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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-06 14:00:25 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-06 14:23:31 +0200
commit811be6f81b2e8c4d9d23cff5b4287c8a5dc86fc3 (patch)
tree549f2a46531c853893e31083a12d3729d07c4a86 /src/datavisualization/data/scatterrenderitem_p.h
parente91237b54c2f58eaa8a2ce36bf016e2d8e8588f2 (diff)
Change rotations to use angle and vector in APIs
Quaternions are pain in the behind to use, especially in QML, so change them to angle + vector combinations. Change-Id: I25eb5ea92deaf3a079e2e193cce2e8de89f3c3c4 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/data/scatterrenderitem_p.h')
-rw-r--r--src/datavisualization/data/scatterrenderitem_p.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/datavisualization/data/scatterrenderitem_p.h b/src/datavisualization/data/scatterrenderitem_p.h
index 45066dd8..8b560c89 100644
--- a/src/datavisualization/data/scatterrenderitem_p.h
+++ b/src/datavisualization/data/scatterrenderitem_p.h
@@ -53,19 +53,11 @@ public:
}
}
- inline QQuaternion rotation() const { return m_rotation; }
- inline void setRotation(const QQuaternion &rotation)
- {
- if (m_rotation != rotation)
- m_rotation = rotation;
- }
-
inline bool isVisible() const { return m_visible; }
inline void setVisible(bool visible) { m_visible = visible; }
protected:
QVector3D m_position;
- QQuaternion m_rotation;
bool m_visible;
friend class QScatterDataItem;