) * shadowFactor + vec4(0.2, 0.2, 0.2, 1.0);
-}
-
-// Version 2: Use this normally
-/*
-void main() {
- highp vec3 materialDiffuseColor = vec3(0.8, 0.8, 0.0);//texture2D(textureSampler, UV).rgb;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
-
- highp vec3 n = normalize(normal_cmr);
- highp vec3 l = normalize(lightDirection_cmr);
- highp float cosTheta = dot(n, l);
- if (cosTheta < 0.0) { cosTheta = 0.0; }
- if (cosTheta > 1.0) { cosTheta = 1.0; }
-
- highp vec3 E = normalize(eyeDirection_cmr);
- highp vec3 R = reflect(-l, n);
- highp float cosAlpha = dot(E, R);
- if (cosAlpha < 0.0) { cosAlpha = 0.0; }
- if (cosAlpha > 1.0) { cosAlpha = 1.0; }
-
- highp float visibility = 1.0;
- highp float bias = 0.005;
-
- //highp float bias = 0.005 * tan(acos(cosTheta));
- //if (bias < 0.0) { bias = 0.0; }
- //if (bias > 0.01) { bias = 0.01; }
-
- visibility -= 0.8 * (1.0 - shadow2D(shadowMap, vec3(shadowCoord.xy, (shadowCoord.z - bias) / shadowCoord.w)).r);
-
- gl_FragColor.rgb =
- materialAmbientColor +
- visibility * materialDiffuseColor * lightStrength * cosTheta +
- visibility * materialSpecularColor * lightStrength * (cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha);
- gl_FragColor.a = 1.0;
-}
-*/
diff --git a/src/datavis3d/engine/shaders/vertexDepthTest b/src/datavis3d/engine/shaders/vertexDepthTest
deleted file mode 100644
index d62f1aa7..00000000
--- a/src/datavis3d/engine/shaders/vertexDepthTest
+++ /dev/null
@@ -1,9 +0,0 @@
-attribute highp vec3 vertexPosition_mdl;
-
-varying highp vec2 UV;
-
-void main() {
- gl_Position = vec4(vertexPosition_mdl, 1.0);
- UV = (vertexPosition_mdl.xy + vec2(1.0, 1.0)) / 2.0;
-}
-
diff --git a/src/datavis3d/engine/shaders/vertexShader b/src/datavis3d/engine/shaders/vertexShader
deleted file mode 100644
index de03714b..00000000
--- a/src/datavis3d/engine/shaders/vertexShader
+++ /dev/null
@@ -1,25 +0,0 @@
-attribute highp vec3 vertexPosition_mdl;
-attribute highp vec2 vertexUV;
-attribute highp vec3 vertexNormal_mdl;
-uniform highp mat4 MVP;
-uniform highp mat4 V;
-uniform highp mat4 M;
-uniform highp mat4 itM;
-uniform highp vec3 lightPosition_wrld;
-//varying highp vec2 UV;
-varying highp vec3 position_wrld;
-varying highp vec3 normal_cmr;
-varying highp vec3 eyeDirection_cmr;
-varying highp vec3 lightDirection_cmr;
-varying highp vec2 coords_mdl;
-void main() {
- gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
- coords_mdl = vertexPosition_mdl.xy;
- position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz;
- vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz;
- eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr;
- vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz;
- lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr;
- normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; // Use modelMatrix's transposed inverse, as it's scaled
- //UV = vertexUV;
-}
diff --git a/src/datavis3d/engine/shaders/vertexShaderDepth b/src/datavis3d/engine/shaders/vertexShaderDepth
deleted file mode 100644
index 69521267..00000000
--- a/src/datavis3d/engine/shaders/vertexShaderDepth
+++ /dev/null
@@ -1,8 +0,0 @@
-attribute highp vec3 vertexPosition_mdl;
-
-uniform highp mat4 MVP;
-
-void main() {
- gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
-}
-
diff --git a/src/datavis3d/engine/shaders/vertexShaderLabel b/src/datavis3d/engine/shaders/vertexShaderLabel
deleted file mode 100644
index 5959b47b..00000000
--- a/src/datavis3d/engine/shaders/vertexShaderLabel
+++ /dev/null
@@ -1,8 +0,0 @@
-attribute highp vec3 vertexPosition_mdl;
-attribute highp vec2 vertexUV;
-uniform highp mat4 MVP;
-varying highp vec2 UV;
-void main() {
- gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
- UV = vertexUV;
-}
diff --git a/src/datavis3d/engine/shaders/vertexShaderSelection b/src/datavis3d/engine/shaders/vertexShaderSelection
deleted file mode 100644
index 70082663..00000000
--- a/src/datavis3d/engine/shaders/vertexShaderSelection
+++ /dev/null
@@ -1,5 +0,0 @@
-attribute highp vec3 vertexPosition_mdl;
-uniform highp mat4 MVP;
-void main() {
- gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
-}
diff --git a/src/datavis3d/engine/shaders/vertexShaderTexture b/src/datavis3d/engine/shaders/vertexShaderTexture
deleted file mode 100644
index fb23b252..00000000
--- a/src/datavis3d/engine/shaders/vertexShaderTexture
+++ /dev/null
@@ -1,23 +0,0 @@
-attribute highp vec3 vertexPosition_mdl;
-attribute highp vec2 vertexUV;
-attribute highp vec3 vertexNormal_mdl;
-uniform highp mat4 MVP;
-uniform highp mat4 V;
-uniform highp mat4 M;
-uniform highp mat4 itM;
-uniform highp vec3 lightPosition_wrld;
-varying highp vec2 UV;
-varying highp vec3 position_wrld;
-varying highp vec3 normal_cmr;
-varying highp vec3 eyeDirection_cmr;
-varying highp vec3 lightDirection_cmr;
-void main() {
- gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
- position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz;
- vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz;
- eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr;
- vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz;
- lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr;
- normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; // Use modelMatrix's transposed inverse, as it's scaled
- UV = vertexUV;
-}
diff --git a/src/datavis3d/engine/shaders/vertexShadow b/src/datavis3d/engine/shaders/vertexShadow
deleted file mode 100644
index 24184376..00000000
--- a/src/datavis3d/engine/shaders/vertexShadow
+++ /dev/null
@@ -1,34 +0,0 @@
-attribute highp vec3 vertexPosition_mdl;
-attribute highp vec2 vertexUV;
-attribute highp vec3 vertexNormal_mdl;
-
-uniform highp mat4 MVP;
-uniform highp mat4 V;
-uniform highp mat4 M;
-uniform highp mat4 itM;
-uniform highp vec3 lightPosition_wrld; // this is for inverted light direction, not position (we are just reusing uniform)
-uniform highp mat4 depthMVP;
-
-varying highp vec2 UV;
-varying highp vec3 position_wrld;
-varying highp vec3 normal_cmr;
-varying highp vec3 eyeDirection_cmr;
-varying highp vec3 lightDirection_cmr;
-varying highp vec4 shadowCoord;
-
-const highp mat4 bias = mat4(0.5, 0.0, 0.0, 0.0,
- 0.0, 0.5, 0.0, 0.0,
- 0.0, 0.0, 0.5, 0.0,
- 0.5, 0.5, 0.5, 1.0);
-
-void main() {
- gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
- shadowCoord = bias * depthMVP * vec4(vertexPosition_mdl, 1.0);
- position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz;
- vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz;
- eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr;
- lightDirection_cmr = (V * vec4(lightPosition_wrld, 0.0)).xyz;
- normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; // Use modelMatrix's transposed inverse, as it's scaled
- //normal_cmr = (V * M * vec4(vertexNormal_mdl, 0.0)).xyz; // Use modelMatrix's transposed inverse, as it's scaled
- UV = vertexUV;
-}
diff --git a/src/datavis3d/engine/theme.cpp b/src/datavis3d/engine/theme.cpp
deleted file mode 100644
index 5e3d0540..00000000
--- a/src/datavis3d/engine/theme.cpp
+++ /dev/null
@@ -1,286 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "theme_p.h"
-
-#ifdef Q_OS_WIN
-#include <windows.h>
-#include <stdio.h>
-#endif
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-Theme::Theme()
- : m_baseColor(QColor(Qt::gray)),
- m_heightColor(QColor(Qt::white)),
- m_depthColor(QColor(Qt::darkGray)),
- m_backgroundColor(QColor(Qt::gray)),
- m_windowColor(QColor(Qt::gray)),
- m_textColor(QColor(Qt::white)),
- m_textBackgroundColor(QColor(0x00, 0x00, 0x00, 0x80)),
- m_highlightBarColor(QColor(Qt::red)),
- m_highlightRowColor(QColor(Qt::darkRed)),
- m_highlightColumnColor(QColor(Qt::darkMagenta)),
- m_lightStrength(4.0f),
- m_ambientStrength(0.3f),
- m_highlightLightStrength(8.0f),
- m_uniformColor(true)
-{
-}
-
-Theme::~Theme()
-{
-}
-
-void Theme::useTheme(ColorTheme theme)
-{
- switch (theme) {
- case ThemeSystem: {
-#ifdef Q_OS_WIN
- DWORD colorHighlight;
- colorHighlight = GetSysColor(COLOR_HIGHLIGHT);
- m_baseColor = QColor(GetRValue(colorHighlight),
- GetGValue(colorHighlight),
- GetBValue(colorHighlight));
- DWORD colorWindowFrame;
- colorWindowFrame = GetSysColor(COLOR_WINDOWFRAME);
- m_heightColor = QColor(GetRValue(colorWindowFrame),
- GetGValue(colorWindowFrame),
- GetBValue(colorWindowFrame));
- m_depthColor = QColor(Qt::black);
- DWORD colorWindow;
- colorWindow = GetSysColor(COLOR_WINDOW);
- m_backgroundColor = QColor(GetRValue(colorWindow),
