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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-06 14:00:25 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-06 14:23:31 +0200
commit811be6f81b2e8c4d9d23cff5b4287c8a5dc86fc3 (patch)
tree549f2a46531c853893e31083a12d3729d07c4a86 /src/datavisualization/data/qabstract3dseries_p.h
parente91237b54c2f58eaa8a2ce36bf016e2d8e8588f2 (diff)
Change rotations to use angle and vector in APIs
Quaternions are pain in the behind to use, especially in QML, so change them to angle + vector combinations. Change-Id: I25eb5ea92deaf3a079e2e193cce2e8de89f3c3c4 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/data/qabstract3dseries_p.h')
-rw-r--r--src/datavisualization/data/qabstract3dseries_p.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/datavisualization/data/qabstract3dseries_p.h b/src/datavisualization/data/qabstract3dseries_p.h
index 6fbabd3d..3c9a9582 100644
--- a/src/datavisualization/data/qabstract3dseries_p.h
+++ b/src/datavisualization/data/qabstract3dseries_p.h
@@ -108,7 +108,8 @@ public:
void setVisible(bool visible);
void setMesh(QAbstract3DSeries::Mesh mesh);
void setMeshSmooth(bool enable);
- void setMeshRotation(const QQuaternion &rotation);
+ void setMeshRotationAxis(const QVector3D &axis);
+ void setMeshRotationAngle(float angle);
void setUserDefinedMesh(const QString &meshFile);
void setColorStyle(Q3DTheme::ColorStyle style);
@@ -132,7 +133,8 @@ public:
Abstract3DController *m_controller;
QAbstract3DSeries::Mesh m_mesh;
bool m_meshSmooth;
- QQuaternion m_meshRotation;
+ QVector3D m_meshRotationAxis;
+ float m_meshRotationAngle;
QString m_userDefinedMesh;
Q3DTheme::ColorStyle m_colorStyle;