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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-27 11:23:17 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-28 11:05:25 +0200
commit86b4e19ee160ee3e84210595db5e6af08a8b9e46 (patch)
treee1f7f1d8dbaa7cc520f7efc8b45868d29aa6c71f /src/datavisualization/engine/abstract3dcontroller_p.h
parent34a7223467a45e33c1b344f1e1880bc818b66b27 (diff)
Introduce state storing for mac and android.
At least some mac and android environments do not handle shared contexts properly, leading to slowdowns and/or artifacts. Disable context sharing on mac and android, and instead store and restore relevant opengl state. Also improve renderer and context cleanup Change-Id: I8fa596b95f6ff20d53c950a34b5c28513acbc18f Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3dcontroller_p.h')
-rw-r--r--src/datavisualization/engine/abstract3dcontroller_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/datavisualization/engine/abstract3dcontroller_p.h b/src/datavisualization/engine/abstract3dcontroller_p.h
index f9b6588d..5bae17d6 100644
--- a/src/datavisualization/engine/abstract3dcontroller_p.h
+++ b/src/datavisualization/engine/abstract3dcontroller_p.h
@@ -161,6 +161,7 @@ public:
virtual ~Abstract3DController();
inline bool isInitialized() { return (m_renderer != 0); }
+ virtual void destroyRenderer();
virtual void synchDataToRenderer();
virtual void render(const GLuint defaultFboHandle = 0);
virtual void initializeOpenGL() = 0;