- GetGValue(colorWindow),
- GetBValue(colorWindow));
- m_windowColor = QColor(GetRValue(colorWindow),
- GetGValue(colorWindow),
- GetBValue(colorWindow));
- m_textColor = QColor(QRgb(0x404044));
- m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80);
- m_highlightBarColor = QColor(QRgb(0xe2e2e2));
- m_highlightRowColor = QColor(QRgb(0xf2f2f2));
- m_highlightColumnColor = QColor(QRgb(0xf2f2f2));
- m_lightStrength = 4.0f;
- m_ambientStrength = 0.3f;
- m_highlightLightStrength = 6.0f;
- m_uniformColor = true;
-#elif defined(Q_OS_LINUX)
- m_baseColor = QColor(QRgb(0x60a6e6));
- m_heightColor = QColor(QRgb(0xfc5751));
- m_depthColor = QColor(Qt::black);
- m_backgroundColor = QColor(QRgb(0xffffff));
- m_windowColor = QColor(QRgb(0xffffff));
- m_textColor = QColor(QRgb(0x404044));
- m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80);
- m_highlightBarColor = QColor(QRgb(0xe2e2e2));
- m_highlightRowColor = QColor(QRgb(0xf2f2f2));
- m_highlightColumnColor = QColor(QRgb(0xf2f2f2));
- m_lightStrength = 4.0f;
- m_ambientStrength = 0.3f;
- m_highlightLightStrength = 6.0f;
- m_uniformColor = true;
-#elif defined(Q_OS_MAC)
- m_baseColor = QColor(QRgb(0x60a6e6));
- m_heightColor = QColor(QRgb(0xfc5751));
- m_depthColor = QColor(Qt::black);
- m_backgroundColor = QColor(QRgb(0xffffff));
- m_windowColor = QColor(QRgb(0xffffff));
- m_textColor = QColor(QRgb(0x404044));
- m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80);
- m_highlightBarColor = QColor(QRgb(0xe2e2e2));
- m_highlightRowColor = QColor(QRgb(0xf2f2f2));
- m_highlightColumnColor = QColor(QRgb(0xf2f2f2));
- m_lightStrength = 4.0f;
- m_ambientStrength = 0.3f;
- m_highlightLightStrength = 6.0f;
- m_uniformColor = true;
-#else
- m_baseColor = QColor(QRgb(0x60a6e6));
- m_heightColor = QColor(QRgb(0xfc5751));
- m_depthColor = QColor(Qt::black);
- m_backgroundColor = QColor(QRgb(0xffffff));
- m_windowColor = QColor(QRgb(0xffffff));
- m_textColor = QColor(QRgb(0x404044));
- m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80);
- m_highlightBarColor = QColor(QRgb(0xe2e2e2));
- m_highlightRowColor = QColor(QRgb(0xf2f2f2));
- m_highlightColumnColor = QColor(QRgb(0xf2f2f2));
- m_lightStrength = 4.0f;
- m_ambientStrength = 0.3f;
- m_highlightLightStrength = 6.0f;
- m_uniformColor = true;
-#endif
- qDebug("ThemeSystem");
- break;
- }
- case ThemeBlueCerulean: {
- m_baseColor = QColor(QRgb(0xc7e85b));
- m_heightColor = QColor(QRgb(0xee7392));
- m_depthColor = QColor(Qt::black);
- m_backgroundColor = QColor(QRgb(0x056189));
- m_windowColor = QColor(QRgb(0x101a31));
- m_textColor = QColor(QRgb(0xffffff));
- m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80);
- m_highlightBarColor = QColor(Qt::blue);
- m_highlightRowColor = QColor(Qt::darkBlue);
- m_highlightColumnColor = QColor(Qt::darkBlue);
- m_lightStrength = 5.0f;
- m_ambientStrength = 0.2f;
- m_highlightLightStrength = 10.0f;
- m_uniformColor = true;
- qDebug("ThemeBlueCerulean");
- break;
- }
- case ThemeBlueIcy: {
- m_baseColor = QRgb(0x3daeda);
- m_heightColor = QRgb(0x2fa3b4);
- m_depthColor = QColor(Qt::lightGray);
- m_backgroundColor = QColor(QRgb(0xffffff));
- m_windowColor = QColor(QRgb(0xffffff));
- m_textColor = QColor(QRgb(0x404044));
- m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80);
- m_highlightBarColor = QColor(Qt::white);
- m_highlightRowColor = QColor(Qt::lightGray);
- m_highlightColumnColor = QColor(Qt::lightGray);
- m_lightStrength = 5.0f;
- m_ambientStrength = 0.4f;
- m_highlightLightStrength = 8.0f;
- m_uniformColor = true;
- qDebug("ThemeBlueIcy");
- break;
- }
- case ThemeBlueNcs: {
- m_baseColor = QColor(QRgb(0x1db0da));
- m_heightColor = QColor(QRgb(0x398ca3));
- m_depthColor = QColor(Qt::lightGray);
- m_backgroundColor = QColor(QRgb(0xffffff));
- m_windowColor = QColor(QRgb(0xffffff));
- m_textColor = QColor(QRgb(0x404044));
- m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80);
- m_highlightBarColor = QColor(Qt::lightGray);
- m_highlightRowColor = QColor(Qt::gray);
- m_highlightColumnColor = QColor(Qt::gray);
- m_lightStrength = 4.0f;
- m_ambientStrength = 0.2f;
- m_highlightLightStrength = 6.0f;
- m_uniformColor = true;
- qDebug("ThemeBlueNcs");
- break;
- }
- case ThemeBrownSand: {
- m_baseColor = QColor(QRgb(0xb39b72));
- m_heightColor = QColor(QRgb(0x494345));
- m_depthColor = QColor(Qt::darkYellow);
- m_backgroundColor = QColor(QRgb(0xf3ece0));
- m_windowColor = QColor(QRgb(0xf3ece0));
- m_textColor = QColor(QRgb(0x404044));
- m_textBackgroundColor = QColor(0xb5, 0xb0, 0xa7, 0x80);
- m_highlightBarColor = QColor(Qt::yellow);
- m_highlightRowColor = QColor(Qt::darkYellow);
- m_highlightColumnColor = QColor(Qt::darkYellow);
- m_lightStrength = 6.0f;
- m_ambientStrength = 0.3f;
- m_highlightLightStrength = 8.0f;
- m_uniformColor = false;
- qDebug("ThemeBrownSand");
- break;
- }
- case ThemeDark: {
- m_baseColor = QColor(QRgb(0x38ad6b));
- m_heightColor = QColor(QRgb(0xbf593e));
- m_depthColor = QColor(Qt::black);
- m_backgroundColor = QColor(QRgb(0x2e303a));
- m_windowColor = QColor(QRgb(0x121218));
- m_textColor = QColor(QRgb(0xffffff));
- m_textBackgroundColor = QColor(0x86, 0x87, 0x8c, 0x80);
- m_highlightBarColor = QColor(Qt::gray);
- m_highlightRowColor = QColor(Qt::darkGray);
- m_highlightColumnColor = QColor(Qt::darkGray);
- m_lightStrength = 6.0f;
- m_ambientStrength = 0.2f;
- m_highlightLightStrength = 8.0f;
- m_uniformColor = false;
- qDebug("ThemeDark");
- break;
- }
- case ThemeHighContrast: {
- m_baseColor = QColor(QRgb(0x202020));
- m_heightColor = QColor(QRgb(0xff4a41));
- m_depthColor = QColor(Qt::red);
- m_backgroundColor = QColor(QRgb(0xeeeeee));
- m_windowColor = QColor(QRgb(0x000000));
- m_textColor = QColor(QRgb(0x181818));
- m_textBackgroundColor = QColor(0x8c, 0x8c, 0x8c, 0x80);
- m_highlightBarColor = QColor(Qt::black);
- m_highlightRowColor = QColor(Qt::white);
- m_highlightColumnColor = QColor(Qt::white);
- m_lightStrength = 5.0f;
- m_ambientStrength = 1.0f;
- m_highlightLightStrength = 10.0f;
- m_uniformColor = false;
- qDebug("ThemeHighContrast");
- break;
- }
- case ThemeLight: {
- m_baseColor = QColor(QRgb(0x209fdf));
- m_heightColor = QColor(QRgb(0xbf593e));
- m_depthColor = QColor(Qt::lightGray);
- m_backgroundColor = QColor(QRgb(0xffffff));
- m_windowColor = QColor(QRgb(0xffffff));
- m_textColor = QColor(QRgb(0x404044));
- m_textBackgroundColor = QColor(0xd6, 0xd6, 0xd6, 0x80);
- m_highlightBarColor = QColor(Qt::white);
- m_highlightRowColor = QColor(Qt::lightGray);
- m_highlightColumnColor = QColor(Qt::lightGray);
- m_lightStrength = 3.0f;
- m_ambientStrength = 0.5f;
- m_highlightLightStrength = 6.0f;
- m_uniformColor = true;
- qDebug("ThemeLight");
- break;
- }
- default:
- break;
- }
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/engine/theme_p.h b/src/datavis3d/engine/theme_p.h
deleted file mode 100644
index 614c79d5..00000000
--- a/src/datavis3d/engine/theme_p.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef THEME_P_H
-#define THEME_P_H
-
-#include "QtDataVis3D/qdatavis3dglobal.h"
-#include "QtDataVis3D/qdatavis3namespace.h"
-#include "q3dbars.h"
-
-class QColor;
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class Theme
-{
-public:
- explicit Theme();
- ~Theme();
-
- void useTheme(ColorTheme theme);
-
-private:
- friend class Q3DBars;
- friend class Q3DBarsPrivate;
- friend class Q3DMaps;
- friend class Q3DMapsPrivate;
- friend class Drawer;
-
- QColor m_baseColor;
- QColor m_heightColor;
- QColor m_depthColor;
- QColor m_backgroundColor;
- QColor m_windowColor;
- QColor m_textColor;
- QColor m_textBackgroundColor;
- QColor m_highlightBarColor;
- QColor m_highlightRowColor;
- QColor m_highlightColumnColor;
- float m_lightStrength;
- float m_ambientStrength;
- float m_highlightLightStrength;
- bool m_uniformColor;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/global/global.pri b/src/datavis3d/global/global.pri
deleted file mode 100644
index 56cb9f8f..00000000
--- a/src/datavis3d/global/global.pri
+++ /dev/null
@@ -1,5 +0,0 @@
-INCLUDEPATH += $$PWD
-VPATH += $$PWD
-HEADERS += \
- global/qdatavis3dglobal.h \
- global/qdatavis3namespace.h
diff --git a/src/datavis3d/global/qdatavis3dglobal.h b/src/datavis3d/global/qdatavis3dglobal.h
deleted file mode 100644
index 528180b3..00000000
--- a/src/datavis3d/global/qdatavis3dglobal.h
+++ /dev/null
@@ -1,90 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc
-** All rights reserved.
