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author | Mika Salmela <mika.salmela@digia.com> | 2014-09-03 15:00:07 +0300 |
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committer | Mika Salmela <mika.salmela@digia.com> | 2014-09-04 11:20:14 +0300 |
commit | 18413de96ea907ea5c7defdcb40248fdfbaa4de7 (patch) | |
tree | 09910eefb5658556e1ddc97c1b8551b8e3248ef7 /src/datavisualization/engine/abstract3drenderer.cpp | |
parent | 28777a99f79bc9db1a28e1b93080b005be03353b (diff) |
ES2 gradient support for static optimization
Change-Id: I3d5d5d006a26225a3a7ab5795fceb97630db0011
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/abstract3drenderer.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp index dfb73d99..3d5ccba1 100644 --- a/src/datavisualization/engine/abstract3drenderer.cpp +++ b/src/datavisualization/engine/abstract3drenderer.cpp @@ -329,10 +329,18 @@ void Abstract3DRenderer::reInitShaders() QStringLiteral(":/shaders/fragmentTexture3DLowDef"), QStringLiteral(":/shaders/fragmentTexture3DSlice")); #else - initGradientShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragmentColorOnYES2")); - initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragmentES2")); + if (m_cachedOptimizationHint.testFlag(QAbstract3DGraph::OptimizationStatic) + && qobject_cast<Scatter3DRenderer *>(this)) { + initGradientShaders(QStringLiteral(":/shaders/vertexTexture"), + QStringLiteral(":/shaders/fragmentTextureES2")); + initBackgroundShaders(QStringLiteral(":/shaders/vertexNoMatrices"), + QStringLiteral(":/shaders/fragmentES2")); + } else { + initGradientShaders(QStringLiteral(":/shaders/vertex"), + QStringLiteral(":/shaders/fragmentColorOnYES2")); + initShaders(QStringLiteral(":/shaders/vertex"), + QStringLiteral(":/shaders/fragmentES2")); + } initBackgroundShaders(QStringLiteral(":/shaders/vertex"), QStringLiteral(":/shaders/fragmentES2")); initCustomItemShaders(QStringLiteral(":/shaders/vertexTexture"), |