diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-03-12 09:25:51 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-03-24 09:34:40 +0200 |
commit | ba812351a1577163a1c9794b667f2b4e3acb9373 (patch) | |
tree | 85b64bb39b8e48641ef27eda504251b2d33586a7 /src/datavisualization/engine/abstract3drenderer_p.h | |
parent | b6621d5651e2f8c8ed4ab4a99d15a36823ac897c (diff) |
Introduce value axis formatter
Currently only used for label formatting.
Also some other preparatory changes for logaxis.
Task-number: QTRD-2787
Note: Not to be merged until 1.0 is released
Change-Id: I2d7ab70b9c51677d0edd5b0226fb779c9e346286
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/abstract3drenderer_p.h | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer_p.h b/src/datavisualization/engine/abstract3drenderer_p.h index 4eb8426f..b198f004 100644 --- a/src/datavisualization/engine/abstract3drenderer_p.h +++ b/src/datavisualization/engine/abstract3drenderer_p.h @@ -84,14 +84,23 @@ public: virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) = 0; virtual void initShaders(const QString &vertexShader, const QString &fragmentShader) = 0; virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader); - virtual void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) = 0; - virtual void updateAxisType(QAbstract3DAxis::AxisOrientation orientation, QAbstract3DAxis::AxisType type); - virtual void updateAxisTitle(QAbstract3DAxis::AxisOrientation orientation, const QString &title); - virtual void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, const QStringList &labels); - virtual void updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min, float max); + virtual void initBackgroundShaders(const QString &vertexShader, + const QString &fragmentShader) = 0; + virtual void updateAxisType(QAbstract3DAxis::AxisOrientation orientation, + QAbstract3DAxis::AxisType type); + virtual void updateAxisTitle(QAbstract3DAxis::AxisOrientation orientation, + const QString &title); + virtual void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, + const QStringList &labels); + virtual void updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min, + float max); virtual void updateAxisSegmentCount(QAbstract3DAxis::AxisOrientation orientation, int count); - virtual void updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientation orientation, int count); - virtual void updateAxisLabelFormat(QAbstract3DAxis::AxisOrientation orientation, const QString &format); + virtual void updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientation orientation, + int count); + virtual void updateAxisLabelFormat(QAbstract3DAxis::AxisOrientation orientation, + const QString &format); + virtual void updateAxisFormatter(QAbstract3DAxis::AxisOrientation orientation, + QValue3DAxisFormatter *formatter); virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh); void generateBaseColorTexture(const QColor &color, GLuint *texture); |