-** For any questions to Digia, please use contact form at http://qt.digia.com
-**
-** This file is part of QtDataVis3D.
-**
-** $QT_BEGIN_LICENSE$
-** Licensees holding valid Qt Commercial licenses may use this file in
-** accordance with the Qt Commercial License Agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia.
-**
-** If you have questions regarding the use of this file, please use
-** contact form at http://qt.digia.com
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QVIS3DGLOBAL_H
-#define QVIS3DGLOBAL_H
-
-#include <qglobal.h>
-
-//#define ROTATE_ZOOM_SELECTION
-
-#define QTCOMMERCIALDATAVIS3D_VERSION_STR "0.0.1"
-/*
- QTCOMMERCIALDATAVIS3D_VERSION is (major << 16) + (minor << 8) + patch.
-*/
-#define QTCOMMERCIALDATAVIS3D_VERSION 0x000001
-/*
- can be used like #if (QTCOMMERCIALDATAVIS3D_VERSION >= QTCOMMERCIALDATAVIS3D_VERSION_CHECK(1, 1, 0))
-*/
-#define QTCOMMERCIALDATAVIS3D_VERSION_CHECK(major, minor, patch) ((major<<16)|(minor<<8)|(patch))
-
-#if defined(QTCOMMERCIALDATAVIS3D_LIBRARY)
-# define QTCOMMERCIALDATAVIS3D_EXPORT Q_DECL_EXPORT
-#else
-# define QTCOMMERCIALDATAVIS3D_EXPORT Q_DECL_IMPORT
-#endif
-
-#if defined(BUILD_PRIVATE_UNIT_TESTS) && defined(QTCOMMERCIALDATAVIS3D_LIBRARY)
-# define QTCOMMERCIALDATAVIS3D_AUTOTEST_EXPORT Q_DECL_EXPORT
-#elif defined(BUILD_PRIVATE_UNIT_TESTS) && !defined(QTCOMMERCIALDATAVIS3D_LIBRARY)
-# define QTCOMMERCIALDATAVIS3D_AUTOTEST_EXPORT Q_DECL_IMPORT
-#else
-# define QTCOMMERCIALDATAVIS3D_AUTOTEST_EXPORT
-#endif
-
-#ifdef QTCOMMERCIALDATAVIS3D_STATICLIB
-# undef QTCOMMERCIALDATAVIS3D_EXPORT
-# undef QTCOMMERCIALDATAVIS3D_AUTOTEST_EXPORT
-# define QTCOMMERCIALDATAVIS3D_EXPORT
-# define QTCOMMERCIALDATAVIS3D_AUTOTEST_EXPORT
-#endif
-
-#define QTCOMMERCIALDATAVIS3D_NAMESPACE QtDataVis3D
-
-#ifdef QTCOMMERCIALDATAVIS3D_NAMESPACE
-# define QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE namespace QTCOMMERCIALDATAVIS3D_NAMESPACE {
-# define QTCOMMERCIALDATAVIS3D_END_NAMESPACE }
-# define QTCOMMERCIALDATAVIS3D_USE_NAMESPACE using namespace QTCOMMERCIALDATAVIS3D_NAMESPACE;
-#else
-# define QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-# define QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-# define QTCOMMERCIALDATAVIS3D_USE_NAMESPACE
-#endif
-
-#if defined(DEVELOPMENT_BUILD) && !defined(QT_NO_DEBUG)
-#include <stdarg.h>
-#include <QDebug>
-
-#define CHART_DEBUG chartDebug(3,__LINE__,__FILE__,__FUNCTION__)
-
-static inline QDebug chartDebug(int numargs,...)
-{
- va_list valist;
- va_start(valist, numargs);
- //for( int i = 0 ; i < numargs; i++ )
- int line = va_arg(valist, int);
- char *file = va_arg(valist, char *);
- char *function = va_arg(valist, char *);
- va_end(valist);
- return qDebug() << QString().append(function).append("(").append(file).append(":%1)").arg(line);
-}
-#endif
-
-#endif // QVIS3DGLOBAL_H
diff --git a/src/datavis3d/global/qdatavis3namespace.h b/src/datavis3d/global/qdatavis3namespace.h
deleted file mode 100644
index a4ca7c42..00000000
--- a/src/datavis3d/global/qdatavis3namespace.h
+++ /dev/null
@@ -1,135 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QVIS3DNAMESPACE_H
-#define QVIS3DNAMESPACE_H
-
-#include "qdatavis3dglobal.h"
-#include <QOpenGLFunctions>
-#include <QVector3D>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-// Constants used in several files
-const GLfloat m_pi = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679f;
-// Compensation for z position; move all objects to positive z, as shader can't handle negative values correctly
-const GLfloat zComp = 10.0f;
-// Default light position. To have shadows working correctly, light should be as far as camera, or a bit further
-// y position is added to the minimum height (or can be thought to be that much above or below the camera)
-const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, zComp);
-const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10
-
-// Enums used in several files
-enum BarStyle {
- Bars = 0,
- Pyramids,
- Cones,
- Cylinders,
- Spheres
-};
-
-enum CameraPreset {
- PresetFrontLow = 0,
- PresetFront,
- PresetFrontHigh,
- PresetLeftLow,
- PresetLeft,
- PresetLeftHigh,
- PresetRightLow,
- PresetRight,
- PresetRightHigh,
- PresetBehindLow,
- PresetBehind,
- PresetBehindHigh,
- PresetIsometricLeft,
- PresetIsometricLeftHigh,
- PresetIsometricRight,
- PresetIsometricRightHigh,
- PresetDirectlyAbove,
- PresetDirectlyAboveCW45,
- PresetDirectlyAboveCCW45
-};
-
-enum ColorTheme {
- ThemeSystem = 0,
- ThemeBlueCerulean,
- ThemeBlueIcy,
- ThemeBlueNcs,
- ThemeBrownSand,
- ThemeDark,
- ThemeHighContrast,
- ThemeLight
-};
-
-enum LabelTransparency {
- TransparencyNone = 0, // Full solid, using colors from theme
- TransparencyFromTheme, // Use colors and transparencies from theme
- TransparencyNoBackground // Draw just text on transparent background
-};
-
-// TODO: Will this be used in other vis types than q3dbars?
-enum SelectionMode {
- ModeNone = 0,
- ModeBar,
- ModeBarAndRow,
- ModeBarAndColumn,
- ModeBarRowAndColumn,
- ModeZoomRow,
- ModeZoomColumn
-};
-
-// TODO: Should this be moved to Q3DBarsPrivate? Not for use via API directly?
-enum LabelPosition {
- LabelBelow = 0,
- LabelLow,
- LabelMid,
- LabelHigh,
- LabelOver,
- LabelBottom, // Absolute positions from here onward, used for axes (QDataItem is ignored)
- LabelTop,
- LabelLeft,
- LabelRight
-};
-
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/utils/camerahelper.cpp b/src/datavis3d/utils/camerahelper.cpp
deleted file mode 100644
index 2e868cac..00000000
--- a/src/datavis3d/utils/camerahelper.cpp
+++ /dev/null
@@ -1,281 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "camerahelper_p.h"
-
-#include <qmath.h>
-#include <QMatrix4x4>
-#include <QVector3D>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-// Initial camera position
-QVector3D m_position = QVector3D(0, 0.25, 3);
-QVector3D m_target = QVector3D(0, 0, 0);
-QVector3D m_up = QVector3D(0, 1, 0);
-
-QPoint m_previousMousePos(0, 0);
-
-GLfloat m_xRotation = 0;
-GLfloat m_yRotation = 0;
-GLfloat m_defaultXRotation = 0;
-GLfloat m_defaultYRotation = 0;
-
-GLfloat m_rotationSpeed = 100;
-
-// FUNCTIONS
-void CameraHelper::setRotationSpeed(int speed)
-{
- // increase for faster rotation
- m_rotationSpeed = speed;
-}
-
-void CameraHelper::setCameraRotation(const QPointF &rotation)
-{
- m_xRotation = rotation.x();
- m_defaultXRotation = m_xRotation;
- m_yRotation = rotation.y();
- m_defaultYRotation = m_yRotation;
-}
-
-void CameraHelper::setDefaultCameraOrientation(const QVector3D &defaultPosition,
- const QVector3D &defaultTarget,
- const QVector3D &defaultUp)
-{
- m_position = defaultPosition;
- m_target = defaultTarget;
- m_up = defaultUp;
-}
-
-QMatrix4x4 CameraHelper::calculateViewMatrix(const QPoint &mousePos, int zoom,
- int screenWidth, int screenHeight)
-{
- QMatrix4x4 viewMatrix;
-
- // Calculate mouse movement since last frame
- GLfloat mouseMoveX = GLfloat(m_previousMousePos.x() - mousePos.x())
- / (screenWidth / m_rotationSpeed);
- GLfloat mouseMoveY = GLfloat(m_previousMousePos.y() - mousePos.y())
- / (screenHeight / m_rotationSpeed);
- // Apply to rotations
- m_xRotation -= mouseMoveX;
- m_yRotation -= mouseMoveY;
- // Reset at 360 in x and limit to 0...90 in y
- if (qFabs(m_xRotation) >= 360)
- m_xRotation = 0;
- if (m_yRotation >= 90)
- m_yRotation = 90;
- else if (m_yRotation <= 0)
- m_yRotation = 0;
-
- // Apply to view matrix
- viewMatrix.lookAt(m_position, m_target, m_up);
- // Compensate for translation (if m_target is off origin)
- viewMatrix.translate(m_target.x(), m_target.y(), m_target.z());
- // Apply rotations
- // Handle x and z rotation when y -angle is other than 0
- viewMatrix.rotate(m_xRotation, 0, cos(m_yRotation * m_pi / 180.0f),
- sin(m_yRotation * m_pi / 180.0f));
- // y rotation is always "clean"
- viewMatrix.rotate(m_yRotation, 1.0f, 0.0f, 0.0f);
- // handle zoom by scaling
- viewMatrix.scale((GLfloat)zoom / 100.0f);
- // Compensate for translation (if m_target is off origin)
- viewMatrix.translate(-m_target.x(), -m_target.y(), -m_target.z());
- //qDebug() << m_xRotation << m_yRotation;
-
- //qDebug() << "sin(m_yRotation)" << sin(m_yRotation*m_pi/180);
- //qDebug() << "asin(m_yRotation)" << asin(m_yRotation*m_pi/180);
- //qDebug() << "cos(m_yRotation)" << cos(m_yRotation*m_pi/180);
- //qDebug() << "tan(m_yRotation)" << tan(m_yRotation*m_pi/180);
-
- m_previousMousePos = mousePos;
- return viewMatrix;
-}
-
-QVector3D CameraHelper::calculateLightPosition(const QVector3D &lightPosition,
- GLfloat fixedRotation, GLfloat distanceModifier)
-{
- // Move light with camera
- QVector3D newLightPosition;
- GLfloat radiusFactor = lightPosition.z() * (1.5f + distanceModifier); // for making sure light is outside the scene at its lowest point
- GLfloat xAngle;
- GLfloat yAngle;
- if (!fixedRotation) {
- xAngle = m_xRotation * m_pi / 180.0f;
- yAngle = m_yRotation * m_pi / 180.0f;
- } else {
- xAngle = fixedRotation * m_pi / 180.0f;
- yAngle = 0;
- }
- GLfloat radius = (radiusFactor + lightPosition.y()); // set radius to match the highest height of the light
- GLfloat zPos = radius * cos(xAngle) * cos(yAngle);
- GLfloat xPos = radius * sin(xAngle) * cos(yAngle);
