summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/abstract3drenderer_p.h
diff options
context:
space:
mode:
authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-03-12 09:25:51 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-03-24 09:34:40 +0200
commitba812351a1577163a1c9794b667f2b4e3acb9373 (patch)
tree85b64bb39b8e48641ef27eda504251b2d33586a7 /src/datavisualization/engine/abstract3drenderer_p.h
parentb6621d5651e2f8c8ed4ab4a99d15a36823ac897c (diff)
Introduce value axis formatter
Currently only used for label formatting. Also some other preparatory changes for logaxis. Task-number: QTRD-2787 Note: Not to be merged until 1.0 is released Change-Id: I2d7ab70b9c51677d0edd5b0226fb779c9e346286 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/abstract3drenderer_p.h23
1 files changed, 16 insertions, 7 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer_p.h b/src/datavisualization/engine/abstract3drenderer_p.h
index 4eb8426f..b198f004 100644
--- a/src/datavisualization/engine/abstract3drenderer_p.h
+++ b/src/datavisualization/engine/abstract3drenderer_p.h
@@ -84,14 +84,23 @@ public:
virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) = 0;
virtual void initShaders(const QString &vertexShader, const QString &fragmentShader) = 0;
virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader);
- virtual void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) = 0;
- virtual void updateAxisType(QAbstract3DAxis::AxisOrientation orientation, QAbstract3DAxis::AxisType type);
- virtual void updateAxisTitle(QAbstract3DAxis::AxisOrientation orientation, const QString &title);
- virtual void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, const QStringList &labels);
- virtual void updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min, float max);
+ virtual void initBackgroundShaders(const QString &vertexShader,
+ const QString &fragmentShader) = 0;
+ virtual void updateAxisType(QAbstract3DAxis::AxisOrientation orientation,
+ QAbstract3DAxis::AxisType type);
+ virtual void updateAxisTitle(QAbstract3DAxis::AxisOrientation orientation,
+ const QString &title);
+ virtual void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation,
+ const QStringList &labels);
+ virtual void updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min,
+ float max);
virtual void updateAxisSegmentCount(QAbstract3DAxis::AxisOrientation orientation, int count);
- virtual void updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientation orientation, int count);
- virtual void updateAxisLabelFormat(QAbstract3DAxis::AxisOrientation orientation, const QString &format);
+ virtual void updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientation orientation,
+ int count);
+ virtual void updateAxisLabelFormat(QAbstract3DAxis::AxisOrientation orientation,
+ const QString &format);
+ virtual void updateAxisFormatter(QAbstract3DAxis::AxisOrientation orientation,
+ QValue3DAxisFormatter *formatter);
virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh);
void generateBaseColorTexture(const QColor &color, GLuint *texture);