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authorMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-10-20 10:18:48 +0300
committerMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-10-20 10:53:31 +0300
commitad6b0a468fac879b217209eb91b68e6bc143d6c4 (patch)
tree4681ad7733ed84771bcf02d0ce89ecd1fdfc733a /src/datavisualization/data
parent68fefe456b4bb99e4ac4544e1083542536e5c3ed (diff)
Document the issue with large surfaces and static scatters.
OpenGL ES2 and/or 32bit environments can have relatively low maximum supported vertex counts per draw call, so large surfaces and static scatters may not get rendered. Task-number: QTRD-3364 Change-Id: I7fd024b0428548ac7e2ca043a06d01d2442dd226 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/data')
-rw-r--r--src/datavisualization/data/qsurfacedataproxy.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/datavisualization/data/qsurfacedataproxy.cpp b/src/datavisualization/data/qsurfacedataproxy.cpp
index dbe7cc49..12b24465 100644
--- a/src/datavisualization/data/qsurfacedataproxy.cpp
+++ b/src/datavisualization/data/qsurfacedataproxy.cpp
@@ -53,6 +53,10 @@ QT_BEGIN_NAMESPACE_DATAVISUALIZATION
* \note Surfaces with less than two rows or columns are not considered valid surfaces and will
* not be rendered.
*
+ * \note On some environments, surfaces with a lot of visible vertices may not render, because
+ * they exceed the per-draw vertex count supported by the graphics driver.
+ * This is mostly an issue on 32bit and/or OpenGL ES2 platforms.
+ *
* \sa {Qt Data Visualization Data Handling}
*/