- GLfloat yPos = (radiusFactor + lightPosition.y()) * sin(yAngle);
- // Keep light in the set position in relation to camera
- // TODO: Does not work perfectly yet; Light seems wrong when viewing scene from sides (or isometrically)
- newLightPosition = QVector3D(-xPos + lightPosition.x(),
- yPos + lightPosition.y(),
- zPos + lightPosition.z());
- //qDebug() << newLightPosition << xAngle << yAngle << fixedRotation;
- return newLightPosition;
-}
-
-void CameraHelper::updateMousePos(const QPoint &mousePos)
-{
- m_previousMousePos = mousePos;
- // if mouse position is set to (0, 0), reset rotations
- if (QPoint(0, 0) == mousePos) {
- m_xRotation = m_defaultXRotation;
- m_yRotation = m_defaultYRotation;
- }
-}
-
-QPointF CameraHelper::getCameraRotations()
-{
- QPointF rotations(m_xRotation, m_yRotation);
- return rotations;
-}
-
-void CameraHelper::setCameraPreset(CameraPreset preset)
-{
- switch (preset) {
- case PresetFrontLow: {
- qDebug("PresetFrontLow");
- CameraHelper::setCameraRotation(QPointF(0.0f, 0.0f));
- break;
- }
- case PresetFront: {
- qDebug("PresetFront");
- CameraHelper::setCameraRotation(QPointF(0.0f, 22.5f));
- break;
- }
- case PresetFrontHigh: {
- qDebug("PresetFrontHigh");
- CameraHelper::setCameraRotation(QPointF(0.0f, 45.0f));
- break;
- }
- case PresetLeftLow: {
- qDebug("PresetLeftLow");
- CameraHelper::setCameraRotation(QPointF(90.0f, 0.0f));
- break;
- }
- case PresetLeft: {
- qDebug("PresetLeft");
- CameraHelper::setCameraRotation(QPointF(90.0f, 22.5f));
- break;
- }
- case PresetLeftHigh: {
- qDebug("PresetLeftHigh");
- CameraHelper::setCameraRotation(QPointF(90.0f, 45.0f));
- break;
- }
- case PresetRightLow: {
- qDebug("PresetRightLow");
- CameraHelper::setCameraRotation(QPointF(-90.0f, 0.0f));
- break;
- }
- case PresetRight: {
- qDebug("PresetRight");
- CameraHelper::setCameraRotation(QPointF(-90.0f, 22.5f));
- break;
- }
- case PresetRightHigh: {
- qDebug("PresetRightHigh");
- CameraHelper::setCameraRotation(QPointF(-90.0f, 45.0f));
- break;
- }
- case PresetBehindLow: {
- qDebug("PresetBehindLow");
- CameraHelper::setCameraRotation(QPointF(180.0f, 0.0f));
- break;
- }
- case PresetBehind: {
- qDebug("PresetBehind");
- CameraHelper::setCameraRotation(QPointF(180.0f, 22.5f));
- break;
- }
- case PresetBehindHigh: {
- qDebug("PresetBehindHigh");
- CameraHelper::setCameraRotation(QPointF(180.0f, 45.0f));
- break;
- }
- case PresetIsometricLeft: {
- qDebug("PresetIsometricLeft");
- CameraHelper::setCameraRotation(QPointF(45.0f, 22.5f));
- break;
- }
- case PresetIsometricLeftHigh: {
- qDebug("PresetIsometricLeftHigh");
- CameraHelper::setCameraRotation(QPointF(45.0f, 45.0f));
- break;
- }
- case PresetIsometricRight: {
- qDebug("PresetIsometricRight");
- CameraHelper::setCameraRotation(QPointF(-45.0f, 22.5f));
- break;
- }
- case PresetIsometricRightHigh: {
- qDebug("PresetIsometricRightHigh");
- CameraHelper::setCameraRotation(QPointF(-45.0f, 45.0f));
- break;
- }
- case PresetDirectlyAbove: {
- qDebug("PresetDirectlyAbove");
- CameraHelper::setCameraRotation(QPointF(0.0f, 90.0f));
- break;
- }
- case PresetDirectlyAboveCW45: {
- qDebug("PresetDirectlyAboveCW45");
- CameraHelper::setCameraRotation(QPointF(-45.0f, 90.0f));
- break;
- }
- case PresetDirectlyAboveCCW45: {
- qDebug("PresetDirectlyAboveCCW45");
- CameraHelper::setCameraRotation(QPointF(45.0f, 90.0f));
- break;
- }
- default:
- break;
- }
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/utils/camerahelper_p.h b/src/datavis3d/utils/camerahelper_p.h
deleted file mode 100644
index 68e7e5a2..00000000
--- a/src/datavis3d/utils/camerahelper_p.h
+++ /dev/null
@@ -1,93 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef CAMERAPOSITIONER_P_H
-#define CAMERAPOSITIONER_P_H
-
-#include "qdatavis3dglobal.h"
-#include "qdatavis3namespace.h"
-#include "q3dbars.h"
-
-class QMatrix4x4;
-class QVector3D;
-class QPoint;
-class QPointF;
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class CameraHelper
-{
- public:
- // How fast camera rotates when mouse is dragged. Default is 100.
- static void setRotationSpeed(int speed);
- // Set camera rotation in degrees
- static void setCameraRotation(const QPointF &rotation);
- // Get camera rotations
- static QPointF getCameraRotations();
- // Set default camera orientation. Position's x and y should be 0.
- static void setDefaultCameraOrientation(const QVector3D &defaultPosition,
- const QVector3D &defaultTarget,
- const QVector3D &defaultUp);
- // Calculate view matrix based on rotation and zoom
- static QMatrix4x4 calculateViewMatrix(const QPoint &mousePos, int zoom,
- int screenWidth, int screenHeight);
- // Calcluate light position based on rotation. Call after calling calculateViewMatrix to get
- // up-to-date position
- static QVector3D calculateLightPosition(const QVector3D &lightPosition,
- GLfloat fixedRotation = 0.0f,
- GLfloat distanceModifier = 0.0f);
- static void updateMousePos(const QPoint &mousePos);
- static void setCameraPreset(CameraPreset preset);
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/utils/meshloader.cpp b/src/datavis3d/utils/meshloader.cpp
deleted file mode 100644
index 0e818a92..00000000
--- a/src/datavis3d/utils/meshloader.cpp
+++ /dev/null
@@ -1,148 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "meshloader_p.h"
-
-#include <QFile>
-#include <QStringList>
-#include <QVector>
-#include <QVector2D>
-#include <QVector3D>
-
-#include <QDebug>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-QString slashTag = QStringLiteral("/");
-
-bool MeshLoader::loadOBJ(const QString &path,
- QVector<QVector3D> &out_vertices,
- QVector<QVector2D> &out_uvs,
- QVector<QVector3D> &out_normals)
-{
- //qDebug() << "Loading OBJ file" << path;
-
- QVector<unsigned int> vertexIndices, uvIndices, normalIndices;
- QVector<QVector3D> temp_vertices;
- QVector<QVector2D> temp_uvs;
- QVector<QVector3D> temp_normals;
-
- QFile file(path);
- if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
- qWarning("Cannot open the file");
- return false;
- }
-
- QTextStream textIn(&file);
- while (!textIn.atEnd()) {
- QString line = textIn.readLine();
- QStringList lineContents = line.split(QStringLiteral(" "));
- if (!lineContents.at(0).compare(QStringLiteral("v"))) {
- QVector3D vertex;
- vertex.setX(lineContents.at(1).toFloat());
- vertex.setY(lineContents.at(2).toFloat());
- vertex.setZ(lineContents.at(3).toFloat());
- temp_vertices.append(vertex);
- }
- else if (!lineContents.at(0).compare(QStringLiteral("vt"))) {
- QVector2D uv;
- uv.setX(lineContents.at(1).toFloat());
- uv.setY(lineContents.at(2).toFloat()); // invert this if using DDS textures
- temp_uvs.append(uv);
- }
- else if (!lineContents.at(0).compare(QStringLiteral("vn"))) {
- QVector3D normal;
- normal.setX(lineContents.at(1).toFloat());
- normal.setY(lineContents.at(2).toFloat());
- normal.setZ(lineContents.at(3).toFloat());
- temp_normals.append(normal);
- }
- else if (!lineContents.at(0).compare(QStringLiteral("f"))) {
- unsigned int vertexIndex[3], uvIndex[3], normalIndex[3];
- QStringList set1 = lineContents.at(1).split(slashTag);
- QStringList set2 = lineContents.at(2).split(slashTag);
- QStringList set3 = lineContents.at(3).split(slashTag);
- vertexIndex[0] = set1.at(0).toUInt();
- vertexIndex[1] = set2.at(0).toUInt();
- vertexIndex[2] = set3.at(0).toUInt();
- uvIndex[0] = set1.at(1).toUInt();
- uvIndex[1] = set2.at(1).toUInt();
- uvIndex[2] = set3.at(1).toUInt();
- normalIndex[0] = set1.at(2).toUInt();
- normalIndex[1] = set2.at(2).toUInt();
- normalIndex[2] = set3.at(2).toUInt();
- vertexIndices.append(vertexIndex[0]);
- vertexIndices.append(vertexIndex[1]);
- vertexIndices.append(vertexIndex[2]);
- uvIndices.append(uvIndex[0]);
- uvIndices.append(uvIndex[1]);
- uvIndices.append(uvIndex[2]);
- normalIndices.append(normalIndex[0]);
- normalIndices.append(normalIndex[1]);
- normalIndices.append(normalIndex[2]);
- }
- else {
- //qWarning("Line did not contain usable data");
- }
- }
-
- // For each vertex of each triangle
- for (int i = 0; i < vertexIndices.size(); i++) {
- // Get the indices of its attributes
- unsigned int vertexIndex = vertexIndices[i];
- unsigned int uvIndex = uvIndices[i];
- unsigned int normalIndex = normalIndices[i];
-
- // Get the attributes thanks to the index
- QVector3D vertex = temp_vertices[vertexIndex - 1];
- QVector2D uv = temp_uvs[uvIndex - 1];
- QVector3D normal = temp_normals[normalIndex - 1];
-
- // Put the attributes in buffers
- out_vertices.append(vertex);
- out_uvs.append(uv);
- out_normals.append(normal);
- }
-
- return true;
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/utils/meshloader_p.h b/src/datavis3d/utils/meshloader_p.h
deleted file mode 100644
index 514ae5c6..00000000
--- a/src/datavis3d/utils/meshloader_p.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef MESHLOADER_P_H
-#define MESHLOADER_P_H
-
-#include "qdatavis3dglobal.h"
-
-class QVector2D;
-class QVector3D;
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class MeshLoader
-{
- public:
- static bool loadOBJ(const QString &path,
- QVector<QVector3D> &out_vertices,
- QVector<QVector2D> &out_uvs,
- QVector<QVector3D> &out_normals);
- // TODO: add loaders for other formats?
