diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-01 14:45:05 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-02 09:11:56 +0300 |
commit | 3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 (patch) | |
tree | a808859fae11c73df396768f5783c10b66d16592 /src/datavisualization/data/qcustom3dvolume.h | |
parent | a20806dac74415f3d8cb6679c9eae86ce074ddae (diff) |
Add option to use low definition volume shader.
Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/data/qcustom3dvolume.h')
-rw-r--r-- | src/datavisualization/data/qcustom3dvolume.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/datavisualization/data/qcustom3dvolume.h b/src/datavisualization/data/qcustom3dvolume.h index 8627eb71..23ae07d9 100644 --- a/src/datavisualization/data/qcustom3dvolume.h +++ b/src/datavisualization/data/qcustom3dvolume.h @@ -41,6 +41,7 @@ class QT_DATAVISUALIZATION_EXPORT QCustom3DVolume : public QCustom3DItem Q_PROPERTY(QVector<uchar> *textureData READ textureData WRITE setTextureData NOTIFY textureDataChanged) Q_PROPERTY(float alphaMultiplier READ alphaMultiplier WRITE setAlphaMultiplier NOTIFY alphaMultiplierChanged) Q_PROPERTY(bool preserveOpacity READ preserveOpacity WRITE setPreserveOpacity NOTIFY preserveOpacityChanged) + Q_PROPERTY(bool useHighDefShader READ useHighDefShader WRITE setUseHighDefShader NOTIFY useHighDefShaderChanged) public: @@ -86,6 +87,9 @@ public: void setPreserveOpacity(bool enable); bool preserveOpacity() const; + void setUseHighDefShader(bool enable); + bool useHighDefShader() const; + QImage renderSlice(Qt::Axis axis, int index); signals: @@ -100,6 +104,7 @@ signals: void textureFormatChanged(QImage::Format format); void alphaMultiplierChanged(float mult); void preserveOpacityChanged(bool enabled); + void useHighDefShaderChanged(bool enabled); protected: QCustom3DVolumePrivate *dptr(); |