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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-07-01 15:47:07 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-07-02 07:53:54 +0300
commit4e9ed2481a1960a2fc4a31ecd14d1904b76cad2e (patch)
tree5d0a04cb52161ec5370fdb15dc12e7f22a78f34f /src/datavisualization/engine/abstract3drenderer.cpp
parenta1293a58e0909d56e34654549ba719bacfdda1bb (diff)
Fix labels and grid lines changing size when aspect ratio is changed
Since shaders needed fixing anyway for surface because of this, also implements the support for object gradients for surface, which was missing. Task-number: QTRD-2666 Task-number: QTRD-3211 Change-Id: I0c5da7fdfef308a96ec0bae4750fd22035da4e82 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/abstract3drenderer.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
index 782b1480..c2ed43da 100644
--- a/src/datavisualization/engine/abstract3drenderer.cpp
+++ b/src/datavisualization/engine/abstract3drenderer.cpp
@@ -69,6 +69,7 @@ Abstract3DRenderer::Abstract3DRenderer(Abstract3DController *controller)
m_graphHorizontalAspectRatio(0.0f),
m_polarGraph(false),
m_radialLabelOffset(1.0f),
+ m_polarRadius(2.0f),
m_xRightAngleRotation(QQuaternion::fromAxisAndAngle(1.0f, 0.0f, 0.0f, 90.0f)),
m_yRightAngleRotation(QQuaternion::fromAxisAndAngle(0.0f, 1.0f, 0.0f, 90.0f)),
m_zRightAngleRotation(QQuaternion::fromAxisAndAngle(0.0f, 0.0f, 1.0f, 90.0f)),
@@ -313,8 +314,6 @@ void Abstract3DRenderer::updateSelectionMode(QAbstract3DGraph::SelectionFlags mo
void Abstract3DRenderer::updateAspectRatio(float ratio)
{
m_graphAspectRatio = ratio;
- calculateZoomLevel();
- m_cachedScene->activeCamera()->d_ptr->updateViewMatrix(m_autoScaleAdjustment);
foreach (SeriesRenderCache *cache, m_renderCacheList)
cache->setDataDirty(true);
updateCustomItemPositions();
@@ -369,9 +368,9 @@ void Abstract3DRenderer::calculateZoomLevel()
GLfloat div;
GLfloat zoomAdjustment;
div = qMin(m_primarySubViewport.width(), m_primarySubViewport.height());
- zoomAdjustment = 2.0f * defaultRatio
+ zoomAdjustment = defaultRatio
* ((m_primarySubViewport.width() / div)
- / (m_primarySubViewport.height() / div)) / m_graphAspectRatio;
+ / (m_primarySubViewport.height() / div));
m_autoScaleAdjustment = qMin(zoomAdjustment, 1.0f); // clamp to 1.0f
}
@@ -1206,8 +1205,8 @@ void Abstract3DRenderer::calculatePolarXZ(const QVector3D &dataPos, float &x, fl
qreal radius = m_axisCacheZ.formatter()->positionAt(dataPos.z());
// Convert angle & radius to X and Z coords
- x = float(radius * qSin(angle)) * m_graphAspectRatio;
- z = -float(radius * qCos(angle)) * m_graphAspectRatio;
+ x = float(radius * qSin(angle)) * m_polarRadius;
+ z = -float(radius * qCos(angle)) * m_polarRadius;
}
void Abstract3DRenderer::drawRadialGrid(ShaderHelper *shader, float yFloorLinePos,
@@ -1234,10 +1233,10 @@ void Abstract3DRenderer::drawRadialGrid(ShaderHelper *shader, float yFloorLinePo
for (int i = 0; i < gridLineCount; i++) {
float gridPosition = (i >= mainSize)
? subGridPositions.at(i - mainSize) : gridPositions.at(i);
- float radiusFraction = m_graphAspectRatio * gridPosition;
+ float radiusFraction = m_polarRadius * gridPosition;
QVector3D gridLineScaler(radiusFraction * float(qSin(polarGridHalfAngle)),
gridLineWidth, gridLineWidth);
- translateVector.setZ(gridPosition * m_graphAspectRatio);
+ translateVector.setZ(gridPosition * m_polarRadius);
for (int j = 0; j < polarGridRoundness; j++) {
QMatrix4x4 modelMatrix;
QMatrix4x4 itModelMatrix;
@@ -1275,7 +1274,7 @@ void Abstract3DRenderer::drawAngularGrid(ShaderHelper *shader, float yFloorLineP
const QMatrix4x4 &projectionViewMatrix,
const QMatrix4x4 &depthMatrix)
{
- float halfRatio((m_graphAspectRatio + (labelMargin / 2.0f)) / 2.0f);
+ float halfRatio((m_polarRadius + (labelMargin / 2.0f)) / 2.0f);
QVector3D gridLineScaler(gridLineWidth, gridLineWidth, halfRatio);
int gridLineCount = m_axisCacheX.gridLineCount();
const QVector<float> &gridPositions = m_axisCacheX.formatter()->gridPositions();
@@ -1337,10 +1336,10 @@ float Abstract3DRenderer::calculatePolarBackgroundMargin()
float actualLabelWidth = actualLabelHeight / labelSize.height() * labelSize.width();
float labelPosition = labelPositions.at(label);
qreal angle = labelPosition * M_PI * 2.0;
- float x = qAbs((m_graphAspectRatio + labelMargin) * float(qSin(angle)))
- + actualLabelWidth - m_graphAspectRatio + labelMargin;
- float z = qAbs(-(m_graphAspectRatio + labelMargin) * float(qCos(angle)))
- + actualLabelHeight - m_graphAspectRatio + labelMargin;
+ float x = qAbs((m_polarRadius + labelMargin) * float(qSin(angle)))
+ + actualLabelWidth - m_polarRadius + labelMargin;
+ float z = qAbs(-(m_polarRadius + labelMargin) * float(qCos(angle)))
+ + actualLabelHeight - m_polarRadius + labelMargin;
float neededMargin = qMax(x, z);
maxNeededMargin = qMax(maxNeededMargin, neededMargin);
}