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/utils/objecthelper.cpp b/src/datavis3d/utils/objecthelper.cpp
deleted file mode 100644
index 6659a187..00000000
--- a/src/datavis3d/utils/objecthelper.cpp
+++ /dev/null
@@ -1,165 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "meshloader_p.h"
-#include "vertexindexer_p.h"
-#include "objecthelper_p.h"
-
-#include <QDebug>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-ObjectHelper::ObjectHelper(const QString &objectFile)
- : m_objectFile(objectFile),
- m_vertexbuffer(0),
- m_normalbuffer(0),
- m_uvbuffer(0),
- m_elementbuffer(0),
- m_indexCount(0),
- m_meshDataLoaded(false)
-{
- initializeOpenGLFunctions();
-}
-
-ObjectHelper::~ObjectHelper()
-{
- glDeleteBuffers(1, &m_vertexbuffer);
- glDeleteBuffers(1, &m_uvbuffer);
- glDeleteBuffers(1, &m_normalbuffer);
- glDeleteBuffers(1, &m_elementbuffer);
-}
-
-void ObjectHelper::setObjectFile(const QString &objectFile)
-{
- m_objectFile = objectFile;
-}
-
-void ObjectHelper::load()
-{
- if (m_meshDataLoaded) {
- // Delete old data
- glDeleteBuffers(1, &m_vertexbuffer);
- glDeleteBuffers(1, &m_uvbuffer);
- glDeleteBuffers(1, &m_normalbuffer);
- glDeleteBuffers(1, &m_elementbuffer);
- }
- QVector<QVector3D> vertices;
- QVector<QVector2D> uvs;
- QVector<QVector3D> normals;
- bool loadOk = MeshLoader::loadOBJ(m_objectFile, vertices, uvs, normals);
- if (!loadOk)
- qFatal("loading failed");
-
- //qDebug() << "vertex count" << vertices.size();;
-
- // Index vertices
- QVector<unsigned short> indices;
- QVector<QVector3D> indexed_vertices;
- QVector<QVector2D> indexed_uvs;
- QVector<QVector3D> indexed_normals;
- VertexIndexer::indexVBO(vertices, uvs, normals, indices, indexed_vertices, indexed_uvs,
- indexed_normals);
-
- m_indexCount = indices.size();
- //qDebug() << "index count" << m_indexCount;
-
- glGenBuffers(1, &m_vertexbuffer);
- glBindBuffer(GL_ARRAY_BUFFER, m_vertexbuffer);
- glBufferData(GL_ARRAY_BUFFER, indexed_vertices.size() * sizeof(QVector3D),
- &indexed_vertices.at(0),
- GL_STATIC_DRAW);
-
- glGenBuffers(1, &m_normalbuffer);
- glBindBuffer(GL_ARRAY_BUFFER, m_normalbuffer);
- glBufferData(GL_ARRAY_BUFFER, indexed_normals.size() * sizeof(QVector3D),
- &indexed_normals.at(0),
- GL_STATIC_DRAW);
-
- glGenBuffers(1, &m_uvbuffer);
- glBindBuffer(GL_ARRAY_BUFFER, m_uvbuffer);
- glBufferData(GL_ARRAY_BUFFER, indexed_uvs.size() * sizeof(QVector2D),
- &indexed_uvs.at(0), GL_STATIC_DRAW);
-
- glGenBuffers(1, &m_elementbuffer);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementbuffer);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(unsigned short),
- &indices.at(0), GL_STATIC_DRAW);
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- m_meshDataLoaded = true;
-}
-
-GLuint ObjectHelper::vertexBuf()
-{
- if (!m_meshDataLoaded)
- qFatal("No loaded object");
- return m_vertexbuffer;
-}
-
-GLuint ObjectHelper::normalBuf()
-{
- if (!m_meshDataLoaded)
- qFatal("No loaded object");
- return m_normalbuffer;
-}
-
-GLuint ObjectHelper::uvBuf()
-{
- if (!m_meshDataLoaded)
- qFatal("No loaded object");
- return m_uvbuffer;
-}
-
-GLuint ObjectHelper::elementBuf()
-{
- if (!m_meshDataLoaded)
- qFatal("No loaded object");
- return m_elementbuffer;
-}
-
-GLuint ObjectHelper::indexCount()
-{
- return m_indexCount;
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/utils/objecthelper_p.h b/src/datavis3d/utils/objecthelper_p.h
deleted file mode 100644
index f3e342ba..00000000
--- a/src/datavis3d/utils/objecthelper_p.h
+++ /dev/null
@@ -1,91 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef OBJECTHELPER_P_H
-#define OBJECTHELPER_P_H
-
-#include "qdatavis3dglobal.h"
-#include <QOpenGLFunctions>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class ObjectHelper: protected QOpenGLFunctions
-{
- public:
- ObjectHelper(const QString &objectFile = QString());
- ~ObjectHelper();
-
- void setObjectFile(const QString &objectFile);
-
- void load();
-
- GLuint vertexBuf();
- GLuint normalBuf();
- GLuint uvBuf();
- GLuint elementBuf();
- GLuint indexCount();
-
- private:
- QString m_objectFile;
-
- GLuint m_vertexbuffer;
- GLuint m_normalbuffer;
- GLuint m_uvbuffer;
- GLuint m_elementbuffer;
-
- GLuint m_indexCount;
-
- GLboolean m_meshDataLoaded;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/utils/shaderhelper.cpp b/src/datavis3d/utils/shaderhelper.cpp
deleted file mode 100644
index f08daff0..00000000
--- a/src/datavis3d/utils/shaderhelper.cpp
+++ /dev/null
@@ -1,238 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "shaderhelper_p.h"
-
-#include <QOpenGLShader>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-ShaderHelper::ShaderHelper(QObject *parent,
- const QString &vertexShader,
- const QString &fragmentShader,
- const QString &texture,
- const QString &depthTexture)
- : m_caller(parent),
- m_program(0),
- m_vertexShaderFile(vertexShader),
- m_fragmentShaderFile(fragmentShader),
- m_textureFile(texture),
- m_depthTextureFile(depthTexture)
-{
-}
-
-ShaderHelper::~ShaderHelper()
-{
- delete m_program;
-}
-
-void ShaderHelper::setShaders(const QString &vertexShader,
- const QString &fragmentShader)
-{
- m_vertexShaderFile = vertexShader;
- m_fragmentShaderFile = fragmentShader;
-}
-
-void ShaderHelper::setTextures(const QString &texture,
- const QString &depthTexture)
-{
- m_textureFile = texture;
- m_depthTextureFile = depthTexture;
-}
-
-void ShaderHelper::initialize()
-{
- if (m_program)
- delete m_program;
- m_program = new QOpenGLShaderProgram(m_caller);
- if (!m_program->addShaderFromSourceFile(QOpenGLShader::Vertex, m_vertexShaderFile))
- qFatal("Compiling Vertex shader failed");
- if (!m_program->addShaderFromSourceFile(QOpenGLShader::Fragment, m_fragmentShaderFile))
- qFatal("Compiling Fragment shader failed");
- m_program->link();
- m_mvpMatrixUniform = m_program->uniformLocation("MVP");
- m_viewMatrixUniform = m_program->uniformLocation("V");
- m_modelMatrixUniform = m_program->uniformLocation("M");
- m_invTransModelMatrixUniform = m_program->uniformLocation("itM");
- m_depthMatrixUniform = m_program->uniformLocation("depthMVP");
- m_lightPositionUniform = m_program->uniformLocation("lightPosition_wrld");
- m_lightStrengthUniform = m_program->uniformLocation("lightStrength");
- m_ambientStrengthUniform = m_program->uniformLocation("ambientStrength");
- m_colorUniform = m_program->uniformLocation("color_mdl");
- m_textureUniform = m_program->uniformLocation("textureSampler");
- m_shadowUniform = m_program->uniformLocation("shadowMap");
-
- m_positionAttr = m_program->attributeLocation("vertexPosition_mdl");
- m_uvAttr = m_program->attributeLocation("vertexUV");
- m_normalAttr = m_program->attributeLocation("vertexNormal_mdl");
-
- m_initialized = true;
-}
-
-void ShaderHelper::bind()
-{
- m_program->bind();
-}
-
-void ShaderHelper::release()
-{
- m_program->release();
-}
-
-void ShaderHelper::setUniformValue(GLuint uniform, const QVector3D &value)
-{
- m_program->setUniformValue(uniform, value);
-}
-
-void ShaderHelper::setUniformValue(GLuint uniform, const QVector4D &value)
-{
- m_program->setUniformValue(uniform, value);
-}
-
-void ShaderHelper::setUniformValue(GLuint uniform, const QMatrix4x4 &value)
-{
- m_program->setUniformValue(uniform, value);
-}
-
-void ShaderHelper::setUniformValue(GLuint uniform, GLfloat value)
-{
- m_program->setUniformValue(uniform, value);
-}
-
-GLuint ShaderHelper::MVP()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_mvpMatrixUniform;
-}
-
-GLuint ShaderHelper::view()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_viewMatrixUniform;
-}
-
-GLuint ShaderHelper::model()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_modelMatrixUniform;
-}
-
-GLuint ShaderHelper::nModel()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_invTransModelMatrixUniform;
-}
-
-GLuint ShaderHelper::depth()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_depthMatrixUniform;
-}
-
-GLuint ShaderHelper::lightP()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_lightPositionUniform;
-}
-
-GLuint ShaderHelper::lightS()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_lightStrengthUniform;
-}
-
-GLuint ShaderHelper::ambientS()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_ambientStrengthUniform;
-}
-
-GLuint ShaderHelper::color()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_colorUniform;
-}
-
-GLuint ShaderHelper::texture()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_textureUniform;
-}
-
-GLuint ShaderHelper::shadow()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_shadowUniform;
-}
-
-GLuint ShaderHelper::posAtt()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_positionAttr;
-}
-
-GLuint ShaderHelper::uvAtt()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_uvAttr;
-}
-
-GLuint ShaderHelper::normalAtt()
-{
- if (!m_initialized)
- qFatal("Shader not initialized");
