diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-06 14:00:25 +0200 |
---|---|---|
committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-06 14:23:31 +0200 |
commit | 811be6f81b2e8c4d9d23cff5b4287c8a5dc86fc3 (patch) | |
tree | 549f2a46531c853893e31083a12d3729d07c4a86 /src/datavisualization/data/scatterrenderitem_p.h | |
parent | e91237b54c2f58eaa8a2ce36bf016e2d8e8588f2 (diff) |
Change rotations to use angle and vector in APIs
Quaternions are pain in the behind to use, especially
in QML, so change them to angle + vector combinations.
Change-Id: I25eb5ea92deaf3a079e2e193cce2e8de89f3c3c4
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/data/scatterrenderitem_p.h')
-rw-r--r-- | src/datavisualization/data/scatterrenderitem_p.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/datavisualization/data/scatterrenderitem_p.h b/src/datavisualization/data/scatterrenderitem_p.h index 45066dd8..8b560c89 100644 --- a/src/datavisualization/data/scatterrenderitem_p.h +++ b/src/datavisualization/data/scatterrenderitem_p.h @@ -53,19 +53,11 @@ public: } } - inline QQuaternion rotation() const { return m_rotation; } - inline void setRotation(const QQuaternion &rotation) - { - if (m_rotation != rotation) - m_rotation = rotation; - } - inline bool isVisible() const { return m_visible; } inline void setVisible(bool visible) { m_visible = visible; } protected: QVector3D m_position; - QQuaternion m_rotation; bool m_visible; friend class QScatterDataItem; |