diff options
author | Topi Reinio <topi.reinio@qt.io> | 2018-10-24 14:52:53 +0200 |
---|---|---|
committer | Topi Reiniƶ <topi.reinio@qt.io> | 2018-10-25 09:44:07 +0000 |
commit | 1ad75d1169764b599bd5fe6d1a3d9c1745e9f5cc (patch) | |
tree | 0e06c8e95a3748319475fcf84390dc483491cd50 /src/datavisualization/data/qbar3dseries.cpp | |
parent | 12d9593daeb8ffc7e50d068923afaf848083dcd4 (diff) |
Doc: Fix \code command usage
Since Qt 5.12, \code command accepts parameters, and in-line usage
no longer works (and was never documented to work).
Task-number: QTBUG-70980
Change-Id: I010ba21c2a20f70bfdacd7bb0c1aea3836c8efca
Reviewed-by: Martin Smith <martin.smith@qt.io>
Diffstat (limited to 'src/datavisualization/data/qbar3dseries.cpp')
-rw-r--r-- | src/datavisualization/data/qbar3dseries.cpp | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/src/datavisualization/data/qbar3dseries.cpp b/src/datavisualization/data/qbar3dseries.cpp index e2be7cc9..54b973e8 100644 --- a/src/datavisualization/data/qbar3dseries.cpp +++ b/src/datavisualization/data/qbar3dseries.cpp @@ -250,18 +250,21 @@ static inline float quaternionAngle(const QQuaternion &rotation) } /*! - * \property QBar3DSeries::meshAngle - * - * \brief The series rotation angle in degrees. - * - * Setting this property is equivalent to the following call: - * \code setMeshRotation(QQuaternion::fromAxisAndAngle(0.0f, 1.0f, 0.0f, angle)) \endcode - * - * \note When reading this property, it is calculated from the - * QAbstract3DSeries::meshRotation value - * using floating point precision and always returns a value from zero to 360 degrees. - * - * \sa QAbstract3DSeries::meshRotation + \property QBar3DSeries::meshAngle + + \brief The series rotation angle in degrees. + + Setting this property is equivalent to the following call: + + \code + setMeshRotation(QQuaternion::fromAxisAndAngle(0.0f, 1.0f, 0.0f, angle)) + \endcode + + \note When reading this property, it is calculated from the + QAbstract3DSeries::meshRotation value using floating point precision + and always returns a value from zero to 360 degrees. + + \sa QAbstract3DSeries::meshRotation */ void QBar3DSeries::setMeshAngle(float angle) { |