- return m_normalAttr;
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/utils/shaderhelper_p.h b/src/datavis3d/utils/shaderhelper_p.h
deleted file mode 100644
index d1c72ba5..00000000
--- a/src/datavis3d/utils/shaderhelper_p.h
+++ /dev/null
@@ -1,130 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef SHADERHELPER_P_H
-#define SHADERHELPER_P_H
-
-#include "qdatavis3dglobal.h"
-#include <QOpenGLFunctions>
-
-class QOpenGLShaderProgram;
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class ShaderHelper
-{
- public:
- ShaderHelper(QObject *parent,
- const QString &vertexShader = QString(),
- const QString &fragmentShader = QString(),
- const QString &texture = QString(),
- const QString &depthTexture = QString());
- ~ShaderHelper();
-
- void setShaders(const QString &vertexShader, const QString &fragmentShader);
- void setTextures(const QString &texture, const QString &depthTexture);
-
- void initialize();
- void bind();
- void release();
- void setUniformValue(GLuint uniform, const QVector3D &value);
- void setUniformValue(GLuint uniform, const QVector4D &value);
- void setUniformValue(GLuint uniform, const QMatrix4x4 &value);
- void setUniformValue(GLuint uniform, GLfloat value);
-
- GLuint MVP();
- GLuint view();
- GLuint model();
- GLuint nModel();
- GLuint depth();
- GLuint lightP();
- GLuint lightS();
- GLuint ambientS();
- GLuint color();
- GLuint texture();
- GLuint shadow();
-
- GLuint posAtt();
- GLuint uvAtt();
- GLuint normalAtt();
-
- private:
- QObject *m_caller;
- QOpenGLShaderProgram *m_program;
-
- QString m_vertexShaderFile;
- QString m_fragmentShaderFile;
-
- QString m_textureFile;
- QString m_depthTextureFile;
-
- GLuint m_positionAttr;
- GLuint m_uvAttr;
- GLuint m_normalAttr;
-
- GLuint m_colorUniform;
- GLuint m_viewMatrixUniform;
- GLuint m_modelMatrixUniform;
- GLuint m_invTransModelMatrixUniform;
- GLuint m_depthMatrixUniform;
- GLuint m_mvpMatrixUniform;
- GLuint m_lightPositionUniform;
- GLuint m_lightStrengthUniform;
- GLuint m_ambientStrengthUniform;
- GLuint m_textureUniform;
- GLuint m_shadowUniform;
-
- GLboolean m_initialized;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/utils/texturehelper.cpp b/src/datavis3d/utils/texturehelper.cpp
deleted file mode 100644
index 808ac309..00000000
--- a/src/datavis3d/utils/texturehelper.cpp
+++ /dev/null
@@ -1,359 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "texturehelper_p.h"
-
-#include <QImage>
-
-#include <QDebug>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-TextureHelper::TextureHelper()
-{
- initializeOpenGLFunctions();
-}
-
-TextureHelper::~TextureHelper()
-{
-}
-
-GLuint TextureHelper::create2DTexture(const QImage &image, bool useTrilinearFiltering, bool convert)
-{
- if (image.isNull())
- return 0;
-
- GLuint textureId;
- glGenTextures(1, &textureId);
- glBindTexture(GL_TEXTURE_2D, textureId);
- if (convert) {
- QImage glTexture = convertToGLFormat(image);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, glTexture.width(), glTexture.height(),
- 0, GL_RGBA, GL_UNSIGNED_BYTE, glTexture.bits());
- } else {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width(), image.height(),
- 0, GL_RGBA, GL_UNSIGNED_BYTE, image.bits());
- }
- if (useTrilinearFiltering) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glGenerateMipmap(GL_TEXTURE_2D);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- glBindTexture(GL_TEXTURE_2D, 0);
- return textureId;
-}
-
-GLuint TextureHelper::createCubeMapTexture(const QImage &image, bool useTrilinearFiltering)
-{
- if (image.isNull())
- return 0;
-
- GLuint textureId;
- glGenTextures(1, &textureId);
- glBindTexture(GL_TEXTURE_CUBE_MAP, textureId);
- QImage glTexture = convertToGLFormat(image);
- glTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_RGBA, glTexture.width(), glTexture.height(),
- 0, GL_RGBA, GL_UNSIGNED_BYTE, glTexture.bits());
- if (useTrilinearFiltering) {
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
- } else {
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- glBindTexture(GL_TEXTURE_2D, 0);
- return textureId;
-}
-
-GLuint TextureHelper::createSelectionBuffer(const QSize &size, GLuint &texture,
- GLuint &depthTexture)
-{
- GLuint framebuffer;
-
- // Create frame buffer
- glGenFramebuffers(1, &framebuffer);
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
-
- // Create texture for the selection buffer
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size.width(), size.height(), 0, GL_RGB,
- GL_UNSIGNED_BYTE, NULL);
-
- // Create texture object for the depth buffer
- glGenTextures(1, &depthTexture);
- glBindTexture(GL_TEXTURE_2D, depthTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size.width(), size.height(),
- 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- // Attach texture to color attachment
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
- // Attach texture to depth attachment
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0);
-
- // Verify that the frame buffer is complete
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- qCritical() << "Frame buffer creation failed" << status;
- return 0;
- }
-
- // Restore the default framebuffer
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- return framebuffer;
-}
-
-GLuint TextureHelper::createSelectionTexture(const QSize &size, GLuint &frameBuffer,
- GLuint &depthBuffer)
-{
- GLuint textureid;
-
- // Create texture for the selection buffer
- glGenTextures(1, &textureid);
- glBindTexture(GL_TEXTURE_2D, textureid);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size.width(), size.height(), 0, GL_RGB,
- GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- // Create render buffer
- glGenRenderbuffers(1, &depthBuffer);
- glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, size.width(), size.height());
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
-
- // Create frame buffer
- glGenFramebuffers(1, &frameBuffer);
- glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer);
-
- // Attach texture to color attachment
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureid, 0);
- // Attach renderbuffer to depth attachment
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthBuffer);
-
- // Verify that the frame buffer is complete
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- qCritical() << "Frame buffer creation failed" << status;
- return 0;
- }
-
- // Restore the default framebuffer
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- return textureid;
-}
-
-GLuint TextureHelper::createDepthTexture(const QSize &size, GLuint &frameBuffer)
-{
- GLuint depthtextureid;
-
- // Create depth texture for the shadow mapping
- glGenTextures(1, &depthtextureid);
- glBindTexture(GL_TEXTURE_2D, depthtextureid);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size.width(), size.height(), 0,
- GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- // Create frame buffer
- glGenFramebuffers(1, &frameBuffer);
- glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer);
-
- // Attach texture to depth attachment
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthtextureid, 0);
-
- glDrawBuffer(GL_NONE);
- glReadBuffer(GL_NONE);
-
- // Verify that the frame buffer is complete
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- qCritical() << "Frame buffer creation failed" << status;
- return 0;
- }
-
- // Restore the default framebuffer
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- return depthtextureid;
-}
-
-void TextureHelper::deleteTexture(const GLuint *texture)
-{
- glDeleteTextures(1, texture);
-}
-
-QImage TextureHelper::convertToGLFormat(const QImage &srcImage)
-{
- QImage res(srcImage.size(), QImage::Format_ARGB32);
- convertToGLFormatHelper(res, srcImage.convertToFormat(QImage::Format_ARGB32), GL_RGBA);
- return res;
-}
-
-void TextureHelper::convertToGLFormatHelper(QImage &dstImage, const QImage &srcImage,
- GLenum texture_format)
-{
- Q_ASSERT(dstImage.depth() == 32);
- Q_ASSERT(srcImage.depth() == 32);
-
- if (dstImage.size() != srcImage.size()) {
- int target_width = dstImage.width();
- int target_height = dstImage.height();
- qreal sx = target_width / qreal(srcImage.width());
- qreal sy = target_height / qreal(srcImage.height());
-
- quint32 *dest = (quint32 *) dstImage.scanLine(0); // NB! avoid detach here
- uchar *srcPixels = (uchar *) srcImage.scanLine(srcImage.height() - 1);
- int sbpl = srcImage.bytesPerLine();
- int dbpl = dstImage.bytesPerLine();
-
- int ix = int(0x00010000 / sx);
- int iy = int(0x00010000 / sy);
-
- quint32 basex = int(0.5 * ix);
- quint32 srcy = int(0.5 * iy);
-
- // scale, swizzle and mirror in one loop
- while (target_height--) {
- const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl);
- int srcx = basex;
- for (int x=0; x<target_width; ++x) {
- dest[x] = qt_gl_convertToGLFormatHelper(src[srcx >> 16], texture_format);
