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author | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2014-11-21 12:44:18 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2014-11-21 13:51:14 +0200 |
commit | 4830e55e98e7e77586b0abc68f208a0176f14103 (patch) | |
tree | 93949724cfbfa1c11ce0a05635a3504dd074e621 /src/datavisualization/engine/abstract3drenderer.cpp | |
parent | 7b2cd00ce86579a1bb32a7a6e529331405a940d8 (diff) |
Fix flickering in android on some examples when zooming.
Change-Id: I3c9de6801430dc74c97fb6563ded6114befc6968
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/abstract3drenderer.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp index a880550b..1f459930 100644 --- a/src/datavisualization/engine/abstract3drenderer.cpp +++ b/src/datavisualization/engine/abstract3drenderer.cpp @@ -1768,6 +1768,11 @@ void Abstract3DRenderer::queriedGraphPosition(const QMatrix4x4 &projectionViewMa // Restore state glEnable(GL_DITHER); glCullFace(GL_BACK); + + // Note: Zeroing the frame buffer before resetting it is a workaround for flickering that occurs + // during zoom in some environments. + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, defaultFboHandle); glViewport(m_primarySubViewport.x(), m_primarySubViewport.y(), |