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authorMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-11-21 12:44:18 +0200
committerMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-11-21 13:51:14 +0200
commit4830e55e98e7e77586b0abc68f208a0176f14103 (patch)
tree93949724cfbfa1c11ce0a05635a3504dd074e621 /src/datavisualization/engine/abstract3drenderer.cpp
parent7b2cd00ce86579a1bb32a7a6e529331405a940d8 (diff)
Fix flickering in android on some examples when zooming.
Change-Id: I3c9de6801430dc74c97fb6563ded6114befc6968 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/abstract3drenderer.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
index a880550b..1f459930 100644
--- a/src/datavisualization/engine/abstract3drenderer.cpp
+++ b/src/datavisualization/engine/abstract3drenderer.cpp
@@ -1768,6 +1768,11 @@ void Abstract3DRenderer::queriedGraphPosition(const QMatrix4x4 &projectionViewMa
// Restore state
glEnable(GL_DITHER);
glCullFace(GL_BACK);
+
+ // Note: Zeroing the frame buffer before resetting it is a workaround for flickering that occurs
+ // during zoom in some environments.
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
glBindFramebuffer(GL_FRAMEBUFFER, defaultFboHandle);
glViewport(m_primarySubViewport.x(),
m_primarySubViewport.y(),