- srcx += ix;
- }
- dest = (quint32 *)(((uchar *) dest) + dbpl);
- srcy += iy;
- }
- } else {
- const int width = srcImage.width();
- const int height = srcImage.height();
- const uint *p = (const uint*) srcImage.scanLine(srcImage.height() - 1);
- uint *q = (uint*) dstImage.scanLine(0);
-
- if (texture_format == GL_BGRA) {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- // mirror + swizzle
- for (int i=0; i < height; ++i) {
- const uint *end = p + width;
- while (p < end) {
- *q = ((*p << 24) & 0xff000000)
- | ((*p >> 24) & 0x000000ff)
- | ((*p << 8) & 0x00ff0000)
- | ((*p >> 8) & 0x0000ff00);
- p++;
- q++;
- }
- p -= 2 * width;
- }
- } else {
- const uint bytesPerLine = srcImage.bytesPerLine();
- for (int i=0; i < height; ++i) {
- memcpy(q, p, bytesPerLine);
- q += width;
- p -= width;
- }
- }
- } else {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- for (int i=0; i < height; ++i) {
- const uint *end = p + width;
- while (p < end) {
- *q = (*p << 8) | ((*p >> 24) & 0xff);
- p++;
- q++;
- }
- p -= 2 * width;
- }
- } else {
- for (int i=0; i < height; ++i) {
- const uint *end = p + width;
- while (p < end) {
- *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
- p++;
- q++;
- }
- p -= 2 * width;
- }
- }
- }
- }
-}
-
-QRgb TextureHelper::qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format)
-{
- if (texture_format == GL_BGRA) {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- return ((src_pixel << 24) & 0xff000000)
- | ((src_pixel >> 24) & 0x000000ff)
- | ((src_pixel << 8) & 0x00ff0000)
- | ((src_pixel >> 8) & 0x0000ff00);
- } else {
- return src_pixel;
- }
- } else { // GL_RGBA
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- return (src_pixel << 8) | ((src_pixel >> 24) & 0xff);
- } else {
- return ((src_pixel << 16) & 0xff0000)
- | ((src_pixel >> 16) & 0xff)
- | (src_pixel & 0xff00ff00);
- }
- }
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/utils/texturehelper_p.h b/src/datavis3d/utils/texturehelper_p.h
deleted file mode 100644
index ea9ef03b..00000000
--- a/src/datavis3d/utils/texturehelper_p.h
+++ /dev/null
@@ -1,90 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef TEXTUREHELPER_P_H
-#define TEXTUREHELPER_P_H
-
-#include "qdatavis3dglobal.h"
-#include <QOpenGLFunctions>
-#include <QRgb>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class TextureHelper : protected QOpenGLFunctions
-{
- public:
- TextureHelper();
- ~TextureHelper();
-
- // Ownership of created texture is transferred to caller
- GLuint create2DTexture(const QImage &image, bool useTrilinearFiltering = false,
- bool convert = true);
- GLuint createCubeMapTexture(const QImage &image, bool useTrilinearFiltering = false);
- // Returns selection framebuffer and inserts generated texture id to texture parameters
- GLuint createSelectionBuffer(const QSize &size, GLuint &texture, GLuint &depthTexture);
- // Returns selection texture and inserts generated framebuffers to framebuffer parameters
- GLuint createSelectionTexture(const QSize &size, GLuint &frameBuffer, GLuint &depthBuffer);
- // Returns depth texture and inserts generated framebuffer to parameter
- GLuint createDepthTexture(const QSize &size, GLuint &frameBuffer);
- void deleteTexture(const GLuint *texture);
-
- private:
- QImage convertToGLFormat(const QImage &srcImage);
- void convertToGLFormatHelper(QImage &dstImage, const QImage &srcImage, GLenum texture_format);
- QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format);
-
- friend class Q3DBarsPrivate;
- friend class Q3DMapsPrivate;
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/utils/utils.cpp b/src/datavis3d/utils/utils.cpp
deleted file mode 100644
index 7b4cb6f6..00000000
--- a/src/datavis3d/utils/utils.cpp
+++ /dev/null
@@ -1,226 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "utils_p.h"
-
-#include <QVector3D>
-#include <QColor>
-#include <QPainter>
-#include <QPoint>
-#include <QImage>
-
-#include <qmath.h>
-
-#include <QDebug>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-QVector3D Utils::vectorFromColor(const QColor &color)
-{
- return QVector3D(color.redF(), color.greenF(), color.blueF());
-}
-
-void Utils::printText(QPainter *painter, const QString &text, const QSize &position,
- bool absoluteCoords, qreal rotation, qreal scale)
-{
- painter->save();
- painter->setCompositionMode(QPainter::CompositionMode_Source);
- painter->setPen(Qt::black); // TODO: Use black, as nothing works
- QFont bgrFont = QFont(QStringLiteral("Arial"), 17);
- QFont valueFont = QFont(QStringLiteral("Arial"), 11);
- valueFont.setBold(true);
- painter->setFont(bgrFont);
- QFontMetrics valueFM(valueFont);
- QFontMetrics bgrFM(bgrFont);
- int valueStrLen = valueFM.width(text);
- int bgrStrLen = 0;
- int bgrHeight = valueFM.height() + 8;
- QString bgrStr = QString();
- do {
- bgrStr.append(QStringLiteral("I"));
- bgrStrLen = bgrFM.width(bgrStr);
- } while (bgrStrLen <= (valueStrLen + 8));
-#if 0
- // Hack solution, as drawRect doesn't work
- painter->drawText(position.width() - (bgrStrLen / 2),
- position.height() - bgrHeight,
- bgrStrLen, bgrHeight,
- Qt::AlignCenter | Qt::AlignVCenter,
- bgrStr);
- //painter->setPen(d_ptr->m_textColor);
- painter->setPen(Qt::lightGray); // TODO: Use lightGray, as nothing works
- painter->setFont(valueFont);
- painter->drawText(position.width() - (valueStrLen / 2),
- position.height() - bgrHeight,
- valueStrLen, bgrHeight,
- Qt::AlignCenter | Qt::AlignVCenter,
- text);
-#else
- //qDebug() << painter->window() << painter->viewport();
- painter->scale(scale, scale);
- if (absoluteCoords) {
- // This assumes absolute screen coordinates
- painter->translate(position.width() - (((float)bgrStrLen / 2.0f)
- * cos(rotation * m_pi / 180.0f))
- + (((float)bgrHeight / 2.0f) * sin(rotation * m_pi / 180.0f)),
- position.height()
- - ((((float)bgrHeight / 2.0f) * cos(rotation * m_pi / 180.0f))
- + (((float)bgrStrLen / 2.0f) * sin(rotation * m_pi / 180.0f))));
- } else {
- // This calculates y as a distance from screen bottom
- painter->translate(position.width() - (((float)bgrStrLen / 2.0f)
- * cos(rotation * m_pi / 180.0f))
- + (((float)bgrHeight / 2.0f) * sin(rotation * m_pi / 180.0f)),
- painter->window().height() - position.height()
- - ((((float)bgrHeight / 2.0f) * cos(rotation * m_pi / 180.0f))
- + (((float)bgrStrLen / 2.0f) * sin(rotation * m_pi / 180.0f))));
- }
- //qDebug() << painter->window().height() - position.height()
- // - ((((float)bgrHeight / 2.0f) * cos(rotation * m_pi / 180.0f))
- // + (((float)bgrStrLen / 2.0f) * sin(rotation * m_pi / 180.0f)));
- painter->rotate(rotation);
- painter->drawText(0, 0,
- bgrStrLen, bgrHeight,
- Qt::AlignCenter | Qt::AlignVCenter,
- bgrStr);
- painter->setPen(Qt::lightGray); // TODO: Use lightGray, as nothing works
- painter->setFont(valueFont);
- painter->drawText(6, 0,
- valueStrLen, bgrHeight,
- Qt::AlignCenter | Qt::AlignVCenter,
- text);
- painter->resetTransform();
-#endif
- painter->restore();
-}
-
-QImage Utils::printTextToImage(const QFont &font, const QString &text, const QColor &bgrColor,
- const QColor &txtColor, LabelTransparency transparency)
-{
- // Calculate text dimensions
- QFont valueFont = font;
- valueFont.setPointSize(30);
- QFontMetrics valueFM(valueFont);
- int valueStrWidth = valueFM.width(text);
- int valueStrHeight = valueFM.height();
- QSize labelSize;
- if (TransparencyNoBackground == transparency)
- labelSize = QSize(valueStrWidth, valueStrHeight);
- else
- labelSize = QSize(valueStrWidth + 30, valueStrHeight + 30);
-
- // Create image
- QImage image = QImage(labelSize, QImage::Format_ARGB32);
- image.fill(Qt::transparent);
-
- // Init painter
- QPainter painter(&image);
- // Paint text
- painter.setRenderHint(QPainter::Antialiasing, true);
- painter.setCompositionMode(QPainter::CompositionMode_Source);
- switch (transparency) {
- case TransparencyNoBackground: {
- painter.setFont(valueFont);
- painter.setPen(txtColor);
- painter.drawText(0, 0,
- valueStrWidth, valueStrHeight,
- Qt::AlignCenter | Qt::AlignVCenter,
- text);
- break;
- }
- case TransparencyFromTheme: {
- painter.setBrush(QBrush(bgrColor));
- painter.setPen(bgrColor);
- painter.drawRoundedRect(0, 0, labelSize.width(), labelSize.height(), 10.0, 10.0f);
- painter.setFont(valueFont);
- painter.setPen(txtColor);
- painter.drawText(15, 15,
- valueStrWidth, valueStrHeight,
- Qt::AlignCenter | Qt::AlignVCenter,
- text);
- break;
- }
- case TransparencyNone: {
- painter.setBrush(QBrush(bgrColor));
- painter.setPen(bgrColor);
- painter.drawRect(0, 0, labelSize.width(), labelSize.height());
- painter.setFont(valueFont);
- painter.setPen(txtColor);
- painter.drawText(15, 15,
- valueStrWidth, valueStrHeight,
- Qt::AlignCenter | Qt::AlignVCenter,
- text);
- break;
- }
- }
- return image;
-}
-
-QVector3D Utils::getSelection(QPoint mousepos, int height)
-{
- QVector3D selectedColor;
