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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-12-17 14:45:42 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-12-17 14:50:25 +0200
commitd0ce5b1a785bdb1e94dd8688b26e6a69c22f9f4f (patch)
tree75b45e1d31319cdc066f719ed693ee89b5e853da /src/datavisualization/engine/abstract3drenderer.cpp
parentc42c5a5fb801ea1f6c11c44f4719f9b175fc38d8 (diff)
fix rendering issues
Change-Id: I5dee557f2f4857f586412d604040ffbeda0e78a1 Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/abstract3drenderer.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
index ddff9fd3..ec2b1ecd 100644
--- a/src/datavisualization/engine/abstract3drenderer.cpp
+++ b/src/datavisualization/engine/abstract3drenderer.cpp
@@ -171,15 +171,18 @@ void Abstract3DRenderer::updateScene(Q3DScene *scene)
updateInputPosition(QPoint(logicalPixelPosition.x() * devicePixelRatio,
logicalPixelPosition.y() * devicePixelRatio));
- m_viewport = m_cachedScene->d_ptr->glViewport();
- m_secondarySubViewport = m_cachedScene->d_ptr->glSecondarySubViewport();
+ m_viewport = scene->d_ptr->glViewport();
+ m_secondarySubViewport = scene->d_ptr->glSecondarySubViewport();
- if (m_primarySubViewport != m_cachedScene->d_ptr->glPrimarySubViewport()) {
+ if (m_primarySubViewport != scene->d_ptr->glPrimarySubViewport()) {
// Resize of primary subviewport means resizing shadow and selection buffers
- m_primarySubViewport = m_cachedScene->d_ptr->glPrimarySubViewport();
+ m_primarySubViewport = scene->d_ptr->glPrimarySubViewport();
handleResize();
}
+ scene->activeCamera()->d_ptr->updateViewMatrix(m_autoScaleAdjustment);
+ // Set light position (rotate light with m_cachedScene->activeCamera(), a bit above it (as set in defaultLightPos))
+ scene->setLightPositionRelativeToCamera(defaultLightPos);
if (Q3DScene::invalidSelectionPoint() == logicalPixelPosition) {
updateSelectionState(SelectNone);