-
- // This is the only one that works with ANGLE (ES 2.0)
- // Item count will be limited to 256*256*256
- GLubyte pixel[4];
- glReadPixels(mousepos.x(), height - mousepos.y(), 1, 1,
- GL_RGBA, GL_UNSIGNED_BYTE, (void *)pixel);
-
- // These work with desktop OpenGL
- // They offer a lot higher possible object count and a possibility to use object id's
- //GLuint pixel2[3];
- //glReadPixels(mousepos.x(), height - mousepos.y(), 1, 1,
- // GL_RGB, GL_UNSIGNED_INT, (void *)pixel2);
-
- //GLfloat pixel3[3];
- //glReadPixels(mousepos.x(), height - mousepos.y(), 1, 1,
- // GL_RGB, GL_FLOAT, (void *)pixel3);
-
- //qDebug() << "rgba" << pixel[0] << pixel[1] << pixel[2];// << pixel[3];
- //qDebug() << "rgba2" << pixel2[0] << pixel2[1] << pixel2[2];
- //qDebug() << "rgba3" << pixel3[0] << pixel3[1] << pixel3[2];
- selectedColor = QVector3D(pixel[0], pixel[1], pixel[2]);
- //qDebug() << selectedColor;
-
- return selectedColor;
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/utils/utils.pri b/src/datavis3d/utils/utils.pri
deleted file mode 100644
index 566af55f..00000000
--- a/src/datavis3d/utils/utils.pri
+++ /dev/null
@@ -1,15 +0,0 @@
-HEADERS += $$PWD/meshloader_p.h \
- $$PWD/vertexindexer_p.h \
- $$PWD/camerahelper_p.h \
- $$PWD/shaderhelper_p.h \
- $$PWD/objecthelper_p.h \
- $$PWD/texturehelper_p.h \
- $$PWD/utils_p.h
-
-SOURCES += $$PWD/meshloader.cpp \
- $$PWD/vertexindexer.cpp \
- $$PWD/camerahelper.cpp \
- $$PWD/shaderhelper.cpp \
- $$PWD/objecthelper.cpp \
- $$PWD/texturehelper.cpp \
- $$PWD/utils.cpp
diff --git a/src/datavis3d/utils/utils_p.h b/src/datavis3d/utils/utils_p.h
deleted file mode 100644
index 1668ac40..00000000
--- a/src/datavis3d/utils/utils_p.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef UTILS_P_H
-#define UTILS_P_H
-
-#include "qdatavis3dglobal.h"
-#include "qdatavis3namespace.h"
-#include "q3dbars.h"
-
-class QVector3D;
-class QColor;
-class QPainter;
-class QString;
-class QPoint;
-class QImage;
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class Utils
-{
- public:
- static QVector3D vectorFromColor(const QColor &color);
- static void printText(QPainter *painter, const QString &text, const QSize &position,
- bool absoluteCoords = true, qreal rotation = 0, qreal scale = 1.0f);
- static QImage printTextToImage(const QFont &font,
- const QString &text,
- const QColor &bgrColor,
- const QColor &txtColor,
- LabelTransparency transparency);
- static QVector3D getSelection(QPoint mousepos, int height);
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif
diff --git a/src/datavis3d/utils/vertexindexer.cpp b/src/datavis3d/utils/vertexindexer.cpp
deleted file mode 100644
index 7e5a863f..00000000
--- a/src/datavis3d/utils/vertexindexer.cpp
+++ /dev/null
@@ -1,176 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "vertexindexer_p.h"
-
-#include <string.h> // for memcmp
-#include <qmath.h>
-
-#include <QDebug>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-int unique_vertices = 0;
-
-// Returns true if v1 can be considered equal to v2
-bool VertexIndexer::is_near(float v1, float v2)
-{
- return qFabs(v1 - v2) < 0.01f;
-}
-
-// Searches through all already-exported vertices
-// for a similar one.
-// Similar = same position + same UVs + same normal
-bool VertexIndexer::getSimilarVertexIndex(const QVector3D &in_vertex,
- const QVector2D &in_uv,
- const QVector3D &in_normal,
- QVector<QVector3D> &out_vertices,
- QVector<QVector2D> &out_uvs,
- QVector<QVector3D> &out_normals,
- unsigned short &result)
-{
- // Lame linear search
- for (int i = 0; i < out_vertices.size(); i++) {
- if (is_near(in_vertex.x() , out_vertices[i].x())
- && is_near(in_vertex.y() , out_vertices[i].y())
- && is_near(in_vertex.z() , out_vertices[i].z())
- && is_near(in_uv.x() , out_uvs [i].x())
- && is_near(in_uv.y() , out_uvs [i].y())
- && is_near(in_normal.x() , out_normals [i].x())
- && is_near(in_normal.y() , out_normals [i].y())
- && is_near(in_normal.z() , out_normals [i].z())) {
- result = i;
- return true;
- }
- }
- // No other vertex could be used instead.
- // Looks like we'll have to add it to the VBO.
- return false;
-}
-
-bool VertexIndexer::getSimilarVertexIndex_fast(const PackedVertex &packed,
- QMap<PackedVertex, unsigned short> &VertexToOutIndex,
- unsigned short &result)
-{
- QMap<PackedVertex, unsigned short>::iterator it = VertexToOutIndex.find(packed);
- if (it == VertexToOutIndex.end()) {
- return false;
- } else {
- result = it.value();
- return true;
- }
-}
-
-void VertexIndexer::indexVBO(const QVector<QVector3D> &in_vertices,
- const QVector<QVector2D> &in_uvs,
- const QVector<QVector3D> &in_normals,
- QVector<unsigned short> &out_indices,
- QVector<QVector3D> &out_vertices,
- QVector<QVector2D> &out_uvs,
- QVector<QVector3D> &out_normals)
-{
- unique_vertices = 0;
- QMap<PackedVertex, unsigned short> VertexToOutIndex;
-
- // For each input vertex
- for (int i = 0; i < in_vertices.size(); i++) {
- PackedVertex packed = {in_vertices[i], in_uvs[i], in_normals[i]};
-
- // Try to find a similar vertex in out_XXXX
- unsigned short index;
- bool found = getSimilarVertexIndex_fast(packed, VertexToOutIndex, index);
-
- if (found) {
- out_indices.append(index);
- } else {
- unique_vertices++;
- out_vertices.append(in_vertices[i]);
- out_uvs.append(in_uvs[i]);
- out_normals.append(in_normals[i]);
- unsigned short newindex = (unsigned short)out_vertices.size() - 1;
- out_indices.append(newindex);
- VertexToOutIndex[packed] = newindex;
- }
- }
- //qDebug() << "unique vertices" << unique_vertices;
-}
-
-void VertexIndexer::indexVBO_TBN(const QVector<QVector3D> &in_vertices,
- const QVector<QVector2D> &in_uvs,
- const QVector<QVector3D> &in_normals,
- const QVector<QVector3D> &in_tangents,
- const QVector<QVector3D> &in_bitangents,
- QVector<unsigned short> &out_indices,
- QVector<QVector3D> &out_vertices,
- QVector<QVector2D> &out_uvs,
- QVector<QVector3D> &out_normals,
- QVector<QVector3D> &out_tangents,
- QVector<QVector3D> &out_bitangents)
-{
- unique_vertices = 0;
- // For each input vertex
- for (int i = 0; i < in_vertices.size(); i++) {
-
- // Try to find a similar vertex in out_XXXX
- unsigned short index;
- bool found = getSimilarVertexIndex(in_vertices[i], in_uvs[i], in_normals[i],
- out_vertices, out_uvs, out_normals, index);
-
- if (found) {
- out_indices.append(index);
-
- // Average the tangents and the bitangents
- out_tangents[index] += in_tangents[i];
- out_bitangents[index] += in_bitangents[i];
- } else {
- unique_vertices++;
- out_vertices.append(in_vertices[i]);
- out_uvs.append(in_uvs[i]);
- out_normals.append(in_normals[i]);
- out_tangents.append(in_tangents[i]);
- out_bitangents.append(in_bitangents[i]);
- out_indices.append((unsigned short)out_vertices.size() - 1);
- }
- }
- //qDebug() << "unique vertices" << unique_vertices;
-}
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3d/utils/vertexindexer_p.h b/src/datavis3d/utils/vertexindexer_p.h
deleted file mode 100644
index 3ee908af..00000000
--- a/src/datavis3d/utils/vertexindexer_p.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDataVis3D module.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef VERTEXINDEXER_P_H
-#define VERTEXINDEXER_P_H
-
-#include "qdatavis3dglobal.h"
-
-#include <QVector>
-#include <QVector2D>
-#include <QVector3D>
-
-QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
-
-class VertexIndexer
-{
- public:
- struct PackedVertex {
- QVector3D position;
- QVector2D uv;
- QVector3D normal;
- bool operator<(const PackedVertex that) const {
- return memcmp((void*)this, (void*)&that, sizeof(PackedVertex)) > 0;
- }
- };
-
- static void indexVBO(const QVector<QVector3D> &in_vertices,
- const QVector<QVector2D> &in_uvs,
- const QVector<QVector3D> &in_normals,
- QVector<unsigned short> &out_indices,
- QVector<QVector3D> &out_vertices,
- QVector<QVector2D> &out_uvs,
- QVector<QVector3D> &out_normals);
-
- static void indexVBO_TBN(const QVector<QVector3D> &in_vertices,
- const QVector<QVector2D> &in_uvs,
- const QVector<QVector3D> &in_normals,
- const QVector<QVector3D> &in_tangents,
- const QVector<QVector3D> &in_bitangents,
- QVector<unsigned short> &out_indices,
- QVector<QVector3D> &out_vertices,
- QVector<QVector2D> &out_uvs,
- QVector<QVector3D> &out_normals,
- QVector<QVector3D> &out_tangents,
- QVector<QVector3D> &out_bitangents);
-
- private:
- static bool is_near(float v1, float v2);
- static bool getSimilarVertexIndex(const QVector3D &in_vertex,
- const QVector2D &in_uv,
- const QVector3D &in_normal,
- QVector<QVector3D> &out_vertices,
- QVector<QVector2D> &out_uvs,
- QVector<QVector3D> &out_normals,
- unsigned short &result);
- static bool getSimilarVertexIndex_fast(const PackedVertex &packed,
- QMap<PackedVertex, unsigned short> &VertexToOutIndex,
- unsigned short &result);
-};
-
-QTCOMMERCIALDATAVIS3D_END_NAMESPACE
-
-#endif